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authorChris Johnson <jinx6568@sover.net>2019-05-05 21:55:28 -0400
committerChris Johnson <jinx6568@sover.net>2019-05-05 21:55:28 -0400
commite81b1170faf01f35aa0c6b760c93387e4d585a73 (patch)
tree7712e8f182d89f238c904bb368c5b8d7e3b996ea /plugins/WinVST
parent627f2750ff4302114a643db003c882b64920e4af (diff)
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ResEQ
Diffstat (limited to 'plugins/WinVST')
-rwxr-xr-xplugins/WinVST/ResEQ/.vs/Console4Channel64/v14/.suobin0 -> 32768 bytes
-rwxr-xr-xplugins/WinVST/ResEQ/.vs/VSTProject/v14/.suobin0 -> 22528 bytes
-rwxr-xr-xplugins/WinVST/ResEQ/ResEQ.cpp182
-rwxr-xr-xplugins/WinVST/ResEQ/ResEQ.h85
-rwxr-xr-xplugins/WinVST/ResEQ/ResEQProc.cpp598
-rwxr-xr-xplugins/WinVST/ResEQ/VSTProject.sln28
-rwxr-xr-xplugins/WinVST/ResEQ/VSTProject.vcxproj183
-rwxr-xr-xplugins/WinVST/ResEQ/VSTProject.vcxproj.filters48
-rwxr-xr-xplugins/WinVST/ResEQ/VSTProject.vcxproj.user19
-rwxr-xr-xplugins/WinVST/ResEQ/vstplug.def3
10 files changed, 1146 insertions, 0 deletions
diff --git a/plugins/WinVST/ResEQ/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/ResEQ/.vs/Console4Channel64/v14/.suo
new file mode 100755
index 0000000..777b846
--- /dev/null
+++ b/plugins/WinVST/ResEQ/.vs/Console4Channel64/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/ResEQ/.vs/VSTProject/v14/.suo b/plugins/WinVST/ResEQ/.vs/VSTProject/v14/.suo
new file mode 100755
index 0000000..d4606e7
--- /dev/null
+++ b/plugins/WinVST/ResEQ/.vs/VSTProject/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/ResEQ/ResEQ.cpp b/plugins/WinVST/ResEQ/ResEQ.cpp
new file mode 100755
index 0000000..b36612f
--- /dev/null
+++ b/plugins/WinVST/ResEQ/ResEQ.cpp
@@ -0,0 +1,182 @@
+/* ========================================
+ * ResEQ - ResEQ.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __ResEQ_H
+#include "ResEQ.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new ResEQ(audioMaster);}
+
+ResEQ::ResEQ(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ A = 0.0;
+ B = 0.0;
+ C = 0.0;
+ D = 0.0;
+ E = 0.0;
+ F = 0.0;
+ G = 0.0;
+ H = 0.0;
+ I = 0.0;
+ fpd = 17;
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+ResEQ::~ResEQ() {}
+VstInt32 ResEQ::getVendorVersion () {return 1000;}
+void ResEQ::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void ResEQ::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+static float pinParameter(float data)
+{
+ if (data < 0.0f) return 0.0f;
+ if (data > 1.0f) return 1.0f;
+ return data;
+}
+
+VstInt32 ResEQ::getChunk (void** data, bool isPreset)
+{
+ float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
+ chunkData[0] = A;
+ chunkData[1] = B;
+ chunkData[2] = C;
+ chunkData[3] = D;
+ chunkData[4] = E;
+ chunkData[5] = F;
+ chunkData[6] = G;
+ chunkData[7] = H;
+ chunkData[8] = I;
+ /* Note: The way this is set up, it will break if you manage to save settings on an Intel
+ machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
+ started with. */
+
+ *data = chunkData;
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 ResEQ::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ float *chunkData = (float *)data;
+ A = pinParameter(chunkData[0]);
+ B = pinParameter(chunkData[1]);
+ C = pinParameter(chunkData[2]);
+ D = pinParameter(chunkData[3]);
+ E = pinParameter(chunkData[4]);
+ F = pinParameter(chunkData[5]);
+ G = pinParameter(chunkData[6]);
+ H = pinParameter(chunkData[7]);
+ I = pinParameter(chunkData[8]);
+ /* We're ignoring byteSize as we found it to be a filthy liar */
+
+ /* calculate any other fields you need here - you could copy in
+ code from setParameter() here. */
+ return 0;
+}
+
+void ResEQ::setParameter(VstInt32 index, float value) {
+ switch (index) {
+ case kParamA: A = value; break;
+ case kParamB: B = value; break;
+ case kParamC: C = value; break;
+ case kParamD: D = value; break;
+ case kParamE: E = value; break;
+ case kParamF: F = value; break;
+ case kParamG: G = value; break;
+ case kParamH: H = value; break;
+ case kParamI: I = value; break;
+ default: throw; // unknown parameter, shouldn't happen!
+ }
+}
+
+float ResEQ::getParameter(VstInt32 index) {
+ switch (index) {
+ case kParamA: return A; break;
+ case kParamB: return B; break;
+ case kParamC: return C; break;
+ case kParamD: return D; break;
+ case kParamE: return E; break;
+ case kParamF: return F; break;
+ case kParamG: return G; break;
+ case kParamH: return H; break;
+ case kParamI: return I; break;
+ default: break; // unknown parameter, shouldn't happen!
