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authorChris Johnson <jinx6568@sover.net>2019-02-03 18:01:27 -0500
committerChris Johnson <jinx6568@sover.net>2019-02-03 18:01:27 -0500
commit473f9c2e6139b24babcc03dbfedd71732e36596d (patch)
treea988a63aea337bfb07169e46d45bde605525025a /plugins/WinVST
parent966f2d253cd2ee6ce140ad68095a20a9d2b63052 (diff)
downloadairwindows-lv2-port-473f9c2e6139b24babcc03dbfedd71732e36596d.tar.gz
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Pafnuty
Diffstat (limited to 'plugins/WinVST')
-rwxr-xr-xplugins/WinVST/Pafnuty/.vs/Console4Channel64/v14/.suobin0 -> 32768 bytes
-rwxr-xr-xplugins/WinVST/Pafnuty/.vs/VSTProject/v14/.suobin0 -> 22528 bytes
-rwxr-xr-xplugins/WinVST/Pafnuty/Pafnuty.cpp201
-rwxr-xr-xplugins/WinVST/Pafnuty/Pafnuty.h87
-rwxr-xr-xplugins/WinVST/Pafnuty/PafnutyProc.cpp550
-rwxr-xr-xplugins/WinVST/Pafnuty/VSTProject.sln28
-rwxr-xr-xplugins/WinVST/Pafnuty/VSTProject.vcxproj183
-rwxr-xr-xplugins/WinVST/Pafnuty/VSTProject.vcxproj.filters48
-rwxr-xr-xplugins/WinVST/Pafnuty/VSTProject.vcxproj.user19
-rwxr-xr-xplugins/WinVST/Pafnuty/vstplug.def3
10 files changed, 1119 insertions, 0 deletions
diff --git a/plugins/WinVST/Pafnuty/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/Pafnuty/.vs/Console4Channel64/v14/.suo
new file mode 100755
index 0000000..777b846
--- /dev/null
+++ b/plugins/WinVST/Pafnuty/.vs/Console4Channel64/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/Pafnuty/.vs/VSTProject/v14/.suo b/plugins/WinVST/Pafnuty/.vs/VSTProject/v14/.suo
new file mode 100755
index 0000000..cbf6ac6
--- /dev/null
+++ b/plugins/WinVST/Pafnuty/.vs/VSTProject/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/Pafnuty/Pafnuty.cpp b/plugins/WinVST/Pafnuty/Pafnuty.cpp
new file mode 100755
index 0000000..8c6f42d
--- /dev/null
+++ b/plugins/WinVST/Pafnuty/Pafnuty.cpp
@@ -0,0 +1,201 @@
+/* ========================================
+ * Pafnuty - Pafnuty.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Pafnuty_H
+#include "Pafnuty.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Pafnuty(audioMaster);}
+
+Pafnuty::Pafnuty(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ A = 0.5;
+ B = 0.5;
+ C = 0.5;
+ D = 0.5;
+ E = 0.5;
+ F = 0.5;
+ G = 0.5;
+ H = 0.5;
+ I = 0.5;
+ J = 0.5;
+ K = 0.5;
+ L = 0.5;
+ M = 1.0;
+ fpNShapeL = 0.0;
+ fpNShapeR = 0.0;
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+Pafnuty::~Pafnuty() {}
+VstInt32 Pafnuty::getVendorVersion () {return 1000;}
+void Pafnuty::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void Pafnuty::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+static float pinParameter(float data)
+{
+ if (data < 0.0f) return 0.0f;
+ if (data > 1.0f) return 1.0f;
+ return data;
+}
+
+VstInt32 Pafnuty::getChunk (void** data, bool isPreset)
+{
+ float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
+ chunkData[0] = A;
+ chunkData[1] = B;
+ chunkData[2] = C;
+ chunkData[3] = D;
+ chunkData[4] = E;
+ chunkData[5] = F;
+ chunkData[6] = G;
+ chunkData[7] = H;
+ chunkData[8] = I;
+ chunkData[9] = J;
+ chunkData[10] = K;
+ chunkData[11] = L;
+ chunkData[12] = M;
+ /* Note: The way this is set up, it will break if you manage to save settings on an Intel
+ machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
+ started with. */
+
+ *data = chunkData;
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 Pafnuty::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ float *chunkData = (float *)data;
+ A = pinParameter(chunkData[0]);
+ B = pinParameter(chunkData[1]);
