#include "ToTape6.h" #include #include // // Include the processing code from the VST version. // #include #include "../../../LinuxVST/src/ToTape6/ToTape6Proc.cpp" ToTape6::ToTape6(double rate) : LV2Plugin(rate) { } void ToTape6::activate() { A = 0.5; B = 0.5; C = 0.5; D = 0.5; E = 0.5; F = 1.0; iirMidRollerAL = 0.0; iirMidRollerBL = 0.0; iirHeadBumpAL = 0.0; iirHeadBumpBL = 0.0; iirMidRollerAR = 0.0; iirMidRollerBR = 0.0; iirHeadBumpAR = 0.0; iirHeadBumpBR = 0.0; for (int x = 0; x < 9; x++) { biquadAL[x] = 0.0;biquadBL[x] = 0.0;biquadCL[x] = 0.0;biquadDL[x] = 0.0; biquadAR[x] = 0.0;biquadBR[x] = 0.0;biquadCR[x] = 0.0;biquadDR[x] = 0.0; } flip = false; for (int temp = 0; temp < 501; temp++) {dL[temp] = 0.0;dR[temp] = 0.0;} gcount = 0; rateof = 0.5; sweep = M_PI; nextmax = 0.5; lastSampleL = 0.0; lastSampleR = 0.0; flip = 0; fpd = 17; //this is reset: values being initialized only once. Startup values, whatever they are. } void ToTape6::run(uint32_t num_samples) { A = *params[0]; B = *params[1]; C = *params[2]; D = *params[3]; E = *params[4]; F = *params[5]; processReplacing(const_cast(in), out, num_samples); } // Create the LV2Wrapper and register the plugin LV2Wrapper plugin;