+ } return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void ResEQ::getParameterName(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "Reso 1", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "Reso 2", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "Reso 3", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "Reso 4", kVstMaxParamStrLen); break;
+ case kParamE: vst_strncpy (text, "Reso 5", kVstMaxParamStrLen); break;
+ case kParamF: vst_strncpy (text, "Reso 6", kVstMaxParamStrLen); break;
+ case kParamG: vst_strncpy (text, "Reso 7", kVstMaxParamStrLen); break;
+ case kParamH: vst_strncpy (text, "Reso 8", kVstMaxParamStrLen); break;
+ case kParamI: vst_strncpy (text, "Dry/Wet", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this is our labels for displaying in the VST host
+}
+
+void ResEQ::getParameterDisplay(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: float2string (A, text, kVstMaxParamStrLen); break;
+ case kParamB: float2string (B, text, kVstMaxParamStrLen); break;
+ case kParamC: float2string (C, text, kVstMaxParamStrLen); break;
+ case kParamD: float2string (D, text, kVstMaxParamStrLen); break;
+ case kParamE: float2string (E, text, kVstMaxParamStrLen); break;
+ case kParamF: float2string (F, text, kVstMaxParamStrLen); break;
+ case kParamG: float2string (G, text, kVstMaxParamStrLen); break;
+ case kParamH: float2string (H, text, kVstMaxParamStrLen); break;
+ case kParamI: float2string (I, text, kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this displays the values and handles 'popups' where it's discrete choices
+}
+
+void ResEQ::getParameterLabel(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamE: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamF: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamG: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamH: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamI: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ }
+}
+
+VstInt32 ResEQ::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool ResEQ::getEffectName(char* name) {
+ vst_strncpy(name, "ResEQ", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory ResEQ::getPlugCategory() {return kPlugCategEffect;}
+
+bool ResEQ::getProductString(char* text) {
+ vst_strncpy (text, "airwindows ResEQ", kVstMaxProductStrLen); return true;
+}
+
+bool ResEQ::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/WinVST/ResEQ/ResEQ.h b/plugins/WinVST/ResEQ/ResEQ.h
new file mode 100755
index 0000000..3461751
--- /dev/null
+++ b/plugins/WinVST/ResEQ/ResEQ.h
@@ -0,0 +1,85 @@
+/* ========================================
+ * ResEQ - ResEQ.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __ResEQ_H
+#define __ResEQ_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kParamB = 1,
+ kParamC = 2,
+ kParamD = 3,
+ kParamE = 4,
+ kParamF = 5,
+ kParamG = 6,
+ kParamH = 7,
+ kParamI = 8,
+ kNumParameters = 9
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'reso'; //Change this to what the AU identity is!
+
+class ResEQ :
+ public AudioEffectX
+{
+public:
+ ResEQ(audioMasterCallback audioMaster);
+ ~ResEQ();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ uint32_t fpd;
+ //default stuff
+
+ double bL[61];
+ double fL[61];
+ double bR[61];
+ double fR[61];
+ int framenumber;
+
+
+ float A;
+ float B;
+ float C;
+ float D;
+ float E;
+ float F;
+ float G;
+ float H;
+ float I;
+
+};
+
+#endif
diff --git a/plugins/WinVST/ResEQ/ResEQProc.cpp b/plugins/WinVST/ResEQ/ResEQProc.cpp
new file mode 100755
index 0000000..99fa319
--- /dev/null
+++ b/plugins/WinVST/ResEQ/ResEQProc.cpp
@@ -0,0 +1,598 @@
+/* ========================================
+ * ResEQ - ResEQ.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __ResEQ_H
+#include "ResEQ.h"
+#endif
+
+void ResEQ::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double v1 = A;
+ double v2 = B;
+ double v3 = C;
+ double v4 = D;
+ double v5 = E;
+ double v6 = F;
+ double v7 = G;
+ double v8 = H;
+ double f1 = pow(v1,2);
+ double f2 = pow(v2,2);
+ double f3 = pow(v3,2);
+ double f4 = pow(v4,2);
+ double f5 = pow(v5,2);
+ double f6 = pow(v6,2);
+ double f7 = pow(v7,2);
+ double f8 = pow(v8,2);
+ double wet = I;
+ double falloff;
+ v1 += 0.2; v2 += 0.2; v3 += 0.2; v4 += 0.2; v5 += 0.2; v6 += 0.2; v7 += 0.2; v8 += 0.2;
+ v1 /= overallscale;
+ v2 /= overallscale;
+ v3 /= overallscale;
+ v4 /= overallscale;
+ v5 /= overallscale;
+ v6 /= overallscale;
+ v7 /= overallscale;
+ v8 /= overallscale;
+ //each process frame we'll update some of the kernel frames. That way we don't have to crunch the whole thing at once,
+ //and we can load a LOT more resonant peaks into the kernel.
+
+ framenumber += 1; if (framenumber > 59) framenumber = 1;
+ falloff = sin(framenumber / 19.098992);
