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author | Harald Eilertsen <haraldei@anduin.net> | 2021-03-28 14:32:58 +0200 |
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committer | Harald Eilertsen <haraldei@anduin.net> | 2021-03-28 14:34:54 +0200 |
commit | cc36a9b13b2c378cdddd221d4995a50af7914a35 (patch) | |
tree | f844862c058a07d57f447e31d265da35b2165470 /plugins/LV2/src/BitGlitter/BitGlitter.h | |
parent | c0042de0d9e234a45c32aa297c775d6bdc5c730d (diff) | |
download | airwindows-lv2-port-cc36a9b13b2c378cdddd221d4995a50af7914a35.tar.gz airwindows-lv2-port-cc36a9b13b2c378cdddd221d4995a50af7914a35.tar.bz2 airwindows-lv2-port-cc36a9b13b2c378cdddd221d4995a50af7914a35.zip |
LV2: Add another batch of plugins.
Plugins added in this batch:
- BitGlitter
- BitShiftGain
- Bite
- BlockParty
- BrassRider
- BrightAmbience
- BuildATPDF
- BussColors4
- ButterComp
- ButterComp2
Diffstat (limited to 'plugins/LV2/src/BitGlitter/BitGlitter.h')
-rw-r--r-- | plugins/LV2/src/BitGlitter/BitGlitter.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/plugins/LV2/src/BitGlitter/BitGlitter.h b/plugins/LV2/src/BitGlitter/BitGlitter.h new file mode 100644 index 0000000..ce82e43 --- /dev/null +++ b/plugins/LV2/src/BitGlitter/BitGlitter.h @@ -0,0 +1,57 @@ +#ifndef __BitGlitter_H +#define __BitGlitter_H + +#include <lv2plugin.h> + +class BitGlitter : public LV2Plugin<4> { +public: + BitGlitter(double rate); + + void activate(); + void run(uint32_t num_samples); + + static constexpr const char * URI = "https://www.airwindows.com/bitglitter"; + +private: + /* + * These are the original DSP functions from the VST plugin. + * They need to be called from the LV2 plugins `run` function. + */ + void processReplacing(float **in, float **out, VstInt32 samples); + void processDoubleReplacing(double **in, double **out, VstInt32 samples); + + /* + * Members needed by the processing functions. + */ + + long double fpNShapeL; + long double fpNShapeR; + + double ataLastSampleL; + double ataHalfwaySampleL; + double ataDrySampleL; + double lastSampleL; + double heldSampleAL; + double heldSampleBL; + double positionAL; + double positionBL; + double lastOutputSampleL; + + double ataLastSampleR; + double ataHalfwaySampleR; + double ataDrySampleR; + double lastSampleR; + double heldSampleAR; + double heldSampleBR; + double positionAR; + double positionBR; + double lastOutputSampleR; + //there is no noise shaping on this one, it uses all sorts of quantization to get its sound + + float A; + float B; + float C; + float D; +}; + +#endif |