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author | airwindows <jinx6568@sover.net> | 2018-05-06 20:11:50 -0400 |
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committer | airwindows <jinx6568@sover.net> | 2018-05-06 20:11:50 -0400 |
commit | ee090696621521aaa9475b5a3b3015b3b7511800 (patch) | |
tree | 5676d179e03e86ef0907eea6f63a8391bfd135b4 /plugins/MacAU/Wider/Wider.cpp | |
parent | af4c5c5652338c3a63c055d14cf1a5f239c608d9 (diff) | |
download | airwindows-lv2-port-ee090696621521aaa9475b5a3b3015b3b7511800.tar.gz airwindows-lv2-port-ee090696621521aaa9475b5a3b3015b3b7511800.tar.bz2 airwindows-lv2-port-ee090696621521aaa9475b5a3b3015b3b7511800.zip |
Wider
Diffstat (limited to 'plugins/MacAU/Wider/Wider.cpp')
-rwxr-xr-x | plugins/MacAU/Wider/Wider.cpp | 373 |
1 files changed, 373 insertions, 0 deletions
diff --git a/plugins/MacAU/Wider/Wider.cpp b/plugins/MacAU/Wider/Wider.cpp new file mode 100755 index 0000000..050f43a --- /dev/null +++ b/plugins/MacAU/Wider/Wider.cpp @@ -0,0 +1,373 @@ +/* + * File: Wider.cpp + * + * Version: 1.0 + * + * Created: 5/21/07 + * + * Copyright: Copyright © 2007 Airwindows, All Rights Reserved + * + * Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in + * consideration of your agreement to the following terms, and your use, installation, modification + * or redistribution of this Apple software constitutes acceptance of these terms. If you do + * not agree with these terms, please do not use, install, modify or redistribute this Apple + * software. + * + * In consideration of your agreement to abide by the following terms, and subject to these terms, + * Apple grants you a personal, non-exclusive license, under Apple's copyrights in this + * original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the + * Apple Software, with or without modifications, in source and/or binary forms; provided that if you + * redistribute the Apple Software in its entirety and without modifications, you must retain this + * notice and the following text and disclaimers in all such redistributions of the Apple Software. + * Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to + * endorse or promote products derived from the Apple Software without specific prior written + * permission from Apple. Except as expressly stated in this notice, no other rights or + * licenses, express or implied, are granted by Apple herein, including but not limited to any + * patent rights that may be infringed by your derivative works or by other works in which the + * Apple Software may be incorporated. + * + * The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR + * IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY + * AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE + * OR IN COMBINATION WITH YOUR PRODUCTS. + * + * IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS + * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, + * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER + * UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN + * IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + */ +/*============================================================================= + Wider.h + + =============================================================================*/ +#include "Wider.h" + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +COMPONENT_ENTRY(Wider) + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Wider::Wider +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +Wider::Wider(AudioUnit component) +: AUEffectBase(component) +{ + CreateElements(); + Globals()->UseIndexedParameters(kNumberOfParameters); + SetParameter(kParam_One, kDefaultValue_ParamOne ); + SetParameter(kParam_Two, kDefaultValue_ParamTwo ); + SetParameter(kParam_Three, kDefaultValue_ParamThree ); + +#if AU_DEBUG_DISPATCHER + mDebugDispatcher = new AUDebugDispatcher (this); +#endif + +} + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Wider::GetParameterValueStrings +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Wider::GetParameterValueStrings(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + CFArrayRef * outStrings) +{ + + return kAudioUnitErr_InvalidProperty; +} + + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Wider::GetParameterInfo +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Wider::GetParameterInfo(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + AudioUnitParameterInfo &outParameterInfo ) +{ + ComponentResult result = noErr; + + outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable + | kAudioUnitParameterFlag_IsReadable; + + if (inScope == kAudioUnitScope_Global) { + switch(inParameterID) + { + case kParam_One: + AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = -1.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamOne; + break; + case kParam_Two: + AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = -1.