+ fL[framenumber] = 0.0;
+ if ((framenumber * f1) < 1.57079633) fL[framenumber] += (sin((framenumber * f1)*2.0) * falloff * v1);
+ else fL[framenumber] += (cos(framenumber * f1) * falloff * v1);
+ if ((framenumber * f2) < 1.57079633) fL[framenumber] += (sin((framenumber * f2)*2.0) * falloff * v2);
+ else fL[framenumber] += (cos(framenumber * f2) * falloff * v2);
+ if ((framenumber * f3) < 1.57079633) fL[framenumber] += (sin((framenumber * f3)*2.0) * falloff * v3);
+ else fL[framenumber] += (cos(framenumber * f3) * falloff * v3);
+ if ((framenumber * f4) < 1.57079633) fL[framenumber] += (sin((framenumber * f4)*2.0) * falloff * v4);
+ else fL[framenumber] += (cos(framenumber * f4) * falloff * v4);
+ if ((framenumber * f5) < 1.57079633) fL[framenumber] += (sin((framenumber * f5)*2.0) * falloff * v5);
+ else fL[framenumber] += (cos(framenumber * f5) * falloff * v5);
+ if ((framenumber * f6) < 1.57079633) fL[framenumber] += (sin((framenumber * f6)*2.0) * falloff * v6);
+ else fL[framenumber] += (cos(framenumber * f6) * falloff * v6);
+ if ((framenumber * f7) < 1.57079633) fL[framenumber] += (sin((framenumber * f7)*2.0) * falloff * v7);
+ else fL[framenumber] += (cos(framenumber * f7) * falloff * v7);
+ if ((framenumber * f8) < 1.57079633) fL[framenumber] += (sin((framenumber * f8)*2.0) * falloff * v8);
+ else fL[framenumber] += (cos(framenumber * f8) * falloff * v8);
+
+ fR[framenumber] = 0.0;
+ if ((framenumber * f1) < 1.57079633) fR[framenumber] += (sin((framenumber * f1)*2.0) * falloff * v1);
+ else fR[framenumber] += (cos(framenumber * f1) * falloff * v1);
+ if ((framenumber * f2) < 1.57079633) fR[framenumber] += (sin((framenumber * f2)*2.0) * falloff * v2);
+ else fR[framenumber] += (cos(framenumber * f2) * falloff * v2);
+ if ((framenumber * f3) < 1.57079633) fR[framenumber] += (sin((framenumber * f3)*2.0) * falloff * v3);
+ else fR[framenumber] += (cos(framenumber * f3) * falloff * v3);
+ if ((framenumber * f4) < 1.57079633) fR[framenumber] += (sin((framenumber * f4)*2.0) * falloff * v4);
+ else fR[framenumber] += (cos(framenumber * f4) * falloff * v4);
+ if ((framenumber * f5) < 1.57079633) fR[framenumber] += (sin((framenumber * f5)*2.0) * falloff * v5);
+ else fR[framenumber] += (cos(framenumber * f5) * falloff * v5);
+ if ((framenumber * f6) < 1.57079633) fR[framenumber] += (sin((framenumber * f6)*2.0) * falloff * v6);
+ else fR[framenumber] += (cos(framenumber * f6) * falloff * v6);
+ if ((framenumber * f7) < 1.57079633) fR[framenumber] += (sin((framenumber * f7)*2.0) * falloff * v7);
+ else fR[framenumber] += (cos(framenumber * f7) * falloff * v7);
+ if ((framenumber * f8) < 1.57079633) fR[framenumber] += (sin((framenumber * f8)*2.0) * falloff * v8);
+ else fR[framenumber] += (cos(framenumber * f8) * falloff * v8);
+
+ framenumber += 1; if (framenumber > 59) framenumber = 1;
+ falloff = sin(framenumber / 19.098992);
+ fL[framenumber] = 0.0;
+ if ((framenumber * f1) < 1.57079633) fL[framenumber] += (sin((framenumber * f1)*2.0) * falloff * v1);
+ else fL[framenumber] += (cos(framenumber * f1) * falloff * v1);
+ if ((framenumber * f2) < 1.57079633) fL[framenumber] += (sin((framenumber * f2)*2.0) * falloff * v2);
+ else fL[framenumber] += (cos(framenumber * f2) * falloff * v2);
+ if ((framenumber * f3) < 1.57079633) fL[framenumber] += (sin((framenumber * f3)*2.0) * falloff * v3);
+ else fL[framenumber] += (cos(framenumber * f3) * falloff * v3);
+ if ((framenumber * f4) < 1.57079633) fL[framenumber] += (sin((framenumber * f4)*2.0) * falloff * v4);
+ else fL[framenumber] += (cos(framenumber * f4) * falloff * v4);
+ if ((framenumber * f5) < 1.57079633) fL[framenumber] += (sin((framenumber * f5)*2.0) * falloff * v5);
+ else fL[framenumber] += (cos(framenumber * f5) * falloff * v5);
+ if ((framenumber * f6) < 1.57079633) fL[framenumber] += (sin((framenumber * f6)*2.0) * falloff * v6);
+ else fL[framenumber] += (cos(framenumber * f6) * falloff * v6);
+ if ((framenumber * f7) < 1.57079633) fL[framenumber] += (sin((framenumber * f7)*2.0) * falloff * v7);
+ else fL[framenumber] += (cos(framenumber * f7) * falloff * v7);
+ if ((framenumber * f8) < 1.57079633) fL[framenumber] += (sin((framenumber * f8)*2.0) * falloff * v8);
+ else fL[framenumber] += (cos(framenumber * f8) * falloff * v8);
+
+ fR[framenumber] = 0.0;
+ if ((framenumber * f1) < 1.57079633) fR[framenumber] += (sin((framenumber * f1)*2.0) * falloff * v1);
+ else fR[framenumber] += (cos(framenumber * f1) * falloff * v1);
+ if ((framenumber * f2) < 1.57079633) fR[framenumber] += (sin((framenumber * f2)*2.0) * falloff * v2);
+ else fR[framenumber] += (cos(framenumber * f2) * falloff * v2);
+ if ((framenumber * f3) < 1.57079633) fR[framenumber] += (sin((framenumber * f3)*2.0) * falloff * v3);
+ else fR[framenumber] += (cos(framenumber * f3) * falloff * v3);
