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#ifndef __BussColors4_H
#define __BussColors4_H
#include <lv2plugin.h>
class BussColors4 : public LV2Plugin<4> {
public:
BussColors4(double rate);
void activate();
void run(uint32_t num_samples);
static constexpr const char * URI = "https://www.airwindows.com/busscolors4";
private:
/*
* These are the original DSP functions from the VST plugin.
* They need to be called from the LV2 plugins `run` function.
*/
void processReplacing(float **in, float **out, VstInt32 samples);
void processDoubleReplacing(double **in, double **out, VstInt32 samples);
/*
* Members needed by the processing functions.
*/
double bL[175]; //full buffer for high sample rates. Scales to 192K
double bR[175]; //full buffer for high sample rates. Scales to 192K
double dL[100]; //buffer for calculating sag as it relates to the dynamic impulse synthesis. To 192K.
double dR[100]; //buffer for calculating sag as it relates to the dynamic impulse synthesis. To 192K.
int c[35]; //just the number of taps we use, doesn't have to scale
double g[9]; //console model
double outg[9]; //console model
double controlL;
double controlR;
double slowdynL;
double slowdynR;
int gcount;
long double fpNShapeL;
long double fpNShapeR;
//default stuff
float A;
float B;
float C;
float D; //parameters. Always 0-1, and we scale/alter them elsewhere.
};
#endif
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