+ C = pinParameter(chunkData[2]);
+ D = pinParameter(chunkData[3]);
+ E = pinParameter(chunkData[4]);
+ F = pinParameter(chunkData[5]);
+ G = pinParameter(chunkData[6]);
+ H = pinParameter(chunkData[7]);
+ I = pinParameter(chunkData[8]);
+ J = pinParameter(chunkData[9]);
+ K = pinParameter(chunkData[10]);
+ L = pinParameter(chunkData[11]);
+ M = pinParameter(chunkData[12]);
+ /* We're ignoring byteSize as we found it to be a filthy liar */
+
+ /* calculate any other fields you need here - you could copy in
+ code from setParameter() here. */
+ return 0;
+}
+
+void Pafnuty::setParameter(VstInt32 index, float value) {
+ switch (index) {
+ case kParamA: A = value; break;
+ case kParamB: B = value; break;
+ case kParamC: C = value; break;
+ case kParamD: D = value; break;
+ case kParamE: E = value; break;
+ case kParamF: F = value; break;
+ case kParamG: G = value; break;
+ case kParamH: H = value; break;
+ case kParamI: I = value; break;
+ case kParamJ: J = value; break;
+ case kParamK: K = value; break;
+ case kParamL: L = value; break;
+ case kParamM: M = value; break;
+ default: throw; // unknown parameter, shouldn't happen!
+ }
+}
+
+float Pafnuty::getParameter(VstInt32 index) {
+ switch (index) {
+ case kParamA: return A; break;
+ case kParamB: return B; break;
+ case kParamC: return C; break;
+ case kParamD: return D; break;
+ case kParamE: return E; break;
+ case kParamF: return F; break;
+ case kParamG: return G; break;
+ case kParamH: return H; break;
+ case kParamI: return I; break;
+ case kParamJ: return J; break;
+ case kParamK: return K; break;
+ case kParamL: return L; break;
+ case kParamM: return M; break;
+ default: break; // unknown parameter, shouldn't happen!
+ } return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void Pafnuty::getParameterName(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "Second", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "Third", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "Fourth", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "Fifth", kVstMaxParamStrLen); break;
+ case kParamE: vst_strncpy (text, "Sixth", kVstMaxParamStrLen); break;
+ case kParamF: vst_strncpy (text, "Seventh", kVstMaxParamStrLen); break;
+ case kParamG: vst_strncpy (text, "Eighth", kVstMaxParamStrLen); break;
+ case kParamH: vst_strncpy (text, "Ninth", kVstMaxParamStrLen); break;
+ case kParamI: vst_strncpy (text, "Tenth", kVstMaxParamStrLen); break;
+ case kParamJ: vst_strncpy (text, "Elevnth", kVstMaxParamStrLen); break;
+ case kParamK: vst_strncpy (text, "Twelvth", kVstMaxParamStrLen); break;
+ case kParamL: vst_strncpy (text, "Thirtnh", kVstMaxParamStrLen); break;
+ case kParamM: vst_strncpy (text, "Inv/Wet", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this is our labels for displaying in the VST host
+}
+
+void Pafnuty::getParameterDisplay(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: float2string ((A*2.0)-1.0, text, kVstMaxParamStrLen); break;
+ case kParamB: float2string ((B*2.0)-1.0, text, kVstMaxParamStrLen); break;
+ case kParamC: float2string ((C*2.0)-1.0, text, kVstMaxParamStrLen); break;
+ case kParamD: float2string ((D*2.0)-1.0, text, kVstMaxParamStrLen); break;
+ case kParamE: float2string ((E*2.0)-1.0, text, kVstMaxParamStrLen); break;
+ case kParamF: float2string ((F*2.0)-1.0, text, kVstMaxParamStrLen); break;
+ case kParamG: float2string ((G*2.0)-1.0, text, kVstMaxParamStrLen); break;
+ case kParamH: float2string ((H*2.0)-1.0, text, kVstMaxParamStrLen); break;
