aboutsummaryrefslogtreecommitdiffstats
path: root/vendor/chillerlan/php-qrcode/src/Detector/PerspectiveTransform.php
blob: 7964092e366b8f27d807c13528c0e59a833ff6cd (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
<?php
/**
 * Class PerspectiveTransform
 *
 * @created      17.01.2021
 * @author       ZXing Authors
 * @author       Smiley <smiley@chillerlan.net>
 * @copyright    2021 Smiley
 * @license      Apache-2.0
 */

namespace chillerlan\QRCode\Detector;

use function count;

/**
 * This class implements a perspective transform in two dimensions. Given four source and four
 * destination points, it will compute the transformation implied between them. The code is based
 * directly upon section 3.4.2 of George Wolberg's "Digital Image Warping"; see pages 54-56.
 *
 * @author Sean Owen
 */
final class PerspectiveTransform{

	private float $a11;
	private float $a12;
	private float $a13;
	private float $a21;
	private float $a22;
	private float $a23;
	private float $a31;
	private float $a32;
	private float $a33;

	/**
	 *
	 */
	private function set(
		float $a11, float $a21, float $a31,
		float $a12, float $a22, float $a32,
		float $a13, float $a23, float $a33
	):self{
		$this->a11 = $a11;
		$this->a12 = $a12;
		$this->a13 = $a13;
		$this->a21 = $a21;
		$this->a22 = $a22;
		$this->a23 = $a23;
		$this->a31 = $a31;
		$this->a32 = $a32;
		$this->a33 = $a33;

		return $this;
	}

	/**
	 * @SuppressWarnings(PHPMD.ExcessiveParameterList)
	 */
	public function quadrilateralToQuadrilateral(
		float $x0, float $y0, float $x1, float $y1, float $x2, float $y2, float $x3, float $y3,
		float $x0p, float $y0p, float $x1p, float $y1p, float $x2p, float $y2p, float $x3p, float $y3p
	):self{
		return (new self)
			->squareToQuadrilateral($x0p, $y0p, $x1p, $y1p, $x2p, $y2p, $x3p, $y3p)
			->times($this->quadrilateralToSquare($x0, $y0, $x1, $y1, $x2, $y2, $x3, $y3));
	}

	/**
	 *
	 */
	private function quadrilateralToSquare(
		float $x0, float $y0, float $x1, float $y1,
		float $x2, float $y2, float $x3, float $y3
	):self{
		// Here, the adjoint serves as the inverse:
		return $this
			->squareToQuadrilateral($x0, $y0, $x1, $y1, $x2, $y2, $x3, $y3)
			->buildAdjoint();
	}

	/**
	 *
	 */
	private function buildAdjoint():self{
		// Adjoint is the transpose of the cofactor matrix:
		return $this->set(
			($this->a22 * $this->a33 - $this->a23 * $this->a32),
			($this->a23 * $this->a31 - $this->a21 * $this->a33),
			($this->a21 * $this->a32 - $this->a22 * $this->a31),
			($this->a13 * $this->a32 - $this->a12 * $this->a33),
			($this->a11 * $this->a33 - $this->a13 * $this->a31),
			($this->a12 * $this->a31 - $this->a11 * $this->a32),
			($this->a12 * $this->a23 - $this->a13 * $this->a22),
			($this->a13 * $this->a21 - $this->a11 * $this->a23),
			($this->a11 * $this->a22 - $this->a12 * $this->a21)
		);
	}

	/**
	 *
	 */
	private function squareToQuadrilateral(
		float $x0, float $y0, float $x1, float $y1,
		float $x2, float $y2, float $x3, float $y3
	):self{
		$dx3 = ($x0 - $x1 + $x2 - $x3);
		$dy3 = ($y0 - $y1 + $y2 - $y3);

		if($dx3 === 0.0 && $dy3 === 0.0){
			// Affine
			return $this->set(($x1 - $x0), ($x2 - $x1), $x0, ($y1 - $y0), ($y2 - $y1), $y0, 0.0, 0.0, 1.0);
		}

		$dx1         = ($x1 - $x2);
		$dx2         = ($x3 - $x2);
		$dy1         = ($y1 - $y2);
		$dy2         = ($y3 - $y2);
		$denominator = ($dx1 * $dy2 - $dx2 * $dy1);
		$a13         = (($dx3 * $dy2 - $dx2 * $dy3) / $denominator);
		$a23         = (($dx1 * $dy3 - $dx3 * $dy1) / $denominator);

		return $this->set(
			($x1 - $x0 + $a13 * $x1),
			($x3 - $x0 + $a23 * $x3),
			$x0,
			($y1 - $y0 + $a13 * $y1),
			($y3 - $y0 + $a23 * $y3),
			$y0,
			$a13,
			$a23,
			1.0
		);
	}

	/**
	 *
	 */
	private function times(PerspectiveTransform $other):self{
		return $this->set(
			($this->a11 * $other->a11 + $this->a21 * $other->a12 + $this->a31 * $other->a13),
			($this->a11 * $other->a21 + $this->a21 * $other->a22 + $this->a31 * $other->a23),
			($this->a11 * $other->a31 + $this->a21 * $other->a32 + $this->a31 * $other->a33),
			($this->a12 * $other->a11 + $this->a22 * $other->a12 + $this->a32 * $other->a13),
			($this->a12 * $other->a21 + $this->a22 * $other->a22 + $this->a32 * $other->a23),
			($this->a12 * $other->a31 + $this->a22 * $other->a32 + $this->a32 * $other->a33),
			($this->a13 * $other->a11 + $this->a23 * $other->a12 + $this->a33 * $other->a13),
			($this->a13 * $other->a21 + $this->a23 * $other->a22 + $this->a33 * $other->a23),
			($this->a13 * $other->a31 + $this->a23 * $other->a32 + $this->a33 * $other->a33)
		);
	}

	/**
	 * @return array[] [$xValues, $yValues]
	 */
	public function transformPoints(array $xValues, ?array $yValues = null):array{
		$max = count($xValues);

		if($yValues !== null){ // unused

			for($i = 0; $i < $max; $i++){
				$x           = $xValues[$i];
				$y           = $yValues[$i];
				$denominator = ($this->a13 * $x + $this->a23 * $y + $this->a33);
				$xValues[$i] = (($this->a11 * $x + $this->a21 * $y + $this->a31) / $denominator);
				$yValues[$i] = (($this->a12 * $x + $this->a22 * $y + $this->a32) / $denominator);
			}

			return [$xValues, $yValues];
		}

		for($i = 0; $i < $max; $i += 2){
			$x                 = $xValues[$i];
			$y                 = $xValues[($i + 1)];
			$denominator       = ($this->a13 * $x + $this->a23 * $y + $this->a33);
			$xValues[$i]       = (($this->a11 * $x + $this->a21 * $y + $this->a31) / $denominator);
			$xValues[($i + 1)] = (($this->a12 * $x + $this->a22 * $y + $this->a32) / $denominator);
		}

		return [$xValues, []];
	}

}