#ifndef __BassKit_H #define __BassKit_H #include class BassKit : public LV2Plugin<4> { public: BassKit(double rate); void run(uint32_t num_samples); static constexpr const char * URI = "https://www.airwindows.com/basskit"; private: /* * These are the original DSP functions from the VST plugin. * They need to be called from the LV2 plugins `run` function. */ void processReplacing(float **in, float **out, VstInt32 samples); void processDoubleReplacing(double **in, double **out, VstInt32 samples); /* * Members needed by the processing functions. */ double iirDriveSampleA; double iirDriveSampleB; double iirDriveSampleC; double iirDriveSampleD; double iirDriveSampleE; double iirDriveSampleF; bool flip; //drive things int bflip; bool WasNegative; bool SubOctave; double iirHeadBumpA; double iirHeadBumpB; double iirHeadBumpC; double iirSubBumpA; double iirSubBumpB; double iirSubBumpC; double lastHeadBump; double lastSubBump; double iirSampleA; double iirSampleB; double iirSampleC; double iirSampleD; double iirSampleE; double iirSampleF; double iirSampleG; double iirSampleH; double iirSampleI; double iirSampleJ; double iirSampleK; double iirSampleL; double iirSampleM; double iirSampleN; double iirSampleO; double iirSampleP; double iirSampleQ; double iirSampleR; double iirSampleS; double iirSampleT; double iirSampleU; double iirSampleV; double iirSampleW; double iirSampleX; double iirSampleY; double iirSampleZ; double oscGate; long double fpNShapeL; long double fpNShapeR; //default stuff float A; float B; float C; float D; }; #endif