diff options
author | Chris Johnson <jinx6568@sover.net> | 2019-05-12 19:54:02 -0400 |
---|---|---|
committer | Chris Johnson <jinx6568@sover.net> | 2019-05-12 19:54:02 -0400 |
commit | f6b60d4eccf2757049a5d9ac1a5cb32e68f6854b (patch) | |
tree | 0f4f6c3ef7071b6a5dbb6abbd395cf4d612bbfd8 /plugins/WinVST | |
parent | e81b1170faf01f35aa0c6b760c93387e4d585a73 (diff) | |
download | airwindows-lv2-port-f6b60d4eccf2757049a5d9ac1a5cb32e68f6854b.tar.gz airwindows-lv2-port-f6b60d4eccf2757049a5d9ac1a5cb32e68f6854b.tar.bz2 airwindows-lv2-port-f6b60d4eccf2757049a5d9ac1a5cb32e68f6854b.zip |
VoiceTrick
Diffstat (limited to 'plugins/WinVST')
-rwxr-xr-x | plugins/WinVST/VoiceTrick/.vs/Console4Channel64/v14/.suo | bin | 0 -> 32768 bytes | |||
-rwxr-xr-x | plugins/WinVST/VoiceTrick/.vs/VSTProject/v14/.suo | bin | 0 -> 23040 bytes | |||
-rwxr-xr-x | plugins/WinVST/VoiceTrick/VSTProject.sln | 28 | ||||
-rwxr-xr-x | plugins/WinVST/VoiceTrick/VSTProject.vcxproj | 183 | ||||
-rwxr-xr-x | plugins/WinVST/VoiceTrick/VSTProject.vcxproj.filters | 48 | ||||
-rwxr-xr-x | plugins/WinVST/VoiceTrick/VSTProject.vcxproj.user | 19 | ||||
-rwxr-xr-x | plugins/WinVST/VoiceTrick/VoiceTrick.cpp | 128 | ||||
-rwxr-xr-x | plugins/WinVST/VoiceTrick/VoiceTrick.h | 70 | ||||
-rwxr-xr-x | plugins/WinVST/VoiceTrick/VoiceTrickProc.cpp | 214 | ||||
-rwxr-xr-x | plugins/WinVST/VoiceTrick/vstplug.def | 3 |
10 files changed, 693 insertions, 0 deletions
diff --git a/plugins/WinVST/VoiceTrick/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/VoiceTrick/.vs/Console4Channel64/v14/.suo Binary files differnew file mode 100755 index 0000000..777b846 --- /dev/null +++ b/plugins/WinVST/VoiceTrick/.vs/Console4Channel64/v14/.suo diff --git a/plugins/WinVST/VoiceTrick/.vs/VSTProject/v14/.suo b/plugins/WinVST/VoiceTrick/.vs/VSTProject/v14/.suo Binary files differnew file mode 100755 index 0000000..60407ab --- /dev/null +++ b/plugins/WinVST/VoiceTrick/.vs/VSTProject/v14/.suo diff --git a/plugins/WinVST/VoiceTrick/VSTProject.sln b/plugins/WinVST/VoiceTrick/VSTProject.sln new file mode 100755 index 0000000..694b424 --- /dev/null +++ b/plugins/WinVST/VoiceTrick/VSTProject.sln @@ -0,0 +1,28 @@ +
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.25420.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VSTProject", "VSTProject.vcxproj", "{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.ActiveCfg = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.Build.0 = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.ActiveCfg = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.Build.0 = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.ActiveCfg = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.Build.0 = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.ActiveCfg = Release|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/plugins/WinVST/VoiceTrick/VSTProject.vcxproj b/plugins/WinVST/VoiceTrick/VSTProject.vcxproj new file mode 100755 index 0000000..0cf72a3 --- /dev/null +++ b/plugins/WinVST/VoiceTrick/VSTProject.vcxproj @@ -0,0 +1,183 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
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+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp" />
+ <ClCompile Include="VoiceTrick.cpp" />
+ <ClCompile Include="VoiceTrickProc.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h" />
+ <ClInclude Include="VoiceTrick.h" />
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}</ProjectGuid>
+ <RootNamespace>VSTProject</RootNamespace>
+ <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
+ <ProjectName>VoiceTrick64</ProjectName>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
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+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
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+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
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+ <ImportGroup Label="Shared">
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+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ <DebugInformationFormat>None</DebugInformationFormat>
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+ <Link>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
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+ <SDLCheck>true</SDLCheck>
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+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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+ <SDLCheck>true</SDLCheck>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ </ClCompile>
+ <Link>
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+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project>
\ No newline at end of file diff --git a/plugins/WinVST/VoiceTrick/VSTProject.vcxproj.filters b/plugins/WinVST/VoiceTrick/VSTProject.vcxproj.filters new file mode 100755 index 0000000..5e8f48b --- /dev/null +++ b/plugins/WinVST/VoiceTrick/VSTProject.vcxproj.filters @@ -0,0 +1,48 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <ItemGroup>
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+ <Filter>Source Files</Filter>
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+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp">
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+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="VoiceTrick.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="VoiceTrickProc.cpp">
+ <Filter>Source Files</Filter>