+ if ((framenumber * f4) < 1.57079633) fR[framenumber] += (sin((framenumber * f4)*2.0) * falloff * v4);
+ else fR[framenumber] += (cos(framenumber * f4) * falloff * v4);
+ if ((framenumber * f5) < 1.57079633) fR[framenumber] += (sin((framenumber * f5)*2.0) * falloff * v5);
+ else fR[framenumber] += (cos(framenumber * f5) * falloff * v5);
+ if ((framenumber * f6) < 1.57079633) fR[framenumber] += (sin((framenumber * f6)*2.0) * falloff * v6);
+ else fR[framenumber] += (cos(framenumber * f6) * falloff * v6);
+ if ((framenumber * f7) < 1.57079633) fR[framenumber] += (sin((framenumber * f7)*2.0) * falloff * v7);
+ else fR[framenumber] += (cos(framenumber * f7) * falloff * v7);
+ if ((framenumber * f8) < 1.57079633) fR[framenumber] += (sin((framenumber * f8)*2.0) * falloff * v8);
+ else fR[framenumber] += (cos(framenumber * f8) * falloff * v8);
+
+ //done updating the kernel for this go-round
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37;
+ if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37;
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ bL[59] = bL[58]; bL[58] = bL[57]; bL[57] = bL[56]; bL[56] = bL[55]; bL[55] = bL[54]; bL[54] = bL[53]; bL[53] = bL[52]; bL[52] = bL[51]; bL[51] = bL[50]; bL[50] = bL[49]; bL[49] = bL[48];
+ bL[48] = bL[47]; bL[47] = bL[46]; bL[46] = bL[45]; bL[45] = bL[44]; bL[44] = bL[43]; bL[43] = bL[42]; bL[42] = bL[41]; bL[41] = bL[40]; bL[40] = bL[39]; bL[39] = bL[38];
+ bL[38] = bL[37]; bL[37] = bL[36]; bL[36] = bL[35]; bL[35] = bL[34]; bL[34] = bL[33]; bL[33] = bL[32]; bL[32] = bL[31]; bL[31] = bL[30]; bL[30] = bL[29]; bL[29] = bL[28];
+ bL[28] = bL[27]; bL[27] = bL[26]; bL[26] = bL[25]; bL[25] = bL[24]; bL[24] = bL[23]; bL[23] = bL[22]; bL[22] = bL[21]; bL[21] = bL[20]; bL[20] = bL[19]; bL[19] = bL[18];
+ bL[18] = bL[17]; bL[17] = bL[16]; bL[16] = bL[15]; bL[15] = bL[14]; bL[14] = bL[13]; bL[13] = bL[12]; bL[12] = bL[11]; bL[11] = bL[10]; bL[10] = bL[9]; bL[9] = bL[8]; bL[8] = bL[7];
+ bL[7] = bL[6]; bL[6] = bL[5]; bL[5] = bL[4]; bL[4] = bL[3]; bL[3] = bL[2]; bL[2] = bL[1]; bL[1] = bL[0]; bL[0] = inputSampleL;
+
+ inputSampleL = (bL[1] * fL[1]);
+ inputSampleL += (bL[2] * fL[2]);
+ inputSampleL += (bL[3] * fL[3]);
+ inputSampleL += (bL[4] * fL[4]);
+ inputSampleL += (bL[5] * fL[5]);
+ inputSampleL += (bL[6] * fL[6]);
+ inputSampleL += (bL[7] * fL[7]);
+ inputSampleL += (bL[8] * fL[8]);
+ inputSampleL += (bL[9] * fL[9]);
+ inputSampleL += (bL[10] * fL[10]);
+ inputSampleL += (bL[11] * fL[11]);
+ inputSampleL += (bL[12] * fL[12]);
+ inputSampleL += (bL[13] * fL[13]);
+ inputSampleL += (bL[14] * fL[14]);
+ inputSampleL += (bL[15] * fL[15]);
+ inputSampleL += (bL[16] * fL[16]);
+ inputSampleL += (bL[17] * fL[17]);
+ inputSampleL += (bL[18] * fL[18]);
+ inputSampleL += (bL[19] * fL[19]);
+ inputSampleL += (bL[20] * fL[20]);
+ inputSampleL += (bL[21] * fL[21]);
+ inputSampleL += (bL[22] * fL[22]);
+ inputSampleL += (bL[23] * fL[23]);
+ inputSampleL += (bL[24] * fL[24]);
+ inputSampleL += (bL[25] * fL[25]);
+ inputSampleL += (bL[26] * fL[26]);
+ inputSampleL += (bL[27] * fL[27]);
+ inputSampleL += (bL[28] * fL[28]);
+ inputSampleL += (bL[29] * fL[29]);
+ inputSampleL += (bL[30] * fL[30]);
+ inputSampleL += (bL[31] * fL[31]);
+ inputSampleL += (bL[32] * fL[32]);
+ inputSampleL += (bL[33] * fL[33]);
+ inputSampleL += (bL[34] * fL[34]);
+ inputSampleL += (bL[35] * fL[35]);
+ inputSampleL += (bL[36] * fL[36]);
+ inputSampleL += (bL[37] * fL[37]);
+ inputSampleL += (bL[38] * fL[38]);
+ inputSampleL += (bL[39] * fL[39]);
+ inputSampleL += (bL[40] * fL[40]);
+ inputSampleL += (bL[41] * fL[41]);
+ inputSampleL += (bL[42] * fL[42]);
+ inputSampleL += (bL[43] * fL[43]);
+ inputSampleL += (bL[44] * fL[44]);
+ inputSampleL += (bL[45] * fL[45]);
+ inputSampleL += (bL[46] * fL[46]);
+ inputSampleL += (bL[47] * fL[47]);
+ inputSampleL += (bL[48] * fL[48]);
+ inputSampleL += (bL[49] * fL[49]);
+ inputSampleL += (bL[50] * fL[50]);
+ inputSampleL += (bL[51] * fL[51]);
+ inputSampleL += (bL[52] * fL[52]);
+ inputSampleL += (bL[53] * fL[53]);
+ inputSampleL += (bL[54] * fL[54]);
+ inputSampleL += (bL[55] * fL[55]);
+ inputSampleL += (bL[56] * fL[56]);
+ inputSampleL += (bL[57] * fL[57]);
+ inputSampleL += (bL[58] * fL[58]);
+ inputSampleL += (bL[59] * fL[59]);
+ inputSampleL /= 12.0;
+ //inlined- this is our little EQ kernel. Longer will give better tightness on bass frequencies.
+ //Note that normal programmers will make this a loop, which isn't much slower if at all, on modern CPUs.
+ //It was unrolled more or less to show how much is done when you define a loop like that: it's easy to specify stuff where a lot of grinding is done.
+
+ bR[59] = bR[58]; bR[58] = bR[57]; bR[57] = bR[56]; bR[56] = bR[55]; bR[55] = bR[54]; bR[54] = bR[53]; bR[53] = bR[52]; bR[52] = bR[51]; bR[51] = bR[50]; bR[50] = bR[49]; bR[49] = bR[48];