+ case kParamI: float2string ((I*2.0)-1.0, text, kVstMaxParamStrLen); break;
+ case kParamJ: float2string ((J*2.0)-1.0, text, kVstMaxParamStrLen); break;
+ case kParamK: float2string ((K*2.0)-1.0, text, kVstMaxParamStrLen); break;
+ case kParamL: float2string ((L*2.0)-1.0, text, kVstMaxParamStrLen); break;
+ case kParamM: float2string ((M*2.0)-1.0, text, kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this displays the values and handles 'popups' where it's discrete choices
+}
+
+void Pafnuty::getParameterLabel(VstInt32 index, char *text) {
+ vst_strncpy (text, "", kVstMaxParamStrLen);
+ //in this case I'm just not going to make 13 ways to say ""
+}
+
+VstInt32 Pafnuty::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool Pafnuty::getEffectName(char* name) {
+ vst_strncpy(name, "Pafnuty", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory Pafnuty::getPlugCategory() {return kPlugCategEffect;}
+
+bool Pafnuty::getProductString(char* text) {
+ vst_strncpy (text, "airwindows Pafnuty", kVstMaxProductStrLen); return true;
+}
+
+bool Pafnuty::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/WinVST/Pafnuty/Pafnuty.h b/plugins/WinVST/Pafnuty/Pafnuty.h
new file mode 100755
index 0000000..3a832b7
--- /dev/null
+++ b/plugins/WinVST/Pafnuty/Pafnuty.h
@@ -0,0 +1,87 @@
+/* ========================================
+ * Pafnuty - Pafnuty.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __Pafnuty_H
+#define __Pafnuty_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kParamB = 1,
+ kParamC = 2,
+ kParamD = 3,
+ kParamE = 4,
+ kParamF = 5,
+ kParamG = 6,
+ kParamH = 7,
+ kParamI = 8,
+ kParamJ = 9,
+ kParamK = 10,
+ kParamL = 11,
+ kParamM = 12,
+ kNumParameters = 13
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'nuty'; //Change this to what the AU identity is!
+
+class Pafnuty :
+ public AudioEffectX
+{
+public:
+ Pafnuty(audioMasterCallback audioMaster);
+ ~Pafnuty();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ long double fpNShapeL;
+ long double fpNShapeR;
+ //default stuff
+
+ float A;
+ float B;
+ float C;
+ float D;
+ float E;
+ float F;
+ float G;
+ float H;
+ float I;
+ float J;
+ float K;
+ float L;
+ float M;
+
+};
+
+#endif
diff --git a/plugins/WinVST/Pafnuty/PafnutyProc.cpp b/plugins/WinVST/Pafnuty/PafnutyProc.cpp
new file mode 100755
index 0000000..710bcdc
--- /dev/null
+++ b/plugins/WinVST/Pafnuty/PafnutyProc.cpp
@@ -0,0 +1,550 @@
+/* ========================================
+ * Pafnuty - Pafnuty.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Pafnuty_H
+#include "Pafnuty.h"
+#endif
+
+void Pafnuty::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ long double chebyshev;
+ long double effxct; //this highlighted when spelled 'effect', might be a reserved word for VST
+ long double inP2;
+ long double inP3;
+ long double inP4;
+ long double inP5;
+ long double inP6;
+ long double inP7;
+ long double inP8;
+ long double inP9;
+ long double inP10;
+ long double inP11;
+ long double inP12;
+ long double inP13;
+ long double second = (((A*2.0)-1.0)*1.0);
+ second = second * fabs(second);
+ long double third = -(((B*2.0)-1.0)*0.60);
+ third = third * fabs(third);
+ long double fourth = -(((C*2.0)-1.0)*0.60);
+ fourth = fourth * fabs(fourth);
+ long double fifth = (((D*2.0)-1.0)*0.45);
+ fifth = fifth * fabs(fifth);
+ long double sixth = (((E*2.0)-1.0)*0.45);
+ sixth = sixth * fabs(sixth);
+ long double seventh = -(((F*2.0)-1.0)*0.38);
+ seventh = seventh * fabs(seventh);
+ long double eighth = -(((G*2.0)-1.0)*0.38);
+ eighth = eighth * fabs(eighth);