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+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h">
+ <Filter>Header Files</Filter>
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+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h">
+ <Filter>Header Files</Filter>
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+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="VoiceTrick.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project>
\ No newline at end of file diff --git a/plugins/WinVST/VoiceTrick/VSTProject.vcxproj.user b/plugins/WinVST/VoiceTrick/VSTProject.vcxproj.user new file mode 100755 index 0000000..2216267 --- /dev/null +++ b/plugins/WinVST/VoiceTrick/VSTProject.vcxproj.user @@ -0,0 +1,19 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+</Project>
\ No newline at end of file diff --git a/plugins/WinVST/VoiceTrick/VoiceTrick.cpp b/plugins/WinVST/VoiceTrick/VoiceTrick.cpp new file mode 100755 index 0000000..ee066c8 --- /dev/null +++ b/plugins/WinVST/VoiceTrick/VoiceTrick.cpp @@ -0,0 +1,128 @@ +/* ======================================== + * VoiceTrick - VoiceTrick.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __VoiceTrick_H +#include "VoiceTrick.h" +#endif + +AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new VoiceTrick(audioMaster);} + +VoiceTrick::VoiceTrick(audioMasterCallback audioMaster) : + AudioEffectX(audioMaster, kNumPrograms, kNumParameters) +{ + A = 1.0; + iirLowpassA = 0.0; + iirLowpassB = 0.0; + iirLowpassC = 0.0; + iirLowpassD = 0.0; + iirLowpassE = 0.0; + iirLowpassF = 0.0; + count = 0; + lowpassChase = 0.0; + lowpassAmount = 1.0; + lastLowpass = 1000.0; + fpd = 17; + //this is reset: values being initialized only once. Startup values, whatever they are. + + _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect. + _canDo.insert("plugAsSend"); // plug-in can be used as a send effect. + _canDo.insert("x2in2out"); + setNumInputs(kNumInputs); + setNumOutputs(kNumOutputs); + setUniqueID(kUniqueId); + canProcessReplacing(); // supports output replacing + canDoubleReplacing(); // supports double precision processing + programsAreChunks(true); + vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name +} + +VoiceTrick::~VoiceTrick() {} +VstInt32 VoiceTrick::getVendorVersion () {return 1000;} +void VoiceTrick::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);} +void VoiceTrick::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);} +//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than +//trying to do versioning and preventing people from using older versions. Maybe they like the old one! + +static float pinParameter(float data) +{ + if (data < 0.0f) return 0.0f; + if (data > 1.0f) return 1.0f; + return data; +} + +VstInt32 VoiceTrick::getChunk (void** data, bool isPreset) +{ + float *chunkData = (float *)calloc(kNumParameters, sizeof(float)); + chunkData[0] = A; + /* Note: The way this is set up, it will break if you manage to save settings on an Intel + machine and load them on a PPC Mac. However, it's fine if you stick to the machine you + started with. */ + + *data = chunkData; + return kNumParameters * sizeof(float); +} + +VstInt32 VoiceTrick::setChunk (void* data, VstInt32 byteSize, bool isPreset) +{ + float *chunkData = (float *)data; + A = pinParameter(chunkData[0]); + /* We're ignoring byteSize as we found it to be a filthy liar */ + + /* calculate any other fields you need here - you could copy in + code from setParameter() here. */ + return 0; +} + +void VoiceTrick::setParameter(VstInt32 index, float value) { + switch (index) { + case kParamA: A = value; break; + default: throw; // unknown parameter, shouldn't happen! + } +} + +float VoiceTrick::getParameter(VstInt32 index) { + switch (index) { + case kParamA: return A; break; + default: break; // unknown parameter, shouldn't happen! + } return 0.0; //we only need to update the relevant name, this is simple to manage +} + +void VoiceTrick::getParameterName(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "Tone", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this is our labels for displaying in the VST host +} + +void VoiceTrick::getParameterDisplay(VstInt32 index, char *text) { + switch (index) { + case kParamA: float2string (A, text, kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this displays the values and handles 'popups' where it's discrete choices +} + +void VoiceTrick::getParameterLabel(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } +} + +VstInt32 VoiceTrick::canDo(char *text) +{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know + +bool VoiceTrick::getEffectName(char* name) { + vst_strncpy(name, "VoiceTrick", kVstMaxProductStrLen); return true; +} + +VstPlugCategory VoiceTrick::getPlugCategory() {return kPlugCategEffect;} + +bool VoiceTrick::getProductString(char* text) { + vst_strncpy (text, "airwindows VoiceTrick", kVstMaxProductStrLen); return true; +} + +bool VoiceTrick::getVendorString(char* text) { + vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true; +} diff --git a/plugins/WinVST/VoiceTrick/VoiceTrick.h b/plugins/WinVST/VoiceTrick/VoiceTrick.h new file mode 100755 index 0000000..64c4b43 --- /dev/null +++ b/plugins/WinVST/VoiceTrick/VoiceTrick.h @@ -0,0 +1,70 @@ +/* ======================================== + * VoiceTrick - VoiceTrick.h + * Created 8/12/11 by SPIAdmin + * Copyright (c) 2011 __MyCompanyName__, All rights reserved + * ======================================== */ + +#ifndef __VoiceTrick_H +#define __VoiceTrick_H + +#ifndef __audioeffect__ +#include "audioeffectx.h" +#endif + +#include <set> +#include <string> +#include <math.h> + +enum { + kParamA = 0, + kNumParameters = 1 +}; // + +const int kNumPrograms = 0; +const int kNumInputs = 2; +const int kNumOutputs = 2; +const unsigned long kUniqueId = 'vtrk'; //Change this to what the AU identity is! + +class VoiceTrick : + public AudioEffectX +{ +public: + VoiceTrick(audioMasterCallback audioMaster); + ~VoiceTrick(); + virtual bool getEffectName(char* name); // The plug-in name + virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in + virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg + virtual bool getVendorString(char* text); // Vendor info + virtual VstInt32 getVendorVersion(); // Version number + virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames); + virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames); + virtual void getProgramName(char *name); // read the name from the host + virtual void setProgramName(char *name); // changes the name of the preset displayed in the host + virtual VstInt32 getChunk (void** data, bool isPreset); + virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset); + virtual float getParameter(VstInt32 index); // get the parameter value at the specified index + virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value + virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB) + virtual void getParameterName(VstInt32 index, char *text); // name of the parameter + virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value + virtual VstInt32 canDo(char *text); +private: + char _programName[kVstMaxProgNameLen + 1]; + std::set< std::string > _canDo; + + uint32_t fpd; + //default stuff + double iirLowpassA; + double iirLowpassB; + double iirLowpassC; + double iirLowpassD; + double iirLowpassE; + double iirLowpassF; + int count; + double lowpassChase; + double lowpassAmount; + double lastLowpass; + float A; +}; + +#endif diff --git a/plugins/WinVST/VoiceTrick/VoiceTrickProc.cpp b/plugins/WinVST/VoiceTrick/VoiceTrickProc.cpp new file mode 100755 index 0000000..b57b695 --- /dev/null +++ b/plugins/WinVST/VoiceTrick/VoiceTrickProc.cpp @@ -0,0 +1,214 @@ +/* ======================================== + * VoiceTrick - VoiceTrick.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __VoiceTrick_H +#include "VoiceTrick.h" +#endif + +void VoiceTrick::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) +{ + float* in1 = inputs[0]; + float* in2 = inputs[1]; + float* out1 = outputs[0]; + float* out2 = outputs[1]; + + lowpassChase = pow(A,2); + //should not scale with sample rate, because values reaching 1 are important + //to its ability to bypass when set to max + double lowpassSpeed = 300 / (fabs( lastLowpass - lowpassChase)+1.0); + lastLowpass = lowpassChase; + double invLowpass; + + while (--sampleFrames >= 0) + { + long double inputSampleL = *in1; + long double inputSampleR = *in2; + if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37; + if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37; + + lowpassAmount = (((lowpassAmount*lowpassSpeed)+lowpassChase)/(lowpassSpeed + 1.0)); invLowpass = 1.0 - lowpassAmount; + //setting chase functionality of Capacitor Lowpass. I could just use this value directly from the control, + //but if I say it's the lowpass out of Capacitor it should literally be that in every behavior. + + long double inputSample = (inputSampleL + inputSampleR) * 0.5; + //this is now our mono audio + + count++; if (count > 5) count = 0; switch (count) + { + case 0: + iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA; + iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB; + iirLowpassD = (iirLowpassD * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassD; + break; + case 1: + iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA; + iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC; + iirLowpassE = (iirLowpassE * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassE; + break; + case 2: + iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA; + iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB; + iirLowpassF = (iirLowpassF * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassF; + break; + case 3: + iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA; + iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC; + iirLowpassD = (iirLowpassD * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassD; + break; + case 4: + iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA; + iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB; + iirLowpassE = (iirLowpassE * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassE; + break; + case 5: + iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA; + iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC; + iirLowpassF = (iirLowpassF * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassF; + break; + } + //Highpass Filter chunk. This is three poles of IIR highpass, with a 'gearbox' that progressively + //steepens the filter after minimizing artifacts. + + + inputSampleL = -inputSample; + inputSampleR = inputSample; + + //and now the output is mono, maybe filtered, and phase flipped to cancel at the microphone. + //The purpose of all this is to allow for recording of lead vocals without use of headphones: + //or at least sealed headphones. You should be able to use this to record vocals with either + //open-back