diff options
author | Chris Johnson <jinx6568@sover.net> | 2018-10-22 18:04:06 -0400 |
---|---|---|
committer | Chris Johnson <jinx6568@sover.net> | 2018-10-22 18:04:06 -0400 |
commit | 633be2e22c6648c901f08f3b4cd4e8e14ea86443 (patch) | |
tree | 1e272c3d2b5bd29636b9f9f521af62734e4df012 /plugins/WinVST/Desk4 | |
parent | 057757aa8eb0a463caf0cdfdb5894ac5f723ff3f (diff) | |
download | airwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.tar.gz airwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.tar.bz2 airwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.zip |
Updates (in case my plane crashes)
Diffstat (limited to 'plugins/WinVST/Desk4')
-rwxr-xr-x | plugins/WinVST/Desk4/.vs/Console4Channel64/v14/.suo | bin | 0 -> 32768 bytes | |||
-rwxr-xr-x | plugins/WinVST/Desk4/.vs/VSTProject/v14/.suo | bin | 0 -> 22528 bytes | |||
-rwxr-xr-x | plugins/WinVST/Desk4/Desk4.cpp | 174 | ||||
-rwxr-xr-x | plugins/WinVST/Desk4/Desk4.h | 88 | ||||
-rwxr-xr-x | plugins/WinVST/Desk4/Desk4Proc.cpp | 512 | ||||
-rwxr-xr-x | plugins/WinVST/Desk4/VSTProject.sln | 28 | ||||
-rwxr-xr-x | plugins/WinVST/Desk4/VSTProject.vcxproj | 183 | ||||
-rwxr-xr-x | plugins/WinVST/Desk4/VSTProject.vcxproj.filters | 48 | ||||
-rwxr-xr-x | plugins/WinVST/Desk4/VSTProject.vcxproj.user | 19 | ||||
-rwxr-xr-x | plugins/WinVST/Desk4/vstplug.def | 3 |
10 files changed, 1055 insertions, 0 deletions
diff --git a/plugins/WinVST/Desk4/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/Desk4/.vs/Console4Channel64/v14/.suo Binary files differnew file mode 100755 index 0000000..777b846 --- /dev/null +++ b/plugins/WinVST/Desk4/.vs/Console4Channel64/v14/.suo diff --git a/plugins/WinVST/Desk4/.vs/VSTProject/v14/.suo b/plugins/WinVST/Desk4/.vs/VSTProject/v14/.suo Binary files differnew file mode 100755 index 0000000..a020b8d --- /dev/null +++ b/plugins/WinVST/Desk4/.vs/VSTProject/v14/.suo diff --git a/plugins/WinVST/Desk4/Desk4.cpp b/plugins/WinVST/Desk4/Desk4.cpp new file mode 100755 index 0000000..a8e20a7 --- /dev/null +++ b/plugins/WinVST/Desk4/Desk4.cpp @@ -0,0 +1,174 @@ +/* ======================================== + * Desk4 - Desk4.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __Desk4_H +#include "Desk4.h" +#endif + +AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Desk4(audioMaster);} + +Desk4::Desk4(audioMasterCallback audioMaster) : + AudioEffectX(audioMaster, kNumPrograms, kNumParameters) +{ + A = 0.27; + B = 0.18; + C = 0.26; + D = 0.54; + E = 0.84; + F = 1.0; + + for(int count = 0; count < 9999; count++) {dL[count] = 0; dR[count] = 0;} + controlL = 0; + lastSampleL = 0.0; + lastOutSampleL = 0.0; + lastSlewL = 0.0; + controlR = 0; + lastSampleR = 0.0; + lastOutSampleR = 0.0; + lastSlewR = 0.0; + gcount = 0; + + fpNShapeLA = 0.0; + fpNShapeLB = 0.0; + fpNShapeRA = 0.0; + fpNShapeRB = 0.0; + fpFlip = true; + //this is reset: values being initialized only once. Startup values, whatever they are. + + _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect. + _canDo.insert("plugAsSend"); // plug-in can be used as a send effect. + _canDo.insert("x2in2out"); + setNumInputs(kNumInputs); + setNumOutputs(kNumOutputs); + setUniqueID(kUniqueId); + canProcessReplacing(); // supports output replacing + canDoubleReplacing(); // supports double precision processing + programsAreChunks(true); + vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name +} + +Desk4::~Desk4() {} +VstInt32 Desk4::getVendorVersion () {return 1000;} +void Desk4::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);} +void Desk4::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);} +//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than +//trying to do versioning and preventing people from using older versions. Maybe they like the old one! + +static float pinParameter(float data) +{ + if (data < 0.0f) return 0.0f; + if (data > 1.0f) return 1.0f; + return data; +} + +VstInt32 Desk4::getChunk (void** data, bool isPreset) +{ + float *chunkData = (float *)calloc(kNumParameters, sizeof(float)); + chunkData[0] = A; + chunkData[1] = B; + chunkData[2] = C; + chunkData[3] = D; + chunkData[4] = E; + chunkData[5] = F; + /* Note: The way this is set up, it will break if you manage to save settings on an Intel + machine and load them on a PPC Mac. However, it's fine if you stick to the machine you + started with. */ + + *data = chunkData; + return kNumParameters * sizeof(float); +} + +VstInt32 Desk4::setChunk (void* data, VstInt32 byteSize, bool isPreset) +{ + float *chunkData = (float *)data; + A = pinParameter(chunkData[0]); + B = pinParameter(chunkData[1]); + C = pinParameter(chunkData[2]); + D = pinParameter(chunkData[3]); + E = pinParameter(chunkData[4]); + F = pinParameter(chunkData[5]); + /* We're ignoring byteSize as we found it to be a filthy liar */ + + /* calculate any other fields you need here - you could copy in + code from setParameter() here. */ + return 0; +} + +void Desk4::setParameter(VstInt32 index, float value) { + switch (index) { + case kParamA: A = value; break; + case kParamB: B = value; break; + case kParamC: C = value; break; + case kParamD: D = value; break; + case kParamE: E = value; break; + case kParamF: F = value; break; + default: throw; // unknown parameter, shouldn't happen! + } +} + +float Desk4::getParameter(VstInt32 index) { + switch (index) { + case kParamA: return A; break; + case kParamB: return B; break; + case kParamC: return C; break; + case kParamD: return D; break; + case kParamE: return E; break; + case kParamF: return F; break; + default: break; // unknown parameter, shouldn't happen! + } return 0.0; //we only need to update the relevant name, this is simple to manage +} + +void Desk4::getParameterName(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "Overdrive", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, "Hi Choke", kVstMaxParamStrLen); break; + case kParamC: vst_strncpy (text, "Power Sag", kVstMaxParamStrLen); break; + case kParamD: vst_strncpy (text, "Frequency", kVstMaxParamStrLen); break; + case kParamE: vst_strncpy (text, "Output Trim", kVstMaxParamStrLen); break; + case kParamF: vst_strncpy (text, "Dry/Wet", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this is our labels for displaying in the VST host +} + +void Desk4::getParameterDisplay(VstInt32 index, char *text) { + switch (index) { + case kParamA: float2string (A, text, kVstMaxParamStrLen); break; + case kParamB: float2string (B, text, kVstMaxParamStrLen); break; + case kParamC: float2string (C, text, kVstMaxParamStrLen); break; + case kParamD: float2string (D, text, kVstMaxParamStrLen); break; + case kParamE: float2string (E, text, kVstMaxParamStrLen); break; + case kParamF: float2string (F, text, kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this displays the values and handles 'popups' where it's discrete choices +} + +void Desk4::getParameterLabel(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamE: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamF: vst_strncpy (text, "", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } +} + +VstInt32 Desk4::canDo(char *text) +{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know + +bool Desk4::getEffectName(char* name) { + vst_strncpy(name, "Desk4", kVstMaxProductStrLen); return true; +} + +VstPlugCategory Desk4::getPlugCategory() {return kPlugCategEffect;} + +bool Desk4::getProductString(char* text) { + vst_strncpy (text, "airwindows Desk4", kVstMaxProductStrLen); return true; +} + +bool Desk4::getVendorString(char* text) { + vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true; +} diff --git a/plugins/WinVST/Desk4/Desk4.h