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authorChris Johnson <jinx6568@sover.net>2018-09-16 19:23:16 -0400
committerChris Johnson <jinx6568@sover.net>2018-09-16 19:23:16 -0400
commit5d63025311019c9e47e2a49ec82bde1585afd5c5 (patch)
tree6ef13551eb9329e7c966278aa21d4b781410dd46 /plugins/WinVST
parent9ecd9a8c01bea3c02f6e94cf67dd7c4ad12d1e34 (diff)
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Pop
Diffstat (limited to 'plugins/WinVST')
-rwxr-xr-xplugins/WinVST/Pop/.vs/Console4Channel64/v14/.suobin0 -> 32768 bytes
-rwxr-xr-xplugins/WinVST/Pop/.vs/VSTProject/v14/.suobin0 -> 22528 bytes
-rwxr-xr-xplugins/WinVST/Pop/Pop.cpp163
-rwxr-xr-xplugins/WinVST/Pop/Pop.h99
-rwxr-xr-xplugins/WinVST/Pop/PopProc.cpp588
-rwxr-xr-xplugins/WinVST/Pop/VSTProject.sln28
-rwxr-xr-xplugins/WinVST/Pop/VSTProject.vcxproj183
-rwxr-xr-xplugins/WinVST/Pop/VSTProject.vcxproj.filters48
-rwxr-xr-xplugins/WinVST/Pop/VSTProject.vcxproj.user19
-rwxr-xr-xplugins/WinVST/Pop/vstplug.def3
10 files changed, 1131 insertions, 0 deletions
diff --git a/plugins/WinVST/Pop/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/Pop/.vs/Console4Channel64/v14/.suo
new file mode 100755
index 0000000..777b846
--- /dev/null
+++ b/plugins/WinVST/Pop/.vs/Console4Channel64/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/Pop/.vs/VSTProject/v14/.suo b/plugins/WinVST/Pop/.vs/VSTProject/v14/.suo
new file mode 100755
index 0000000..3af8535
--- /dev/null
+++ b/plugins/WinVST/Pop/.vs/VSTProject/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/Pop/Pop.cpp b/plugins/WinVST/Pop/Pop.cpp
new file mode 100755
index 0000000..049d9ed
--- /dev/null
+++ b/plugins/WinVST/Pop/Pop.cpp
@@ -0,0 +1,163 @@
+/* ========================================
+ * Pop - Pop.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Pop_H
+#include "Pop.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Pop(audioMaster);}
+
+Pop::Pop(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ A = 0.3;
+ B = 1.0;
+ C = 1.0;
+ fpNShapeL = 0.0;
+ fpNShapeR = 0.0;
+
+ for(int count = 0; count < 10000; count++) {dL[count] = 0; dR[count] = 0;}
+ delay = 0;
+ flip = false;
+
+ muSpeedAL = 10000;
+ muSpeedBL = 10000;
+ muCoefficientAL = 1;
+ muCoefficientBL = 1;
+ thickenL = 1;
+ muVaryL = 1;
+ previousL = 0.0;
+ previous2L = 0.0;
+ previous3L = 0.0;
+ previous4L = 0.0;
+ previous5L = 0.0;
+
+ muSpeedAR = 10000;
+ muSpeedBR = 10000;
+ muCoefficientAR = 1;
+ muCoefficientBR = 1;
+ thickenR = 1;
+ muVaryR = 1;
+ previousR = 0.0;
+ previous2R = 0.0;
+ previous3R = 0.0;
+ previous4R = 0.0;
+ previous5R = 0.0;
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+Pop::~Pop() {}
+VstInt32 Pop::getVendorVersion () {return 1000;}
+void Pop::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void Pop::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+static float pinParameter(float data)
+{
+ if (data < 0.0f) return 0.0f;
+ if (data > 1.0f) return 1.0f;
+ return data;
+}
+
+VstInt32 Pop::getChunk (void** data, bool isPreset)
+{
+ float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
+ chunkData[0] = A;
+ chunkData[1] = B;
+ chunkData[2] = C;
+ /* Note: The way this is set up, it will break if you manage to save settings on an Intel
+ machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
+ started with. */
+
+ *data = chunkData;
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 Pop::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ float *chunkData = (float *)data;
+ A = pinParameter(chunkData[0]);
+ B = pinParameter(chunkData[1]);
+ C = pinParameter(chunkData[2]);
+ /* We're ignoring byteSize as we found it to be a filthy liar */
+
+ /* calculate any other fields you need here - you could copy in
+ code from setParameter() here. */
+ return 0;
+}
+
+void Pop::setParameter(VstInt32 index, float value) {
+ switch (index) {
+ case kParamA: A = value; break;
+ case kParamB: B = value; break;
+ case kParamC: C = value; break;
+ default: throw; // unknown parameter, shouldn't happen!
