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#include "Fracture.h"
#include <iostream>
#include <lv2wrapper.h>

Fracture::Fracture(double rate)
    : LV2Plugin(rate)
{
}

void Fracture::activate()
{
	A = 0.25; //1 from 0 to 4: A*4
	B = 0.5; //2 from 1 to 3: (B*2.999)+1
	C = 1.0;
	D = 1.0;
	fpNShapeL = 0.0;
	fpNShapeR = 0.0;
	//this is reset: values being initialized only once. Startup values, whatever they are.
	
}

void Fracture::run(uint32_t num_samples)
{
    A = *params[0];
    B = *params[1];
    C = *params[2];
    D = *params[3];

    processReplacing(const_cast<float **>(in), out, num_samples);
}

//
// Include the processing code from the VST version.
//
#include <cmath>
#include "../../../LinuxVST/src/Fracture/FractureProc.cpp"

// Create the LV2Wrapper and register the plugin
LV2Wrapper<Fracture> plugin;