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authorChris Johnson <jinx6568@sover.net>2019-07-07 17:21:23 -0400
committerChris Johnson <jinx6568@sover.net>2019-07-07 17:21:23 -0400
commit778f1190d63d66e3f8ee348a174f952551fc2e40 (patch)
tree461b4ed9d6b8e27d442b50549629b136249c1e06 /plugins/WinVST
parentfe0f8b845eef41b72dd12deabed96606202bbf02 (diff)
downloadairwindows-lv2-port-778f1190d63d66e3f8ee348a174f952551fc2e40.tar.gz
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Biquad (and DeHiss)
Diffstat (limited to 'plugins/WinVST')
-rwxr-xr-xplugins/WinVST/Biquad/.vs/Console4Channel64/v14/.suobin0 -> 32768 bytes
-rwxr-xr-xplugins/WinVST/Biquad/.vs/VSTProject/v14/.suobin0 -> 22528 bytes
-rwxr-xr-xplugins/WinVST/Biquad/Biquad.cpp143
-rwxr-xr-xplugins/WinVST/Biquad/Biquad.h71
-rwxr-xr-xplugins/WinVST/Biquad/BiquadProc.cpp322
-rwxr-xr-xplugins/WinVST/Biquad/VSTProject.sln28
-rwxr-xr-xplugins/WinVST/Biquad/VSTProject.vcxproj183
-rwxr-xr-xplugins/WinVST/Biquad/VSTProject.vcxproj.filters48
-rwxr-xr-xplugins/WinVST/Biquad/VSTProject.vcxproj.user19
-rwxr-xr-xplugins/WinVST/Biquad/vstplug.def3
-rwxr-xr-xplugins/WinVST/DeHiss/.vs/Console4Channel64/v14/.suobin0 -> 32768 bytes
-rwxr-xr-xplugins/WinVST/DeHiss/.vs/VSTProject/v14/.suobin0 -> 22528 bytes
-rwxr-xr-xplugins/WinVST/DeHiss/DeHiss.cpp137
-rwxr-xr-xplugins/WinVST/DeHiss/DeHiss.h72
-rwxr-xr-xplugins/WinVST/DeHiss/DeHissProc.cpp270
-rwxr-xr-xplugins/WinVST/DeHiss/VSTProject.sln28
-rwxr-xr-xplugins/WinVST/DeHiss/VSTProject.vcxproj183
-rwxr-xr-xplugins/WinVST/DeHiss/VSTProject.vcxproj.filters48
-rwxr-xr-xplugins/WinVST/DeHiss/VSTProject.vcxproj.user19
-rwxr-xr-xplugins/WinVST/DeHiss/vstplug.def3
20 files changed, 1577 insertions, 0 deletions
diff --git a/plugins/WinVST/Biquad/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/Biquad/.vs/Console4Channel64/v14/.suo
new file mode 100755
index 0000000..777b846
--- /dev/null
+++ b/plugins/WinVST/Biquad/.vs/Console4Channel64/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/Biquad/.vs/VSTProject/v14/.suo b/plugins/WinVST/Biquad/.vs/VSTProject/v14/.suo
new file mode 100755
index 0000000..71625a0
--- /dev/null
+++ b/plugins/WinVST/Biquad/.vs/VSTProject/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/Biquad/Biquad.cpp b/plugins/WinVST/Biquad/Biquad.cpp
new file mode 100755
index 0000000..b619691
--- /dev/null
+++ b/plugins/WinVST/Biquad/Biquad.cpp
@@ -0,0 +1,143 @@
+/* ========================================
+ * Biquad - Biquad.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Biquad_H
+#include "Biquad.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Biquad(audioMaster);}
+
+Biquad::Biquad(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ for (int x = 0; x < 11; x++) {biquad[x] = 0.0;}
+ A = 1.0;
+ B = 0.5;
+ C = 0.5;
+ D = 1.0;
+ fpd = 17;
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+Biquad::~Biquad() {}
+VstInt32 Biquad::getVendorVersion () {return 1000;}
+void Biquad::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void Biquad::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+static float pinParameter(float data)
+{
+ if (data < 0.0f) return 0.0f;
+ if (data > 1.0f) return 1.0f;
+ return data;
+}
+
+VstInt32 Biquad::getChunk (void** data, bool isPreset)
+{
+ float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
+ chunkData[0] = A;
+ chunkData[1] = B;
+ chunkData[2] = C;
+ chunkData[3] = D;
+ /* Note: The way this is set up, it will break if you manage to save settings on an Intel
+ machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
+ started with. */
+
+ *data = chunkData;
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 Biquad::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ float *chunkData = (float *)data;
+ A = pinParameter(chunkData[0]);
+ B = pinParameter(chunkData[1]);
+ C = pinParameter(chunkData[2]);
+ D = pinParameter(chunkData[3]);
+ /* We're ignoring byteSize as we found it to be a filthy liar */
+
+ /* calculate any other fields you need here - you could copy in
+ code from setParameter() here. */
+ return 0;
+}
+
+void Biquad::setParameter(VstInt32 index, float value) {
+ switch (index) {
+ case kParamA: A = value; break;
+ case kParamB: B = value; break;
+ case kParamC: C = value; break;
+ case kParamD: D = value; break;
+ default: throw; // unknown parameter, shouldn't happen!