+ bR[48] = bR[47]; bR[47] = bR[46]; bR[46] = bR[45]; bR[45] = bR[44]; bR[44] = bR[43]; bR[43] = bR[42]; bR[42] = bR[41]; bR[41] = bR[40]; bR[40] = bR[39]; bR[39] = bR[38];
+ bR[38] = bR[37]; bR[37] = bR[36]; bR[36] = bR[35]; bR[35] = bR[34]; bR[34] = bR[33]; bR[33] = bR[32]; bR[32] = bR[31]; bR[31] = bR[30]; bR[30] = bR[29]; bR[29] = bR[28];
+ bR[28] = bR[27]; bR[27] = bR[26]; bR[26] = bR[25]; bR[25] = bR[24]; bR[24] = bR[23]; bR[23] = bR[22]; bR[22] = bR[21]; bR[21] = bR[20]; bR[20] = bR[19]; bR[19] = bR[18];
+ bR[18] = bR[17]; bR[17] = bR[16]; bR[16] = bR[15]; bR[15] = bR[14]; bR[14] = bR[13]; bR[13] = bR[12]; bR[12] = bR[11]; bR[11] = bR[10]; bR[10] = bR[9]; bR[9] = bR[8]; bR[8] = bR[7];
+ bR[7] = bR[6]; bR[6] = bR[5]; bR[5] = bR[4]; bR[4] = bR[3]; bR[3] = bR[2]; bR[2] = bR[1]; bR[1] = bR[0]; bR[0] = inputSampleR;
+
+ inputSampleR = (bR[1] * fR[1]);
+ inputSampleR += (bR[2] * fR[2]);
+ inputSampleR += (bR[3] * fR[3]);
+ inputSampleR += (bR[4] * fR[4]);
+ inputSampleR += (bR[5] * fR[5]);
+ inputSampleR += (bR[6] * fR[6]);
+ inputSampleR += (bR[7] * fR[7]);
+ inputSampleR += (bR[8] * fR[8]);
+ inputSampleR += (bR[9] * fR[9]);
+ inputSampleR += (bR[10] * fR[10]);
+ inputSampleR += (bR[11] * fR[11]);
+ inputSampleR += (bR[12] * fR[12]);
+ inputSampleR += (bR[13] * fR[13]);
+ inputSampleR += (bR[14] * fR[14]);
+ inputSampleR += (bR[15] * fR[15]);
+ inputSampleR += (bR[16] * fR[16]);
+ inputSampleR += (bR[17] * fR[17]);
+ inputSampleR += (bR[18] * fR[18]);
+ inputSampleR += (bR[19] * fR[19]);
+ inputSampleR += (bR[20] * fR[20]);
+ inputSampleR += (bR[21] * fR[21]);
+ inputSampleR += (bR[22] * fR[22]);
+ inputSampleR += (bR[23] * fR[23]);
+ inputSampleR += (bR[24] * fR[24]);
+ inputSampleR += (bR[25] * fR[25]);
+ inputSampleR += (bR[26] * fR[26]);
+ inputSampleR += (bR[27] * fR[27]);
+ inputSampleR += (bR[28] * fR[28]);
+ inputSampleR += (bR[29] * fR[29]);
+ inputSampleR += (bR[30] * fR[30]);
+ inputSampleR += (bR[31] * fR[31]);
+ inputSampleR += (bR[32] * fR[32]);
+ inputSampleR += (bR[33] * fR[33]);
+ inputSampleR += (bR[34] * fR[34]);
+ inputSampleR += (bR[35] * fR[35]);
+ inputSampleR += (bR[36] * fR[36]);
+ inputSampleR += (bR[37] * fR[37]);
+ inputSampleR += (bR[38] * fR[38]);
+ inputSampleR += (bR[39] * fR[39]);
+ inputSampleR += (bR[40] * fR[40]);
+ inputSampleR += (bR[41] * fR[41]);
+ inputSampleR += (bR[42] * fR[42]);
+ inputSampleR += (bR[43] * fR[43]);
+ inputSampleR += (bR[44] * fR[44]);
+ inputSampleR += (bR[45] * fR[45]);
+ inputSampleR += (bR[46] * fR[46]);
+ inputSampleR += (bR[47] * fR[47]);
+ inputSampleR += (bR[48] * fR[48]);
+ inputSampleR += (bR[49] * fR[49]);
+ inputSampleR += (bR[50] * fR[50]);
+ inputSampleR += (bR[51] * fR[51]);
+ inputSampleR += (bR[52] * fR[52]);
+ inputSampleR += (bR[53] * fR[53]);
+ inputSampleR += (bR[54] * fR[54]);
+ inputSampleR += (bR[55] * fR[55]);
+ inputSampleR += (bR[56] * fR[56]);
+ inputSampleR += (bR[57] * fR[57]);
+ inputSampleR += (bR[58] * fR[58]);
+ inputSampleR += (bR[59] * fR[59]);
+ inputSampleR /= 12.0;
+ //inlined- this is our little EQ kernel. Longer will give better tightness on bass frequencies.
+ //Note that normal programmers will make this a loop, which isn't much slower if at all, on modern CPUs.
+ //It was unrolled more or less to show how much is done when you define a loop like that: it's easy to specify stuff where a lot of grinding is done.
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
+ inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
+ }
+
+ //begin 32 bit stereo floating point dither
+ int expon; frexpf((float)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ frexpf((float)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ //end 32 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void ResEQ::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double v1 = A;
+ double v2 = B;
+ double v3 = C;
+ double v4 = D;
+ double v5 = E;
+ double v6 = F;
+ double v7 = G;
+ double v8 = H;
+ double f1 = pow(v1,2);
+ double f2 = pow(v2,2);
+ double f3 = pow(v3,2);
+ double f4 = pow(v4,2);
+ double f5 = pow(v5,2);
+ double f6 = pow(v6,2);
+ double f7 = pow(v7,2);
+ double f8 = pow(v8,2);
+ double wet = I;
+ double falloff;
+ v1 += 0.2; v2 += 0.2; v3 += 0.2; v4 += 0.2; v5 += 0.2; v6 += 0.2; v7 += 0.2; v8 += 0.2;
+ v1 /= overallscale;
+ v2 /= overallscale;
+ v3 /= overallscale;
+ v4 /= overallscale;
+ v5 /= overallscale;
+ v6 /= overallscale;
+ v7 /= overallscale;
+ v8 /= overallscale;
+ //each process frame we'll update some of the kernel frames. That way we don't have to crunch the whole thing at once,
+ //and we can load a LOT more resonant peaks into the kernel.
+
+ framenumber += 1; if (framenumber > 59) framenumber = 1;
