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#ifndef __DrumSlam_H
#define __DrumSlam_H
#include <lv2plugin.h>
class DrumSlam : public LV2Plugin<3> {
public:
DrumSlam(double rate);
void activate();
void run(uint32_t num_samples);
static constexpr const char * URI = "https://www.airwindows.com/drumslam";
private:
/*
* These are the original DSP functions from the VST plugin.
* They need to be called from the LV2 plugins `run` function.
*/
void processReplacing(float **in, float **out, VstInt32 samples);
void processDoubleReplacing(double **in, double **out, VstInt32 samples);
/*
* Members needed by the processing functions.
*/
long double fpNShapeL;
long double fpNShapeR;
//default stuff
double iirSampleAL;
double iirSampleBL;
double iirSampleCL;
double iirSampleDL;
double iirSampleEL;
double iirSampleFL;
double iirSampleGL;
double iirSampleHL;
double lastSampleL;
double iirSampleAR;
double iirSampleBR;
double iirSampleCR;
double iirSampleDR;
double iirSampleER;
double iirSampleFR;
double iirSampleGR;
double iirSampleHR;
double lastSampleR;
bool fpFlip;
float A;
float B;
float C;
float D;
float E; //parameters. Always 0-1, and we scale/alter them elsewhere.
};
#endif
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