+ }
+}
+
+float Biquad::getParameter(VstInt32 index) {
+ switch (index) {
+ case kParamA: return A; break;
+ case kParamB: return B; break;
+ case kParamC: return C; break;
+ case kParamD: return D; break;
+ default: break; // unknown parameter, shouldn't happen!
+ } return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void Biquad::getParameterName(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "Type", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "Freq", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "Q", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "Inv/Wet", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this is our labels for displaying in the VST host
+}
+
+void Biquad::getParameterDisplay(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: float2string ((float)ceil((A*3.999)+0.00001), text, kVstMaxParamStrLen); break;
+ case kParamB: float2string ((B*B*B*0.9999)+0.0001, text, kVstMaxParamStrLen); break;
+ case kParamC: float2string ((C*C*C*29.99)+0.01, text, kVstMaxParamStrLen); break;
+ case kParamD: float2string ((D*2.0)-1.0, text, kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this displays the values and handles 'popups' where it's discrete choices
+}
+
+void Biquad::getParameterLabel(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ }
+}
+
+VstInt32 Biquad::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool Biquad::getEffectName(char* name) {
+ vst_strncpy(name, "Biquad", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory Biquad::getPlugCategory() {return kPlugCategEffect;}
+
+bool Biquad::getProductString(char* text) {
+ vst_strncpy (text, "airwindows Biquad", kVstMaxProductStrLen); return true;
+}
+
+bool Biquad::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/WinVST/Biquad/Biquad.h b/plugins/WinVST/Biquad/Biquad.h
new file mode 100755
index 0000000..17993cd
--- /dev/null
+++ b/plugins/WinVST/Biquad/Biquad.h
@@ -0,0 +1,71 @@
+/* ========================================
+ * Biquad - Biquad.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __Biquad_H
+#define __Biquad_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kParamB = 1,
+ kParamC = 2,
+ kParamD = 3,
+ kNumParameters = 4
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'biqd'; //Change this to what the AU identity is!
+
+class Biquad :
+ public AudioEffectX
+{
+public:
+ Biquad(audioMasterCallback audioMaster);
+ ~Biquad();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ long double biquad[11]; //note that this stereo form doesn't require L and R forms!
+ //This is because so much of it is coefficients etc. that are the same on both channels.
+ //So the stored samples are in 7-8 and 9-10, and freq/res/coefficients serve both.
+
+ uint32_t fpd;
+ //default stuff
+
+ float A;
+ float B;
+ float C;
+ float D;
+};
+
+#endif
diff --git a/plugins/WinVST/Biquad/BiquadProc.cpp b/plugins/WinVST/Biquad/BiquadProc.cpp
new file mode 100755
index 0000000..0dfbfe4
--- /dev/null
+++ b/plugins/WinVST/Biquad/BiquadProc.cpp
@@ -0,0 +1,322 @@
+/* ========================================
+ * Biquad - Biquad.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Biquad_H
+#include "Biquad.h"
+#endif
+
+void Biquad::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ int type = ceil((A*3.999)+0.00001);
+
+ biquad[0] = ((B*B*B*0.9999)+0.0001)*0.499;
+ if (biquad[0] < 0.0001) biquad[0] = 0.0001;
+
+ biquad[1] = (C*C*C*29.99)+0.01;
+ if (biquad[1] < 0.0001) biquad[1] = 0.0001;
+
+ double wet = (D*2.0)-1.0;
+
+ //biquad contains these values:
+ //[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist
+ //[1] is resonance, 0.7071 is Butterworth. Also can't be zero
+ //[2] is a0 but you need distinct ones for additional biquad instances so it's here
+ //[3] is a1 but you need distinct ones for additional biquad instances so it's here
+ //[4] is a2 but you need distinct ones for additional biquad instances so it's here
+ //[5] is b1 but you need distinct ones for additional biquad instances so it's here
+ //[6] is b2 but you need distinct ones for additional biquad instances so it's here
+ //[7] is LEFT stored delayed sample (freq and res are stored so you can move them sample by sample)
+ //[8] is LEFT stored delayed sample (you have to include the coefficient making code if you do that)
+ //[9] is RIGHT stored delayed sample (freq and res are stored so you can move them sample by sample)
+ //[10] is RIGHT stored delayed sample (you have to include the coefficient making code if you do that)