+ }
+}
+
+float Pop::getParameter(VstInt32 index) {
+ switch (index) {
+ case kParamA: return A; break;
+ case kParamB: return B; break;
+ case kParamC: return C; break;
+ default: break; // unknown parameter, shouldn't happen!
+ } return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void Pop::getParameterName(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "Intenst", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "Output", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "Dry/Wet", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this is our labels for displaying in the VST host
+}
+
+void Pop::getParameterDisplay(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: float2string (A, text, kVstMaxParamStrLen); break;
+ case kParamB: float2string (B, text, kVstMaxParamStrLen); break;
+ case kParamC: float2string (C, text, kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this displays the values and handles 'popups' where it's discrete choices
+}
+
+void Pop::getParameterLabel(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ }
+}
+
+VstInt32 Pop::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool Pop::getEffectName(char* name) {
+ vst_strncpy(name, "Pop", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory Pop::getPlugCategory() {return kPlugCategEffect;}
+
+bool Pop::getProductString(char* text) {
+ vst_strncpy (text, "airwindows Pop", kVstMaxProductStrLen); return true;
+}
+
+bool Pop::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/WinVST/Pop/Pop.h b/plugins/WinVST/Pop/Pop.h
new file mode 100755
index 0000000..cebafa6
--- /dev/null
+++ b/plugins/WinVST/Pop/Pop.h
@@ -0,0 +1,99 @@
+/* ========================================
+ * Pop - Pop.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __Pop_H
+#define __Pop_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kParamB = 1,
+ kParamC = 2,
+ kNumParameters = 3
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'popc'; //Change this to what the AU identity is!
+
+class Pop :
+ public AudioEffectX
+{
+public:
+ Pop(audioMasterCallback audioMaster);
+ ~Pop();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ long double fpNShapeL;
+ long double fpNShapeR;
+ //default stuff
+
+ double muVaryL;
+ double muAttackL;
+ double muNewSpeedL;
+ double muSpeedAL;
+ double muSpeedBL;
+ double muCoefficientAL;
+ double muCoefficientBL;
+ long double thickenL;
+ long double previousL;
+ long double previous2L;
+ long double previous3L;
+ long double previous4L;
+ long double previous5L;
+ double dL[10001];
+
+ double muVaryR;
+ double muAttackR;
+ double muNewSpeedR;
+ double muSpeedAR;
+ double muSpeedBR;
+ double muCoefficientAR;
+ double muCoefficientBR;
+ long double thickenR;
+ long double previousR;
+ long double previous2R;
+ long double previous3R;
+ long double previous4R;
+ long double previous5R;
+ double dR[10001];
+
+ int delay;
+ bool flip;
+
+ float A;
+ float B;
+ float C;
+};
+
+#endif
diff --git a/plugins/WinVST/Pop/PopProc.cpp b/plugins/WinVST/Pop/PopProc.cpp
new file mode 100755
index 0000000..ae7dd4d
--- /dev/null
+++ b/plugins/WinVST/Pop/PopProc.cpp
@@ -0,0 +1,588 @@
+/* ========================================
+ * Pop - Pop.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Pop_H
+#include "Pop.h"
+#endif
+
+void Pop::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double highGainOffset = pow(A,2)*0.023;
+ double threshold = 1.001 - (1.0-pow(1.0-A,5));
+ double muMakeupGain = sqrt(1.0 / threshold);
+ //gain settings around threshold
+ double release = (A*100000.0) + 300000.0;
