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author | Chris Johnson <jinx6568@sover.net> | 2019-07-07 17:21:23 -0400 |
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committer | Chris Johnson <jinx6568@sover.net> | 2019-07-07 17:21:23 -0400 |
commit | 778f1190d63d66e3f8ee348a174f952551fc2e40 (patch) | |
tree | 461b4ed9d6b8e27d442b50549629b136249c1e06 /plugins/WinVST/Biquad | |
parent | fe0f8b845eef41b72dd12deabed96606202bbf02 (diff) | |
download | airwindows-lv2-port-778f1190d63d66e3f8ee348a174f952551fc2e40.tar.gz airwindows-lv2-port-778f1190d63d66e3f8ee348a174f952551fc2e40.tar.bz2 airwindows-lv2-port-778f1190d63d66e3f8ee348a174f952551fc2e40.zip |
Biquad (and DeHiss)
Diffstat (limited to 'plugins/WinVST/Biquad')
-rwxr-xr-x | plugins/WinVST/Biquad/.vs/Console4Channel64/v14/.suo | bin | 0 -> 32768 bytes | |||
-rwxr-xr-x | plugins/WinVST/Biquad/.vs/VSTProject/v14/.suo | bin | 0 -> 22528 bytes | |||
-rwxr-xr-x | plugins/WinVST/Biquad/Biquad.cpp | 143 | ||||
-rwxr-xr-x | plugins/WinVST/Biquad/Biquad.h | 71 | ||||
-rwxr-xr-x | plugins/WinVST/Biquad/BiquadProc.cpp | 322 | ||||
-rwxr-xr-x | plugins/WinVST/Biquad/VSTProject.sln | 28 | ||||
-rwxr-xr-x | plugins/WinVST/Biquad/VSTProject.vcxproj | 183 | ||||
-rwxr-xr-x | plugins/WinVST/Biquad/VSTProject.vcxproj.filters | 48 | ||||
-rwxr-xr-x | plugins/WinVST/Biquad/VSTProject.vcxproj.user | 19 | ||||
-rwxr-xr-x | plugins/WinVST/Biquad/vstplug.def | 3 |
10 files changed, 817 insertions, 0 deletions
diff --git a/plugins/WinVST/Biquad/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/Biquad/.vs/Console4Channel64/v14/.suo Binary files differnew file mode 100755 index 0000000..777b846 --- /dev/null +++ b/plugins/WinVST/Biquad/.vs/Console4Channel64/v14/.suo diff --git a/plugins/WinVST/Biquad/.vs/VSTProject/v14/.suo b/plugins/WinVST/Biquad/.vs/VSTProject/v14/.suo Binary files differnew file mode 100755 index 0000000..71625a0 --- /dev/null +++ b/plugins/WinVST/Biquad/.vs/VSTProject/v14/.suo diff --git a/plugins/WinVST/Biquad/Biquad.cpp b/plugins/WinVST/Biquad/Biquad.cpp new file mode 100755 index 0000000..b619691 --- /dev/null +++ b/plugins/WinVST/Biquad/Biquad.cpp @@ -0,0 +1,143 @@ +/* ======================================== + * Biquad - Biquad.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __Biquad_H +#include "Biquad.h" +#endif + +AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Biquad(audioMaster);} + +Biquad::Biquad(audioMasterCallback audioMaster) : + AudioEffectX(audioMaster, kNumPrograms, kNumParameters) +{ + for (int x = 0; x < 11; x++) {biquad[x] = 0.0;} + A = 1.0; + B = 0.5; + C = 0.5; + D = 1.0; + fpd = 17; + //this is reset: values being initialized only once. Startup values, whatever they are. + + _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect. + _canDo.insert("plugAsSend"); // plug-in can be used as a send effect. + _canDo.insert("x2in2out"); + setNumInputs(kNumInputs); + setNumOutputs(kNumOutputs); + setUniqueID(kUniqueId); + canProcessReplacing(); // supports output replacing + canDoubleReplacing(); // supports double precision processing + programsAreChunks(true); + vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name +} + +Biquad::~Biquad() {} +VstInt32 Biquad::getVendorVersion () {return 1000;} +void Biquad::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);} +void Biquad::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);} +//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than +//trying to do versioning and preventing people from using older versions. Maybe they like the old one! + +static float pinParameter(float data) +{ + if (data < 0.0f) return 0.0f; + if (data > 1.0f) return 1.0f; + return