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#ifndef __BassKit_H
#define __BassKit_H
#include <lv2plugin.h>
class BassKit : public LV2Plugin<4> {
public:
BassKit(double rate);
void run(uint32_t num_samples);
static constexpr const char * URI = "https://www.airwindows.com/basskit";
private:
/*
* These are the original DSP functions from the VST plugin.
* They need to be called from the LV2 plugins `run` function.
*/
void processReplacing(float **in, float **out, VstInt32 samples);
void processDoubleReplacing(double **in, double **out, VstInt32 samples);
/*
* Members needed by the processing functions.
*/
double iirDriveSampleA;
double iirDriveSampleB;
double iirDriveSampleC;
double iirDriveSampleD;
double iirDriveSampleE;
double iirDriveSampleF;
bool flip; //drive things
int bflip;
bool WasNegative;
bool SubOctave;
double iirHeadBumpA;
double iirHeadBumpB;
double iirHeadBumpC;
double iirSubBumpA;
double iirSubBumpB;
double iirSubBumpC;
double lastHeadBump;
double lastSubBump;
double iirSampleA;
double iirSampleB;
double iirSampleC;
double iirSampleD;
double iirSampleE;
double iirSampleF;
double iirSampleG;
double iirSampleH;
double iirSampleI;
double iirSampleJ;
double iirSampleK;
double iirSampleL;
double iirSampleM;
double iirSampleN;
double iirSampleO;
double iirSampleP;
double iirSampleQ;
double iirSampleR;
double iirSampleS;
double iirSampleT;
double iirSampleU;
double iirSampleV;
double iirSampleW;
double iirSampleX;
double iirSampleY;
double iirSampleZ;
double oscGate;
long double fpNShapeL;
long double fpNShapeR;
//default stuff
float A;
float B;
float C;
float D;
};
#endif
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