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamTwo; + break; + case kParam_Three: + AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamThree; + break; + default: + result = kAudioUnitErr_InvalidParameter; + break; + } + } else { + result = kAudioUnitErr_InvalidParameter; + } + + + + return result; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Wider::GetPropertyInfo +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Wider::GetPropertyInfo (AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + UInt32 & outDataSize, + Boolean & outWritable) +{ + return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable); +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// state that plugin supports only stereo-in/stereo-out processing +UInt32 Wider::SupportedNumChannels(const AUChannelInfo ** outInfo) +{ + if (outInfo != NULL) + { + static AUChannelInfo info; + info.inChannels = 2; + info.outChannels = 2; + *outInfo = &info; + } + + return 1; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Wider::GetProperty +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Wider::GetProperty( AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + void * outData ) +{ + return AUEffectBase::GetProperty (inID, inScope, inElement, outData); +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Wider::Initialize +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Wider::Initialize() +{ + ComponentResult result = AUEffectBase::Initialize(); + if (result == noErr) + Reset(kAudioUnitScope_Global, 0); + return result; +} + +#pragma mark ____WiderEffectKernel + +//----------------------------------------------------------------------------------------- +// this is called the reset the DSP state (clear buffers, reset counters, etc.) +ComponentResult Wider::Reset(AudioUnitScope inScope, AudioUnitElement inElement) +{ + for(int fcount = 0; fcount < 4098; fcount++) {p[fcount] = 0.0;} + count = 0; + flip = false; + fpNShapeAL = 0.0; + fpNShapeBL = 0.0; + fpNShapeAR = 0.0; + fpNShapeBR = 0.0; + return noErr; +} + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Wider::ProcessBufferLists +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +OSStatus Wider::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags, + const AudioBufferList & inBuffer, + AudioBufferList & outBuffer, + UInt32 inFramesToProcess) +{ + + Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData); + Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData); + Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData); + Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData); + UInt32 nSampleFrames = inFramesToProcess; + Float64 overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= GetSampleRate(); + Float32 fpTemp; + Float64 fpOld = 0.618033988749894848204586; //golden ratio! + Float64 fpNew = 1.0 - fpOld; + long double inputSampleL; + long double inputSampleR; + Float64 drySampleL; + Float64 drySampleR; + long double mid; + long double side; + Float64 out; + Float64 densityside = GetParameter( kParam_One ); + Float64 densitymid = GetParameter( kParam_Two ); + Float64 wet = GetParameter( kParam_Three ); + Float64 dry = 1.0 - wet; + wet *= 0.5; //we make mid-side by adding/subtracting both channels into each channel + //and that's why we gotta divide it by 2: otherwise everything's doubled. So, premultiply it to save an extra 'math' + Float64 offset = (densityside-densitymid)/2; + if (offset > 0) offset = sin(offset); + if (offset < 0) offset = -sin(-offset); + offset = -(pow(offset,4) * 20 * overallscale); + int near = (int)floor(fabs(offset)); + Float64 farLevel = fabs(offset) - near; + int far = near + 1; + Float64 nearLevel = 1.0 - farLevel; + Float64 bridgerectifier; + //interpolating the sample + + + while (nSampleFrames-- > 0) { + inputSampleL = *inputL; + inputSampleR = *inputR; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL = applyresidue; + } + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + static int noisesource = 0; + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + drySampleL = inputSampleL; + drySampleR = inputSampleR; + //assign working variables + mid = inputSampleL + inputSampleR; + side = inputSampleL - inputSampleR; + //assign mid and side. Now, High Impact code + + if (densityside != 0.0) + { + out = fabs(densityside); + bridgerectifier = fabs(side)*1.57079633; + if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633; + //max value for sine function + if (densityside > 0) bridgerectifier = sin(bridgerectifier); + else bridgerectifier = 1-cos(bridgerectifier); + //produce either boosted or starved version + if (side > 0) side = (side*(1-out))+(bridgerectifier*out); + else side = (side*(1-out))-(bridgerectifier*out); + //blend according to density control + } + + if (densitymid != 0.0) + { + out = fabs(densitymid); + bridgerectifier = fabs(mid)*1.57079633; + if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633; + //max value for sine function + if (densitymid > 0) bridgerectifier = sin(bridgerectifier); + else bridgerectifier = 1-cos(bridgerectifier); + //produce either boosted or starved version + if (mid > 0) mid = (mid*(1-out))+(bridgerectifier*out); + else mid = (mid*(1-out))-(bridgerectifier*out); + //blend according to density control + } + + if (count < 1 || count > 2048) {count = 2048;} + if (offset > 0) + { + p[count+2048] = p[count] = mid; + mid = p[count+near]*nearLevel; + mid += p[count+far]*farLevel; + } + + if (offset < 0) + { + p[count+2048] = p[count] = side; + side = p[count+near]*nearLevel; + side += p[count+far]*farLevel; + } + count -= 1; + + inputSampleL = (drySampleL * dry) + ((mid+side) * wet); + inputSampleR = (drySampleR * dry) + ((mid-side) * wet); + + //noise shaping to 32-bit floating point + if (flip) { + fpTemp = inputSampleL; + fpNShapeAL = (fpNShapeAL*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeAL; + + fpTemp = inputSampleR; + fpNShapeAR = (fpNShapeAR*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeAR; + } + else { + fpTemp = inputSampleL; + fpNShapeBL = (fpNShapeBL*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeBL; + + fpTemp = inputSampleR; + fpNShapeBR = (fpNShapeBR*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeBR; + } + flip = !flip; + //end noise shaping on 32 bit output + + *outputL = inputSampleL; + *outputR = inputSampleR; + + inputL += 1; + inputR += 1; + outputL += 1; + outputR += 1; + } + return noErr; +} + |