From 5d63025311019c9e47e2a49ec82bde1585afd5c5 Mon Sep 17 00:00:00 2001 From: Chris Johnson Date: Sun, 16 Sep 2018 19:23:16 -0400 Subject: Pop --- plugins/WinVST/Pop/.vs/Console4Channel64/v14/.suo | Bin 0 -> 32768 bytes plugins/WinVST/Pop/.vs/VSTProject/v14/.suo | Bin 0 -> 22528 bytes plugins/WinVST/Pop/Pop.cpp | 163 ++++++ plugins/WinVST/Pop/Pop.h | 99 ++++ plugins/WinVST/Pop/PopProc.cpp | 588 ++++++++++++++++++++++ plugins/WinVST/Pop/VSTProject.sln | 28 ++ plugins/WinVST/Pop/VSTProject.vcxproj | 183 +++++++ plugins/WinVST/Pop/VSTProject.vcxproj.filters | 48 ++ plugins/WinVST/Pop/VSTProject.vcxproj.user | 19 + plugins/WinVST/Pop/vstplug.def | 3 + 10 files changed, 1131 insertions(+) create mode 100755 plugins/WinVST/Pop/.vs/Console4Channel64/v14/.suo create mode 100755 plugins/WinVST/Pop/.vs/VSTProject/v14/.suo create mode 100755 plugins/WinVST/Pop/Pop.cpp create mode 100755 plugins/WinVST/Pop/Pop.h create mode 100755 plugins/WinVST/Pop/PopProc.cpp create mode 100755 plugins/WinVST/Pop/VSTProject.sln create mode 100755 plugins/WinVST/Pop/VSTProject.vcxproj create mode 100755 plugins/WinVST/Pop/VSTProject.vcxproj.filters create mode 100755 plugins/WinVST/Pop/VSTProject.vcxproj.user create mode 100755 plugins/WinVST/Pop/vstplug.def (limited to 'plugins/WinVST') diff --git a/plugins/WinVST/Pop/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/Pop/.vs/Console4Channel64/v14/.suo new file mode 100755 index 0000000..777b846 Binary files /dev/null and b/plugins/WinVST/Pop/.vs/Console4Channel64/v14/.suo differ diff --git a/plugins/WinVST/Pop/.vs/VSTProject/v14/.suo b/plugins/WinVST/Pop/.vs/VSTProject/v14/.suo new file mode 100755 index 0000000..3af8535 Binary files /dev/null and b/plugins/WinVST/Pop/.vs/VSTProject/v14/.suo differ diff --git a/plugins/WinVST/Pop/Pop.cpp b/plugins/WinVST/Pop/Pop.cpp new file mode 100755 index 0000000..049d9ed --- /dev/null +++ b/plugins/WinVST/Pop/Pop.cpp @@ -0,0 +1,163 @@ +/* ======================================== + * Pop - Pop.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __Pop_H +#include "Pop.h" +#endif + +AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Pop(audioMaster);} + +Pop::Pop(audioMasterCallback audioMaster) : + AudioEffectX(audioMaster, kNumPrograms, kNumParameters) +{ + A = 0.3; + B = 1.0; + C = 1.0; + fpNShapeL = 0.0; + fpNShapeR = 0.0; + + for(int count = 0; count < 10000; count++) {dL[count] = 0; dR[count] = 0;} + delay = 0; + flip = false; + + muSpeedAL = 10000; + muSpeedBL = 10000; + muCoefficientAL = 1; + muCoefficientBL = 1; + thickenL = 1; + muVaryL = 1; + previousL = 0.0; + previous2L = 0.0; + previous3L = 0.0; + previous4L = 0.0; + previous5L = 0.0; + + muSpeedAR = 10000; + muSpeedBR = 10000; + muCoefficientAR = 1; + muCoefficientBR = 1; + thickenR = 1; + muVaryR = 1; + previousR = 0.0; + previous2R = 0.0; + previous3R = 0.0; + previous4R = 0.0; + previous5R = 0.0; + //this is reset: values being initialized only once. Startup values, whatever they are. + + _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect. + _canDo.insert("plugAsSend"); // plug-in can be used as a send effect. + _canDo.insert("x2in2out"); + setNumInputs(kNumInputs); + setNumOutputs(kNumOutputs); + setUniqueID(kUniqueId); + canProcessReplacing(); // supports output replacing + canDoubleReplacing(); // supports double precision processing + programsAreChunks(true); + vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name +} + +Pop::~Pop() {} +VstInt32 Pop::getVendorVersion () {return 1000;} +void Pop::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);} +void Pop::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);} +//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than +//trying to do versioning and preventing people from using older versions. Maybe they like the old one! + +static float pinParameter(float data) +{ + if (data < 0.0f) return 0.0f; + if (data > 1.0f) return 1.0f; + return data; +} + +VstInt32 Pop::getChunk (void** data, bool isPreset) +{ + float *chunkData = (float *)calloc(kNumParameters, sizeof(float)); + chunkData[0] = A; + chunkData[1] = B; + chunkData[2] = C; + /* Note: The way this is set up, it will break if you manage to save settings on an Intel + machine and load them on a PPC Mac. However, it's