+ int maxdelay = (int)(1450.0 * overallscale);
+ if (maxdelay > 9999) maxdelay = 9999;
+ release /= overallscale;
+ double fastest = sqrt(release);
+ //speed settings around release
+ double output = B;
+ double wet = C;
+ // µ µ µ µ µ µ µ µ µ µ µ µ is the kitten song o/~
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+
+ static int noisesourceL = 0;
+ static int noisesourceR = 850010;
+ int residue;
+ double applyresidue;
+
+ noisesourceL = noisesourceL % 1700021; noisesourceL++;
+ residue = noisesourceL * noisesourceL;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL += applyresidue;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ inputSampleL -= applyresidue;
+ }
+
+ noisesourceR = noisesourceR % 1700021; noisesourceR++;
+ residue = noisesourceR * noisesourceR;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR += applyresidue;
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ inputSampleR -= applyresidue;
+ }
+ //for live air, we always apply the dither noise. Then, if our result is
+ //effectively digital black, we'll subtract it aPop. We want a 'air' hiss
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ dL[delay] = inputSampleL;
+ dR[delay] = inputSampleR;
+ delay--;
+ if (delay < 0 || delay > maxdelay) {delay = maxdelay;}
+ //yes this is a second bounds check. it's cheap, check EVERY time
+ inputSampleL = (inputSampleL * thickenL) + (dL[delay] * (1.0-thickenL));
+ inputSampleR = (inputSampleR * thickenR) + (dR[delay] * (1.0-thickenR));
+
+ long double lowestSampleL = inputSampleL;
+ if (fabs(inputSampleL) > fabs(previousL)) lowestSampleL = previousL;
+ if (fabs(lowestSampleL) > fabs(previous2L)) lowestSampleL = (lowestSampleL + previous2L) / 1.99;
+ if (fabs(lowestSampleL) > fabs(previous3L)) lowestSampleL = (lowestSampleL + previous3L) / 1.98;
+ if (fabs(lowestSampleL) > fabs(previous4L)) lowestSampleL = (lowestSampleL + previous4L) / 1.97;
+ if (fabs(lowestSampleL) > fabs(previous5L)) lowestSampleL = (lowestSampleL + previous5L) / 1.96;
+ previous5L = previous4L;
+ previous4L = previous3L;
+ previous3L = previous2L;
+ previous2L = previousL;
+ previousL = inputSampleL;
+ inputSampleL *= muMakeupGain;
+ double punchinessL = 0.95-fabs(inputSampleL*0.08);
+ if (punchinessL < 0.65) punchinessL = 0.65;
+
+ long double lowestSampleR = inputSampleR;
+ if (fabs(inputSampleR) > fabs(previousR)) lowestSampleR = previousR;
+ if (fabs(lowestSampleR) > fabs(previous2R)) lowestSampleR = (lowestSampleR + previous2R) / 1.99;
+ if (fabs(lowestSampleR) > fabs(previous3R)) lowestSampleR = (lowestSampleR + previous3R) / 1.98;
+ if (fabs(lowestSampleR) > fabs(previous4R)) lowestSampleR = (lowestSampleR + previous4R) / 1.97;
+ if (fabs(lowestSampleR) > fabs(previous5R)) lowestSampleR = (lowestSampleR + previous5R) / 1.96;
+ previous5R = previous4R;
+ previous4R = previous3R;
+ previous3R = previous2R;
+ previous2R = previousR;
+ previousR = inputSampleR;
+ inputSampleR *= muMakeupGain;
+ double punchinessR = 0.95-fabs(inputSampleR*0.08);
+ if (punchinessR < 0.65) punchinessR = 0.65;
+
+ //adjust coefficients for L
+ if (flip)
+ {
+ if (fabs(lowestSampleL) > threshold)
+ {
+ muVaryL = threshold / fabs(lowestSampleL);
+ muAttackL = sqrt(fabs(muSpeedAL));
+ muCoefficientAL = muCoefficientAL * (muAttackL-1.0);
+ if (muVaryL < threshold)
+ {
+ muCoefficientAL = muCoefficientAL + threshold;
+ }
+ else
+ {
+ muCoefficientAL = muCoefficientAL + muVaryL;
+ }
+ muCoefficientAL = muCoefficientAL / muAttackL;
+ }
+ else
+ {
+ muCoefficientAL = muCoefficientAL * ((muSpeedAL * muSpeedAL)-1.0);
