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#include "Fracture.h"
#include <iostream>
#include <lv2wrapper.h>
Fracture::Fracture(double rate)
: LV2Plugin(rate)
{
}
void Fracture::activate()
{
A = 0.25; //1 from 0 to 4: A*4
B = 0.5; //2 from 1 to 3: (B*2.999)+1
C = 1.0;
D = 1.0;
fpNShapeL = 0.0;
fpNShapeR = 0.0;
//this is reset: values being initialized only once. Startup values, whatever they are.
}
void Fracture::run(uint32_t num_samples)
{
A = *params[0];
B = *params[1];
C = *params[2];
D = *params[3];
processReplacing(const_cast<float **>(in), out, num_samples);
}
//
// Include the processing code from the VST version.
//
#include <cmath>
#include "../../../LinuxVST/src/Fracture/FractureProc.cpp"
// Create the LV2Wrapper and register the plugin
LV2Wrapper<Fracture> plugin;
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