fine if you stick to the machine you + started with. */ + + *data = chunkData; + return kNumParameters * sizeof(float); +} + +VstInt32 Pop::setChunk (void* data, VstInt32 byteSize, bool isPreset) +{ + float *chunkData = (float *)data; + A = pinParameter(chunkData[0]); + B = pinParameter(chunkData[1]); + C = pinParameter(chunkData[2]); + /* We're ignoring byteSize as we found it to be a filthy liar */ + + /* calculate any other fields you need here - you could copy in + code from setParameter() here. */ + return 0; +} + +void Pop::setParameter(VstInt32 index, float value) { + switch (index) { + case kParamA: A = value; break; + case kParamB: B = value; break; + case kParamC: C = value; break; + default: throw; // unknown parameter, shouldn't happen! + } +} + +float Pop::getParameter(VstInt32 index) { + switch (index) { + case kParamA: return A; break; + case kParamB: return B; break; + case kParamC: return C; break; + default: break; // unknown parameter, shouldn't happen! + } return 0.0; //we only need to update the relevant name, this is simple to manage +} + +void Pop::getParameterName(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "Intenst", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, "Output", kVstMaxParamStrLen); break; + case kParamC: vst_strncpy (text, "Dry/Wet", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this is our labels for displaying in the VST host +} + +void Pop::getParameterDisplay(VstInt32 index, char *text) { + switch (index) { + case kParamA: float2string (A, text, kVstMaxParamStrLen); break; + case kParamB: float2string (B, text, kVstMaxParamStrLen); break; + case kParamC: float2string (C, text, kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this displays the values and handles 'popups' where it's discrete choices +} + +void Pop::getParameterLabel(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } +} + +VstInt32 Pop::canDo(char *text) +{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know + +bool Pop::getEffectName(char* name) { + vst_strncpy(name, "Pop", kVstMaxProductStrLen); return true; +} + +VstPlugCategory Pop::getPlugCategory() {return kPlugCategEffect;} + +bool Pop::getProductString(char* text) { + vst_strncpy (text, "airwindows Pop", kVstMaxProductStrLen); return true; +} + +bool Pop::getVendorString(char* text) { + vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true; +} diff --git a/plugins/WinVST/Pop/Pop.h b/plugins/WinVST/Pop/Pop.h new file mode 100755 index 0000000..cebafa6 --- /dev/null +++ b/plugins/WinVST/Pop/Pop.h @@ -0,0 +1,99 @@ +/* ======================================== + * Pop - Pop.h + * Created 8/12/11 by SPIAdmin + * Copyright (c) 2011 __MyCompanyName__, All rights reserved + * ======================================== */ + +#ifndef __Pop_H +#define __Pop_H + +#ifndef __audioeffect__ +#include "audioeffectx.h" +#endif + +#include +#include +#include + +enum { + kParamA = 0, + kParamB = 1, + kParamC = 2, + kNumParameters = 3 +}; // + +const int kNumPrograms = 0; +const int kNumInputs = 2; +const int kNumOutputs = 2; +const unsigned long kUniqueId = 'popc'; //Change this to what the AU identity is! + +class Pop : + public AudioEffectX +{ +public: + Pop(audioMasterCallback audioMaster); + ~Pop(); + virtual bool getEffectName(char* name); // The plug-in name + virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in + virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg + virtual bool getVendorString(char* text); // Vendor info + virtual VstInt32 getVendorVersion(); // Version number + virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames); + virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames); + virtual void getProgramName(char *name); // read the name from the host + virtual void setProgramName(char *name); // changes the name of the preset displayed in the host + virtual VstInt32 getChunk (void** data, bool isPreset); + virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset); + virtual float getParameter(VstInt32 index); // get the parameter value at the specified index + virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value + virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB) + virtual void getParameterName(VstInt32 index, char *text); // name of