aboutsummaryrefslogtreecommitdiffstats
path: root/plugins/LV2/src/BitGlitter/BitGlitter.h
blob: ce82e43cca975a892230763422bb4d2cc9561023 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
#ifndef __BitGlitter_H
#define __BitGlitter_H

#include <lv2plugin.h>

class BitGlitter : public LV2Plugin<4> {
public:
    BitGlitter(double rate);

    void activate();
    void run(uint32_t num_samples);

    static constexpr const char * URI = "https://www.airwindows.com/bitglitter";

private:
    /*
     * These are the original DSP functions from the VST plugin.
     * They need to be called from the LV2 plugins `run` function.
     */
    void processReplacing(float **in, float **out, VstInt32 samples);
    void processDoubleReplacing(double **in, double **out, VstInt32 samples);

    /*
     * Members needed by the processing functions.
     */
        
	long double fpNShapeL;
	long double fpNShapeR;
	
	double ataLastSampleL;
	double ataHalfwaySampleL;
	double ataDrySampleL;
	double lastSampleL;
	double heldSampleAL;
	double heldSampleBL;
	double positionAL;
	double positionBL;
	double lastOutputSampleL;

	double ataLastSampleR;
	double ataHalfwaySampleR;
	double ataDrySampleR;
	double lastSampleR;
	double heldSampleAR;
	double heldSampleBR;
	double positionAR;
	double positionBR;
	double lastOutputSampleR;
	//there is no noise shaping on this one, it uses all sorts of quantization to get its sound
	
    float A;
    float B;
    float C;
    float D;
};

#endif