b/plugins/WinVST/Desk4/Desk4.h new file mode 100755 index 0000000..fa09cd0 --- /dev/null +++ b/plugins/WinVST/Desk4/Desk4.h @@ -0,0 +1,88 @@ +/* ======================================== + * Desk4 - Desk4.h + * Created 8/12/11 by SPIAdmin + * Copyright (c) 2011 __MyCompanyName__, All rights reserved + * ======================================== */ + +#ifndef __Desk4_H +#define __Desk4_H + +#ifndef __audioeffect__ +#include "audioeffectx.h" +#endif + +#include <set> +#include <string> +#include <math.h> + +enum { + kParamA = 0, + kParamB = 1, + kParamC = 2, + kParamD = 3, + kParamE = 4, + kParamF = 5, + kNumParameters = 6 +}; // + +const int kNumPrograms = 0; +const int kNumInputs = 2; +const int kNumOutputs = 2; +const unsigned long kUniqueId = 'dkti'; //Change this to what the AU identity is! + +class Desk4 : + public AudioEffectX +{ +public: + Desk4(audioMasterCallback audioMaster); + ~Desk4(); + virtual bool getEffectName(char* name); // The plug-in name + virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in + virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg + virtual bool getVendorString(char* text); // Vendor info + virtual VstInt32 getVendorVersion(); // Version number + virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames); + virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames); + virtual void getProgramName(char *name); // read the name from the host + virtual void setProgramName(char *name); // changes the name of the preset displayed in the host + virtual VstInt32 getChunk (void** data, bool isPreset); + virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset); + virtual float getParameter(VstInt32 index); // get the parameter value at the specified index + virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value + virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB) + virtual void getParameterName(VstInt32 index, char *text); // name of the parameter + virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value + virtual VstInt32 canDo(char *text); +private: + char _programName[kVstMaxProgNameLen + 1]; + std::set< std::string > _canDo; + + double dL[10000]; + double controlL; + double lastSampleL; + double lastOutSampleL; + double lastSlewL; + + double dR[10000]; + double controlR; + double lastSampleR; + double lastOutSampleR; + double lastSlewR; + + int gcount; + long double fpNShapeLA; + long double fpNShapeLB; + long double fpNShapeRA; + long double fpNShapeRB; + bool fpFlip; + //default stuff + + float A; + float B; + float C; + float D; + float E; + float F; +}; + +#endif diff --git a/plugins/WinVST/Desk4/Desk4Proc.cpp b/plugins/WinVST/Desk4/Desk4Proc.cpp new file mode 100755 index 0000000..515436c --- /dev/null +++ b/plugins/WinVST/Desk4/Desk4Proc.cpp @@ -0,0 +1,512 @@ +/* ======================================== + * Desk4 - Desk4.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __Desk4_H +#include "Desk4.h" +#endif + +void Desk4::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) +{ + float* in1 = inputs[0]; + float* in2 = inputs[1]; + float* out1 = outputs[0]; + float* out2 = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + float fpTemp; + long double fpOld = 0.618033988749894848204586; //golden ratio! + long double fpNew = 1.0 - fpOld; + + double gain = (pow(A,2)*10)+0.0001; + double gaintrim = (pow(A,2)*2)+1.0; + double slewgain = (pow(B,3)*40)+0.0001; + double prevslew = 0.105; + double intensity = (pow(C,6)*15)+0.0001; + double depthA = (pow(D,4)*940)+0.00001; + int offsetA = (int)(depthA * overallscale); + if (offsetA < 1) offsetA = 1; + if (offsetA > 4880) offsetA = 4880; + double balanceB = 0.0001; + slewgain *= overallscale; + prevslew *= overallscale; + balanceB /= overallscale; + double outputgain = E; + double wet = F; + double dry = 1.0 - wet; + + double