#include "VoiceOfTheStarship.h" #include #include VoiceOfTheStarship::VoiceOfTheStarship(double rate) : LV2Plugin(rate) { } void VoiceOfTheStarship::activate() { A = 0.5; B = 0.0; position = 99999999; quadratic = 0; noiseAL = 0.0; noiseBL = 0.0; noiseCL = 0.0; flipL = false; noiseAR = 0.0; noiseBR = 0.0; noiseCR = 0.0; flipR = false; filterflip = false; for(int count = 0; count < 11; count++) {bL[count] = 0.0; bR[count] = 0.0; f[count] = 0.0;} lastAlgorithm = 0; fpNShapeL = 0.0; fpNShapeR = 0.0; //this is reset: values being initialized only once. Startup values, whatever they are. } void VoiceOfTheStarship::run(uint32_t num_samples) { A = *params[0]; B = *params[1]; processReplacing(const_cast(in), out, num_samples); } // // Include the processing code from the VST version. // #include #include "../../../LinuxVST/src/VoiceOfTheStarship/VoiceOfTheStarshipProc.cpp" // Create the LV2Wrapper and register the plugin LV2Wrapper plugin;