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#include "ToTape6.h"
#include <iostream>
#include <lv2wrapper.h>
//
// Include the processing code from the VST version.
//
#include <cmath>
#include "../../../LinuxVST/src/ToTape6/ToTape6Proc.cpp"
ToTape6::ToTape6(double rate)
: LV2Plugin(rate)
{
}
void ToTape6::activate()
{
A = 0.5;
B = 0.5;
C = 0.5;
D = 0.5;
E = 0.5;
F = 1.0;
iirMidRollerAL = 0.0;
iirMidRollerBL = 0.0;
iirHeadBumpAL = 0.0;
iirHeadBumpBL = 0.0;
iirMidRollerAR = 0.0;
iirMidRollerBR = 0.0;
iirHeadBumpAR = 0.0;
iirHeadBumpBR = 0.0;
for (int x = 0; x < 9; x++) {
biquadAL[x] = 0.0;biquadBL[x] = 0.0;biquadCL[x] = 0.0;biquadDL[x] = 0.0;
biquadAR[x] = 0.0;biquadBR[x] = 0.0;biquadCR[x] = 0.0;biquadDR[x] = 0.0;
}
flip = false;
for (int temp = 0; temp < 501; temp++) {dL[temp] = 0.0;dR[temp] = 0.0;}
gcount = 0;
rateof = 0.5;
sweep = M_PI;
nextmax = 0.5;
lastSampleL = 0.0;
lastSampleR = 0.0;
flip = 0;
fpd = 17;
//this is reset: values being initialized only once. Startup values, whatever they are.
}
void ToTape6::run(uint32_t num_samples)
{
A = *params[0];
B = *params[1];
C = *params[2];
D = *params[3];
E = *params[4];
F = *params[5];
processReplacing(const_cast<float **>(in), out, num_samples);
}
// Create the LV2Wrapper and register the plugin
LV2Wrapper<ToTape6> plugin;
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