+ muCoefficientAL = muCoefficientAL + 1.0;
+ muCoefficientAL = muCoefficientAL / (muSpeedAL * muSpeedAL);
+ }
+ muNewSpeedL = muSpeedAL * (muSpeedAL-1);
+ muNewSpeedL = muNewSpeedL + fabs(lowestSampleL*release)+fastest;
+ muSpeedAL = muNewSpeedL / muSpeedAL;
+ }
+ else
+ {
+ if (fabs(lowestSampleL) > threshold)
+ {
+ muVaryL = threshold / fabs(lowestSampleL);
+ muAttackL = sqrt(fabs(muSpeedBL));
+ muCoefficientBL = muCoefficientBL * (muAttackL-1);
+ if (muVaryL < threshold)
+ {
+ muCoefficientBL = muCoefficientBL + threshold;
+ }
+ else
+ {
+ muCoefficientBL = muCoefficientBL + muVaryL;
+ }
+ muCoefficientBL = muCoefficientBL / muAttackL;
+ }
+ else
+ {
+ muCoefficientBL = muCoefficientBL * ((muSpeedBL * muSpeedBL)-1.0);
+ muCoefficientBL = muCoefficientBL + 1.0;
+ muCoefficientBL = muCoefficientBL / (muSpeedBL * muSpeedBL);
+ }
+ muNewSpeedL = muSpeedBL * (muSpeedBL-1);
+ muNewSpeedL = muNewSpeedL + fabs(lowestSampleL*release)+fastest;
+ muSpeedBL = muNewSpeedL / muSpeedBL;
+ }
+ //got coefficients, adjusted speeds for L
+
+ //adjust coefficients for R
+ if (flip)
+ {
+ if (fabs(lowestSampleR) > threshold)
+ {
+ muVaryR = threshold / fabs(lowestSampleR);
+ muAttackR = sqrt(fabs(muSpeedAR));
+ muCoefficientAR = muCoefficientAR * (muAttackR-1.0);
+ if (muVaryR < threshold)
+ {
+ muCoefficientAR = muCoefficientAR + threshold;
+ }
+ else
+ {
+ muCoefficientAR = muCoefficientAR + muVaryR;
+ }
+ muCoefficientAR = muCoefficientAR / muAttackR;
+ }
+ else
+ {
+ muCoefficientAR = muCoefficientAR * ((muSpeedAR * muSpeedAR)-1.0);
+ muCoefficientAR = muCoefficientAR + 1.0;
+ muCoefficientAR = muCoefficientAR / (muSpeedAR * muSpeedAR);
+ }
+ muNewSpeedR = muSpeedAR * (muSpeedAR-1);
+ muNewSpeedR = muNewSpeedR + fabs(lowestSampleR*release)+fastest;
+ muSpeedAR = muNewSpeedR / muSpeedAR;
+ }
+ else
+ {
+ if (fabs(lowestSampleR) > threshold)
+ {
+ muVaryR = threshold / fabs(lowestSampleR);
+ muAttackR = sqrt(fabs(muSpeedBR));
+ muCoefficientBR = muCoefficientBR * (muAttackR-1);
+ if (muVaryR < threshold)
+ {
+ muCoefficientBR = muCoefficientBR + threshold;
+ }
+ else
+ {
+ muCoefficientBR = muCoefficientBR + muVaryR;
+ }
+ muCoefficientBR = muCoefficientBR / muAttackR;
+ }
+ else
+ {
+ muCoefficientBR = muCoefficientBR * ((muSpeedBR * muSpeedBR)-1.0);
+ muCoefficientBR = muCoefficientBR + 1.0;
+ muCoefficientBR = muCoefficientBR / (muSpeedBR * muSpeedBR);
+ }
+ muNewSpeedR = muSpeedBR * (muSpeedBR-1);
+ muNewSpeedR = muNewSpeedR + fabs(lowestSampleR*release)+fastest;
+ muSpeedBR = muNewSpeedR / muSpeedBR;
+ }
+ //got coefficients, adjusted speeds for R
+
+ long double coefficientL = highGainOffset;
+ if (flip) coefficientL += pow(muCoefficientAL,2);
+ else coefficientL += pow(muCoefficientBL,2);
+ inputSampleL *= coefficientL;
+ thickenL = (coefficientL/5)+punchinessL;//0.80;
+ thickenL = (1.0-wet)+(wet*thickenL);
+
+ long double coefficientR = highGainOffset;
+ if (flip) coefficientR += pow(muCoefficientAR,2);
+ else coefficientR += pow(muCoefficientBR,2);
+ inputSampleR *= coefficientR;
+ thickenR = (coefficientR/5)+punchinessR;//0.80;
+ thickenR = (1.0-wet)+(wet*thickenR);
+ //applied compression with vari-vari-µ-µ-µ-µ-µ-µ-is-the-kitten-song o/~
+ //applied gain correction to control output level- tends to constrain sound rather than inflate it
+
+ long double bridgerectifier = fabs(inputSampleL);
+ if (bridgerectifier > 1.2533141373155) bridgerectifier = 1.2533141373155;
+ bridgerectifier = sin(bridgerectifier * fabs(bridgerectifier)) / ((bridgerectifier == 0.0) ?1:fabs(bridgerectifier));
