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authorairwindows <jinx6568@sover.net>2018-05-06 20:11:50 -0400
committerairwindows <jinx6568@sover.net>2018-05-06 20:11:50 -0400
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parentaf4c5c5652338c3a63c055d14cf1a5f239c608d9 (diff)
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Wider
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+/*
+ * File: Wider.cpp
+ *
+ * Version: 1.0
+ *
+ * Created: 5/21/07
+ *
+ * Copyright: Copyright © 2007 Airwindows, All Rights Reserved
+ *
+ * Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
+ * consideration of your agreement to the following terms, and your use, installation, modification
+ * or redistribution of this Apple software constitutes acceptance of these terms. If you do
+ * not agree with these terms, please do not use, install, modify or redistribute this Apple
+ * software.
+ *
+ * In consideration of your agreement to abide by the following terms, and subject to these terms,
+ * Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
+ * original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
+ * Apple Software, with or without modifications, in source and/or binary forms; provided that if you
+ * redistribute the Apple Software in its entirety and without modifications, you must retain this
+ * notice and the following text and disclaimers in all such redistributions of the Apple Software.
+ * Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
+ * endorse or promote products derived from the Apple Software without specific prior written
+ * permission from Apple. Except as expressly stated in this notice, no other rights or
+ * licenses, express or implied, are granted by Apple herein, including but not limited to any
+ * patent rights that may be infringed by your derivative works or by other works in which the
+ * Apple Software may be incorporated.
+ *
+ * The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
+ * IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
+ * AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
+ * OR IN COMBINATION WITH YOUR PRODUCTS.
+ *
+ * IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
+ * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
+ * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
+ * UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
+ * IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ */
+/*=============================================================================
+ Wider.h
+
+ =============================================================================*/
+#include "Wider.h"
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+COMPONENT_ENTRY(Wider)
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Wider::Wider
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+Wider::Wider(AudioUnit component)
+: AUEffectBase(component)
+{
+ CreateElements();
+ Globals()->UseIndexedParameters(kNumberOfParameters);
+ SetParameter(kParam_One, kDefaultValue_ParamOne );
+ SetParameter(kParam_Two, kDefaultValue_ParamTwo );
+ SetParameter(kParam_Three, kDefaultValue_ParamThree );
+
+#if AU_DEBUG_DISPATCHER
+ mDebugDispatcher = new AUDebugDispatcher (this);
+#endif
+
+}
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Wider::GetParameterValueStrings
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult Wider::GetParameterValueStrings(AudioUnitScope inScope,
+ AudioUnitParameterID inParameterID,
+ CFArrayRef * outStrings)
+{
+
+ return kAudioUnitErr_InvalidProperty;
+}
+
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Wider::GetParameterInfo
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult Wider::GetParameterInfo(AudioUnitScope inScope,
+ AudioUnitParameterID inParameterID,
+ AudioUnitParameterInfo &outParameterInfo )
+{
+ ComponentResult result = noErr;
+
+ outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
+ | kAudioUnitParameterFlag_IsReadable;
+
+ if (inScope == kAudioUnitScope_Global) {
+ switch(inParameterID)
+ {
+ case kParam_One:
+ AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
+ outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
+ outParameterInfo.minValue = -1.0;
+ outParameterInfo.maxValue = 1.0;
+ outParameterInfo.defaultValue = kDefaultValue_ParamOne;
+ break;
+ case kParam_Two:
+ AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
+ outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
+ outParameterInfo.minValue = -1.0;
+ outParameterInfo.maxValue = 1.0;
+ outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
+ break;
+ case kParam_Three:
+ AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
+ outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
+ outParameterInfo.minValue = 0.0;
+ outParameterInfo.maxValue = 1.0;
+ outParameterInfo.defaultValue = kDefaultValue_ParamThree;
+ break;
+ default:
+ result = kAudioUnitErr_InvalidParameter;
+ break;
+ }
+ } else {
+ result = kAudioUnitErr_InvalidParameter;
+ }
+
+
+
+ return result;
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Wider::GetPropertyInfo
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult Wider::GetPropertyInfo (AudioUnitPropertyID inID,
+ AudioUnitScope inScope,
+ AudioUnitElement inElement,
+ UInt32 & outDataSize,
+ Boolean & outWritable)
+{
+ return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// state that plugin supports only stereo-in/stereo-out processing
+UInt32 Wider::SupportedNumChannels(const AUChannelInfo ** outInfo)
+{
+ if (outInfo != NULL)
+ {
+ static AUChannelInfo info;
+ info.inChannels = 2;
+ info.outChannels = 2;
+ *outInfo = &info;
+ }
+
+ return 1;
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Wider::GetProperty
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult Wider::GetProperty( AudioUnitPropertyID inID,
+ AudioUnitScope inScope,
+ AudioUnitElement inElement,
+ void * outData )
+{
+ return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Wider::Initialize
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult Wider::Initialize()
+{
+ ComponentResult result = AUEffectBase::Initialize();
+ if (result == noErr)
+ Reset(kAudioUnitScope_Global, 0);
+ return result;
+}
+
+#pragma mark ____WiderEffectKernel
+
+//-----------------------------------------------------------------------------------------
+// this is called the reset the DSP state (clear buffers, reset counters, etc.)
