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#include "BlockParty.h"
#include <iostream>
#include <lv2wrapper.h>
BlockParty::BlockParty(double rate)
: LV2Plugin(rate)
{
}
void BlockParty::activate()
{
A = 0.0;
B = 1.0;
fpd = 17;
muSpeedAL = 10000;
muSpeedBL = 10000;
muSpeedCL = 10000;
muSpeedDL = 10000;
muSpeedEL = 10000;
muCoefficientAL = 1;
muCoefficientBL = 1;
muCoefficientCL = 1;
muCoefficientDL = 1;
muCoefficientEL = 1;
lastCoefficientAL = 1;
lastCoefficientBL = 1;
lastCoefficientCL = 1;
lastCoefficientDL = 1;
mergedCoefficientsL = 1;
thresholdL = 1.0;
thresholdBL = 1.0;
muVaryL = 1;
muSpeedAR = 10000;
muSpeedBR = 10000;
muSpeedCR = 10000;
muSpeedDR = 10000;
muSpeedER = 10000;
muCoefficientAR = 1;
muCoefficientBR = 1;
muCoefficientCR = 1;
muCoefficientDR = 1;
muCoefficientER = 1;
lastCoefficientAR = 1;
lastCoefficientBR = 1;
lastCoefficientCR = 1;
lastCoefficientDR = 1;
mergedCoefficientsR = 1;
thresholdR = 1.0;
thresholdBR = 1.0;
muVaryR = 1;
count = 1;
fpFlip = true;
//this is reset: values being initialized only once. Startup values, whatever they are.
}
void BlockParty::run(uint32_t num_samples)
{
A = *params[0];
B = *params[1];
processReplacing(const_cast<float **>(in), out, num_samples);
}
//
// Include the processing code from the VST version.
//
#include <cmath>
#include "../../../LinuxVST/src/BlockParty/BlockPartyProc.cpp"
// Create the LV2Wrapper and register the plugin
LV2Wrapper<BlockParty> plugin;
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