#include "Fracture.h" #include #include Fracture::Fracture(double rate) : LV2Plugin(rate) { } void Fracture::activate() { A = 0.25; //1 from 0 to 4: A*4 B = 0.5; //2 from 1 to 3: (B*2.999)+1 C = 1.0; D = 1.0; fpNShapeL = 0.0; fpNShapeR = 0.0; //this is reset: values being initialized only once. Startup values, whatever they are. } void Fracture::run(uint32_t num_samples) { A = *params[0]; B = *params[1]; C = *params[2]; D = *params[3]; processReplacing(const_cast(in), out, num_samples); } // // Include the processing code from the VST version. // #include #include "../../../LinuxVST/src/Fracture/FractureProc.cpp" // Create the LV2Wrapper and register the plugin LV2Wrapper plugin;