+ long double ninth = (((H*2.0)-1.0)*0.35);
+ ninth = ninth * fabs(ninth);
+ long double tenth = (((I*2.0)-1.0)*0.35);
+ tenth = tenth * fabs(tenth);
+ long double eleventh = -(((J*2.0)-1.0)*0.32);
+ eleventh = eleventh * fabs(eleventh);
+ long double twelvth = -(((K*2.0)-1.0)*0.32);
+ twelvth = twelvth * fabs(twelvth);
+ long double thirteenth = (((L*2.0)-1.0)*0.30);
+ thirteenth = thirteenth * fabs(thirteenth);
+ long double amount = (M*2.0)-1.0;
+ amount = amount * fabs(amount);
+ //setting up
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+
+ static int noisesourceL = 0;
+ static int noisesourceR = 850010;
+ int residue;
+ double applyresidue;
+
+ noisesourceL = noisesourceL % 1700021; noisesourceL++;
+ residue = noisesourceL * noisesourceL;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL += applyresidue;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ inputSampleL -= applyresidue;
+ }
+
+ noisesourceR = noisesourceR % 1700021; noisesourceR++;
+ residue = noisesourceR * noisesourceR;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR += applyresidue;
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ inputSampleR -= applyresidue;
+ }
+ //for live air, we always apply the dither noise. Then, if our result is
+ //effectively digital black, we'll subtract it again. We want a 'air' hiss
+
+ //left channel
+ effxct = 0.0;
+ inP2 = inputSampleL * inputSampleL;
+ inP3 = inP2 * inputSampleL;
+ inP4 = inP3 * inputSampleL;
+ inP5 = inP4 * inputSampleL;
+ inP6 = inP5 * inputSampleL;
+ inP7 = inP6 * inputSampleL;
+ inP8 = inP7 * inputSampleL;
+ inP9 = inP8 * inputSampleL;
+ inP10 = inP9 * inputSampleL;
+ inP11 = inP10 * inputSampleL;
+ inP12 = inP11 * inputSampleL;
+ inP13 = inP12 * inputSampleL;
+ //let's do the powers ahead of time and see how we do.
+ if (second != 0.0)
+ {
+ chebyshev = (2 * inP2);
+ effxct += (chebyshev * second);
+ }
+ if (third != 0.0)
+ {
+ chebyshev = (4 * inP3) - (3*inputSampleL);
+ effxct += (chebyshev * third);
+ }
+ if (fourth != 0.0)
+ {
+ chebyshev = (8 * inP4) - (8 * inP2);
+ effxct += (chebyshev * fourth);
+ }
+ if (fifth != 0.0)
+ {
+ chebyshev = (16 * inP5) - (20 * inP3) + (5*inputSampleL);
+ effxct += (chebyshev * fifth);
+ }
+ if (sixth != 0.0)
+ {
+ chebyshev = (32 * inP6) - (48 * inP4) + (18 * inP2);
+ effxct += (chebyshev * sixth);
+ }
+ if (seventh != 0.0)
+ {
+ chebyshev = (64 * inP7) - (112 * inP5) + (56 * inP3) - (7*inputSampleL);
+ effxct += (chebyshev * seventh);
+ }
+ if (eighth != 0.0)
+ {
+ chebyshev = (128 * inP8) - (256 * inP6) + (160 * inP4) - (32 * inP2);
+ effxct += (chebyshev * eighth);
+ }
+ if (ninth != 0.0)
+ {
+ chebyshev = (256 * inP9) - (576 * inP7) + (432 * inP5) - (120 * inP3) + (9*inputSampleL);
+ effxct += (chebyshev * ninth);
+ }
+ if (tenth != 0.0)
+ {
+ chebyshev = (512 * inP10) - (1280 * inP8) + (1120 * inP6) - (400 * inP4) + (50 * inP2);
+ effxct += (chebyshev * tenth);
+ }
+ if (eleventh != 0.0)
+ {
+ chebyshev = (1024 * inP11) - (2816 * inP9) + (2816 * inP7) - (1232 * inP5) + (220 * inP3) - (11*inputSampleL);
+ effxct += (chebyshev * eleventh);
+ }
+ if (twelvth != 0.0)
+ {
+ chebyshev = (2048 * inP12) - (6144 * inP10) + (6912 * inP8) - (3584 * inP6) + (840 * inP4) - (72 * inP2);
+ effxct += (chebyshev * twelvth);
+ }
+ if (thirteenth != 0.0)
+ {
+ chebyshev = (4096 * inP13) - (13312 * inP11) + (16640 * inP9) - (9984 * inP7) + (2912 * inP5) - (364 * inP3) + (13*inputSampleL);
+ effxct += (chebyshev * thirteenth);
+ }
+ //Yowza! Aren't we glad we're testing to see if we can skip these little bastards?