data; +} + +VstInt32 Biquad::getChunk (void** data, bool isPreset) +{ + float *chunkData = (float *)calloc(kNumParameters, sizeof(float)); + chunkData[0] = A; + chunkData[1] = B; + chunkData[2] = C; + chunkData[3] = D; + /* Note: The way this is set up, it will break if you manage to save settings on an Intel + machine and load them on a PPC Mac. However, it's fine if you stick to the machine you + started with. */ + + *data = chunkData; + return kNumParameters * sizeof(float); +} + +VstInt32 Biquad::setChunk (void* data, VstInt32 byteSize, bool isPreset) +{ + float *chunkData = (float *)data; + A = pinParameter(chunkData[0]); + B = pinParameter(chunkData[1]); + C = pinParameter(chunkData[2]); + D = pinParameter(chunkData[3]); + /* We're ignoring byteSize as we found it to be a filthy liar */ + + /* calculate any other fields you need here - you could copy in + code from setParameter() here. */ + return 0; +} + +void Biquad::setParameter(VstInt32 index, float value) { + switch (index) { + case kParamA: A = value; break; + case kParamB: B = value; break; + case kParamC: C = value; break; + case kParamD: D = value; break; + default: throw; // unknown parameter, shouldn't happen! + } +} + +float Biquad::getParameter(VstInt32 index) { + switch (index) { + case kParamA: return A; break; + case kParamB: return B; break; + case kParamC: return C; break; + case kParamD: return D; break; + default: break; // unknown parameter, shouldn't happen! + } return 0.0; //we only need to update the relevant name, this is simple to manage +} + +void Biquad::getParameterName(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "Type", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, "Freq", kVstMaxParamStrLen); break; + case kParamC: vst_strncpy (text, "Q", kVstMaxParamStrLen); break; + case kParamD: vst_strncpy (text, "Inv/Wet", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this is our labels for displaying in the VST host +} + +void Biquad::getParameterDisplay(VstInt32 index, char *text) { + switch (index) { + case kParamA: float2string ((float)ceil((A*3.999)+0.00001), text, kVstMaxParamStrLen); break; + case kParamB: float2string ((B*B*B*0.9999)+0.0001, text, kVstMaxParamStrLen); break; + case kParamC: float2string ((C*C*C*29.99)+0.01, text, kVstMaxParamStrLen); break; + case kParamD: float2string ((D*2.0)-1.0, text, kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this displays the values and handles 'popups' where it's discrete choices +} + +void Biquad::getParameterLabel(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } +} + +VstInt32 Biquad::canDo(char *text) +{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know + +bool Biquad::getEffectName(char* name) { + vst_strncpy(name, "Biquad", kVstMaxProductStrLen); return true; +} + +VstPlugCategory Biquad::getPlugCategory() {return kPlugCategEffect;} + +bool Biquad::getProductString(char* text) { + vst_strncpy (text, "airwindows Biquad", kVstMaxProductStrLen); return true; +} + +bool Biquad::getVendorString(char* text) { + vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true; +} diff --git a/plugins/WinVST/Biquad/Biquad.h b/plugins/WinVST/Biquad/Biquad.h new file mode 100755 index 0000000..17993cd --- /dev/null +++ b/plugins/WinVST/Biquad/Biquad.h @@ -0,0 +1,71 @@ +/* ======================================== + * Biquad - Biquad.h + * Created 8/12/11 by SPIAdmin + * Copyright (c) 2011 __MyCompanyName__, All rights reserved + * ======================================== */ + +#ifndef __Biquad_H +#define __Biquad_H + +#ifndef __audioeffect__ +#include "audioeffectx.h" +#endif + +#include <set> +#include <string> +#include <math.h> + +enum { + kParamA = 0, + kParamB = 1, + kParamC = 2, + kParamD = 3, + kNumParameters = 4 +}; // + +const int kNumPrograms = 0; +const int kNumInputs = 2; +const int kNumOutputs = 2; +const unsigned long kUniqueId = 'biqd'; //Change this to what the AU identity is! + +class Biquad : + public AudioEffectX +{ +public: + Biquad(audioMasterCallback audioMaster); + ~Biquad(); + virtual bool getEffectName(char* name); // The plug-in name + virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in + virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg + virtual bool getVendorString(char* text); // Vendor info + virtual VstInt32 getVendorVersion(); // Version number + virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames); + virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames); + virtual void getProgramName(char *name); // read the name from the host + virtual void setProgramName(char *name); // changes the name of the preset displayed in the host + virtual VstInt32 getChunk (void** data, bool isPreset); + virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset); + virtual float getParameter(VstInt32 index); // get the parameter value at the specified index + virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value + virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB) + virtual void getParameterName(VstInt32 index, char *text); // name of the parameter + virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value + virtual VstInt32 canDo(char *text); +private: + char _programName[kVstMaxProgNameLen + 1]; + std::set< std::string > _canDo; + + long double biquad[11]; //note that this stereo form doesn't require L and R forms! + //This is because so much of it is coefficients etc. that are the same on both channels. + //So the stored samples are in 7-8 and 9-10, and freq/res/coefficients serve both. + + uint32_t fpd; + //default stuff + + float A; + float B; + float C; + float D; +}; + +#endif diff --git a/plugins/WinVST/Biquad/BiquadProc.cpp b/plugins/WinVST/Biquad/BiquadProc.cpp new file mode 100755 index 0000000..0dfbfe4 --- /dev/null +++ b/plugins/WinVST/Biquad/BiquadProc.cpp @@ -0,0 +1,322 @@ +/* ======================================== + * Biquad - Biquad.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __Biquad_H +#include "Biquad.h" +#endif + +void Biquad::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) +{ + float* in1 = inputs[0]; + float* in2 = inputs[1]; + float* out1 = outputs[0]; + float* out2 = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + + int type = ceil((A*3.999)+0.00001); + + biquad[0] = ((B*B*B*0.9999)+0.0001)*0.499; + if (biquad[0] < 0.0001) biquad[0] = 0.0001; + + biquad[1] = (C*C*C*29.99)+0.01; + if (biquad[1] < 0.0001) biquad[1] = 0.0001; + + double wet = (D*2.0)-1.0; + + //biquad contains these values: + //[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist + //[1] is resonance, 0.7071 is Butterworth. Also can't be zero + //[2] is a0 but you need distinct ones for additional biquad instances so it's here + //[3] is a1 but you need distinct ones for additional biquad instances so it's here + //[4] is a2 but you need distinct ones for additional biquad instances so it's here + //[5] is b1 but you need distinct ones for additional biquad instances so it's here + //[6] is b2 but you need distinct ones for additional biquad instances so it's here + //[7] is LEFT stored delayed sample (freq and res are stored so you can move them sample by sample) + //[8] is LEFT stored delayed sample (you have to include the coefficient making code if you do that) + //[9] is RIGHT stored delayed sample (freq and res are stored so you can move them