the parameter + virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value + virtual VstInt32 canDo(char *text); +private: + char _programName[kVstMaxProgNameLen + 1]; + std::set< std::string > _canDo; + + long double fpNShapeL; + long double fpNShapeR; + //default stuff + + double muVaryL; + double muAttackL; + double muNewSpeedL; + double muSpeedAL; + double muSpeedBL; + double muCoefficientAL; + double muCoefficientBL; + long double thickenL; + long double previousL; + long double previous2L; + long double previous3L; + long double previous4L; + long double previous5L; + double dL[10001]; + + double muVaryR; + double muAttackR; + double muNewSpeedR; + double muSpeedAR; + double muSpeedBR; + double muCoefficientAR; + double muCoefficientBR; + long double thickenR; + long double previousR; + long double previous2R; + long double previous3R; + long double previous4R; + long double previous5R; + double dR[10001]; + + int delay; + bool flip; + + float A; + float B; + float C; +}; + +#endif diff --git a/plugins/WinVST/Pop/PopProc.cpp b/plugins/WinVST/Pop/PopProc.cpp new file mode 100755 index 0000000..ae7dd4d --- /dev/null +++ b/plugins/WinVST/Pop/PopProc.cpp @@ -0,0 +1,588 @@ +/* ======================================== + * Pop - Pop.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __Pop_H +#include "Pop.h" +#endif + +void Pop::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) +{ + float* in1 = inputs[0]; + float* in2 = inputs[1]; + float* out1 = outputs[0]; + float* out2 = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + + double highGainOffset = pow(A,2)*0.023; + double threshold = 1.001 - (1.0-pow(1.0-A,5)); + double muMakeupGain = sqrt(1.0 / threshold); + //gain settings around threshold + double release = (A*100000.0) + 300000.0; + int maxdelay = (int)(1450.0 * overallscale); + if (maxdelay > 9999) maxdelay = 9999; + release /= overallscale; + double fastest = sqrt(release); + //speed settings around release + double output = B; + double wet = C; + // µ µ µ µ µ µ µ µ µ µ µ µ is the kitten song o/~ + + while (--sampleFrames >= 0) + { + long double inputSampleL = *in1; + long double inputSampleR = *in2; + + static int noisesourceL = 0; + static int noisesourceR = 850010; + int residue; + double applyresidue; + + noisesourceL = noisesourceL % 1700021; noisesourceL++; + residue = noisesourceL * noisesourceL; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL += applyresidue; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + inputSampleL -= applyresidue; + } + + noisesourceR = noisesourceR % 1700021; noisesourceR++; + residue = noisesourceR * noisesourceR; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR += applyresidue; + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + inputSampleR -= applyresidue; + } + //for live air, we always apply the dither noise. Then, if our result is + //effectively digital black, we'll subtract it aPop. We want a 'air' hiss + long double drySampleL = inputSampleL; + long double drySampleR = inputSampleR; + + dL[delay] = inputSampleL; + dR[delay] = inputSampleR; + delay--; + if (delay < 0 || delay > maxdelay) {delay = maxdelay;} + //yes this is a second bounds check. it's cheap, check EVERY time + inputSampleL = (inputSampleL * thickenL) + (dL[delay] * (1.0-thickenL)); + inputSampleR = (inputSampleR * thickenR) + (dR[delay] * (1.0-thickenR)); + + long double lowestSampleL = inputSampleL; + if (fabs(inputSampleL) > fabs(previousL)) lowestSampleL = previousL; + if (fabs(lowestSampleL) > fabs(previous2L)) lowestSampleL = (lowestSampleL + previous2L) / 1.99; + if (fabs(lowestSampleL) > fabs(previous3L)) lowestSampleL = (lowestSampleL + previous3L) / 1.98; + if (fabs(lowestSampleL) > fabs(previous4L)) lowestSampleL = (lowestSampleL + previous4L) / 1.97; + if (fabs(lowestSampleL) > fabs(previous5L)) lowestSampleL = (lowestSampleL + previous5L) / 1.96; + previous5L = previous4L; + previous4L = previous3L; + previous3L = previous2L; + previous2L = previousL; + previousL = inputSampleL; + inputSampleL *= muMakeupGain; + double punchinessL = 0.95-fabs(inputSampleL*0.08); + if (punchinessL < 0.65) punchinessL = 0.65; + + long double lowestSampleR = inputSampleR; + if (fabs(inputSampleR) > fabs(previousR)) lowestSampleR = previousR; + if (fabs(lowestSampleR) > fabs(previous2R)) lowestSampleR = (lowestSampleR + previous2R) / 1.99; + if (fabs(lowestSampleR) > fabs(previous3R)) lowestSampleR = (lowestSampleR + previous3R) / 1.98; + if (fabs(lowestSampleR) > fabs(previous4R)) lowestSampleR = (lowestSampleR + previous4R) / 1.97; + if (fabs(lowestSampleR) > fabs(previous5R)) lowestSampleR = (lowestSampleR + previous5R) / 1.96; + previous5R = previous4R; + previous4R = previous3R; + previous3R = previous2R; + previous2R = previousR; + previousR = inputSampleR; + inputSampleR *= muMakeupGain; + double punchinessR = 0.95-fabs(inputSampleR*0.08); + if (punchinessR < 0.65) punchinessR = 0.65; + + //adjust coefficients for L + if (flip) + { + if (fabs(lowestSampleL) > threshold) + { + muVaryL = threshold / fabs(lowestSampleL); + muAttackL = sqrt(fabs(muSpeedAL)); + muCoefficientAL = muCoefficientAL * (muAttackL-1.0); + if (muVaryL < threshold) + { + muCoefficientAL = muCoefficientAL + threshold; + } + else + { + muCoefficientAL = muCoefficientAL + muVaryL; + } + muCoefficientAL = muCoefficientAL / muAttackL; + } + else + { + muCoefficientAL = muCoefficientAL * ((muSpeedAL * muSpeedAL)-1.0); + muCoefficientAL = muCoefficientAL + 1.0; + muCoefficientAL = muCoefficientAL / (muSpeedAL * muSpeedAL); + } + muNewSpeedL = muSpeedAL * (muSpeedAL-1); + muNewSpeedL = muNewSpeedL + fabs(lowestSampleL*release)+fastest; + muSpeedAL = muNewSpeedL / muSpeedAL; + } + else + { + if (fabs(lowestSampleL) > threshold) + { + muVaryL = threshold / fabs(lowestSampleL); + muAttackL = sqrt(fabs(muSpeedBL)); + muCoefficientBL = muCoefficientBL * (muAttackL-1); + if (muVaryL < threshold) + { + muCoefficientBL = muCoefficientBL + threshold; + } + else + { + muCoefficientBL = muCoefficientBL + muVaryL; + } + muCoefficientBL = muCoefficientBL / muAttackL; + } + else + { + muCoefficientBL = muCoefficientBL * ((muSpeedBL * muSpeedBL)-1.0); + muCoefficientBL = muCoefficientBL + 1.0; + muCoefficientBL = muCoefficientBL / (muSpeedBL * muSpeedBL); + } + muNewSpeedL = muSpeedBL * (muSpeedBL-1); + muNewSpeedL = muNewSpeedL + fabs(lowestSampleL*release)+fastest; + muSpeedBL = muNewSpeedL / muSpeedBL; + } + //got coefficients, adjusted speeds for L + + //adjust coefficients for R + if (flip) + { + if (fabs(lowestSampleR) > threshold) + { + muVaryR = threshold / fabs(lowestSampleR); + muAttackR = sqrt(fabs(muSpeedAR)); + muCoefficientAR = muCoefficientAR * (muAttackR-1.0); + if (muVaryR < threshold) + { + muCoefficientAR = muCoefficientAR + threshold; + } + else + { + muCoefficientAR = muCoefficientAR + muVaryR; + } + muCoefficientAR = muCoefficientAR / muAttackR; + } + else + { + muCoefficientAR = muCoefficientAR * ((muSpeedAR * muSpeedAR)-1.0); + muCoefficientAR = muCoefficientAR + 1.0; + muCoefficientAR = muCoefficientAR / (muSpeedAR * muSpeedAR); + } + muNewSpeedR = muSpeedAR * (muSpeedAR-1); + muNewSpeedR = muNewSpeedR + fabs(lowestSampleR*release)+fastest; + muSpeedAR = muNewSpeedR / muSpeedAR; + } + else + { + if (fabs(lowestSampleR) > threshold) + { + muVaryR = threshold / fabs(lowestSampleR); + muAttackR = sqrt(fabs(muSpeedBR)); + muCoefficientBR = muCoefficientBR * (muAttackR-1); + if (muVaryR < threshold) + { + muCoefficientBR = muCoefficientBR + threshold; + } + else + { + muCoefficientBR = muCoefficientBR + muVaryR; + } + muCoefficientBR = muCoefficientBR / muAttackR; + } + else + { + muCoefficientBR = muCoefficientBR * ((muSpeedBR * muSpeedBR)-1.0); + muCoefficientBR = muCoefficientBR + 1.0; + muCoefficientBR = muCoefficientBR / (muSpeedBR * muSpeedBR); + } + muNewSpeedR = muSpeedBR * (muSpeedBR-1); + muNewSpeedR = muNewSpeedR + fabs(lowestSampleR*release)+fastest; + muSpeedBR = muNewSpeedR / muSpeedBR; + } + //got coefficients, adjusted speeds for R + + long double coefficientL = highGainOffset; + if (flip) coefficientL += pow(muCoefficientAL,2); + else coefficientL += pow(muCoefficientBL,2); + inputSampleL *= coefficientL; + thickenL = (coefficientL/5)+punchinessL;//0.80; + thickenL = (1.0-wet)+(wet*thickenL); + + long double coefficientR = highGainOffset; + if (flip) coefficientR += pow(muCoefficientAR,2); + else coefficientR += pow(muCoefficientBR,2); + inputSampleR *= coefficientR; + thickenR = (coefficientR/5)+punchinessR;//0.80; + thickenR = (1.0-wet)+(wet*thickenR); + //applied compression with vari-vari-µ-µ-µ-µ-µ-µ-is-the-kitten-song o/~ + //applied gain correction to control output level- tends to constrain sound rather than inflate it + + long double bridgerectifier = fabs(inputSampleL); + if (bridgerectifier > 1.2533141373155) bridgerectifier = 1.2533141373155; + bridgerectifier = sin(bridgerectifier * fabs(bridgerectifier)) / ((bridgerectifier == 0.0) ?1:fabs(bridgerectifier)); + //using Spiral instead of Density algorithm + if (inputSampleL > 0) inputSampleL = (inputSampleL*coefficientL)+(bridgerectifier*(1-coefficientL)); + else inputSampleL = (inputSampleL*coefficientL)-(bridgerectifier*(1-coefficientL)); + //second stage of overdrive to prevent overs and allow bloody loud extremeness + + bridgerectifier = fabs(inputSampleR); + if (bridgerectifier > 1.2533141373155) bridgerectifier = 1.2533141373155; + bridgerectifier = sin(bridgerectifier * fabs(bridgerectifier)) / ((bridgerectifier == 0.0) ?1:fabs(bridgerectifier)); + //using Spiral instead of Density algorithm + if (inputSampleR > 0) inputSampleR = (inputSampleR*coefficientR)+(bridgerectifier*(1-coefficientR)); + else inputSampleR = (inputSampleR*coefficientR)-(bridgerectifier*(1-coefficientR)); + //second stage of overdrive to prevent overs and allow bloody loud extremeness + + flip = !flip; + + if (output < 1.0) {inputSampleL *= output;inputSampleR *= output;} + if (wet<1.0) { + inputSampleL = (drySampleL*(1.0-wet))+(inputSampleL*wet); + inputSampleR = (drySampleR*(1.0-wet))+(inputSampleR*wet); + } + + //noise shaping to 32-bit floating point + float fpTemp = inputSampleL; + fpNShapeL += (inputSampleL-fpTemp); + inputSampleL += fpNShapeL; + //if this confuses you look at the wordlength for fpTemp :) + fpTemp = inputSampleR; + fpNShapeR += (inputSampleR-fpTemp); + inputSampleR += fpNShapeR; + //for deeper space and warmth, we try a non-oscillating noise shaping + //that is kind of ruthless: it will forever retain the rounding errors + //except we'll dial it back a hair at the end of every buffer processed + //end noise shaping on 32 bit output + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } + fpNShapeL *= 0.999999; + fpNShapeR *= 0.999999; + //we will just delicately dial back the FP noise shaping, not even every sample + //this is a good place to put subtle 'no runaway' calculations, though bear in mind + //that it will be called more often when you use shorter sample buffers in the DAW. + //So, very low latency operation will call these calculations more often. +} + +void Pop::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) +{ + double* in1 = inputs[0]; + double* in2 = inputs[1]; + double* out1 = outputs[0]; + double* out2 = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + + double highGainOffset = pow(A,2)*0.023; + double threshold = 1.001 - (1.0-pow(1.0-A,5)); + double muMakeupGain = sqrt(1.0 / threshold); + //gain settings around threshold + double release = (A*100000.0) + 300000.0; + int maxdelay = (int)(1450.0 * overallscale); + if (maxdelay > 9999) maxdelay = 9999; + release /= overallscale; + double fastest = sqrt(release); + //speed settings around release + double output = B; + double wet = C; + // µ µ µ µ µ µ µ µ µ µ µ µ is the kitten song o/~ + + while (--sampleFrames >= 0) + { + long double inputSampleL = *in1; + long double inputSampleR = *in2; + + static int noisesourceL = 0; + static int noisesourceR = 850010; + int residue; + double applyresidue; + + noisesourceL = noisesourceL % 1700021; noisesourceL++; + residue = noisesourceL * noisesourceL; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL += applyresidue; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + inputSampleL -= applyresidue; + } + + noisesourceR = noisesourceR % 1700021; noisesourceR++; + residue = noisesourceR * noisesourceR; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR += applyresidue; + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + inputSampleR -= applyresidue; + } + //for live air, we always apply the dither noise. Then, if our result is + //effectively digital black, we'll subtract it aPop. We want a 'air' hiss + long double drySampleL = inputSampleL; + long double drySampleR = inputSampleR; + + dL[delay] = inputSampleL; + dR[delay] = inputSampleR; + delay--; + if (delay < 0 || delay > maxdelay) {delay = maxdelay;} + //yes this is a second bounds check. it's cheap, check EVERY time + inputSampleL = (inputSampleL * thickenL) + (dL[delay] * (1.0-thickenL)); + inputSampleR = (inputSampleR * thickenR) + (dR[delay] * (1.0-thickenR)); + + long double lowestSampleL = inputSampleL; + if (fabs(inputSampleL) > fabs(previousL)) lowestSampleL = previousL; + if (fabs(lowestSampleL) > fabs(previous2L)) lowestSampleL = (lowestSampleL + previous2L) / 1.99; + if (fabs(lowestSampleL) > fabs(previous3L)) lowestSampleL = (lowestSampleL + previous3L) / 1.98; + if (fabs(lowestSampleL) > fabs(previous4L)) lowestSampleL = (lowestSampleL + previous4L) / 1.97; + if (fabs(lowestSampleL) > fabs(previous5L)) lowestSampleL = (lowestSampleL + previous5L) / 1.96; + previous5L = previous4L; + previous4L = previous3L; + previous3L = previous2L; + previous2L = previousL; + previousL = inputSampleL; + inputSampleL *= muMakeupGain; + double punchinessL = 0.95-fabs(inputSampleL*0.08); + if (punchinessL < 0.65) punchinessL = 0.65; + + long double lowestSampleR = inputSampleR; + if (fabs(inputSampleR) > fabs(previousR)) lowestSampleR = previousR; + if (fabs(lowestSampleR) > fabs(previous2R)) lowestSampleR = (lowestSampleR + previous2R) / 1.99; + if (fabs(lowestSampleR) > fabs(previous3R)) lowestSampleR = (lowestSampleR + previous3R) / 1.98; + if (fabs(lowestSampleR) > fabs(previous4R)) lowestSampleR = (lowestSampleR + previous4R) / 1.97; + if (fabs(lowestSampleR) > fabs(previous5R)) lowestSampleR = (lowestSampleR + previous5R) / 1.96; + previous5R = previous4R; + previous4R = previous3R; + previous3R = previous2R; + previous2R = previousR; + previousR = inputSampleR; + inputSampleR *= muMakeupGain; + double punchinessR = 0.95-fabs(inputSampleR*0.08); + if (punchinessR < 0.65) punchinessR = 0.65; + + //adjust coefficients for L + if (flip) + { + if (fabs(lowestSampleL) > threshold) + { + muVaryL = threshold / fabs(lowestSampleL); + muAttackL = sqrt(fabs(muSpeedAL)); + muCoefficientAL = muCoefficientAL * (muAttackL-1.0); + if (muVaryL < threshold) + { + muCoefficientAL = muCoefficientAL + threshold; + } + else + { + muCoefficientAL = muCoefficientAL + muVaryL; + } + muCoefficientAL = muCoefficientAL / muAttackL; + } + else + { + muCoefficientAL = muCoefficientAL * ((muSpeedAL * muSpeedAL)-1.0); + muCoefficientAL = muCoefficientAL + 1.0; + muCoefficientAL = muCoefficientAL / (muSpeedAL * muSpeedAL); + } + muNewSpeedL = muSpeedAL * (muSpeedAL-1); + muNewSpeedL = muNewSpeedL + fabs(lowestSampleL*release)+fastest; + muSpeedAL = muNewSpeedL / muSpeedAL; + } + else + { + if (fabs(lowestSampleL) > threshold) + { + muVaryL = threshold / fabs(lowestSampleL); + muAttackL = sqrt(fabs(muSpeedBL)); + muCoefficientBL = muCoefficientBL * (muAttackL-1); + if (muVaryL < threshold) + { + muCoefficientBL = muCoefficientBL + threshold; + } + else + { + muCoefficientBL = muCoefficientBL + muVaryL; + } + muCoefficientBL = muCoefficientBL / muAttackL; + } + else + { + muCoefficientBL = muCoefficientBL * ((muSpeedBL * muSpeedBL)-1.0); + muCoefficientBL = muCoefficientBL + 1.0; + muCoefficientBL = muCoefficientBL / (muSpeedBL * muSpeedBL); + } + muNewSpeedL = muSpeedBL * (muSpeedBL-1); + muNewSpeedL = muNewSpeedL + fabs(lowestSampleL*release)+fastest; + muSpeedBL = muNewSpeedL / muSpeedBL; + } + //got coefficients, adjusted speeds for L + + //adjust coefficients for R + if (flip) + { + if (fabs(lowestSampleR) > threshold) + { + muVaryR = threshold / fabs(lowestSampleR); + muAttackR = sqrt(fabs(muSpeedAR)); + muCoefficientAR = muCoefficientAR * (muAttackR-1.0); + if (muVaryR < threshold) + { + muCoefficientAR = muCoefficientAR + threshold; + } + else + { + muCoefficientAR = muCoefficientAR + muVaryR; + } + muCoefficientAR = muCoefficientAR / muAttackR; + } + else + { + muCoefficientAR = muCoefficientAR * ((muSpeedAR * muSpeedAR)-1.0); + muCoefficientAR = muCoefficientAR + 1.0; + muCoefficientAR = muCoefficientAR / (muSpeedAR * muSpeedAR); + } + muNewSpeedR = muSpeedAR * (muSpeedAR-1); + muNewSpeedR = muNewSpeedR + fabs(lowestSampleR*release)+fastest; + muSpeedAR = muNewSpeedR / muSpeedAR; + } + else + { + if (fabs(lowestSampleR) > threshold) + { + muVaryR = threshold / fabs(lowestSampleR); + muAttackR = sqrt(fabs(muSpeedBR)); + muCoefficientBR = muCoefficientBR * (muAttackR-1); + if (muVaryR < threshold) + { + muCoefficientBR = muCoefficientBR + threshold; + } + else + { + muCoefficientBR = muCoefficientBR + muVaryR; + } + muCoefficientBR = muCoefficientBR / muAttackR; + } + else + { + muCoefficientBR = muCoefficientBR * ((muSpeedBR * muSpeedBR)-1.0); + muCoefficientBR = muCoefficientBR + 1.0; + muCoefficientBR = muCoefficientBR / (muSpeedBR * muSpeedBR); + } + muNewSpeedR = muSpeedBR * (muSpeedBR-1); + muNewSpeedR = muNewSpeedR + fabs(lowestSampleR*release)+fastest; + muSpeedBR = muNewSpeedR / muSpeedBR; + } + //got coefficients, adjusted speeds for R + + long double coefficientL = highGainOffset; + if (flip) coefficientL += pow(muCoefficientAL,2); + else coefficientL += pow(muCoefficientBL,2); + inputSampleL *= coefficientL; + thickenL = (coefficientL/5)+punchinessL;//0.80; + thickenL = (1.0-wet)+(wet*thickenL); + + long double coefficientR = highGainOffset; + if (flip) coefficientR += pow(muCoefficientAR,2); + else coefficientR += pow(muCoefficientBR,2); + inputSampleR *= coefficientR; + thickenR = (coefficientR/5)+punchinessR;//0.80; + thickenR = (1.0-wet)+(wet*thickenR); + //applied compression with vari-vari-µ-µ-µ-µ-µ-µ-is-the-kitten-song o/~ + //applied gain correction to control output level- tends to constrain sound rather than inflate it + + long double bridgerectifier = fabs(inputSampleL); + if (bridgerectifier > 1.2533141373155) bridgerectifier = 1.2533141373155; + bridgerectifier = sin(bridgerectifier * fabs(bridgerectifier)) / ((bridgerectifier == 0.0) ?1:fabs(bridgerectifier)); + //using Spiral instead of Density algorithm + if (inputSampleL > 0) inputSampleL = (inputSampleL*coefficientL)+(bridgerectifier*(1-coefficientL)); + else inputSampleL = (inputSampleL*coefficientL)-(bridgerectifier*(1-coefficientL)); + //second stage of overdrive to prevent overs and allow bloody loud extremeness + + bridgerectifier = fabs(inputSampleR); + if (bridgerectifier > 1.2533141373155) bridgerectifier = 1.2533141373155; + bridgerectifier = sin(bridgerectifier * fabs(bridgerectifier)) / ((bridgerectifier == 0.0) ?1:fabs(bridgerectifier)); + //using Spiral instead of Density algorithm + if (inputSampleR > 0) inputSampleR = (inputSampleR*coefficientR)+(bridgerectifier*(1-coefficientR)); + else inputSampleR = (inputSampleR*coefficientR)-(bridgerectifier*(1-coefficientR)); + //second stage of overdrive to prevent overs and allow bloody loud extremeness + + flip = !flip; + + if (output < 1.0) {inputSampleL *= output;inputSampleR *= output;} + if (wet<1.0) { + inputSampleL = (drySampleL*(1.0-wet))+(inputSampleL*wet); + inputSampleR = (drySampleR*(1.0-wet))+(inputSampleR*wet); + } + + //noise shaping to 64-bit floating point + double fpTemp = inputSampleL; + fpNShapeL += (inputSampleL-fpTemp); + inputSampleL += fpNShapeL; + //if this confuses you look at the wordlength for fpTemp :) + fpTemp = inputSampleR; + fpNShapeR += (inputSampleR-fpTemp); + inputSampleR += fpNShapeR; + //for deeper space and warmth, we try a non-oscillating noise shaping + //that is kind of ruthless: it will forever retain the rounding errors + //except we'll dial it back a hair at the end of every buffer processed + //end noise shaping on 64 bit output + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } + fpNShapeL *= 0.999999; + fpNShapeR *= 0.999999; + //we will just delicately dial back the FP noise shaping, not even every sample + //this is a good place to put subtle 'no runaway' calculations, though bear in mind + //that it will be called more often when you use shorter sample buffers in the DAW. + //So, very low latency operation will call these calculations more often. +} diff --git a/plugins/WinVST/Pop/VSTProject.sln b/plugins/WinVST/Pop/VSTProject.sln new file mode 100755 index 0000000..694b424 --- /dev/null +++ b/plugins/WinVST/Pop/VSTProject.sln @@ -0,0 +1,28 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 14 +VisualStudioVersion = 14.0.25420.