diff options
Diffstat (limited to 'vendor/chillerlan/php-qrcode/src/Detector/PerspectiveTransform.php')
-rw-r--r-- | vendor/chillerlan/php-qrcode/src/Detector/PerspectiveTransform.php | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/vendor/chillerlan/php-qrcode/src/Detector/PerspectiveTransform.php b/vendor/chillerlan/php-qrcode/src/Detector/PerspectiveTransform.php new file mode 100644 index 000000000..7964092e3 --- /dev/null +++ b/vendor/chillerlan/php-qrcode/src/Detector/PerspectiveTransform.php @@ -0,0 +1,182 @@ +<?php +/** + * Class PerspectiveTransform + * + * @created 17.01.2021 + * @author ZXing Authors + * @author Smiley <smiley@chillerlan.net> + * @copyright 2021 Smiley + * @license Apache-2.0 + */ + +namespace chillerlan\QRCode\Detector; + +use function count; + +/** + * This class implements a perspective transform in two dimensions. Given four source and four + * destination points, it will compute the transformation implied between them. The code is based + * directly upon section 3.4.2 of George Wolberg's "Digital Image Warping"; see pages 54-56. + * + * @author Sean Owen + */ +final class PerspectiveTransform{ + + private float $a11; + private float $a12; + private float $a13; + private float $a21; + private float $a22; + private float $a23; + private float $a31; + private float $a32; + private float $a33; + + /** + * + */ + private function set( + float $a11, float $a21, float $a31, + float $a12, float $a22, float $a32, + float $a13, float $a23, float $a33 + ):self{ + $this->a11 = $a11; + $this->a12 = $a12; + $this->a13 = $a13; + $this->a21 = $a21; + $this->a22 = $a22; + $this->a23 = $a23; + $this->a31 = $a31; + $this->a32 = $a32; + $this->a33 = $a33; + + return $this; + } + + /** + * @SuppressWarnings(PHPMD.ExcessiveParameterList) + */ + public function quadrilateralToQuadrilateral( + float $x0, float $y0, float $x1, float $y1, float $x2, float $y2, float $x3, float $y3, + float $x0p, float $y0p, float $x1p, float $y1p, float $x2p, float $y2p, float $x3p, float $y3p + ):self{ + return (new self) + ->squareToQuadrilateral($x0p, $y0p, $x1p, $y1p, $x2p, $y2p, $x3p, $y3p) + ->times($this->quadrilateralToSquare($x0, $y0, $x1, $y1, $x2, $y2, $x3, $y3)); + } + + /** + * + */ + private function quadrilateralToSquare( + float $x0, float $y0, float $x1, float $y1, + float $x2, float $y2, float $x3, float $y3 + ):self{ + // Here, the adjoint serves as the inverse: + return $this + ->squareToQuadrilateral($x0, $y0, $x1, $y1, $x2, $y2, $x3, $y3) + ->buildAdjoint(); + } + + /** + * + */ + private function buildAdjoint():self{ + // Adjoint is the transpose of the cofactor matrix: + return $this->set( + ($this->a22 * $this->a33 - $this->a23 * $this->a32), + ($this->a23 * $this->a31 - $this->a21 * $this->a33), + ($this->a21 * $this->a32 - $this->a22 * $this->a31), + ($this->a13 * $this->a32 - $this->a12 * $this->a33), + ($this->a11 * $this->a33 - $this->a13 * $this->a31), + ($this->a12 * $this->a31 - $this->a11 * $this->a32), + ($this->a12 * $this->a23 - $this->a13 * $this->a22), + ($this->a13 * $this->a21 - $this->a11 * $this->a23), + ($this->a11 * $this->a22 - $this->a12 * $this->a21) + ); + } + + /** + * + */ + private function squareToQuadrilateral( + float $x0, float $y0, float $x1, float $y1, + float $x2, float $y2, float $x3, float $y3 + ):self{ + $dx3 = ($x0 - $x1 + $x2 - $x3); + $dy3 = ($y0 - $y1 + $y2 - $y3); + + if($dx3 === 0.0 && $dy3 === 0.0){ + // Affine + return $this->set(($x1 - $x0), ($x2 - $x1), $x0, ($y1 - $y0), ($y2 - $y1), $y0, 0.0, 0.0, 1.0); + } + + $dx1 = ($x1 - $x2); + $dx2 = ($x3 - $x2); + $dy1 = ($y1 - $y2); + $dy2 = ($y3 - $y2); + $denominator = ($dx1 * $dy2 - $dx2 * $dy1); + $a13 = (($dx3 * $dy2 - $dx2 * $dy3) / $denominator); + $a23 = (($dx1 * $dy3 - $dx3 * $dy1) / $denominator); + + return $this->set( + ($x1 - $x0 + $a13 * $x1), + ($x3 - $x0 + $a23 * $x3), + $x0, + ($y1 - $y0 + $a13 * $y1), + ($y3 - $y0 + $a23 * $y3), + $y0, + $a13, + $a23, + 1.0 + ); + } + + /** + * + */ + private function times(PerspectiveTransform $other):self{ + return $this->set( + ($this->a11 * $other->a11 + $this->a21 * $other->a12 + $this->a31 * $other->a13), + ($this->a11 * $other->a21 + $this->a21 * $other->a22 + $this->a31 * $other->a23), + ($this->a11 * $other->a31 + $this->a21 * $other->a32 + $this->a31 * $other->a33), + ($this->a12 * $other->a11 + $this->a22 * $other->a12 + $this->a32 * $other->a13), + ($this->a12 * $other->a21 + $this->a22 * $other->a22 + $this->a32 * $other->a23), + ($this->a12 * $other->a31 + $this->a22 * $other->a32 + $this->a32 * $other->a33), + ($this->a13 * $other->a11 + $this->a23 * $other->a12 + $this->a33 * $other->a13), + ($this->a13 * $other->a21 + $this->a23 * $other->a22 + $this->a33 * $other->a23), + ($this->a13 * $other->a31 + $this->a23 * $other->a32 + $this->a33 * $other->a33) + ); + } + + /** + * @return array[] [$xValues, $yValues] + */ + public function transformPoints(array $xValues, ?array $yValues = null):array{ + $max = count($xValues); + + if($yValues !== null){ // unused + + for($i = 0; $i < $max; $i++){ + $x = $xValues[$i]; + $y = $yValues[$i]; + $denominator = ($this->a13 * $x + $this->a23 * $y + $this->a33); + $xValues[$i] = (($this->a11 * $x + $this->a21 * $y + $this->a31) / $denominator); + $yValues[$i] = (($this->a12 * $x + $this->a22 * $y + $this->a32) / $denominator); + } + + return [$xValues, $yValues]; + } + + for($i = 0; $i < $max; $i += 2){ + $x = $xValues[$i]; + $y = $xValues[($i + 1)]; + $denominator = ($this->a13 * $x + $this->a23 * $y + $this->a33); + $xValues[$i] = (($this->a11 * $x + $this->a21 * $y + $this->a31) / $denominator); + $xValues[($i + 1)] = (($this->a12 * $x + $this->a22 * $y + $this->a32) / $denominator); + } + + return [$xValues, []]; + } + +} |