diff options
Diffstat (limited to 'plugins/MacAU/StarChild/StarChild.cpp')
-rwxr-xr-x | plugins/MacAU/StarChild/StarChild.cpp | 44 |
1 files changed, 10 insertions, 34 deletions
diff --git a/plugins/MacAU/StarChild/StarChild.cpp b/plugins/MacAU/StarChild/StarChild.cpp index 7a434e9..61959c8 100755 --- a/plugins/MacAU/StarChild/StarChild.cpp +++ b/plugins/MacAU/StarChild/StarChild.cpp @@ -237,13 +237,8 @@ ComponentResult StarChild::Reset(AudioUnitScope inScope, AudioUnitElement inEle increment = 1; dutyCycle = 1; - demotimer = 0; - - fpNShapeAL = 0.0; - fpNShapeBL = 0.0; - fpNShapeAR = 0.0; - fpNShapeBR = 0.0; - fpFlip = true; + fpNShapeL = 0.0; + fpNShapeR = 0.0; return noErr; } @@ -262,9 +257,6 @@ OSStatus StarChild::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFla Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData); Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData); - Float32 fpTemp; - Float64 fpOld = 0.618033988749894848204586; //golden ratio! - Float64 fpNew = 1.0 - fpOld; UInt32 nSampleFrames = inFramesToProcess; Float32 drySampleL; @@ -283,8 +275,6 @@ OSStatus StarChild::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFla //let's try making it always be the max delay: smaller range forces scale to be longer Float32 outputPad = 4 * rangeDirect * sqrt(rangeDirect); - - Float32 overallscale = ((1.0-GetParameter( kParam_Two ))*9.0)+1.0; //apply the singlestage groove wear strongest when bits are heavily crushed Float32 gain = overallscale; @@ -314,9 +304,6 @@ OSStatus StarChild::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFla //and now it's neatly scaled, too Float32 accumulatorSample; Float32 correction; - - - Float32 wetness = GetParameter( kParam_Three ); Float32 dryness = 1.0 - wetness; //reverb setup @@ -644,25 +631,14 @@ OSStatus StarChild::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFla drySampleR += inputSampleR; //here we combine the tanks with the dry signal - //noise shaping to 32-bit floating point - if (fpFlip) { - fpTemp = drySampleL; - fpNShapeAL = (fpNShapeAL*fpOld)+((drySampleL-fpTemp)*fpNew); - drySampleL += fpNShapeAL; - fpTemp = drySampleR; - fpNShapeAR = (fpNShapeAR*fpOld)+((drySampleR-fpTemp)*fpNew); - drySampleR += fpNShapeAR; - } - else { - fpTemp = drySampleL; - fpNShapeBL = (fpNShapeBL*fpOld)+((drySampleL-fpTemp)*fpNew); - drySampleL += fpNShapeBL; - fpTemp = drySampleR; - fpNShapeBR = (fpNShapeBR*fpOld)+((drySampleR-fpTemp)*fpNew); - drySampleR += fpNShapeBR; - } - fpFlip = not fpFlip; - //end noise shaping on 32 bit output + //stereo 32 bit dither, made small and tidy. + int expon; frexpf((Float32)drySampleL, &expon); + long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); + drySampleL += (dither-fpNShapeL); fpNShapeL = dither; + frexpf((Float32)drySampleR, &expon); + dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); + drySampleR += (dither-fpNShapeR); fpNShapeR = dither; + //end 32 bit dither *outputL = drySampleL; *outputR = drySampleR; |