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-rwxr-xr-xplugins/WinVST/AverMatrix/AverMatrixProc.cpp191
1 files changed, 191 insertions, 0 deletions
diff --git a/plugins/WinVST/AverMatrix/AverMatrixProc.cpp b/plugins/WinVST/AverMatrix/AverMatrixProc.cpp
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+++ b/plugins/WinVST/AverMatrix/AverMatrixProc.cpp
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+/* ========================================
+ * AverMatrix - AverMatrix.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __AverMatrix_H
+#include "AverMatrix.h"
+#endif
+
+void AverMatrix::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overalltaps = (A * 9.0)+1.0;
+ double taps = overalltaps;
+ //this is our averaging, which is not integer but continuous
+
+ double overallpoles = (B * 9.0)+1.0;
+ //this is the poles of the filter, also not integer but continuous
+ int yLimit = floor(overallpoles)+1;
+ double yPartial = overallpoles - floor(overallpoles);
+ //now we can do a for loop, and also apply the final pole continuously
+
+ double wet = (C * 2.0)-1.0;
+ double dry = (1.0-wet);
+ if (dry > 1.0) dry = 1.0;
+
+ int xLimit = 1;
+ for(int x = 0; x < 11; x++) {
+ if (taps > 1.0) {
+ f[x] = 1.0;
+ taps -= 1.0;
+ xLimit++;
+ } else {
+ f[x] = taps;
+ taps = 0.0;
+ }
+ } //there, now we have a neat little moving average with remainders
+ if (xLimit > 9) xLimit = 9;
+
+ if (overalltaps < 1.0) overalltaps = 1.0;
+ for(int x = 0; x < xLimit; x++) {
+ f[x] /= overalltaps;
+ } //and now it's neatly scaled, too
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37;
+ if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37;
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ long double previousPoleL = 0;
+ long double previousPoleR = 0;
+ for (int y = 0; y < yLimit; y++) {
+ for (int x = xLimit; x >= 0; x--) {
+ bL[x+1][y] = bL[x][y];
+ bR[x+1][y] = bR[x][y];
+ }
+ bL[0][y] = previousPoleL = inputSampleL;
+ bR[0][y] = previousPoleR = inputSampleR;
+ inputSampleL = 0.0;
+ inputSampleR = 0.0;
+ for (int x = 0; x < xLimit; x++) {
+ inputSampleL += (bL[x][y] * f[x]);
+ inputSampleR += (bR[x][y] * f[x]);
+ }
+ }
+ inputSampleL = (previousPoleL * (1.0-yPartial)) + (inputSampleL * yPartial);
+ inputSampleR = (previousPoleR * (1.0-yPartial)) + (inputSampleR * yPartial);
+ //in this way we can blend in the final pole
+
+ inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
+ inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
+ //wet can be negative, in which case dry is always full volume and they cancel
+
+ //begin 32 bit stereo floating point dither
+ int expon; frexpf((float)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ frexpf((float)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ //end 32 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void AverMatrix::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+
+ double overalltaps = (A * 9.0)+1.0;
+ double taps = overalltaps;
+ //this is our averaging, which is not integer but continuous
+
+ double overallpoles = (B * 9.0)+1.0;
+ //this is the poles of the filter, also not integer but continuous
+ int yLimit = floor(overallpoles)+1;
+ double yPartial = overallpoles - floor(overallpoles);
+ //now we can do a for loop, and also apply the final pole continuously
+
+ double wet = (C * 2.0)-1.0;
+ double dry = (1.0-wet);
+ if (dry > 1.0) dry = 1.0;
+
+ int xLimit = 1;
+ for(int x = 0; x < 11; x++) {
+ if (taps > 1.0) {
+ f[x] = 1.0;
+ taps -= 1.0;
+ xLimit++;
+ } else {
+ f[x] = taps;
+ taps = 0.0;
+ }
+ } //there, now we have a neat little moving average with remainders
+ if (xLimit > 9) xLimit = 9;
+
+ if (overalltaps < 1.0) overalltaps = 1.0;
+ for(int x = 0; x < xLimit; x++) {
+ f[x] /= overalltaps;
+ } //and now it's neatly scaled, too
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43;
+ if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43;
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ long double previousPoleL = 0;
+ long double previousPoleR = 0;
+ for (int y = 0; y < yLimit; y++) {
+ for (int x = xLimit; x >= 0; x--) {
+ bL[x+1][y] = bL[x][y];
+ bR[x+1][y] = bR[x][y];
+ }
+ bL[0][y] = previousPoleL = inputSampleL;
+ bR[0][y] = previousPoleR = inputSampleR;
+ inputSampleL = 0.0;
+ inputSampleR = 0.0;
+ for (int x = 0; x < xLimit; x++) {
+ inputSampleL += (bL[x][y] * f[x]);
+ inputSampleR += (bR[x][y] * f[x]);
+ }
+ }
+ inputSampleL = (previousPoleL * (1.0-yPartial)) + (inputSampleL * yPartial);
+ inputSampleR = (previousPoleR * (1.0-yPartial)) + (inputSampleR * yPartial);
+ //in this way we can blend in the final pole
+
+ inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
+ inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
+ //wet can be negative, in which case dry is always full volume and they cancel
+
+ //begin 64 bit stereo floating point dither
+ int expon; frexp((double)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ frexp((double)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ //end 64 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}