clampL; + double clampR; + double thicknessL; + double thicknessR; + double out; + double balanceA = 1.0 - balanceB; + double bridgerectifier; + double slewL; + double slewR; + double combSampleL; + double combSampleR; + double drySampleL; + double drySampleR; + long double inputSampleL; + long double inputSampleR; + + while (--sampleFrames >= 0) + { + inputSampleL = *in1; + inputSampleR = *in2; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL = applyresidue; + } + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + static int noisesource = 0; + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + drySampleL = inputSampleL; + drySampleR = inputSampleR; + + if (gcount < 0 || gcount > 4900) {gcount = 4900;} + + dL[gcount+4900] = dL[gcount] = fabs(inputSampleL)*intensity; + controlL += (dL[gcount] / offsetA); + controlL -= (dL[gcount+offsetA] / offsetA); + controlL -= 0.000001; + clampL = 1; + if (controlL < 0) {controlL = 0;} + if (controlL > 1) {clampL -= (controlL - 1); controlL = 1;} + if (clampL < 0.5) {clampL = 0.5;} + + dR[gcount+4900] = dR[gcount] = fabs(inputSampleR)*intensity; + controlR += (dR[gcount] / offsetA); + controlR -= (dR[gcount+offsetA] / offsetA); + controlR -= 0.000001; + clampR = 1; + if (controlR < 0) {controlR = 0;} + if (controlR > 1) {clampR -= (controlR - 1); controlR = 1;} + if (clampR < 0.5) {clampR = 0.5;} + + + gcount--; + //control = 0 to 1 + thicknessL = ((1.0 - controlL) * 2.0) - 1.0; + thicknessR = ((1.0 - controlR) * 2.0) - 1.0; + + out = fabs(thicknessL); + bridgerectifier = fabs(inputSampleL); + if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633; + //max value for sine function + if (thicknessL > 0) bridgerectifier = sin(bridgerectifier); + else bridgerectifier = 1-cos(bridgerectifier); + //produce either boosted or starved version + if (inputSampleL > 0) inputSampleL = (inputSampleL*(1-out))+(bridgerectifier*out); + else inputSampleL = (inputSampleL*(1-out))-(bridgerectifier*out); + //blend according to density control + + out = fabs(thicknessR); + bridgerectifier = fabs(inputSampleR); + if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633; + //max value for sine function + if (thicknessR > 0) bridgerectifier = sin(bridgerectifier); + else bridgerectifier = 1-cos(bridgerectifier); + //produce either boosted or starved version + if (inputSampleR > 0) inputSampleR = (inputSampleR*(1-out))+(bridgerectifier*out); + else inputSampleR = (inputSampleR*(1-out))-(bridgerectifier*out); + //blend according to density control + + inputSampleL *= clampL; + inputSampleR *= clampR; + + slewL = inputSampleL - lastSampleL; + lastSampleL = inputSampleL; + //Set up direct reference for slew + + slewR = inputSampleR - lastSampleR; + lastSampleR = inputSampleR; + //Set up direct reference for slew + + bridgerectifier = fabs(slewL*slewgain); + if (bridgerectifier > 1.57079633) bridgerectifier = 1.0; + else bridgerectifier = sin(bridgerectifier); + if (slewL > 0) slewL = bridgerectifier/slewgain; + else slewL = -(bridgerectifier/slewgain); + + bridgerectifier = fabs(slewR*slewgain); + if (bridgerectifier > 1.57079633) bridgerectifier = 1.0; + else bridgerectifier = sin(bridgerectifier); + if (slewR > 0) slewR = bridgerectifier/slewgain; + else slewR = -(bridgerectifier/slewgain); + + inputSampleL = (lastOutSampleL*balanceA) + (lastSampleL*balanceB) + slewL; + //go from last slewed, but include some raw values + lastOutSampleL = inputSampleL; + //Set up slewed reference + + inputSampleR = (lastOutSampleR*balanceA) + (lastSampleR*balanceB) + slewR; + //go from last slewed, but include some raw values + lastOutSampleR = inputSampleR; + //Set up slewed reference + + combSampleL = fabs(drySampleL*lastSampleL); + if (combSampleL > 1.0) combSampleL = 1.0; + //bailout for very high input gains + + combSampleR = fabs(drySampleR*lastSampleR); + if (combSampleR > 1.0) combSampleR = 1.0; + //bailout for very high input gains + + inputSampleL -= (lastSlewL * combSampleL * prevslew); + lastSlewL = slewL; + //slew interaction with previous slew + + inputSampleR -= (lastSlewR * combSampleR * prevslew); + lastSlewR = slewR; + //slew interaction with previous slew + + inputSampleL *= gain; + bridgerectifier = fabs(inputSampleL); + if (bridgerectifier > 1.57079633) bridgerectifier = 1.0; + else bridgerectifier = sin(bridgerectifier); + if (inputSampleL > 0) inputSampleL = bridgerectifier; + else inputSampleL = -bridgerectifier; + //drive section + inputSampleL /= gain; + inputSampleL *= gaintrim; + //end of Desk section + + inputSampleR *= gain; + bridgerectifier = fabs(inputSampleR); + if (bridgerectifier > 1.57079633) bridgerectifier = 1.0; + else bridgerectifier = sin(bridgerectifier); + if (inputSampleR > 0) inputSampleR = bridgerectifier; + else inputSampleR = -bridgerectifier; + //drive section + inputSampleR /= gain; + inputSampleR *= gaintrim; + //end of Desk section + + if (outputgain != 1.0) { + inputSampleL *= outputgain; + inputSampleR *= outputgain; + } + + if (wet !=1.0) { + inputSampleL = (inputSampleL * wet) + (drySampleL * dry); + inputSampleR = (inputSampleR * wet) + (drySampleR * dry); + } + + + //noise shaping to 32-bit floating point + if (fpFlip) { + fpTemp = inputSampleL; + fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeLA; + fpTemp = inputSampleR; + fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeRA; + } + else { + fpTemp = inputSampleL; + fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeLB; + fpTemp = inputSampleR; + fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeRB; + } + fpFlip = !fpFlip; + //end noise shaping on 32 bit output + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +} + +void Desk4::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) +{ + double* in1 = inputs[0]; + double* in2 = inputs[1]; + double* out1 = outputs[0]; + double* out2 = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + double fpTemp; //this is different from singlereplacing + long double fpOld = 0.618033988749894848204586; //golden ratio! + long double fpNew = 1.0 - fpOld; + + double gain = (pow(A,2)*10)+0.0001; + double gaintrim = (pow(A,2)*2)+1.0; + double slewgain = (pow(B,3)*40)+0.0001; + double prevslew = 0.105; + double intensity = (pow(C,6)*15)+0.0001; + double depthA = (pow(D,4)*940)+0.00001; + int offsetA = (int)(depthA * overallscale); + if (offsetA < 1) offsetA = 1; + if (offsetA > 4880) offsetA = 4880; + double balanceB = 0.0001; + slewgain *= overallscale; + prevslew *= overallscale; + balanceB /= overallscale; + double outputgain = E; + double wet = F; + double dry = 1.0 - wet; + + double clampL; + double clampR; + double thicknessL; + double thicknessR; + double out; + double balanceA = 1.0 - balanceB; + double bridgerectifier; + double slewL; + double slewR; + double combSampleL; + double combSampleR; + double drySampleL; + double drySampleR; + long double inputSampleL; + long double inputSampleR; + + while (--sampleFrames >= 0) + { + inputSampleL = *in1; + inputSampleR = *in2; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL = applyresidue; + } + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + static int noisesource = 0; + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + drySampleL = inputSampleL; + drySampleR = inputSampleR; + + if (gcount < 0 || gcount > 4900) {gcount = 4900;} + + dL[gcount+4900] = dL[gcount] = fabs(inputSampleL)*intensity; + controlL += (dL[gcount] / offsetA); + controlL -= (dL[gcount+offsetA] / offsetA); + controlL -= 0.000001; + clampL = 1; + if (controlL < 0) {controlL = 0;} + if (controlL > 1) {clampL -= (controlL - 1); controlL = 1;} + if (clampL < 