+ //using Spiral instead of Density algorithm
+ if (inputSampleL > 0) inputSampleL = (inputSampleL*coefficientL)+(bridgerectifier*(1-coefficientL));
+ else inputSampleL = (inputSampleL*coefficientL)-(bridgerectifier*(1-coefficientL));
+ //second stage of overdrive to prevent overs and allow bloody loud extremeness
+
+ bridgerectifier = fabs(inputSampleR);
+ if (bridgerectifier > 1.2533141373155) bridgerectifier = 1.2533141373155;
+ bridgerectifier = sin(bridgerectifier * fabs(bridgerectifier)) / ((bridgerectifier == 0.0) ?1:fabs(bridgerectifier));
+ //using Spiral instead of Density algorithm
+ if (inputSampleR > 0) inputSampleR = (inputSampleR*coefficientR)+(bridgerectifier*(1-coefficientR));
+ else inputSampleR = (inputSampleR*coefficientR)-(bridgerectifier*(1-coefficientR));
+ //second stage of overdrive to prevent overs and allow bloody loud extremeness
+
+ flip = !flip;
+
+ if (output < 1.0) {inputSampleL *= output;inputSampleR *= output;}
+ if (wet<1.0) {
+ inputSampleL = (drySampleL*(1.0-wet))+(inputSampleL*wet);
+ inputSampleR = (drySampleR*(1.0-wet))+(inputSampleR*wet);
+ }
+
+ //noise shaping to 32-bit floating point
+ float fpTemp = inputSampleL;
+ fpNShapeL += (inputSampleL-fpTemp);
+ inputSampleL += fpNShapeL;
+ //if this confuses you look at the wordlength for fpTemp :)
+ fpTemp = inputSampleR;
+ fpNShapeR += (inputSampleR-fpTemp);
+ inputSampleR += fpNShapeR;
+ //for deeper space and warmth, we try a non-oscillating noise shaping
+ //that is kind of ruthless: it will forever retain the rounding errors
+ //except we'll dial it back a hair at the end of every buffer processed
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+ fpNShapeL *= 0.999999;
+ fpNShapeR *= 0.999999;
+ //we will just delicately dial back the FP noise shaping, not even every sample
+ //this is a good place to put subtle 'no runaway' calculations, though bear in mind
+ //that it will be called more often when you use shorter sample buffers in the DAW.
+ //So, very low latency operation will call these calculations more often.
+}
+
+void Pop::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double highGainOffset = pow(A,2)*0.023;
+ double threshold = 1.001 - (1.0-pow(1.0-A,5));
+ double muMakeupGain = sqrt(1.0 / threshold);
+ //gain settings around threshold
+ double release = (A*100000.0) + 300000.0;
+ int maxdelay = (int)(1450.0 * overallscale);
+ if (maxdelay > 9999) maxdelay = 9999;
+ release /= overallscale;
+ double fastest = sqrt(release);
+ //speed settings around release
+ double output = B;
+ double wet = C;
+ // µ µ µ µ µ µ µ µ µ µ µ µ is the kitten song o/~
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+
+ static int noisesourceL = 0;
+ static int noisesourceR = 850010;
+ int residue;
+ double applyresidue;
+
+ noisesourceL = noisesourceL % 1700021; noisesourceL++;
+ residue = noisesourceL * noisesourceL;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL += applyresidue;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ inputSampleL -= applyresidue;
+ }
+
+ noisesourceR = noisesourceR % 1700021; noisesourceR++;
+ residue = noisesourceR * noisesourceR;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR += applyresidue;
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ inputSampleR -= applyresidue;
+ }
+ //for live air, we always apply the dither noise. Then, if our result is
+ //effectively digital black, we'll subtract it aPop. We want a 'air' hiss
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ dL[delay] = inputSampleL;
+ dR[delay] = inputSampleR;
