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#ifndef __Air_H
#define __Air_H
#include <cstdint>
#include <lv2plugin.h>
class Air : protected LV2Plugin {
public:
Air(double rate);
void connect_port(uint32_t port, void * data);
void run(uint32_t num_samples);
static constexpr const char * URI = "https://www.airwindows.com/air";
private:
/*
* These are the original DSP functions from the VST plugin.
* They need to be called from the LV2 plugins `run` function.
*/
void processReplacing(float **in, float **out, VstInt32 samples);
void processDoubleReplacing(double **in, double **out, VstInt32 samples);
const float * tap22;
const float * tap15;
const float * tap11;
const float * filters_q;
const float * out_level;
const float * dry_wet;
const float * in[2];
float * out[2];
/*
* Members needed by the processing functions.
*/
double airPrevAL;
double airEvenAL;
double airOddAL;
double airFactorAL;
double airPrevBL;
double airEvenBL;
double airOddBL;
double airFactorBL;
double airPrevCL;
double airEvenCL;
double airOddCL;
double airFactorCL;
double tripletPrevL;
double tripletMidL;
double tripletAL;
double tripletBL;
double tripletCL;
double tripletFactorL;
double airPrevAR;
double airEvenAR;
double airOddAR;
double airFactorAR;
double airPrevBR;
double airEvenBR;
double airOddBR;
double airFactorBR;
double airPrevCR;
double airEvenCR;
double airOddCR;
double airFactorCR;
double tripletPrevR;
double tripletMidR;
double tripletAR;
double tripletBR;
double tripletCR;
double tripletFactorR;
bool flipA;
bool flipB;
bool flop;
int count;
long double fpNShapeL;
long double fpNShapeR;
//
//default stuff
float A;
float B;
float C;
float D; //parameters. Always 0-1, and we scale/alter them elsewhere.
float E;
float F;
};
#endif
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