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authorHarald Eilertsen <haraldei@anduin.net>2020-09-02 21:35:47 +0200
committerHarald Eilertsen <haraldei@anduin.net>2020-09-02 21:42:47 +0200
commitcccd83938fd33631c36dd5e22ea2364a12fe5305 (patch)
treeeac0433654c31ea6b31c295c74088b60dc7bf607 /plugins/LV2/src/AtmosphereChannel/AtmosphereChannel.h
parent529eff1742ef8e62bc8ccb402fcaa21eba7e2ff7 (diff)
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LV2: Reset state on activate.
This makes sure all internal parameters are initializet to sane values before processing starts. The VST version does this on construction, but it seems better (at least for LV2) to do this as part of the activate callback. This should fix noise on the start of the audio processing with the plugins.
Diffstat (limited to 'plugins/LV2/src/AtmosphereChannel/AtmosphereChannel.h')
-rw-r--r--plugins/LV2/src/AtmosphereChannel/AtmosphereChannel.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/plugins/LV2/src/AtmosphereChannel/AtmosphereChannel.h b/plugins/LV2/src/AtmosphereChannel/AtmosphereChannel.h
index 2d24a6e..b7600be 100644
--- a/plugins/LV2/src/AtmosphereChannel/AtmosphereChannel.h
+++ b/plugins/LV2/src/AtmosphereChannel/AtmosphereChannel.h
@@ -7,6 +7,7 @@ class AtmosphereChannel : public LV2Plugin<1> {
public:
AtmosphereChannel(double rate);
+ void activate() override;
void run(uint32_t num_samples);
static constexpr const char * URI = "https://www.airwindows.com/atmospherechannel";