+ inputSampleL += (effxct * amount);
+ //You too can make a horrible graunch and then SUBTRACT it leaving only the refreshing smell of pine...
+ //end left channel
+
+ //right channel
+ effxct = 0.0;
+ inP2 = inputSampleR * inputSampleR;
+ inP3 = inP2 * inputSampleR;
+ inP4 = inP3 * inputSampleR;
+ inP5 = inP4 * inputSampleR;
+ inP6 = inP5 * inputSampleR;
+ inP7 = inP6 * inputSampleR;
+ inP8 = inP7 * inputSampleR;
+ inP9 = inP8 * inputSampleR;
+ inP10 = inP9 * inputSampleR;
+ inP11 = inP10 * inputSampleR;
+ inP12 = inP11 * inputSampleR;
+ inP13 = inP12 * inputSampleR;
+ //let's do the powers ahead of time and see how we do.
+ if (second != 0.0)
+ {
+ chebyshev = (2 * inP2);
+ effxct += (chebyshev * second);
+ }
+ if (third != 0.0)
+ {
+ chebyshev = (4 * inP3) - (3*inputSampleR);
+ effxct += (chebyshev * third);
+ }
+ if (fourth != 0.0)
+ {
+ chebyshev = (8 * inP4) - (8 * inP2);
+ effxct += (chebyshev * fourth);
+ }
+ if (fifth != 0.0)
+ {
+ chebyshev = (16 * inP5) - (20 * inP3) + (5*inputSampleR);
+ effxct += (chebyshev * fifth);
+ }
+ if (sixth != 0.0)
+ {
+ chebyshev = (32 * inP6) - (48 * inP4) + (18 * inP2);
+ effxct += (chebyshev * sixth);
+ }
+ if (seventh != 0.0)
+ {
+ chebyshev = (64 * inP7) - (112 * inP5) + (56 * inP3) - (7*inputSampleR);
+ effxct += (chebyshev * seventh);
+ }
+ if (eighth != 0.0)
+ {
+ chebyshev = (128 * inP8) - (256 * inP6) + (160 * inP4) - (32 * inP2);
+ effxct += (chebyshev * eighth);
+ }
+ if (ninth != 0.0)
+ {
+ chebyshev = (256 * inP9) - (576 * inP7) + (432 * inP5) - (120 * inP3) + (9*inputSampleR);
+ effxct += (chebyshev * ninth);
+ }
+ if (tenth != 0.0)
+ {
+ chebyshev = (512 * inP10) - (1280 * inP8) + (1120 * inP6) - (400 * inP4) + (50 * inP2);
+ effxct += (chebyshev * tenth);
+ }
+ if (eleventh != 0.0)
+ {
+ chebyshev = (1024 * inP11) - (2816 * inP9) + (2816 * inP7) - (1232 * inP5) + (220 * inP3) - (11*inputSampleR);
+ effxct += (chebyshev * eleventh);
+ }
+ if (twelvth != 0.0)
+ {
+ chebyshev = (2048 * inP12) - (6144 * inP10) + (6912 * inP8) - (3584 * inP6) + (840 * inP4) - (72 * inP2);
+ effxct += (chebyshev * twelvth);
+ }
+ if (thirteenth != 0.0)
+ {
+ chebyshev = (4096 * inP13) - (13312 * inP11) + (16640 * inP9) - (9984 * inP7) + (2912 * inP5) - (364 * inP3) + (13*inputSampleR);
+ effxct += (chebyshev * thirteenth);
+ }
+ //Yowza! Aren't we glad we're testing to see if we can skip these little bastards?
+ inputSampleR += (effxct * amount);
+ //You too can make a horrible graunch and then SUBTRACT it leaving only the refreshing smell of pine...
+ //end right channel
+
+ //stereo 32 bit dither, made small and tidy.