+ falloff = sin(framenumber / 19.098992);
+ fL[framenumber] = 0.0;
+ if ((framenumber * f1) < 1.57079633) fL[framenumber] += (sin((framenumber * f1)*2.0) * falloff * v1);
+ else fL[framenumber] += (cos(framenumber * f1) * falloff * v1);
+ if ((framenumber * f2) < 1.57079633) fL[framenumber] += (sin((framenumber * f2)*2.0) * falloff * v2);
+ else fL[framenumber] += (cos(framenumber * f2) * falloff * v2);
+ if ((framenumber * f3) < 1.57079633) fL[framenumber] += (sin((framenumber * f3)*2.0) * falloff * v3);
+ else fL[framenumber] += (cos(framenumber * f3) * falloff * v3);
+ if ((framenumber * f4) < 1.57079633) fL[framenumber] += (sin((framenumber * f4)*2.0) * falloff * v4);
+ else fL[framenumber] += (cos(framenumber * f4) * falloff * v4);
+ if ((framenumber * f5) < 1.57079633) fL[framenumber] += (sin((framenumber * f5)*2.0) * falloff * v5);
+ else fL[framenumber] += (cos(framenumber * f5) * falloff * v5);
+ if ((framenumber * f6) < 1.57079633) fL[framenumber] += (sin((framenumber * f6)*2.0) * falloff * v6);
+ else fL[framenumber] += (cos(framenumber * f6) * falloff * v6);
+ if ((framenumber * f7) < 1.57079633) fL[framenumber] += (sin((framenumber * f7)*2.0) * falloff * v7);
+ else fL[framenumber] += (cos(framenumber * f7) * falloff * v7);
+ if ((framenumber * f8) < 1.57079633) fL[framenumber] += (sin((framenumber * f8)*2.0) * falloff * v8);
+ else fL[framenumber] += (cos(framenumber * f8) * falloff * v8);
+
+ fR[framenumber] = 0.0;
+ if ((framenumber * f1) < 1.57079633) fR[framenumber] += (sin((framenumber * f1)*2.0) * falloff * v1);
+ else fR[framenumber] += (cos(framenumber * f1) * falloff * v1);
+ if ((framenumber * f2) < 1.57079633) fR[framenumber] += (sin((framenumber * f2)*2.0) * falloff * v2);
+ else fR[framenumber] += (cos(framenumber * f2) * falloff * v2);
+ if ((framenumber * f3) < 1.57079633) fR[framenumber] += (sin((framenumber * f3)*2.0) * falloff * v3);
+ else fR[framenumber] += (cos(framenumber * f3) * falloff * v3);
+ if ((framenumber * f4) < 1.57079633) fR[framenumber] += (sin((framenumber * f4)*2.0) * falloff * v4);
+ else fR[framenumber] += (cos(framenumber * f4) * falloff * v4);
+ if ((framenumber * f5) < 1.57079633) fR[framenumber] += (sin((framenumber * f5)*2.0) * falloff * v5);
+ else fR[framenumber] += (cos(framenumber * f5) * falloff * v5);
+ if ((framenumber * f6) < 1.57079633) fR[framenumber] += (sin((framenumber * f6)*2.0) * falloff * v6);
+ else fR[framenumber] += (cos(framenumber * f6) * falloff * v6);
+ if ((framenumber * f7) < 1.57079633) fR[framenumber] += (sin((framenumber * f7)*2.0) * falloff * v7);
+ else fR[framenumber] += (cos(framenumber * f7) * falloff * v7);
+ if ((framenumber * f8) < 1.57079633) fR[framenumber] += (sin((framenumber * f8)*2.0) * falloff * v8);
+ else fR[framenumber] += (cos(framenumber * f8) * falloff * v8);
+
+ framenumber += 1; if (framenumber > 59) framenumber = 1;
+ falloff = sin(framenumber / 19.098992);
+ fL[framenumber] = 0.0;
+ if ((framenumber * f1) < 1.57079633) fL[framenumber] += (sin((framenumber * f1)*2.0) * falloff * v1);
+ else fL[framenumber] += (cos(framenumber * f1) * falloff * v1);
+ if ((framenumber * f2) < 1.57079633) fL[framenumber] += (sin((framenumber * f2)*2.0) * falloff * v2);
+ else fL[framenumber] += (cos(framenumber * f2) * falloff * v2);
+ if ((framenumber * f3) < 1.57079633) fL[framenumber] += (sin((framenumber * f3)*2.0) * falloff * v3);
+ else fL[framenumber] += (cos(framenumber * f3) * falloff * v3);
+ if ((framenumber * f4) < 1.57079633) fL[framenumber] += (sin((framenumber * f4)*2.0) * falloff * v4);
+ else fL[framenumber] += (cos(framenumber * f4) * falloff * v4);
+ if ((framenumber * f5) < 1.57079633) fL[framenumber] += (sin((framenumber * f5)*2.0) * falloff * v5);
+ else fL[framenumber] += (cos(framenumber * f5) * falloff * v5);
+ if ((framenumber * f6) < 1.57079633) fL[framenumber] += (sin((framenumber * f6)*2.0) * falloff * v6);
+ else fL[framenumber] += (cos(framenumber * f6) * falloff * v6);
+ if ((framenumber * f7) < 1.57079633) fL[framenumber] += (sin((framenumber * f7)*2.0) * falloff * v7);
+ else fL[framenumber] += (cos(framenumber * f7) * falloff * v7);
+ if ((framenumber * f8) < 1.57079633) fL[framenumber] += (sin((framenumber * f8)*2.0) * falloff * v8);
+ else fL[framenumber] += (cos(framenumber * f8) * falloff * v8);
+
+ fR[framenumber] = 0.0;
+ if ((framenumber * f1) < 1.57079633) fR[framenumber] += (sin((framenumber * f1)*2.0) * falloff * v1);
+ else fR[framenumber] += (cos(framenumber * f1) * falloff * v1);
+ if ((framenumber * f2) < 1.57079633) fR[framenumber] += (sin((framenumber * f2)*2.0) * falloff * v2);
+ else fR[framenumber] += (cos(framenumber * f2) * falloff * v2);
+ if ((framenumber * f3) < 1.57079633) fR[framenumber] += (sin((framenumber * f3)*2.0) * falloff * v3);