sample by sample) + //[10] is RIGHT stored delayed sample (you have to include the coefficient making code if you do that) + + //to build a dedicated filter, rename 'biquad' to whatever the new filter is, then + //put this code either within the sample buffer (for smoothly modulating freq or res) + //or in this 'read the controls' area (for letting you change freq and res with controls) + //or in 'reset' if the freq and res are absolutely fixed (use GetSampleRate to define freq) + + if (type == 1) { //lowpass + double K = tan(M_PI * biquad[0]); + double norm = 1.0 / (1.0 + K / biquad[1] + K * K); + biquad[2] = K * K * norm; + biquad[3] = 2.0 * biquad[2]; + biquad[4] = biquad[2]; + biquad[5] = 2.0 * (K * K - 1.0) * norm; + biquad[6] = (1.0 - K / biquad[1] + K * K) * norm; + } + + if (type == 2) { //highpass + double K = tan(M_PI * biquad[0]); + double norm = 1.0 / (1.0 + K / biquad[1] + K * K); + biquad[2] = norm; + biquad[3] = -2.0 * biquad[2]; + biquad[4] = biquad[2]; + biquad[5] = 2.0 * (K * K - 1.0) * norm; + biquad[6] = (1.0 - K / biquad[1] + K * K) * norm; + } + + if (type == 3) { //bandpass + double K = tan(M_PI * biquad[0]); + double norm = 1.0 / (1.0 + K / biquad[1] + K * K); + biquad[2] = K / biquad[1] * norm; + biquad[3] = 0.0; //bandpass can simplify the biquad kernel: leave out this multiply + biquad[4] = -biquad[2]; + biquad[5] = 2.0 * (K * K - 1.0) * norm; + biquad[6] = (1.0 - K / biquad[1] + K * K) * norm; + } + + if (type == 4) { //notch + double K = tan(M_PI * biquad[0]); + double norm = 1.0 / (1.0 + K / biquad[1] + K * K); + biquad[2] = (1.0 + K * K) * norm; + biquad[3] = 2.0 * (K * K - 1) * norm; + biquad[4] = biquad[2]; + biquad[5] = biquad[3]; + biquad[6] = (1.0 - K / biquad[1] + K * K) * norm; + } + + while (--sampleFrames >= 0) + { + long double inputSampleL = *in1; + long double inputSampleR = *in2; + if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37; + if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37; + long double drySampleL = inputSampleL; + long double drySampleR = inputSampleR; + + + inputSampleL = sin(inputSampleL); + inputSampleR = sin(inputSampleR); + //encode Console5: good cleanness + + /* + long double mid = inputSampleL + inputSampleR; + long double side = inputSampleL - inputSampleR; + //assign mid and side.Between these sections, you can do mid/side processing + + long double tempSampleM = (mid * biquad[2]) + biquad[7]; + biquad[7] = (mid * biquad[3]) - (tempSampleM * biquad[5]) + biquad[8]; + biquad[8] = (mid * biquad[4]) - (tempSampleM * biquad[6]); + mid = tempSampleM; //like mono AU, 7 and 8 store mid channel + + long double tempSampleS = (side * biquad[2]) + biquad[9]; + biquad[9] = (side * biquad[3]) - (tempSampleS * biquad[5]) + biquad[10]; + biquad[10] = (side * biquad[4]) - (tempSampleS * biquad[6]); + inputSampleR = tempSampleS; //note: 9 and 10 store the side channel + + inputSampleL = (mid+side)/2.0; + inputSampleR = (mid-side)/2.0; + //unassign mid and side + */ + + long double tempSampleL = (inputSampleL * biquad[2]) + biquad[7]; + biquad[7] = (inputSampleL * biquad[3]) - (tempSampleL * biquad[5]) + biquad[8]; + biquad[8] = (inputSampleL * biquad[4]) - (tempSampleL * biquad[6]); + inputSampleL = tempSampleL; //like mono AU, 7 and 8 store L channel + + long double tempSampleR = (inputSampleR * biquad[2]) + biquad[9]; + biquad[9] = (inputSampleR * biquad[3]) - (tempSampleR * biquad[5]) + biquad[10]; + biquad[10] = (inputSampleR * biquad[4]) - (tempSampleR * biquad[6]); + inputSampleR = tempSampleR; //note: 9 and 10 store the R channel + + if (inputSampleL > 1.0) inputSampleL = 1.0; + if (inputSampleL < -1.0) inputSampleL = -1.0; + if (inputSampleR > 1.0) inputSampleR = 1.0; + if (inputSampleR < -1.0) inputSampleR = -1.0; + //without this, you can get a NaN condition where it spits out DC offset at full blast! + inputSampleL = asin(inputSampleL); + inputSampleR = asin(inputSampleR); + //amplitude aspect + + if (wet < 1.0) { + inputSampleL = (inputSampleL*wet) + (drySampleL*(1.0-fabs(wet))); + inputSampleR = (inputSampleR*wet) + (drySampleR*(1.0-fabs(wet))); + //inv/dry/wet lets us turn LP into HP and band into notch + } + + //begin 32 bit stereo floating point dither + int expon; frexpf((float)inputSampleL, &expon); + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); + frexpf((float)inputSampleR, &expon); + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); + //end 32 bit stereo floating point dither + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +} + +void Biquad::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) +{ + double* in1 = inputs[0]; + double* in2 = inputs[1]; + double* out1 = outputs[0]; + double* out2 = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + + int type = ceil((A*3.999)+0.00001); + + biquad[0] = ((B*B*B*0.9999)+0.0001)*0.499; + if (biquad[0] < 0.0001) biquad[0] = 0.0001; + + biquad[1] = (C*C*C*29.99)+0.01; + if (biquad[1] < 0.0001) biquad[1] = 0.0001; + + double wet = (D*2.0)-1.0; + + //biquad contains these values: + //[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist + //[1] is resonance, 0.7071 is Butterworth. Also can't be zero + //[2] is a0 but you need distinct ones for additional biquad instances so it's here + //[3] is a1 but you need distinct ones for additional biquad instances so it's here + //[4] is a2 but you need distinct ones for additional biquad instances so it's here + //[5] is b1 but you need distinct ones for additional biquad instances so it's here + //[6] is b2 but you need distinct ones for additional biquad instances so it's here + //[7] is LEFT stored delayed sample (freq and res are stored so you can move them sample by sample) + //[8] is LEFT stored delayed sample (you have to include the coefficient making code if you do that) + //[9] is RIGHT stored delayed sample (freq and res are stored so you can move them sample by sample) + //[10] is RIGHT stored delayed sample (you have to include the coefficient making code if you do that) + + //to build a dedicated filter, rename 'biquad' to whatever the new filter is, then + //put this code either within the sample buffer (for smoothly modulating freq or res) + //or in this 'read the controls' area (for letting you change freq and res with controls) + //or in 'reset' if the freq and res are absolutely fixed (use GetSampleRate to define freq) + + if (type == 1) { //lowpass + double K = tan(M_PI * biquad[0]); + double norm = 1.0 / (1.0 + K / biquad[1] + K * K); + biquad[2] = K * K * norm; + biquad[3] = 2.0 * biquad[2]; + biquad[4] = biquad[2]; + biquad[5] = 2.0 * (K * K - 1.0) * norm; + biquad[6] = (1.0 - K / biquad[1] + K * K) * norm; + } + + if (type == 2) { //highpass + double K = tan(M_PI * biquad[0]); + double norm = 1.0 / (1.0 + K / biquad[1] + K * K); + biquad[2] = norm; + biquad[3] = -2.0 * biquad[2]; + biquad[4] = biquad[2]; + biquad[5] = 2.0 * (K * K - 1.0) * norm; + biquad[6] = (1.0 - K / biquad[1] + K * K) * norm; + } + + if (type == 3) { //bandpass + double K = tan(M_PI * biquad[0]); + double norm = 1.0 / (1.0 + K / biquad[1] + K * K); + biquad[2] = K / biquad[1] * norm; + biquad[3] = 0.0; //bandpass can simplify the biquad kernel: leave out this multiply + biquad[4] = -biquad[2]; + biquad[5] = 2.0 * (K * K - 1.0) * norm; + biquad[6] = (1.0 - K / biquad[1] + K * K) * norm; + } + + if (type == 4) { //notch + double K = tan(M_PI * biquad[0]); + double norm = 1.0 / (1.0 + K / biquad[1] + K * K); + biquad[2] = (1.0 + K * K) * norm; + biquad[3] = 2.0 * (K * K - 1) * norm; + biquad[4] = biquad[2]; + biquad[5] = biquad[3]; + biquad[6] = (1.0 - K / biquad[1] + K * K) * norm; + } + + while (--sampleFrames >= 0) + { + long double inputSampleL = *in1; + long double inputSampleR = *in2; + if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43; + if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43; + long double drySampleL = inputSampleL; + long double drySampleR = inputSampleR; + + + inputSampleL = sin(inputSampleL); + inputSampleR = sin(inputSampleR); + //encode Console5: good cleanness + + /* + long double mid = inputSampleL + inputSampleR; + long double side = inputSampleL - inputSampleR; + //assign mid and side.Between these sections, you can do mid/side processing + + long double tempSampleM = (mid * biquad[2]) + biquad[7]; + biquad[7] = (mid * biquad[3]) - (tempSampleM * biquad[5]) + biquad[8]; + biquad[8] = (mid * biquad[4]) - (tempSampleM * biquad[6]); + mid = tempSampleM; //like mono AU, 7 and 8 store mid channel + + long double tempSampleS = (side * biquad[2]) + biquad[9]; + biquad[9] = (side * biquad[3]) - (tempSampleS * biquad[5]) + biquad[10]; + biquad[10] = (side * biquad[4]) - (tempSampleS * biquad[6]); + inputSampleR = tempSampleS; //note: 9 and 10 store the side channel + + inputSampleL = (mid+side)/2.0; + inputSampleR = (mid-side)/2.0; + //unassign mid and side + */ + + long double tempSampleL = (inputSampleL * biquad[2]) + biquad[7]; + biquad[7] = (inputSampleL * biquad[3]) - (tempSampleL * biquad[5]) + biquad[8]; + biquad[8] = (inputSampleL * biquad[4]) - (tempSampleL * biquad[6]); + inputSampleL = tempSampleL; //like mono AU, 7 and 8 store L channel + + long double tempSampleR = (inputSampleR * biquad[2]) + biquad[9]; + biquad[9] = (inputSampleR * biquad[3]) - (tempSampleR * biquad[5]) + biquad[10]; + biquad[10] = (inputSampleR * biquad[4]) - (tempSampleR * biquad[6]); + inputSampleR = tempSampleR; //note: 9 and 10 store the R channel + + if (inputSampleL > 1.0) inputSampleL = 1.0; + if (inputSampleL < -1.0) inputSampleL = -1.0; + if (inputSampleR > 1.0) inputSampleR = 1.0; + if (inputSampleR < -1.0) inputSampleR = -1.0; + //without this, you can get a NaN condition where it spits out DC offset at full blast! + inputSampleL = asin(inputSampleL); + inputSampleR = asin(inputSampleR); + //amplitude aspect + + if (wet < 1.0) { + inputSampleL = (inputSampleL*wet) + (drySampleL*(1.0-fabs(wet))); + inputSampleR = (inputSampleR*wet) + (drySampleR*(1.0-fabs(wet))); + //inv/dry/wet lets us turn LP into HP and band into notch + } + + //begin 64 bit stereo floating point dither + int expon; frexp((double)inputSampleL, &expon); + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); + frexp((double)inputSampleR, &expon); + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); + //end 64 bit stereo floating point dither + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +} diff --git a/plugins/WinVST/Biquad/VSTProject.sln b/plugins/WinVST/Biquad/VSTProject.sln new file mode 100755 index 0000000..694b424 --- /dev/null +++ b/plugins/WinVST/Biquad/VSTProject.sln @@ -0,0 +1,28 @@ +
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+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+</Project>
\ No newline at end of file diff --git a/plugins/WinVST/Biquad/vstplug.def b/plugins/WinVST/Biquad/vstplug.def new file mode 100755 index 0000000..5bf499a --- /dev/null +++ b/plugins/WinVST/Biquad/vstplug.def @@ -0,0 +1,3 @@ +EXPORTS
+ VSTPluginMain
+ main=VSTPluginMain
\ No newline at end of file |