+ int expon; frexpf((float)inputSampleL, &expon);
+ long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ inputSampleL += (dither-fpNShapeL); fpNShapeL = dither;
+ frexpf((float)inputSampleR, &expon);
+ dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ inputSampleR += (dither-fpNShapeR); fpNShapeR = dither;
+ //end 32 bit dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void Pafnuty::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ long double chebyshev;
+ long double effxct; //this highlighted when spelled 'effect', might be a reserved word for VST
+ long double inP2;
+ long double inP3;
+ long double inP4;
+ long double inP5;
+ long double inP6;
+ long double inP7;
+ long double inP8;
+ long double inP9;
+ long double inP10;
+ long double inP11;
+ long double inP12;
+ long double inP13;
+ long double second = (((A*2.0)-1.0)*1.0);
+ second = second * fabs(second);
+ long double third = -(((B*2.0)-1.0)*0.60);
+ third = third * fabs(third);
+ long double fourth = -(((C*2.0)-1.0)*0.60);
+ fourth = fourth * fabs(fourth);
+ long double fifth = (((D*2.0)-1.0)*0.45);
+ fifth = fifth * fabs(fifth);
+ long double sixth = (((E*2.0)-1.0)*0.45);
+ sixth = sixth * fabs(sixth);
+ long double seventh = -(((F*2.0)-1.0)*0.38);
+ seventh = seventh * fabs(seventh);
+ long double eighth = -(((G*2.0)-1.0)*0.38);
+ eighth = eighth * fabs(eighth);
+ long double ninth = (((H*2.0)-1.0)*0.35);
+ ninth = ninth * fabs(ninth);
+ long double tenth = (((I*2.0)-1.0)*0.35);
+ tenth = tenth * fabs(tenth);
+ long double eleventh = -(((J*2.0)-1.0)*0.32);
+ eleventh = eleventh * fabs(eleventh);
+ long double twelvth = -(((K*2.0)-1.0)*0.32);
+ twelvth = twelvth * fabs(twelvth);
+ long double thirteenth = (((L*2.0)-1.0)*0.30);
+ thirteenth = thirteenth * fabs(thirteenth);
+ long double amount = (M*2.0)-1.0;
+ amount = amount * fabs(amount);
+ //setting up
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+
+ static int noisesourceL = 0;
+ static int noisesourceR = 850010;
+ int residue;
+ double applyresidue;
+
+ noisesourceL = noisesourceL % 1700021; noisesourceL++;
+ residue = noisesourceL * noisesourceL;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL += applyresidue;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ inputSampleL -= applyresidue;
+ }
+
+ noisesourceR = noisesourceR % 1700021; noisesourceR++;
+ residue = noisesourceR * noisesourceR;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR += applyresidue;
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ inputSampleR -= applyresidue;
+ }
+ //for live air, we always apply the dither noise. Then, if our result is
+ //effectively digital black, we'll subtract it again. We want a 'air' hiss
+
+ //left channel
+ effxct = 0.0;
+ inP2 = inputSampleL * inputSampleL;
+ inP3 = inP2 * inputSampleL;
+ inP4 = inP3 * inputSampleL;
+ inP5 = inP4 * inputSampleL;
+ inP6 = inP5 * inputSampleL;
+ inP7 = inP6 * inputSampleL;
+ inP8 = inP7 * inputSampleL;
+ inP9 = inP8 * inputSampleL;
+ inP10 = inP9 * inputSampleL;
+ inP11 = inP10 * inputSampleL;
+ inP12 = inP11 * inputSampleL;
+ inP13 = inP12 * inputSampleL;
+ //let's do the powers ahead of time and see how we do.
