#ifndef __DrumSlam_H #define __DrumSlam_H #include class DrumSlam : public LV2Plugin<3> { public: DrumSlam(double rate); void activate(); void run(uint32_t num_samples); static constexpr const char * URI = "https://www.airwindows.com/drumslam"; private: /* * These are the original DSP functions from the VST plugin. * They need to be called from the LV2 plugins `run` function. */ void processReplacing(float **in, float **out, VstInt32 samples); void processDoubleReplacing(double **in, double **out, VstInt32 samples); /* * Members needed by the processing functions. */ long double fpNShapeL; long double fpNShapeR; //default stuff double iirSampleAL; double iirSampleBL; double iirSampleCL; double iirSampleDL; double iirSampleEL; double iirSampleFL; double iirSampleGL; double iirSampleHL; double lastSampleL; double iirSampleAR; double iirSampleBR; double iirSampleCR; double iirSampleDR; double iirSampleER; double iirSampleFR; double iirSampleGR; double iirSampleHR; double lastSampleR; bool fpFlip; float A; float B; float C; float D; float E; //parameters. Always 0-1, and we scale/alter them elsewhere. }; #endif