0.5) {clampL = 0.5;} + + dR[gcount+4900] = dR[gcount] = fabs(inputSampleR)*intensity; + controlR += (dR[gcount] / offsetA); + controlR -= (dR[gcount+offsetA] / offsetA); + controlR -= 0.000001; + clampR = 1; + if (controlR < 0) {controlR = 0;} + if (controlR > 1) {clampR -= (controlR - 1); controlR = 1;} + if (clampR < 0.5) {clampR = 0.5;} + + + gcount--; + //control = 0 to 1 + thicknessL = ((1.0 - controlL) * 2.0) - 1.0; + thicknessR = ((1.0 - controlR) * 2.0) - 1.0; + + out = fabs(thicknessL); + bridgerectifier = fabs(inputSampleL); + if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633; + //max value for sine function + if (thicknessL > 0) bridgerectifier = sin(bridgerectifier); + else bridgerectifier = 1-cos(bridgerectifier); + //produce either boosted or starved version + if (inputSampleL > 0) inputSampleL = (inputSampleL*(1-out))+(bridgerectifier*out); + else inputSampleL = (inputSampleL*(1-out))-(bridgerectifier*out); + //blend according to density control + + out = fabs(thicknessR); + bridgerectifier = fabs(inputSampleR); + if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633; + //max value for sine function + if (thicknessR > 0) bridgerectifier = sin(bridgerectifier); + else bridgerectifier = 1-cos(bridgerectifier); + //produce either boosted or starved version + if (inputSampleR > 0) inputSampleR = (inputSampleR*(1-out))+(bridgerectifier*out); + else inputSampleR = (inputSampleR*(1-out))-(bridgerectifier*out); + //blend according to density control + + inputSampleL *= clampL; + inputSampleR *= clampR; + + slewL = inputSampleL - lastSampleL; + lastSampleL = inputSampleL; + //Set up direct reference for slew + + slewR = inputSampleR - lastSampleR; + lastSampleR = inputSampleR; + //Set up direct reference for slew + + bridgerectifier = fabs(slewL*slewgain); + if (bridgerectifier > 1.57079633) bridgerectifier = 1.0; + else bridgerectifier = sin(bridgerectifier); + if (slewL > 0) slewL = bridgerectifier/slewgain; + else slewL = -(bridgerectifier/slewgain); + + bridgerectifier = fabs(slewR*slewgain); + if (bridgerectifier > 1.57079633) bridgerectifier = 1.0; + else bridgerectifier = sin(bridgerectifier); + if (slewR > 0) slewR = bridgerectifier/slewgain; + else slewR = -(bridgerectifier/slewgain); + + inputSampleL = (lastOutSampleL*balanceA) + (lastSampleL*balanceB) + slewL; + //go from last slewed, but include some raw values + lastOutSampleL = inputSampleL; + //Set up slewed reference + + inputSampleR = (lastOutSampleR*balanceA) + (lastSampleR*balanceB) + slewR; + //go from last slewed, but include some raw values + lastOutSampleR = inputSampleR; + //Set up slewed reference + + combSampleL = fabs(drySampleL*lastSampleL); + if (combSampleL > 1.0) combSampleL = 1.0; + //bailout for very high input gains + + combSampleR = fabs(drySampleR*lastSampleR); + if (combSampleR > 1.0) combSampleR = 1.0; + //bailout for very high input gains + + inputSampleL -= (lastSlewL * combSampleL * prevslew); + lastSlewL = slewL; + //slew interaction with previous slew + + inputSampleR -= (lastSlewR * combSampleR * prevslew); + lastSlewR = slewR; + //slew interaction with previous slew + + inputSampleL *= gain; + bridgerectifier = fabs(inputSampleL); + if (bridgerectifier > 1.57079633) bridgerectifier = 1.0; + else bridgerectifier = sin(bridgerectifier); + if (inputSampleL > 0) inputSampleL = bridgerectifier; + else inputSampleL = -bridgerectifier; + //drive section + inputSampleL /= gain; + inputSampleL *= gaintrim; + //end of Desk section + + inputSampleR *= gain; + bridgerectifier = fabs(inputSampleR); + if (bridgerectifier > 1.57079633) bridgerectifier = 1.0; + else bridgerectifier = sin(bridgerectifier); + if (inputSampleR > 0) inputSampleR = bridgerectifier; + else inputSampleR = -bridgerectifier; + //drive section + inputSampleR /= gain; + inputSampleR *= gaintrim; + //end of Desk section + + if (outputgain != 1.0) { + inputSampleL *= outputgain; + inputSampleR *= outputgain; + } + + if (wet !