+ else fR[framenumber] += (cos(framenumber * f3) * falloff * v3);
+ if ((framenumber * f4) < 1.57079633) fR[framenumber] += (sin((framenumber * f4)*2.0) * falloff * v4);
+ else fR[framenumber] += (cos(framenumber * f4) * falloff * v4);
+ if ((framenumber * f5) < 1.57079633) fR[framenumber] += (sin((framenumber * f5)*2.0) * falloff * v5);
+ else fR[framenumber] += (cos(framenumber * f5) * falloff * v5);
+ if ((framenumber * f6) < 1.57079633) fR[framenumber] += (sin((framenumber * f6)*2.0) * falloff * v6);
+ else fR[framenumber] += (cos(framenumber * f6) * falloff * v6);
+ if ((framenumber * f7) < 1.57079633) fR[framenumber] += (sin((framenumber * f7)*2.0) * falloff * v7);
+ else fR[framenumber] += (cos(framenumber * f7) * falloff * v7);
+ if ((framenumber * f8) < 1.57079633) fR[framenumber] += (sin((framenumber * f8)*2.0) * falloff * v8);
+ else fR[framenumber] += (cos(framenumber * f8) * falloff * v8);
+
+ //done updating the kernel for this go-round
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+
+ if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43;
+ if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43;
+
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ bL[59] = bL[58]; bL[58] = bL[57]; bL[57] = bL[56]; bL[56] = bL[55]; bL[55] = bL[54]; bL[54] = bL[53]; bL[53] = bL[52]; bL[52] = bL[51]; bL[51] = bL[50]; bL[50] = bL[49]; bL[49] = bL[48];
+ bL[48] = bL[47]; bL[47] = bL[46]; bL[46] = bL[45]; bL[45] = bL[44]; bL[44] = bL[43]; bL[43] = bL[42]; bL[42] = bL[41]; bL[41] = bL[40]; bL[40] = bL[39]; bL[39] = bL[38];
+ bL[38] = bL[37]; bL[37] = bL[36]; bL[36] = bL[35]; bL[35] = bL[34]; bL[34] = bL[33]; bL[33] = bL[32]; bL[32] = bL[31]; bL[31] = bL[30]; bL[30] = bL[29]; bL[29] = bL[28];
+ bL[28] = bL[27]; bL[27] = bL[26]; bL[26] = bL[25]; bL[25] = bL[24]; bL[24] = bL[23]; bL[23] = bL[22]; bL[22] = bL[21]; bL[21] = bL[20]; bL[20] = bL[19]; bL[19] = bL[18];
+ bL[18] = bL[17]; bL[17] = bL[16]; bL[16] = bL[15]; bL[15] = bL[14]; bL[14] = bL[13]; bL[13] = bL[12]; bL[12] = bL[11]; bL[11] = bL[10]; bL[10] = bL[9]; bL[9] = bL[8]; bL[8] = bL[7];
+ bL[7] = bL[6]; bL[6] = bL[5]; bL[5] = bL[4]; bL[4] = bL[3]; bL[3] = bL[2]; bL[2] = bL[1]; bL[1] = bL[0]; bL[0] = inputSampleL;
+
+ inputSampleL = (bL[1] * fL[1]);
+ inputSampleL += (bL[2] * fL[2]);
+ inputSampleL += (bL[3] * fL[3]);
+ inputSampleL += (bL[4] * fL[4]);
+ inputSampleL += (bL[5] * fL[5]);
+ inputSampleL += (bL[6] * fL[6]);
+ inputSampleL += (bL[7] * fL[7]);
+ inputSampleL += (bL[8] * fL[8]);
+ inputSampleL += (bL[9] * fL[9]);
+ inputSampleL += (bL[10] * fL[10]);
+ inputSampleL += (bL[11] * fL[11]);
+ inputSampleL += (bL[12] * fL[12]);
+ inputSampleL += (bL[13] * fL[13]);
+ inputSampleL += (bL[14] * fL[14]);
+ inputSampleL += (bL[15] * fL[15]);
+ inputSampleL += (bL[16] * fL[16]);
+ inputSampleL += (bL[17] * fL[17]);
+ inputSampleL += (bL[18] * fL[18]);
+ inputSampleL += (bL[19] * fL[19]);
+ inputSampleL += (bL[20] * fL[20]);
+ inputSampleL += (bL[21] * fL[21]);
+ inputSampleL += (bL[22] * fL[22]);
+ inputSampleL += (bL[23] * fL[23]);
+ inputSampleL += (bL[24] * fL[24]);
+ inputSampleL += (bL[25] * fL[25]);
+ inputSampleL += (bL[26] * fL[26]);
+ inputSampleL += (bL[27] * fL[27]);
+ inputSampleL += (bL[28] * fL[28]);
+ inputSampleL += (bL[29] * fL[29]);
+ inputSampleL += (bL[30] * fL[30]);
+ inputSampleL += (bL[31] * fL[31]);
+ inputSampleL += (bL[32] * fL[32]);
+ inputSampleL += (bL[33] * fL[33]);
+ inputSampleL += (bL[34] * fL[34]);
+ inputSampleL += (bL[35] * fL[35]);
+ inputSampleL += (bL[36] * fL[36]);
+ inputSampleL += (bL[37] * fL[37]);
+ inputSampleL += (bL[38] * fL[38]);
+ inputSampleL += (bL[39] * fL[39]);
+ inputSampleL += (bL[40] * fL[40]);
+ inputSampleL += (bL[41] * fL[41]);
+ inputSampleL += (bL[42] * fL[42]);
+ inputSampleL += (bL[43] * fL[43]);
+ inputSampleL += (bL[44] * fL[44]);
+ inputSampleL += (bL[45] * fL[45]);
+ inputSampleL += (bL[46] * fL[46]);
+ inputSampleL += (bL[47] * fL[47]);
+ inputSampleL += (bL[48] * fL[48]);
+ inputSampleL += (bL[49] * fL[49]);
+ inputSampleL += (bL[50] * fL[50]);
+ inputSampleL += (bL[51] * fL[51]);
+ inputSampleL += (bL[52] * fL[52]);
+ inputSampleL += (bL[53] * fL[53]);
+ inputSampleL += (bL[54] * fL[54]);
+ inputSampleL += (bL[55] * fL[55]);
+ inputSampleL += (bL[56] * fL[56]);
+ inputSampleL += (bL[57] * fL[57]);
+ inputSampleL += (bL[58] * fL[58]);
+ inputSampleL += (bL[59] * fL[59]);
+ inputSampleL /= 12.0;
+ //inlined- this is our little EQ kernel. Longer will give better tightness on bass frequencies.
+ //Note that normal programmers will make this a loop, which isn't much slower if at all, on modern CPUs.
+ //It was unrolled more or less to show how much is done when you define a loop like that: it's easy to specify stuff where a lot of grinding is done.