+ delay--;
+ if (delay < 0 || delay > maxdelay) {delay = maxdelay;}
+ //yes this is a second bounds check. it's cheap, check EVERY time
+ inputSampleL = (inputSampleL * thickenL) + (dL[delay] * (1.0-thickenL));
+ inputSampleR = (inputSampleR * thickenR) + (dR[delay] * (1.0-thickenR));
+
+ long double lowestSampleL = inputSampleL;
+ if (fabs(inputSampleL) > fabs(previousL)) lowestSampleL = previousL;
+ if (fabs(lowestSampleL) > fabs(previous2L)) lowestSampleL = (lowestSampleL + previous2L) / 1.99;
+ if (fabs(lowestSampleL) > fabs(previous3L)) lowestSampleL = (lowestSampleL + previous3L) / 1.98;
+ if (fabs(lowestSampleL) > fabs(previous4L)) lowestSampleL = (lowestSampleL + previous4L) / 1.97;
+ if (fabs(lowestSampleL) > fabs(previous5L)) lowestSampleL = (lowestSampleL + previous5L) / 1.96;
+ previous5L = previous4L;
+ previous4L = previous3L;
+ previous3L = previous2L;
+ previous2L = previousL;
+ previousL = inputSampleL;
+ inputSampleL *= muMakeupGain;
+ double punchinessL = 0.95-fabs(inputSampleL*0.08);
+ if (punchinessL < 0.65) punchinessL = 0.65;
+
+ long double lowestSampleR = inputSampleR;
+ if (fabs(inputSampleR) > fabs(previousR)) lowestSampleR = previousR;
+ if (fabs(lowestSampleR) > fabs(previous2R)) lowestSampleR = (lowestSampleR + previous2R) / 1.99;
+ if (fabs(lowestSampleR) > fabs(previous3R)) lowestSampleR = (lowestSampleR + previous3R) / 1.98;
+ if (fabs(lowestSampleR) > fabs(previous4R)) lowestSampleR = (lowestSampleR + previous4R) / 1.97;
+ if (fabs(lowestSampleR) > fabs(previous5R)) lowestSampleR = (lowestSampleR + previous5R) / 1.96;
+ previous5R = previous4R;
+ previous4R = previous3R;
+ previous3R = previous2R;
+ previous2R = previousR;
+ previousR = inputSampleR;
+ inputSampleR *= muMakeupGain;
+ double punchinessR = 0.95-fabs(inputSampleR*0.08);
+ if (punchinessR < 0.65) punchinessR = 0.65;
+
+ //adjust coefficients for L
+ if (flip)
+ {
+ if (fabs(lowestSampleL) > threshold)
+ {
+ muVaryL = threshold / fabs(lowestSampleL);
+ muAttackL = sqrt(fabs(muSpeedAL));
+ muCoefficientAL = muCoefficientAL * (muAttackL-1.0);
+ if (muVaryL < threshold)
+ {
+ muCoefficientAL = muCoefficientAL + threshold;
+ }
+ else
+ {
+ muCoefficientAL = muCoefficientAL + muVaryL;
+ }
+ muCoefficientAL = muCoefficientAL / muAttackL;
+ }
+ else
+ {
+ muCoefficientAL = muCoefficientAL * ((muSpeedAL * muSpeedAL)-1.0);
+ muCoefficientAL = muCoefficientAL + 1.0;
+ muCoefficientAL = muCoefficientAL / (muSpeedAL * muSpeedAL);
+ }
+ muNewSpeedL = muSpeedAL * (muSpeedAL-1);
+ muNewSpeedL = muNewSpeedL + fabs(lowestSampleL*release)+fastest;
+ muSpeedAL = muNewSpeedL / muSpeedAL;
+ }
+ else
+ {
+ if (fabs(lowestSampleL) > threshold)
+ {
+ muVaryL = threshold / fabs(lowestSampleL);
+ muAttackL = sqrt(fabs(muSpeedBL));
+ muCoefficientBL = muCoefficientBL * (muAttackL-1);
+ if (muVaryL < threshold)
+ {
+ muCoefficientBL = muCoefficientBL + threshold;
+ }
+ else
+ {
+ muCoefficientBL = muCoefficientBL + muVaryL;
+ }
+ muCoefficientBL = muCoefficientBL / muAttackL;
+ }
+ else
+ {
+ muCoefficientBL = muCoefficientBL * ((muSpeedBL * muSpeedBL)-1.0);
+ muCoefficientBL = muCoefficientBL + 1.0;
+ muCoefficientBL = muCoefficientBL / (muSpeedBL * muSpeedBL);
+ }
+ muNewSpeedL = muSpeedBL * (muSpeedBL-1);
+ muNewSpeedL = muNewSpeedL + fabs(lowestSampleL*release)+fastest;
+ muSpeedBL = muNewSpeedL / muSpeedBL;
+ }
+ //got coefficients, adjusted speeds for L
+
+ //adjust coefficients for R
+ if (flip)
+ {
+ if (fabs(lowestSampleR) > threshold)
+ {
+ muVaryR = threshold / fabs(lowestSampleR);