=1.0) { + inputSampleL = (inputSampleL * wet) + (drySampleL * dry); + inputSampleR = (inputSampleR * wet) + (drySampleR * dry); + } + + + //noise shaping to 64-bit floating point + if (fpFlip) { + fpTemp = inputSampleL; + fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeLA; + fpTemp = inputSampleR; + fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeRA; + } + else { + fpTemp = inputSampleL; + fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeLB; + fpTemp = inputSampleR; + fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeRB; + } + fpFlip = !fpFlip; + //end noise shaping on 64 bit output + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +}
\ No newline at end of file diff --git a/plugins/WinVST/Desk4/VSTProject.sln b/plugins/WinVST/Desk4/VSTProject.sln new file mode 100755 index 0000000..694b424 --- /dev/null +++ b/plugins/WinVST/Desk4/VSTProject.sln @@ -0,0 +1,28 @@ +
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.25420.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VSTProject", "VSTProject.vcxproj", "{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.ActiveCfg = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.Build.0 = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.ActiveCfg = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.Build.0 = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.ActiveCfg = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.Build.0 = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.ActiveCfg = Release|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/plugins/WinVST/Desk4/VSTProject.vcxproj b/plugins/WinVST/Desk4/VSTProject.vcxproj new file mode 100755 index 0000000..1d05fc8 --- /dev/null +++ b/plugins/WinVST/Desk4/VSTProject.vcxproj @@ -0,0 +1,183 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp" />
+ <ClCompile Include="Desk4.cpp" />
+ <ClCompile Include="Desk4Proc.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h" />
+ <ClInclude Include="Desk4.h" />
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}</ProjectGuid>
+ <RootNamespace>VSTProject</RootNamespace>
+ <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
+ <ProjectName>Desk464</ProjectName>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <TargetExt>.dll</TargetExt>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <MinimalRebuild>false</MinimalRebuild>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MinimalRebuild>false</MinimalRebuild>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project>
\ No newline at end of file diff --git a/plugins/WinVST/Desk4/VSTProject.vcxproj.filters b/plugins/WinVST/Desk4/VSTProject.vcxproj.filters new file mode 100755 index 0000000..a4416b7 --- /dev/null +++ b/plugins/WinVST/Desk4/VSTProject.vcxproj.filters @@ -0,0 +1,48 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="Desk4.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="Desk4Proc.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="Desk4.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project>
\ No newline at end of file diff --git a/plugins/WinVST/Desk4/VSTProject.vcxproj.user b/plugins/WinVST/Desk4/VSTProject.vcxproj.user new file mode 100755 index 0000000..2216267 --- /dev/null +++ b/plugins/WinVST/Desk4/VSTProject.vcxproj.user @@ -0,0 +1,19 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+</Project>
\ No newline at end of file diff --git a/plugins/WinVST/Desk4/vstplug.def b/plugins/WinVST/Desk4/vstplug.def new file mode 100755 index 0000000..5bf499a --- /dev/null +++ b/plugins/WinVST/Desk4/vstplug.def @@ -0,0 +1,3 @@ +EXPORTS
+ VSTPluginMain
+ main=VSTPluginMain
\ No newline at end of file |