+ComponentResult Wider::Reset(AudioUnitScope inScope, AudioUnitElement inElement)
+{
+ for(int fcount = 0; fcount < 4098; fcount++) {p[fcount] = 0.0;}
+ count = 0;
+ flip = false;
+ fpNShapeAL = 0.0;
+ fpNShapeBL = 0.0;
+ fpNShapeAR = 0.0;
+ fpNShapeBR = 0.0;
+ return noErr;
+}
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Wider::ProcessBufferLists
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+OSStatus Wider::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
+ const AudioBufferList & inBuffer,
+ AudioBufferList & outBuffer,
+ UInt32 inFramesToProcess)
+{
+
+ Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData);
+ Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData);
+ Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData);
+ Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData);
+ UInt32 nSampleFrames = inFramesToProcess;
+ Float64 overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= GetSampleRate();
+ Float32 fpTemp;
+ Float64 fpOld = 0.618033988749894848204586; //golden ratio!
+ Float64 fpNew = 1.0 - fpOld;
+ long double inputSampleL;
+ long double inputSampleR;
+ Float64 drySampleL;
+ Float64 drySampleR;
+ long double mid;
+ long double side;
+ Float64 out;
+ Float64 densityside = GetParameter( kParam_One );
+ Float64 densitymid = GetParameter( kParam_Two );
+ Float64 wet = GetParameter( kParam_Three );
+ Float64 dry = 1.0 - wet;
+ wet *= 0.5; //we make mid-side by adding/subtracting both channels into each channel
+ //and that's why we gotta divide it by 2: otherwise everything's doubled. So, premultiply it to save an extra 'math'
+ Float64 offset = (densityside-densitymid)/2;
+ if (offset > 0) offset = sin(offset);
+ if (offset < 0) offset = -sin(-offset);
+ offset = -(pow(offset,4) * 20 * overallscale);
+ int near = (int)floor(fabs(offset));
+ Float64 farLevel = fabs(offset) - near;
+ int far = near + 1;
+ Float64 nearLevel = 1.0 - farLevel;
+ Float64 bridgerectifier;
+ //interpolating the sample
+
+
+ while (nSampleFrames-- > 0) {
+ inputSampleL = *inputL;
+ inputSampleR = *inputR;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+ //assign working variables
+ mid = inputSampleL + inputSampleR;
+ side = inputSampleL - inputSampleR;
+ //assign mid and side. Now, High Impact code
+
+ if (densityside != 0.0)
+ {
+ out = fabs(densityside);
+ bridgerectifier = fabs(side)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (densityside > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (side > 0) side = (side*(1-out))+(bridgerectifier*out);
+ else side = (side*(1-out))-(bridgerectifier*out);
+ //blend according to density control
+ }
+
+ if (densitymid != 0.0)
+ {
+ out = fabs(densitymid);
+ bridgerectifier = fabs(mid)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (densitymid > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (mid > 0) mid = (mid*(1-out))+(bridgerectifier*out);
+ else mid = (mid*(1-out))-(bridgerectifier*out);
+ //blend according to density control
+ }
+
+ if (count < 1 || count > 2048) {count = 2048;}
+ if (offset > 0)
+ {
+ p[count+2048] = p[count] = mid;
+ mid = p[count+near]*nearLevel;
+ mid += p[count+far]*farLevel;
+ }
+
+ if (offset < 0)
+ {
+ p[count+2048] = p[count] = side;
+ side = p[count+near]*nearLevel;
+ side += p[count+far]*farLevel;
+ }
+ count -= 1;
+
+ inputSampleL = (drySampleL * dry) + ((mid+side) * wet);
+ inputSampleR = (drySampleR * dry) + ((mid-side) * wet);
+
+ //noise shaping to 32-bit floating point
+ if (flip) {
+ fpTemp = inputSampleL;
+ fpNShapeAL = (fpNShapeAL*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeAL;
+
+ fpTemp = inputSampleR;
+ fpNShapeAR = (fpNShapeAR*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeAR;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeBL = (fpNShapeBL*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeBL;
+
+ fpTemp = inputSampleR;
+ fpNShapeBR = (fpNShapeBR*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeBR;
+ }
+ flip = !flip;
+ //end noise shaping on 32 bit output
+
+ *outputL = inputSampleL;
+ *outputR = inputSampleR;
+
+ inputL += 1;
+ inputR += 1;
+ outputL += 1;
+ outputR += 1;
+ }
+ return noErr;
+}
+