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#include "VoiceOfTheStarship.h"
#include <iostream>
#include <lv2wrapper.h>

VoiceOfTheStarship::VoiceOfTheStarship(double rate)
    : LV2Plugin(rate)
{
}

void VoiceOfTheStarship::activate()
{
	A = 0.5;
	B = 0.0;
	position = 99999999;
	quadratic = 0;
	noiseAL = 0.0;
	noiseBL = 0.0;
	noiseCL = 0.0;
	flipL = false;
	noiseAR = 0.0;
	noiseBR = 0.0;
	noiseCR = 0.0;
	flipR = false;
	filterflip = false;
	for(int count = 0; count < 11; count++) {bL[count] = 0.0; bR[count] = 0.0; f[count] = 0.0;}
	lastAlgorithm = 0;
	
	fpNShapeL = 0.0;
	fpNShapeR = 0.0;
	//this is reset: values being initialized only once. Startup values, whatever they are.
	
}

void VoiceOfTheStarship::run(uint32_t num_samples)
{
    A = *params[0];
    B = *params[1];

    processReplacing(const_cast<float **>(in), out, num_samples);
}

//
// Include the processing code from the VST version.
//
#include <cmath>
#include "../../../LinuxVST/src/VoiceOfTheStarship/VoiceOfTheStarshipProc.cpp"

// Create the LV2Wrapper and register the plugin
LV2Wrapper<VoiceOfTheStarship> plugin;