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/*
 *	File:		Wider.cpp
 *	
 *	Version:	1.0
 * 
 *	Created:	5/21/07
 *	
 *	Copyright:  Copyright � 2007 Airwindows, All Rights Reserved
 * 
 *	Disclaimer:	IMPORTANT:  This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in 
 *				consideration of your agreement to the following terms, and your use, installation, modification 
 *				or redistribution of this Apple software constitutes acceptance of these terms.  If you do 
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 *				software.
 *
 *				In consideration of your agreement to abide by the following terms, and subject to these terms, 
 *				Apple grants you a personal, non-exclusive license, under Apple's copyrights in this 
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 *				endorse or promote products derived from the Apple Software without specific prior written 
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 *				licenses, express or implied, are granted by Apple herein, including but not limited to any 
 *				patent rights that may be infringed by your derivative works or by other works in which the 
 *				Apple Software may be incorporated.
 *
 *				The Apple Software is provided by Apple on an "AS IS" basis.  APPLE MAKES NO WARRANTIES, EXPRESS OR 
 *				IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY 
 *				AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE 
 *				OR IN COMBINATION WITH YOUR PRODUCTS.
 *
 *				IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL 
 *				DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS 
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 */
/*=============================================================================
 Wider.h
 
 =============================================================================*/
#include "Wider.h"


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

COMPONENT_ENTRY(Wider)


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Wider::Wider
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wider::Wider(AudioUnit component)
: AUEffectBase(component)
{
	CreateElements();
	Globals()->UseIndexedParameters(kNumberOfParameters);
	SetParameter(kParam_One, kDefaultValue_ParamOne );
	SetParameter(kParam_Two, kDefaultValue_ParamTwo );
	SetParameter(kParam_Three, kDefaultValue_ParamThree );
	
#if AU_DEBUG_DISPATCHER
	mDebugDispatcher = new AUDebugDispatcher (this);
#endif
	
}


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Wider::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult		Wider::GetParameterValueStrings(AudioUnitScope		inScope,
												   AudioUnitParameterID	inParameterID,
												   CFArrayRef *		outStrings)
{
	
    return kAudioUnitErr_InvalidProperty;
}



//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Wider::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult		Wider::GetParameterInfo(AudioUnitScope		inScope,
										   AudioUnitParameterID	inParameterID,
										   AudioUnitParameterInfo	&outParameterInfo )
{
	ComponentResult result = noErr;
	
	outParameterInfo.flags = 	kAudioUnitParameterFlag_IsWritable
	|		kAudioUnitParameterFlag_IsReadable;
    
    if (inScope == kAudioUnitScope_Global) {
        switch(inParameterID)
        {
			case kParam_One:
                AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = -1.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamOne;
                break;
            case kParam_Two:
                AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = -1.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
                break;
            case kParam_Three:
                AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamThree;
                break;
			default:
                result = kAudioUnitErr_InvalidParameter;
                break;
		}
	} else {
        result = kAudioUnitErr_InvalidParameter;
    }
    
	
	
	return result;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Wider::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult		Wider::GetPropertyInfo (AudioUnitPropertyID	inID,
										   AudioUnitScope		inScope,
										   AudioUnitElement	inElement,
										   UInt32 &		outDataSize,
										   Boolean &		outWritable)
{
	return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// state that plugin supports only stereo-in/stereo-out processing
UInt32 Wider::SupportedNumChannels(const AUChannelInfo ** outInfo)
{
	if (outInfo != NULL)
	{
		static AUChannelInfo info;
		info.inChannels = 2;
		info.outChannels = 2;
		*outInfo = &info;
	}
	
	return 1;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Wider::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult		Wider::GetProperty(	AudioUnitPropertyID inID,
									  AudioUnitScope 		inScope,
									  AudioUnitElement 	inElement,
									  void *			outData )
{
	return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Wider::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Wider::Initialize()
{
    ComponentResult result = AUEffectBase::Initialize();
    if (result == noErr)
        Reset(kAudioUnitScope_Global, 0);
    return result;
}

#pragma mark ____WiderEffectKernel

//-----------------------------------------------------------------------------------------
// this is called the reset the DSP state (clear buffers, reset counters, etc.)
ComponentResult		Wider::Reset(AudioUnitScope inScope, AudioUnitElement inElement)
{
	for(int fcount = 0; fcount < 4098; fcount++) {p[fcount] = 0.0;}
	count = 0;
	fpNShapeL = 0.0;
	fpNShapeR = 0.0;
	return noErr;
}


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Wider::ProcessBufferLists
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OSStatus		Wider::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
										 const AudioBufferList & inBuffer,
										 AudioBufferList & outBuffer,
										 UInt32 			inFramesToProcess)
{
	
	Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData);
	Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData);
	Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData);
	Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData);
	UInt32 nSampleFrames = inFramesToProcess;
	Float64 overallscale = 1.0;
	overallscale /= 44100.0;
	overallscale *= GetSampleRate();
	long double inputSampleL;
	long double inputSampleR;
	Float64 drySampleL;
	Float64 drySampleR;
	long double mid;
	long double side;
	Float64 out;
	Float64 densityside = GetParameter( kParam_One );
	Float64 densitymid = GetParameter( kParam_Two );
	Float64 wet = GetParameter( kParam_Three );
	Float64 dry = 1.0 - wet;
	wet *= 0.5; //we make mid-side by adding/subtracting both channels into each channel
	//and that's why we gotta divide it by 2: otherwise everything's doubled. So, premultiply it to save an extra 'math'
	Float64 offset = (densityside-densitymid)/2;
	if (offset > 0) offset = sin(offset);
	if (offset < 0) offset = -sin(-offset);
	offset = -(pow(offset,4) * 20 * overallscale);
	int near = (int)floor(fabs(offset));
	Float64 farLevel = fabs(offset) - near;
	int far = near + 1;
	Float64 nearLevel = 1.0 - farLevel;
	Float64 bridgerectifier;
	//interpolating the sample
	
	
	while (nSampleFrames-- > 0) {
		inputSampleL = *inputL;
		inputSampleR = *inputR;
		if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
			static int noisesource = 0;
			//this declares a variable before anything else is compiled. It won't keep assigning
			//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
			//but it lets me add this denormalization fix in a single place rather than updating
			//it in three different locations. The variable isn't thread-safe but this is only
			//a random seed and we can share it with whatever.
			noisesource = noisesource % 1700021; noisesource++;
			int residue = noisesource * noisesource;
			residue = residue % 170003; residue *= residue;
			residue = residue % 17011; residue *= residue;
			residue = residue % 1709; residue *= residue;
			residue = residue % 173; residue *= residue;
			residue = residue % 17;
			double applyresidue = residue;
			applyresidue *= 0.00000001;
			applyresidue *= 0.00000001;
			inputSampleL = applyresidue;
		}
		if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
			static int noisesource = 0;
			noisesource = noisesource % 1700021; noisesource++;
			int residue = noisesource * noisesource;
			residue = residue % 170003; residue *= residue;
			residue = residue % 17011; residue *= residue;
			residue = residue % 1709; residue *= residue;
			residue = residue % 173; residue *= residue;
			residue = residue % 17;
			double applyresidue = residue;
			applyresidue *= 0.00000001;
			applyresidue *= 0.00000001;
			inputSampleR = applyresidue;
			//this denormalization routine produces a white noise at -300 dB which the noise
			//shaping will interact with to produce a bipolar output, but the noise is actually
			//all positive. That should stop any variables from going denormal, and the routine
			//only kicks in if digital black is input. As a final touch, if you save to 24-bit
			//the silence will return to being digital black again.
		}
		drySampleL = inputSampleL;
		drySampleR = inputSampleR;
		//assign working variables		
		mid = inputSampleL + inputSampleR;
		side = inputSampleL - inputSampleR;
		//assign mid and side. Now, High Impact code
		
		if (densityside != 0.0)
		{
			out = fabs(densityside);
			bridgerectifier = fabs(side)*1.57079633;
			if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
			//max value for sine function
			if (densityside > 0) bridgerectifier = sin(bridgerectifier);
			else bridgerectifier = 1-cos(bridgerectifier);
			//produce either boosted or starved version
			if (side > 0) side = (side*(1-out))+(bridgerectifier*out);
			else side = (side*(1-out))-(bridgerectifier*out);
			//blend according to density control
		}
		
		if (densitymid != 0.0)
		{
			out = fabs(densitymid);
			bridgerectifier = fabs(mid)*1.57079633;
			if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
			//max value for sine function
			if (densitymid > 0) bridgerectifier = sin(bridgerectifier);
			else bridgerectifier = 1-cos(bridgerectifier);
			//produce either boosted or starved version
			if (mid > 0) mid = (mid*(1-out))+(bridgerectifier*out);
			else mid = (mid*(1-out))-(bridgerectifier*out);
			//blend according to density control
		}
		
		if (count < 1 || count > 2048) {count = 2048;}
		if (offset > 0)
		{
			p[count+2048] = p[count] = mid;
			mid = p[count+near]*nearLevel;
			mid += p[count+far]*farLevel;
		}
		
		if (offset < 0)
		{
			p[count+2048] = p[count] = side;
			side = p[count+near]*nearLevel;
			side += p[count+far]*farLevel;
		}
		count -= 1;
		
		inputSampleL = (drySampleL * dry) + ((mid+side) * wet);
		inputSampleR = (drySampleR * dry) + ((mid-side) * wet);
		
		//stereo 32 bit dither, made small and tidy.
		int expon; frexpf((Float32)inputSampleL, &expon);
		long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
		inputSampleL += (dither-fpNShapeL); fpNShapeL = dither;
		frexpf((Float32)inputSampleR, &expon);
		dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
		inputSampleR += (dither-fpNShapeR); fpNShapeR = dither;
		//end 32 bit dither

		*outputL = inputSampleL;
		*outputR = inputSampleR;
		
		inputL += 1;
		inputR += 1;
		outputL += 1;
		outputR += 1;
	}
	return noErr;
}