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#ifndef __BassKit_H
#define __BassKit_H

#include <lv2plugin.h>

class BassKit : public LV2Plugin<4> {
public:
    BassKit(double rate);

    void run(uint32_t num_samples);

    static constexpr const char * URI = "https://www.airwindows.com/basskit";

private:
    /*
     * These are the original DSP functions from the VST plugin.
     * They need to be called from the LV2 plugins `run` function.
     */
    void processReplacing(float **in, float **out, VstInt32 samples);
    void processDoubleReplacing(double **in, double **out, VstInt32 samples);

    /*
     * Members needed by the processing functions.
     */
	double iirDriveSampleA;
	double iirDriveSampleB;
	double iirDriveSampleC;
	double iirDriveSampleD;
	double iirDriveSampleE;
	double iirDriveSampleF;
	bool flip; //drive things

	int bflip;
	bool WasNegative;
	bool SubOctave;
	double iirHeadBumpA;
	double iirHeadBumpB;
	double iirHeadBumpC;

	double iirSubBumpA;
	double iirSubBumpB;
	double iirSubBumpC;

	double lastHeadBump;
	double lastSubBump;

	double iirSampleA;
	double iirSampleB;
	double iirSampleC;
	double iirSampleD;
	double iirSampleE;
	double iirSampleF;
	double iirSampleG;
	double iirSampleH;
	double iirSampleI;
	double iirSampleJ;
	double iirSampleK;
	double iirSampleL;
	double iirSampleM;
	double iirSampleN;
	double iirSampleO;
	double iirSampleP;
	double iirSampleQ;
	double iirSampleR;
	double iirSampleS;
	double iirSampleT;
	double iirSampleU;
	double iirSampleV;
	double iirSampleW;
	double iirSampleX;
	double iirSampleY;
	double iirSampleZ;
	double oscGate;

	long double fpNShapeL;
	long double fpNShapeR;
	//default stuff

    float A;
    float B;
    float C;
    float D;
};

#endif