+ if (second != 0.0)
+ {
+ chebyshev = (2 * inP2);
+ effxct += (chebyshev * second);
+ }
+ if (third != 0.0)
+ {
+ chebyshev = (4 * inP3) - (3*inputSampleL);
+ effxct += (chebyshev * third);
+ }
+ if (fourth != 0.0)
+ {
+ chebyshev = (8 * inP4) - (8 * inP2);
+ effxct += (chebyshev * fourth);
+ }
+ if (fifth != 0.0)
+ {
+ chebyshev = (16 * inP5) - (20 * inP3) + (5*inputSampleL);
+ effxct += (chebyshev * fifth);
+ }
+ if (sixth != 0.0)
+ {
+ chebyshev = (32 * inP6) - (48 * inP4) + (18 * inP2);
+ effxct += (chebyshev * sixth);
+ }
+ if (seventh != 0.0)
+ {
+ chebyshev = (64 * inP7) - (112 * inP5) + (56 * inP3) - (7*inputSampleL);
+ effxct += (chebyshev * seventh);
+ }
+ if (eighth != 0.0)
+ {
+ chebyshev = (128 * inP8) - (256 * inP6) + (160 * inP4) - (32 * inP2);
+ effxct += (chebyshev * eighth);
+ }
+ if (ninth != 0.0)
+ {
+ chebyshev = (256 * inP9) - (576 * inP7) + (432 * inP5) - (120 * inP3) + (9*inputSampleL);
+ effxct += (chebyshev * ninth);
+ }
+ if (tenth != 0.0)
+ {
+ chebyshev = (512 * inP10) - (1280 * inP8) + (1120 * inP6) - (400 * inP4) + (50 * inP2);
+ effxct += (chebyshev * tenth);
+ }
+ if (eleventh != 0.0)
+ {
+ chebyshev = (1024 * inP11) - (2816 * inP9) + (2816 * inP7) - (1232 * inP5) + (220 * inP3) - (11*inputSampleL);
+ effxct += (chebyshev * eleventh);
+ }
+ if (twelvth != 0.0)
+ {
+ chebyshev = (2048 * inP12) - (6144 * inP10) + (6912 * inP8) - (3584 * inP6) + (840 * inP4) - (72 * inP2);
+ effxct += (chebyshev * twelvth);
+ }
+ if (thirteenth != 0.0)
+ {
+ chebyshev = (4096 * inP13) - (13312 * inP11) + (16640 * inP9) - (9984 * inP7) + (2912 * inP5) - (364 * inP3) + (13*inputSampleL);
+ effxct += (chebyshev * thirteenth);
+ }
+ //Yowza! Aren't we glad we're testing to see if we can skip these little bastards?
+ inputSampleL += (effxct * amount);
+ //You too can make a horrible graunch and then SUBTRACT it leaving only the refreshing smell of pine...
+ //end left channel
+
+ //right channel
+ effxct = 0.0;
+ inP2 = inputSampleR * inputSampleR;
+ inP3 = inP2 * inputSampleR;
+ inP4 = inP3 * inputSampleR;
+ inP5 = inP4 * inputSampleR;
+ inP6 = inP5 * inputSampleR;
+ inP7 = inP6 * inputSampleR;
+ inP8 = inP7 * inputSampleR;
+ inP9 = inP8 * inputSampleR;
+ inP10 = inP9 * inputSampleR;
+ inP11 = inP10 * inputSampleR;
+ inP12 = inP11 * inputSampleR;
+ inP13 = inP12 * inputSampleR;
+ //let's do the powers ahead of time and see how we do.
+ if (second != 0.0)
+ {
+ chebyshev = (2 * inP2);
+ effxct += (chebyshev * second);
+ }
+ if (third != 0.0)
+ {
+ chebyshev = (4 * inP3) - (3*inputSampleR);
+ effxct += (chebyshev * third);
+ }
+ if (fourth != 0.0)
+ {
+ chebyshev = (8 * inP4) - (8 * inP2);
+ effxct += (chebyshev * fourth);
+ }
+ if (fifth != 0.0)
+ {
+ chebyshev = (16 * inP5) - (20 * inP3) + (5*inputSampleR);
+ effxct += (chebyshev * fifth);
+ }
+ if (sixth != 0.0)
+ {
+ chebyshev = (32 * inP6) - (48 * inP4) + (18 * inP2);
+ effxct += (chebyshev * sixth);
+ }
+ if (seventh != 0.0)
+ {
+ chebyshev = (64 * inP7) - (112 * inP5) + (56 * inP3) - (7*inputSampleR);
+ effxct += (chebyshev * seventh);
+ }
+ if (eighth != 0.0)
+ {
+ chebyshev = (128 * inP8) - (256 * inP6) + (160 * inP4) - (32 * inP2);
+ effxct += (chebyshev * eighth);
+ }
+ if (ninth != 0.0)
+ {
+ chebyshev = (256 * inP9) - (576 * inP7) + (432 * inP5) - (120 * inP3) + (9*inputSampleR);
+ effxct += (chebyshev * ninth);
+ }
+ if (tenth != 0.0)
+ {
+ chebyshev = (512 * inP10) - (1280 * inP8) + (1120 * inP6) - (400 * inP4) + (50 * inP2);
+ effxct += (chebyshev * tenth);
+ }
+ if (eleventh != 0.0)
+ {
+ chebyshev = (1024 * inP11) - (2816 * inP9) + (2816 * inP7) - (1232 * inP5) + (220 * inP3) - (11*inputSampleR);
+ effxct += (chebyshev * eleventh);
+ }
+ if (twelvth != 0.0)
+ {
+ chebyshev = (2048 * inP12) - (6144 * inP10) + (6912 * inP8) - (3584 * inP6) + (840 * inP4) - (72 * inP2);
+ effxct += (chebyshev * twelvth);
+ }
+ if (thirteenth != 0.0)
+ {
+ chebyshev = (4096 * inP13) - (13312 * inP11) + (16640 * inP9) - (9984 * inP7) + (2912 * inP5) - (364 * inP3) + (13*inputSampleR);
+ effxct += (chebyshev * thirteenth);
+ }
+ //Yowza! Aren't we glad we're testing to see if we can skip these little bastards?