+
+ bR[59] = bR[58]; bR[58] = bR[57]; bR[57] = bR[56]; bR[56] = bR[55]; bR[55] = bR[54]; bR[54] = bR[53]; bR[53] = bR[52]; bR[52] = bR[51]; bR[51] = bR[50]; bR[50] = bR[49]; bR[49] = bR[48];
+ bR[48] = bR[47]; bR[47] = bR[46]; bR[46] = bR[45]; bR[45] = bR[44]; bR[44] = bR[43]; bR[43] = bR[42]; bR[42] = bR[41]; bR[41] = bR[40]; bR[40] = bR[39]; bR[39] = bR[38];
+ bR[38] = bR[37]; bR[37] = bR[36]; bR[36] = bR[35]; bR[35] = bR[34]; bR[34] = bR[33]; bR[33] = bR[32]; bR[32] = bR[31]; bR[31] = bR[30]; bR[30] = bR[29]; bR[29] = bR[28];
+ bR[28] = bR[27]; bR[27] = bR[26]; bR[26] = bR[25]; bR[25] = bR[24]; bR[24] = bR[23]; bR[23] = bR[22]; bR[22] = bR[21]; bR[21] = bR[20]; bR[20] = bR[19]; bR[19] = bR[18];
+ bR[18] = bR[17]; bR[17] = bR[16]; bR[16] = bR[15]; bR[15] = bR[14]; bR[14] = bR[13]; bR[13] = bR[12]; bR[12] = bR[11]; bR[11] = bR[10]; bR[10] = bR[9]; bR[9] = bR[8]; bR[8] = bR[7];
+ bR[7] = bR[6]; bR[6] = bR[5]; bR[5] = bR[4]; bR[4] = bR[3]; bR[3] = bR[2]; bR[2] = bR[1]; bR[1] = bR[0]; bR[0] = inputSampleR;
+
+ inputSampleR = (bR[1] * fR[1]);
+ inputSampleR += (bR[2] * fR[2]);
+ inputSampleR += (bR[3] * fR[3]);
+ inputSampleR += (bR[4] * fR[4]);
+ inputSampleR += (bR[5] * fR[5]);
+ inputSampleR += (bR[6] * fR[6]);
+ inputSampleR += (bR[7] * fR[7]);
+ inputSampleR += (bR[8] * fR[8]);
+ inputSampleR += (bR[9] * fR[9]);
+ inputSampleR += (bR[10] * fR[10]);
+ inputSampleR += (bR[11] * fR[11]);
+ inputSampleR += (bR[12] * fR[12]);
+ inputSampleR += (bR[13] * fR[13]);
+ inputSampleR += (bR[14] * fR[14]);
+ inputSampleR += (bR[15] * fR[15]);
+ inputSampleR += (bR[16] * fR[16]);
+ inputSampleR += (bR[17] * fR[17]);
+ inputSampleR += (bR[18] * fR[18]);
+ inputSampleR += (bR[19] * fR[19]);
+ inputSampleR += (bR[20] * fR[20]);
+ inputSampleR += (bR[21] * fR[21]);
+ inputSampleR += (bR[22] * fR[22]);
+ inputSampleR += (bR[23] * fR[23]);
+ inputSampleR += (bR[24] * fR[24]);
+ inputSampleR += (bR[25] * fR[25]);
+ inputSampleR += (bR[26] * fR[26]);
+ inputSampleR += (bR[27] * fR[27]);
+ inputSampleR += (bR[28] * fR[28]);
+ inputSampleR += (bR[29] * fR[29]);
+ inputSampleR += (bR[30] * fR[30]);
+ inputSampleR += (bR[31] * fR[31]);
+ inputSampleR += (bR[32] * fR[32]);
+ inputSampleR += (bR[33] * fR[33]);
+ inputSampleR += (bR[34] * fR[34]);
+ inputSampleR += (bR[35] * fR[35]);
+ inputSampleR += (bR[36] * fR[36]);
+ inputSampleR += (bR[37] * fR[37]);
+ inputSampleR += (bR[38] * fR[38]);
+ inputSampleR += (bR[39] * fR[39]);
+ inputSampleR += (bR[40] * fR[40]);
+ inputSampleR += (bR[41] * fR[41]);
+ inputSampleR += (bR[42] * fR[42]);
+ inputSampleR += (bR[43] * fR[43]);
+ inputSampleR += (bR[44] * fR[44]);
+ inputSampleR += (bR[45] * fR[45]);
+ inputSampleR += (bR[46] * fR[46]);
+ inputSampleR += (bR[47] * fR[47]);
+ inputSampleR += (bR[48] * fR[48]);
+ inputSampleR += (bR[49] * fR[49]);
+ inputSampleR += (bR[50] * fR[50]);
+ inputSampleR += (bR[51] * fR[51]);
+ inputSampleR += (bR[52] * fR[52]);
+ inputSampleR += (bR[53] * fR[53]);
+ inputSampleR += (bR[54] * fR[54]);
+ inputSampleR += (bR[55] * fR[55]);
+ inputSampleR += (bR[56] * fR[56]);
+ inputSampleR += (bR[57] * fR[57]);
+ inputSampleR += (bR[58] * fR[58]);
+ inputSampleR += (bR[59] * fR[59]);
+ inputSampleR /= 12.0;
+ //inlined- this is our little EQ kernel. Longer will give better tightness on bass frequencies.
+ //Note that normal programmers will make this a loop, which isn't much slower if at all, on modern CPUs.
+ //It was unrolled more or less to show how much is done when you define a loop like that: it's easy to specify stuff where a lot of grinding is done.
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
+ inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
+ }
+
+ //begin 64 bit stereo floating point dither
+ int expon; frexp((double)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ frexp((double)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ //end 64 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
diff --git a/plugins/WinVST/ResEQ/VSTProject.sln b/plugins/WinVST/ResEQ/VSTProject.sln
new file mode 100755
index 0000000..694b424
--- /dev/null
+++ b/plugins/WinVST/ResEQ/VSTProject.sln
@@ -0,0 +1,28 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.25420.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VSTProject", "VSTProject.vcxproj", "{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.ActiveCfg = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.Build.0 = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.ActiveCfg = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.Build.0 = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.ActiveCfg = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.Build.0 = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.ActiveCfg = Release|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/plugins/WinVST/ResEQ/VSTProject.vcxproj b/plugins/WinVST/ResEQ/VSTProject.vcxproj
new file mode 100755
index 0000000..19a51d7
--- /dev/null
+++ b/plugins/WinVST/ResEQ/VSTProject.vcxproj
@@ -0,0 +1,183 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp" />
+ <ClCompile Include="ResEQ.cpp" />
+ <ClCompile Include="ResEQProc.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h" />
+ <ClInclude Include="ResEQ.h" />
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}</ProjectGuid>
+ <RootNamespace>VSTProject</RootNamespace>
+ <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
+ <ProjectName>ResEQ64</ProjectName>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <TargetExt>.dll</TargetExt>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <MinimalRebuild>false</MinimalRebuild>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MinimalRebuild>false</MinimalRebuild>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/ResEQ/VSTProject.vcxproj.filters b/plugins/WinVST/ResEQ/VSTProject.vcxproj.filters
new file mode 100755
index 0000000..33ab34b
--- /dev/null
+++ b/plugins/WinVST/ResEQ/VSTProject.vcxproj.filters
@@ -0,0 +1,48 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="ResEQ.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="ResEQProc.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="ResEQ.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/ResEQ/VSTProject.vcxproj.user b/plugins/WinVST/ResEQ/VSTProject.vcxproj.user
new file mode 100755
index 0000000..2216267
--- /dev/null
+++ b/plugins/WinVST/ResEQ/VSTProject.vcxproj.user
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/ResEQ/vstplug.def b/plugins/WinVST/ResEQ/vstplug.def
new file mode 100755
index 0000000..5bf499a
--- /dev/null
+++ b/plugins/WinVST/ResEQ/vstplug.def
@@ -0,0 +1,3 @@
+EXPORTS
+ VSTPluginMain
+ main=VSTPluginMain \ No newline at end of file