+ muAttackR = sqrt(fabs(muSpeedAR));
+ muCoefficientAR = muCoefficientAR * (muAttackR-1.0);
+ if (muVaryR < threshold)
+ {
+ muCoefficientAR = muCoefficientAR + threshold;
+ }
+ else
+ {
+ muCoefficientAR = muCoefficientAR + muVaryR;
+ }
+ muCoefficientAR = muCoefficientAR / muAttackR;
+ }
+ else
+ {
+ muCoefficientAR = muCoefficientAR * ((muSpeedAR * muSpeedAR)-1.0);
+ muCoefficientAR = muCoefficientAR + 1.0;
+ muCoefficientAR = muCoefficientAR / (muSpeedAR * muSpeedAR);
+ }
+ muNewSpeedR = muSpeedAR * (muSpeedAR-1);
+ muNewSpeedR = muNewSpeedR + fabs(lowestSampleR*release)+fastest;
+ muSpeedAR = muNewSpeedR / muSpeedAR;
+ }
+ else
+ {
+ if (fabs(lowestSampleR) > threshold)
+ {
+ muVaryR = threshold / fabs(lowestSampleR);
+ muAttackR = sqrt(fabs(muSpeedBR));
+ muCoefficientBR = muCoefficientBR * (muAttackR-1);
+ if (muVaryR < threshold)
+ {
+ muCoefficientBR = muCoefficientBR + threshold;
+ }
+ else
+ {
+ muCoefficientBR = muCoefficientBR + muVaryR;
+ }
+ muCoefficientBR = muCoefficientBR / muAttackR;
+ }
+ else
+ {
+ muCoefficientBR = muCoefficientBR * ((muSpeedBR * muSpeedBR)-1.0);
+ muCoefficientBR = muCoefficientBR + 1.0;
+ muCoefficientBR = muCoefficientBR / (muSpeedBR * muSpeedBR);
+ }
+ muNewSpeedR = muSpeedBR * (muSpeedBR-1);
+ muNewSpeedR = muNewSpeedR + fabs(lowestSampleR*release)+fastest;
+ muSpeedBR = muNewSpeedR / muSpeedBR;
+ }
+ //got coefficients, adjusted speeds for R
+
+ long double coefficientL = highGainOffset;
+ if (flip) coefficientL += pow(muCoefficientAL,2);
+ else coefficientL += pow(muCoefficientBL,2);
+ inputSampleL *= coefficientL;
+ thickenL = (coefficientL/5)+punchinessL;//0.80;
+ thickenL = (1.0-wet)+(wet*thickenL);
+
+ long double coefficientR = highGainOffset;
+ if (flip) coefficientR += pow(muCoefficientAR,2);
+ else coefficientR += pow(muCoefficientBR,2);
+ inputSampleR *= coefficientR;
+ thickenR = (coefficientR/5)+punchinessR;//0.80;
+ thickenR = (1.0-wet)+(wet*thickenR);
+ //applied compression with vari-vari-µ-µ-µ-µ-µ-µ-is-the-kitten-song o/~
+ //applied gain correction to control output level- tends to constrain sound rather than inflate it
+
+ long double bridgerectifier = fabs(inputSampleL);
+ if (bridgerectifier > 1.2533141373155) bridgerectifier = 1.2533141373155;
+ bridgerectifier = sin(bridgerectifier * fabs(bridgerectifier)) / ((bridgerectifier == 0.0) ?1:fabs(bridgerectifier));
+ //using Spiral instead of Density algorithm
+ if (inputSampleL > 0) inputSampleL = (inputSampleL*coefficientL)+(bridgerectifier*(1-coefficientL));
+ else inputSampleL = (inputSampleL*coefficientL)-(bridgerectifier*(1-coefficientL));
+ //second stage of overdrive to prevent overs and allow bloody loud extremeness
+
+ bridgerectifier = fabs(inputSampleR);
+ if (bridgerectifier > 1.2533141373155) bridgerectifier = 1.2533141373155;
+ bridgerectifier = sin(bridgerectifier * fabs(bridgerectifier)) / ((bridgerectifier == 0.0) ?1:fabs(bridgerectifier));
+ //using Spiral instead of Density algorithm
+ if (inputSampleR > 0) inputSampleR = (inputSampleR*coefficientR)+(bridgerectifier*(1-coefficientR));
+ else inputSampleR = (inputSampleR*coefficientR)-(bridgerectifier*(1-coefficientR));
+ //second stage of overdrive to prevent overs and allow bloody loud extremeness
+
+ flip = !flip;
+
+ if (output < 1.0) {inputSampleL *= output;inputSampleR *= output;}
+ if (wet<1.0) {
+ inputSampleL = (drySampleL*(1.0-wet))+(inputSampleL*wet);
+ inputSampleR = (drySampleR*(1.0-wet))+(inputSampleR*wet);
+ }
+
+ //noise shaping to 64-bit floating point
+ double fpTemp = inputSampleL;
