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authorHarald Eilertsen <haraldei@anduin.net>2021-03-28 14:32:58 +0200
committerHarald Eilertsen <haraldei@anduin.net>2021-03-28 14:34:54 +0200
commitcc36a9b13b2c378cdddd221d4995a50af7914a35 (patch)
treef844862c058a07d57f447e31d265da35b2165470 /plugins/LV2/src/BussColors4/BussColors4.h
parentc0042de0d9e234a45c32aa297c775d6bdc5c730d (diff)
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LV2: Add another batch of plugins.
Plugins added in this batch: - BitGlitter - BitShiftGain - Bite - BlockParty - BrassRider - BrightAmbience - BuildATPDF - BussColors4 - ButterComp - ButterComp2
Diffstat (limited to 'plugins/LV2/src/BussColors4/BussColors4.h')
-rw-r--r--plugins/LV2/src/BussColors4/BussColors4.h51
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diff --git a/plugins/LV2/src/BussColors4/BussColors4.h b/plugins/LV2/src/BussColors4/BussColors4.h
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+++ b/plugins/LV2/src/BussColors4/BussColors4.h
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+#ifndef __BussColors4_H
+#define __BussColors4_H
+
+#include <lv2plugin.h>
+
+class BussColors4 : public LV2Plugin<4> {
+public:
+ BussColors4(double rate);
+
+ void activate();
+ void run(uint32_t num_samples);
+
+ static constexpr const char * URI = "https://www.airwindows.com/busscolors4";
+
+private:
+ /*
+ * These are the original DSP functions from the VST plugin.
+ * They need to be called from the LV2 plugins `run` function.
+ */
+ void processReplacing(float **in, float **out, VstInt32 samples);
+ void processDoubleReplacing(double **in, double **out, VstInt32 samples);
+
+ /*
+ * Members needed by the processing functions.
+ */
+
+ double bL[175]; //full buffer for high sample rates. Scales to 192K
+ double bR[175]; //full buffer for high sample rates. Scales to 192K
+ double dL[100]; //buffer for calculating sag as it relates to the dynamic impulse synthesis. To 192K.
+ double dR[100]; //buffer for calculating sag as it relates to the dynamic impulse synthesis. To 192K.
+ int c[35]; //just the number of taps we use, doesn't have to scale
+ double g[9]; //console model
+ double outg[9]; //console model
+ double controlL;
+ double controlR;
+ double slowdynL;
+ double slowdynR;
+ int gcount;
+
+ long double fpNShapeL;
+ long double fpNShapeR;
+ //default stuff
+
+ float A;
+ float B;
+ float C;
+ float D; //parameters. Always 0-1, and we scale/alter them elsewhere.
+
+};
+
+#endif