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author | Harald Eilertsen <haraldei@anduin.net> | 2021-07-31 21:43:40 +0200 |
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committer | Harald Eilertsen <haraldei@anduin.net> | 2021-07-31 21:43:40 +0200 |
commit | 5d98905408fa7ca143acecaa47d2d7df160ce4e7 (patch) | |
tree | 1f4c221fc68685856b5244abceea52c8329a8113 /plugins/LV2/src/Vibrato/Vibrato.h | |
parent | 1bd34fa795d0eac15d0dc9d4c756f19fc6624872 (diff) | |
download | airwindows-lv2-port-5d98905408fa7ca143acecaa47d2d7df160ce4e7.tar.gz airwindows-lv2-port-5d98905408fa7ca143acecaa47d2d7df160ce4e7.tar.bz2 airwindows-lv2-port-5d98905408fa7ca143acecaa47d2d7df160ce4e7.zip |
LV2: Port rest of plugins, Swell - Wider
Again, not tested. Report problems or missing control info to the
mailing list.
Diffstat (limited to 'plugins/LV2/src/Vibrato/Vibrato.h')
-rw-r--r-- | plugins/LV2/src/Vibrato/Vibrato.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/plugins/LV2/src/Vibrato/Vibrato.h b/plugins/LV2/src/Vibrato/Vibrato.h new file mode 100644 index 0000000..13da664 --- /dev/null +++ b/plugins/LV2/src/Vibrato/Vibrato.h @@ -0,0 +1,54 @@ +#ifndef __Vibrato_H +#define __Vibrato_H + +#include <lv2plugin.h> + +class Vibrato : public LV2Plugin<5> { +public: + Vibrato(double rate); + + void activate(); + void run(uint32_t num_samples); + + static constexpr const char * URI = "https://www.airwindows.com/vibrato"; + +private: + /* + * These are the original DSP functions from the VST plugin. + * They need to be called from the LV2 plugins `run` function. + */ + void processReplacing(float **in, float **out, VstInt32 samples); + void processDoubleReplacing(double **in, double **out, VstInt32 samples); + + /* + * Members needed by the processing functions. + */ + + double pL[16386]; //this is processed, not raw incoming samples + double pR[16386]; //this is processed, not raw incoming samples + double sweep; + double sweepB; + int gcount; + + double airPrevL; + double airEvenL; + double airOddL; + double airFactorL; + double airPrevR; + double airEvenR; + double airOddR; + double airFactorR; + + bool flip; + uint32_t fpd; + //default stuff + + float A; + float B; + float C; + float D; + float E; //parameters. Always 0-1, and we scale/alter them elsewhere. + +}; + +#endif |