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#ifndef __ToTape5_H
#define __ToTape5_H
#include <lv2plugin.h>
class ToTape5 : public LV2Plugin<6> {
public:
ToTape5(double rate);
void activate();
void run(uint32_t num_samples);
static constexpr const char * URI = "https://www.airwindows.com/totape5";
private:
/*
* These are the original DSP functions from the VST plugin.
* They need to be called from the LV2 plugins `run` function.
*/
void processReplacing(float **in, float **out, VstInt32 samples);
void processDoubleReplacing(double **in, double **out, VstInt32 samples);
/*
* Members needed by the processing functions.
*/
int gcount;
double rateof;
double sweep;
double nextmax;
int hcount;
int flip;
double dL[1000];
double eL[1000];
double dR[1000];
double eR[1000];
double iirMidRollerAL;
double iirMidRollerBL;
double iirMidRollerCL;
double iirHeadBumpAL;
double iirHeadBumpBL;
double iirHeadBumpCL;
double iirMinHeadBumpL;
double iirMidRollerAR;
double iirMidRollerBR;
double iirMidRollerCR;
double iirHeadBumpAR;
double iirHeadBumpBR;
double iirHeadBumpCR;
double iirMinHeadBumpR;
double iirSampleAL;
double iirSampleBL;
double iirSampleCL;
double iirSampleDL;
double iirSampleEL;
double iirSampleFL;
double iirSampleGL;
double iirSampleHL;
double iirSampleIL;
double iirSampleJL;
double iirSampleKL;
double iirSampleLL;
double iirSampleML;
double iirSampleNL;
double iirSampleOL;
double iirSamplePL;
double iirSampleQL;
double iirSampleRL;
double iirSampleSL;
double iirSampleTL;
double iirSampleUL;
double iirSampleVL;
double iirSampleWL;
double iirSampleXL;
double iirSampleYL;
double iirSampleZL;
double iirSampleAR;
double iirSampleBR;
double iirSampleCR;
double iirSampleDR;
double iirSampleER;
double iirSampleFR;
double iirSampleGR;
double iirSampleHR;
double iirSampleIR;
double iirSampleJR;
double iirSampleKR;
double iirSampleLR;
double iirSampleMR;
double iirSampleNR;
double iirSampleOR;
double iirSamplePR;
double iirSampleQR;
double iirSampleRR;
double iirSampleSR;
double iirSampleTR;
double iirSampleUR;
double iirSampleVR;
double iirSampleWR;
double iirSampleXR;
double iirSampleYR;
double iirSampleZR;
long double fpNShapeL;
long double fpNShapeR;
//default stuff
float A;
float B;
float C;
float D;
float E;
float F;
};
#endif
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