+ fpNShapeL += (inputSampleL-fpTemp);
+ inputSampleL += fpNShapeL;
+ //if this confuses you look at the wordlength for fpTemp :)
+ fpTemp = inputSampleR;
+ fpNShapeR += (inputSampleR-fpTemp);
+ inputSampleR += fpNShapeR;
+ //for deeper space and warmth, we try a non-oscillating noise shaping
+ //that is kind of ruthless: it will forever retain the rounding errors
+ //except we'll dial it back a hair at the end of every buffer processed
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+ fpNShapeL *= 0.999999;
+ fpNShapeR *= 0.999999;
+ //we will just delicately dial back the FP noise shaping, not even every sample
+ //this is a good place to put subtle 'no runaway' calculations, though bear in mind
+ //that it will be called more often when you use shorter sample buffers in the DAW.
+ //So, very low latency operation will call these calculations more often.
+}
diff --git a/plugins/WinVST/Pop/VSTProject.sln b/plugins/WinVST/Pop/VSTProject.sln
new file mode 100755
index 0000000..694b424
--- /dev/null
+++ b/plugins/WinVST/Pop/VSTProject.sln
@@ -0,0 +1,28 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.25420.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VSTProject", "VSTProject.vcxproj", "{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.ActiveCfg = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.Build.0 = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.ActiveCfg = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.Build.0 = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.ActiveCfg = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.Build.0 = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.ActiveCfg = Release|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/plugins/WinVST/Pop/VSTProject.vcxproj b/plugins/WinVST/Pop/VSTProject.vcxproj
new file mode 100755
index 0000000..c2e9e33
--- /dev/null
+++ b/plugins/WinVST/Pop/VSTProject.vcxproj
@@ -0,0 +1,183 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp" />
+ <ClCompile Include="Pop.cpp" />
+ <ClCompile Include="PopProc.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h" />
+ <ClInclude Include="Pop.h" />
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}</ProjectGuid>
+ <RootNamespace>VSTProject</RootNamespace>
+ <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
+ <ProjectName>Pop64</ProjectName>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <TargetExt>.dll</TargetExt>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <MinimalRebuild>false</MinimalRebuild>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MinimalRebuild>false</MinimalRebuild>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/Pop/VSTProject.vcxproj.filters b/plugins/WinVST/Pop/VSTProject.vcxproj.filters
new file mode 100755
index 0000000..bc8c750
--- /dev/null
+++ b/plugins/WinVST/Pop/VSTProject.vcxproj.filters
@@ -0,0 +1,48 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="Pop.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="PopProc.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="Pop.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/Pop/VSTProject.vcxproj.user b/plugins/WinVST/Pop/VSTProject.vcxproj.user
new file mode 100755
index 0000000..2216267
--- /dev/null
+++ b/plugins/WinVST/Pop/VSTProject.vcxproj.user
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/Pop/vstplug.def b/plugins/WinVST/Pop/vstplug.def
new file mode 100755
index 0000000..5bf499a
--- /dev/null
+++ b/plugins/WinVST/Pop/vstplug.def
@@ -0,0 +1,3 @@
+EXPORTS
+ VSTPluginMain
+ main=VSTPluginMain \ No newline at end of file