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-rwxr-xr-xplugins/WinVST/VoiceTrick/VoiceTrickProc.cpp214
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diff --git a/plugins/WinVST/VoiceTrick/VoiceTrickProc.cpp b/plugins/WinVST/VoiceTrick/VoiceTrickProc.cpp
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+/* ========================================
+ * VoiceTrick - VoiceTrick.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __VoiceTrick_H
+#include "VoiceTrick.h"
+#endif
+
+void VoiceTrick::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ lowpassChase = pow(A,2);
+ //should not scale with sample rate, because values reaching 1 are important
+ //to its ability to bypass when set to max
+ double lowpassSpeed = 300 / (fabs( lastLowpass - lowpassChase)+1.0);
+ lastLowpass = lowpassChase;
+ double invLowpass;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37;
+ if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37;
+
+ lowpassAmount = (((lowpassAmount*lowpassSpeed)+lowpassChase)/(lowpassSpeed + 1.0)); invLowpass = 1.0 - lowpassAmount;
+ //setting chase functionality of Capacitor Lowpass. I could just use this value directly from the control,
+ //but if I say it's the lowpass out of Capacitor it should literally be that in every behavior.
+
+ long double inputSample = (inputSampleL + inputSampleR) * 0.5;
+ //this is now our mono audio
+
+ count++; if (count > 5) count = 0; switch (count)
+ {
+ case 0:
+ iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
+ iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
+ iirLowpassD = (iirLowpassD * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassD;
+ break;
+ case 1:
+ iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
+ iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
+ iirLowpassE = (iirLowpassE * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassE;
+ break;
+ case 2:
+ iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
+ iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
+ iirLowpassF = (iirLowpassF * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassF;
+ break;
+ case 3:
+ iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
+ iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
+ iirLowpassD = (iirLowpassD * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassD;
+ break;
+ case 4:
+ iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
+ iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
+ iirLowpassE = (iirLowpassE * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassE;
+ break;
+ case 5:
+ iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
+ iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
+ iirLowpassF = (iirLowpassF * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassF;
+ break;
+ }
+ //Highpass Filter chunk. This is three poles of IIR highpass, with a 'gearbox' that progressively
+ //steepens the filter after minimizing artifacts.
+
+
+ inputSampleL = -inputSample;
+ inputSampleR = inputSample;
+
+ //and now the output is mono, maybe filtered, and phase flipped to cancel at the microphone.
+ //The purpose of all this is to allow for recording of lead vocals without use of headphones:
+ //or at least sealed headphones. You should be able to use this to record vocals with either
+ //open-back headphones, or literally speakers in the room so long as the mic is exactly
+ //equidistant from each speaker/headphone side.
+
+ //You'll probably want to not use voice monitoring: just mute the track being recorded, or monitor
+ //only reverb and echo for vibe. Direct sound is the singer's direct sound.
+
+ //The filtering is because, if you use open-back headphones and move your head, highs will
+ //bleed through first like a through-zero flange coming out of cancellation (which it is).
+ //Therefore, you can filter off highs until the bleed isn't annoying.
+ //Or just run with it, it shouldn't be that loud.
+
+ //Thanks to Peter Gabriel for many great examples of hit vocals recorded just like this :)
+
+ //begin 32 bit stereo floating point dither
+ int expon; frexpf((float)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ frexpf((float)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ //end 32 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void VoiceTrick::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ lowpassChase = pow(A,2);
+ //should not scale with sample rate, because values reaching 1 are important
+ //to its ability to bypass when set to max
+ double lowpassSpeed = 300 / (fabs( lastLowpass - lowpassChase)+1.0);
+ lastLowpass = lowpassChase;
+ double invLowpass;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43;
+ if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43;
+
+ lowpassAmount = (((lowpassAmount*lowpassSpeed)+lowpassChase)/(lowpassSpeed + 1.0)); invLowpass = 1.0 - lowpassAmount;
+ //setting chase functionality of Capacitor Lowpass. I could just use this value directly from the control,
+ //but if I say it's the lowpass out of Capacitor it should literally be that in every behavior.
+
+ long double inputSample = (inputSampleL + inputSampleR) * 0.5;
+ //this is now our mono audio
+
+ count++; if (count > 5) count = 0; switch (count)
+ {
+ case 0:
+ iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
+ iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
+ iirLowpassD = (iirLowpassD * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassD;
+ break;
+ case 1:
+ iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
+ iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
+ iirLowpassE = (iirLowpassE * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassE;
+ break;
+ case 2:
+ iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
+ iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
+ iirLowpassF = (iirLowpassF * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassF;
+ break;
+ case 3:
+ iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
+ iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
+ iirLowpassD = (iirLowpassD * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassD;
+ break;
+ case 4:
+ iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
+ iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
+ iirLowpassE = (iirLowpassE * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassE;
+ break;
+ case 5:
+ iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
+ iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
+ iirLowpassF = (iirLowpassF * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassF;
+ break;
+ }
+ //Highpass Filter chunk. This is three poles of IIR highpass, with a 'gearbox' that progressively
+ //steepens the filter after minimizing artifacts.
+
+
+ inputSampleL = -inputSample;
+ inputSampleR = inputSample;
+
+ //and now the output is mono, maybe filtered, and phase flipped to cancel at the microphone.
+ //The purpose of all this is to allow for recording of lead vocals without use of headphones:
+ //or at least sealed headphones. You should be able to use this to record vocals with either
+ //open-back headphones, or literally speakers in the room so long as the mic is exactly
+ //equidistant from each speaker/headphone side.
+
+ //You'll probably want to not use voice monitoring: just mute the track being recorded, or monitor
+ //only reverb and echo for vibe. Direct sound is the singer's direct sound.
+
+ //The filtering is because, if you use open-back headphones and move your head, highs will
+ //bleed through first like a through-zero flange coming out of cancellation (which it is).
+ //Therefore, you can filter off highs until the bleed isn't annoying.
+ //Or just run with it, it shouldn't be that loud.
+
+ //Thanks to Peter Gabriel for many great examples of hit vocals recorded just like this :)
+
+ //begin 64 bit stereo floating point dither
+ int expon; frexp((double)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ frexp((double)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ //end 64 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}