#ifndef __ToTape5_H #define __ToTape5_H #include class ToTape5 : public LV2Plugin<6> { public: ToTape5(double rate); void activate(); void run(uint32_t num_samples); static constexpr const char * URI = "https://www.airwindows.com/totape5"; private: /* * These are the original DSP functions from the VST plugin. * They need to be called from the LV2 plugins `run` function. */ void processReplacing(float **in, float **out, VstInt32 samples); void processDoubleReplacing(double **in, double **out, VstInt32 samples); /* * Members needed by the processing functions. */ int gcount; double rateof; double sweep; double nextmax; int hcount; int flip; double dL[1000]; double eL[1000]; double dR[1000]; double eR[1000]; double iirMidRollerAL; double iirMidRollerBL; double iirMidRollerCL; double iirHeadBumpAL; double iirHeadBumpBL; double iirHeadBumpCL; double iirMinHeadBumpL; double iirMidRollerAR; double iirMidRollerBR; double iirMidRollerCR; double iirHeadBumpAR; double iirHeadBumpBR; double iirHeadBumpCR; double iirMinHeadBumpR; double iirSampleAL; double iirSampleBL; double iirSampleCL; double iirSampleDL; double iirSampleEL; double iirSampleFL; double iirSampleGL; double iirSampleHL; double iirSampleIL; double iirSampleJL; double iirSampleKL; double iirSampleLL; double iirSampleML; double iirSampleNL; double iirSampleOL; double iirSamplePL; double iirSampleQL; double iirSampleRL; double iirSampleSL; double iirSampleTL; double iirSampleUL; double iirSampleVL; double iirSampleWL; double iirSampleXL; double iirSampleYL; double iirSampleZL; double iirSampleAR; double iirSampleBR; double iirSampleCR; double iirSampleDR; double iirSampleER; double iirSampleFR; double iirSampleGR; double iirSampleHR; double iirSampleIR; double iirSampleJR; double iirSampleKR; double iirSampleLR; double iirSampleMR; double iirSampleNR; double iirSampleOR; double iirSamplePR; double iirSampleQR; double iirSampleRR; double iirSampleSR; double iirSampleTR; double iirSampleUR; double iirSampleVR; double iirSampleWR; double iirSampleXR; double iirSampleYR; double iirSampleZR; long double fpNShapeL; long double fpNShapeR; //default stuff float A; float B; float C; float D; float E; float F; }; #endif