+ inputSampleR += (effxct * amount);
+ //You too can make a horrible graunch and then SUBTRACT it leaving only the refreshing smell of pine...
+ //end right channel
+
+ //stereo 64 bit dither, made small and tidy.
+ int expon; frexp((double)inputSampleL, &expon);
+ long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ dither /= 536870912.0; //needs this to scale to 64 bit zone
+ inputSampleL += (dither-fpNShapeL); fpNShapeL = dither;
+ frexp((double)inputSampleR, &expon);
+ dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ dither /= 536870912.0; //needs this to scale to 64 bit zone
+ inputSampleR += (dither-fpNShapeR); fpNShapeR = dither;
+ //end 64 bit dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
diff --git a/plugins/WinVST/Pafnuty/VSTProject.sln b/plugins/WinVST/Pafnuty/VSTProject.sln
new file mode 100755
index 0000000..694b424
--- /dev/null
+++ b/plugins/WinVST/Pafnuty/VSTProject.sln
@@ -0,0 +1,28 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.25420.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VSTProject", "VSTProject.vcxproj", "{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.ActiveCfg = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.Build.0 = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.ActiveCfg = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.Build.0 = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.ActiveCfg = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.Build.0 = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.ActiveCfg = Release|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/plugins/WinVST/Pafnuty/VSTProject.vcxproj b/plugins/WinVST/Pafnuty/VSTProject.vcxproj
new file mode 100755
index 0000000..e332454
--- /dev/null
+++ b/plugins/WinVST/Pafnuty/VSTProject.vcxproj
@@ -0,0 +1,183 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp" />
+ <ClCompile Include="Pafnuty.cpp" />
+ <ClCompile Include="PafnutyProc.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h" />
+ <ClInclude Include="Pafnuty.h" />
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}</ProjectGuid>
+ <RootNamespace>VSTProject</RootNamespace>
+ <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
+ <ProjectName>Pafnuty64</ProjectName>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <TargetExt>.dll</TargetExt>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <MinimalRebuild>false</MinimalRebuild>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MinimalRebuild>false</MinimalRebuild>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/Pafnuty/VSTProject.vcxproj.filters b/plugins/WinVST/Pafnuty/VSTProject.vcxproj.filters
new file mode 100755
index 0000000..c27ff18
--- /dev/null
+++ b/plugins/WinVST/Pafnuty/VSTProject.vcxproj.filters
@@ -0,0 +1,48 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="Pafnuty.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="PafnutyProc.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="Pafnuty.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/Pafnuty/VSTProject.vcxproj.user b/plugins/WinVST/Pafnuty/VSTProject.vcxproj.user
new file mode 100755
index 0000000..2216267
--- /dev/null
+++ b/plugins/WinVST/Pafnuty/VSTProject.vcxproj.user
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/Pafnuty/vstplug.def b/plugins/WinVST/Pafnuty/vstplug.def
new file mode 100755
index 0000000..5bf499a
--- /dev/null
+++ b/plugins/WinVST/Pafnuty/vstplug.def
@@ -0,0 +1,3 @@
+EXPORTS
+ VSTPluginMain
+ main=VSTPluginMain \ No newline at end of file