headphones, or literally speakers in the room so long as the mic is exactly + //equidistant from each speaker/headphone side. + + //You'll probably want to not use voice monitoring: just mute the track being recorded, or monitor + //only reverb and echo for vibe. Direct sound is the singer's direct sound. + + //The filtering is because, if you use open-back headphones and move your head, highs will + //bleed through first like a through-zero flange coming out of cancellation (which it is). + //Therefore, you can filter off highs until the bleed isn't annoying. + //Or just run with it, it shouldn't be that loud. + + //Thanks to Peter Gabriel for many great examples of hit vocals recorded just like this :) + + //begin 32 bit stereo floating point dither + int expon; frexpf((float)inputSampleL, &expon); + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); + frexpf((float)inputSampleR, &expon); + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); + //end 32 bit stereo floating point dither + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +} + +void VoiceTrick::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) +{ + double* in1 = inputs[0]; + double* in2 = inputs[1]; + double* out1 = outputs[0]; + double* out2 = outputs[1]; + + lowpassChase = pow(A,2); + //should not scale with sample rate, because values reaching 1 are important + //to its ability to bypass when set to max + double lowpassSpeed = 300 / (fabs( lastLowpass - lowpassChase)+1.0); + lastLowpass = lowpassChase; + double invLowpass; + + while (--sampleFrames >= 0) + { + long double inputSampleL = *in1; + long double inputSampleR = *in2; + if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43; + if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43; + + lowpassAmount = (((lowpassAmount*lowpassSpeed)+lowpassChase)/(lowpassSpeed + 1.0)); invLowpass = 1.0 - lowpassAmount; + //setting chase functionality of Capacitor Lowpass. I could just use this value directly from the control, + //but if I say it's the lowpass out of Capacitor it should literally be that in every behavior. + + long double inputSample = (inputSampleL + inputSampleR) * 0.5; + //this is now our mono audio + + count++; if (count > 5) count = 0; switch (count) + { + case 0: + iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA; + iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB; + iirLowpassD = (iirLowpassD * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassD; + break; + case 1: + iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA; + iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC; + iirLowpassE = (iirLowpassE * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassE; + break; + case 2: + iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA; + iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB; + iirLowpassF = (iirLowpassF * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassF; + break; + case 3: + iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA; + iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC; + iirLowpassD = (iirLowpassD * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassD; + break; + case 4: + iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA; + iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB; + iirLowpassE = (iirLowpassE * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassE; + break; + case 5: + iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA; + iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC; + iirLowpassF = (iirLowpassF * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassF; + break; + } + //Highpass Filter chunk. This is three poles of IIR highpass, with a 'gearbox' that progressively + //steepens the filter after minimizing artifacts. + + + inputSampleL = -inputSample; + inputSampleR = inputSample; + + //and now the output is mono, maybe filtered, and phase flipped to cancel at the microphone. + //The purpose of all this is to allow for recording of lead vocals without use of headphones: + //or at least sealed headphones. You should be able to use this to record vocals with either + //open-back headphones, or literally speakers in the room so long as the mic is exactly + //equidistant from each speaker/headphone side. + + //You'll probably want to not use voice monitoring: just mute the track being recorded, or monitor + //only reverb and echo for vibe. Direct sound is the singer's direct sound. + + //The filtering is because, if you use open-back headphones and move your head, highs will + //bleed through first like a through-zero flange coming out of cancellation (which it is). + //Therefore, you can filter off highs until the bleed isn't annoying. + //Or just run with it, it shouldn't be that loud. + + //Thanks to Peter Gabriel for many great examples of hit vocals recorded just like this :) + + //begin 64 bit stereo floating point dither + int expon; frexp((double)inputSampleL, &expon); + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); + frexp((double)inputSampleR, &expon); + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); + //end 64 bit stereo floating point dither + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +} diff --git a/plugins/WinVST/VoiceTrick/vstplug.def b/plugins/WinVST/VoiceTrick/vstplug.def new file mode 100755 index 0000000..5bf499a --- /dev/null +++ b/plugins/WinVST/VoiceTrick/vstplug.def @@ -0,0 +1,3 @@ +EXPORTS
+ VSTPluginMain
+ main=VSTPluginMain
\ No newline at end of file |