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VSTProject", "VSTProject.vcxproj", "{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x64 = Debug|x64 + Debug|x86 = Debug|x86 + Release|x64 = Release|x64 + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.ActiveCfg = Debug|x64 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.Build.0 = Debug|x64 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.ActiveCfg = Debug|Win32 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.Build.0 = Debug|Win32 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.ActiveCfg = Release|x64 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.Build.0 = Release|x64 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.ActiveCfg = Release|Win32 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/plugins/WinVST/Pop/VSTProject.vcxproj b/plugins/WinVST/Pop/VSTProject.vcxproj new file mode 100755 index 0000000..c2e9e33 --- /dev/null +++ b/plugins/WinVST/Pop/VSTProject.vcxproj @@ -0,0 +1,183 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + Debug + x64 + + + Release + x64 + + + + + + + + + + + + + + + + + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C} + VSTProject + 8.1 + Pop64 + + + + DynamicLibrary + true + v140 + NotSet + + + DynamicLibrary + false + v140 + false + NotSet + + + DynamicLibrary + true + v140 + NotSet + + + DynamicLibrary + false + v140 + false + NotSet + + + + + + + + + + + + + + + + + + + + + .dll + + + $(SolutionDir)$(Configuration)\ + $(Configuration)\ + $(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH) + + + $(SolutionDir)$(Configuration)\ + $(Configuration)\ + $(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH) + + + + Level3 + MaxSpeed + true + C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories) + WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions) + MultiThreadedDebug + Speed + false + Default + false + None + + + vstplug.def + libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries) + kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + Level3 + MaxSpeed + true + C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories) + Speed + WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions) + false + MultiThreadedDebug + Default + false + None + + + kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries) + vstplug.def + + + + + Level3 + MaxSpeed + false + false + true + MultiThreaded + C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories) + None + Speed + WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions) + + + true + true + libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries) + libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + vstplug.def + + + + + Level3 + MaxSpeed + false + false + true + C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories) + None + Speed + WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions) + MultiThreaded + + + true + true + libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries) + libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + vstplug.def + + + + + + \ No newline at end of file diff --git a/plugins/WinVST/Pop/VSTProject.vcxproj.filters b/plugins/WinVST/Pop/VSTProject.vcxproj.filters new file mode 100755 index 0000000..bc8c750 --- /dev/null +++ b/plugins/WinVST/Pop/VSTProject.vcxproj.filters @@ -0,0 +1,48 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + {93995380-89BD-4b04-88EB-625FBE52EBFB} + h;hh;hpp;hxx;hm;inl;inc;xsd + + + {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} + rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms + + + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + \ No newline at end of file diff --git a/plugins/WinVST/Pop/VSTProject.vcxproj.user b/plugins/WinVST/Pop/VSTProject.vcxproj.user new file mode 100755 index 0000000..2216267 --- /dev/null +++ b/plugins/WinVST/Pop/VSTProject.vcxproj.user @@ -0,0 +1,19 @@ + + + + {ADEFF70D-84BF-47A1-91C3-FF6B0FC71218} + WindowsLocalDebugger + + + {ADEFF70D-84BF-47A1-91C3-FF6B0FC71218} + WindowsLocalDebugger + + + {ADEFF70D-84BF-47A1-91C3-FF6B0FC71218} + WindowsLocalDebugger + + + {ADEFF70D-84BF-47A1-91C3-FF6B0FC71218} + WindowsLocalDebugger + + \ No newline at end of file diff --git a/plugins/WinVST/Pop/vstplug.def b/plugins/WinVST/Pop/vstplug.def new file mode 100755 index 0000000..5bf499a --- /dev/null +++ b/plugins/WinVST/Pop/vstplug.def @@ -0,0 +1,3 @@ +EXPORTS + VSTPluginMain + main=VSTPluginMain \ No newline at end of file -- cgit v1.2.3