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#ifndef __AtmosphereChannel_H
#define __AtmosphereChannel_H

#include <lv2plugin.h>

class AtmosphereChannel : public LV2Plugin<1> {
public:
    AtmosphereChannel(double rate);

    void activate() override;
    void run(uint32_t num_samples);

    static constexpr const char * URI = "https://www.airwindows.com/atmospherechannel";

private:
    /*
     * These are the original DSP functions from the VST plugin.
     * They need to be called from the LV2 plugins `run` function.
     */
    void processReplacing(float **in, float **out, VstInt32 samples);
    void processDoubleReplacing(double **in, double **out, VstInt32 samples);

    /*
     * Members needed by the processing functions.
     */
	double gainchase;
	double settingchase;
	double chasespeed;

	long double fpNShapeL;
	long double lastSampleAL;
	long double lastSampleBL;
	long double lastSampleCL;
	long double lastSampleDL;
	long double lastSampleEL;
	long double lastSampleFL;
	long double lastSampleGL;
	long double lastSampleHL;
	long double lastSampleIL;
	long double lastSampleJL;
	long double lastSampleKL;
	long double lastSampleLL;
	long double lastSampleML;

	long double fpNShapeR;
	long double lastSampleAR;
	long double lastSampleBR;
	long double lastSampleCR;
	long double lastSampleDR;
	long double lastSampleER;
	long double lastSampleFR;
	long double lastSampleGR;
	long double lastSampleHR;
	long double lastSampleIR;
	long double lastSampleJR;
	long double lastSampleKR;
	long double lastSampleLR;
	long double lastSampleMR;

	long double thresholdA;
	long double thresholdB;
	long double thresholdC;
	long double thresholdD;
	long double thresholdE;
	long double thresholdF;
	long double thresholdG;
	long double thresholdH;
	long double thresholdI;
	long double thresholdJ;
	long double thresholdK;
	long double thresholdL;
	long double thresholdM;

    float A;
};

#endif