+
+ //to build a dedicated filter, rename 'biquad' to whatever the new filter is, then
+ //put this code either within the sample buffer (for smoothly modulating freq or res)
+ //or in this 'read the controls' area (for letting you change freq and res with controls)
+ //or in 'reset' if the freq and res are absolutely fixed (use GetSampleRate to define freq)
+
+ if (type == 1) { //lowpass
+ double K = tan(M_PI * biquad[0]);
+ double norm = 1.0 / (1.0 + K / biquad[1] + K * K);
+ biquad[2] = K * K * norm;
+ biquad[3] = 2.0 * biquad[2];
+ biquad[4] = biquad[2];
+ biquad[5] = 2.0 * (K * K - 1.0) * norm;
+ biquad[6] = (1.0 - K / biquad[1] + K * K) * norm;
+ }
+
+ if (type == 2) { //highpass
+ double K = tan(M_PI * biquad[0]);
+ double norm = 1.0 / (1.0 + K / biquad[1] + K * K);
+ biquad[2] = norm;
+ biquad[3] = -2.0 * biquad[2];
+ biquad[4] = biquad[2];
+ biquad[5] = 2.0 * (K * K - 1.0) * norm;
+ biquad[6] = (1.0 - K / biquad[1] + K * K) * norm;
+ }
+
+ if (type == 3) { //bandpass
+ double K = tan(M_PI * biquad[0]);
+ double norm = 1.0 / (1.0 + K / biquad[1] + K * K);
+ biquad[2] = K / biquad[1] * norm;
+ biquad[3] = 0.0; //bandpass can simplify the biquad kernel: leave out this multiply
+ biquad[4] = -biquad[2];
+ biquad[5] = 2.0 * (K * K - 1.0) * norm;
+ biquad[6] = (1.0 - K / biquad[1] + K * K) * norm;
+ }
+
+ if (type == 4) { //notch
+ double K = tan(M_PI * biquad[0]);
+ double norm = 1.0 / (1.0 + K / biquad[1] + K * K);
+ biquad[2] = (1.0 + K * K) * norm;
+ biquad[3] = 2.0 * (K * K - 1) * norm;
+ biquad[4] = biquad[2];
+ biquad[5] = biquad[3];
+ biquad[6] = (1.0 - K / biquad[1] + K * K) * norm;
+ }
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37;
+ if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37;
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+
+ inputSampleL = sin(inputSampleL);
+ inputSampleR = sin(inputSampleR);
+ //encode Console5: good cleanness
+
+ /*
+ long double mid = inputSampleL + inputSampleR;
+ long double side = inputSampleL - inputSampleR;
+ //assign mid and side.Between these sections, you can do mid/side processing
+
+ long double tempSampleM = (mid * biquad[2]) + biquad[7];
+ biquad[7] = (mid * biquad[3]) - (tempSampleM * biquad[5]) + biquad[8];
+ biquad[8] = (mid * biquad[4]) - (tempSampleM * biquad[6]);
+ mid = tempSampleM; //like mono AU, 7 and 8 store mid channel
+
+ long double tempSampleS = (side * biquad[2]) + biquad[9];
+ biquad[9] = (side * biquad[3]) - (tempSampleS * biquad[5]) + biquad[10];
+ biquad[10] = (side * biquad[4]) - (tempSampleS * biquad[6]);
+ inputSampleR = tempSampleS; //note: 9 and 10 store the side channel
+
+ inputSampleL = (mid+side)/2.0;
+ inputSampleR = (mid-side)/2.0;
+ //unassign mid and side
+ */
+
+ long double tempSampleL = (inputSampleL * biquad[2]) + biquad[7];
+ biquad[7] = (inputSampleL * biquad[3]) - (tempSampleL * biquad[5]) + biquad[8];
+ biquad[8] = (inputSampleL * biquad[4]) - (tempSampleL * biquad[6]);
+ inputSampleL = tempSampleL; //like mono AU, 7 and 8 store L channel
+
+ long double tempSampleR = (inputSampleR * biquad[2]) + biquad[9];
+ biquad[9] = (inputSampleR * biquad[3]) - (tempSampleR * biquad[5]) + biquad[10];
+ biquad[10] = (inputSampleR * biquad[4]) - (tempSampleR * biquad[6]);
+ inputSampleR = tempSampleR; //note: 9 and 10 store the R channel
+
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ //without this, you can get a NaN condition where it spits out DC offset at full blast!
+ inputSampleL = asin(inputSampleL);
+ inputSampleR = asin(inputSampleR);
+ //amplitude aspect
+
+ if (wet < 1.0) {
+ inputSampleL = (inputSampleL*wet) + (drySampleL*(1.0-fabs(wet)));
+ inputSampleR = (inputSampleR*wet) + (drySampleR*(1.0-fabs(wet)));
+ //inv/dry/wet lets us turn LP into HP and band into notch
+ }
+
+ //begin 32 bit stereo floating point dither
+ int expon; frexpf((float)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ frexpf((float)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ //end 32 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void Biquad::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ int type = ceil((A*3.999)+0.00001);
+
+ biquad[0] = ((B*B*B*0.9999)+0.0001)*0.499;
+ if (biquad[0] < 0.0001) biquad[0] = 0.0001;
+
+ biquad[1] = (C*C*C*29.99)+0.01;
+ if (biquad[1] < 0.0001) biquad[1] = 0.0001;
+
+ double wet = (D*2.0)-1.0;
+
+ //biquad contains these values:
+ //[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist
+ //[1] is resonance, 0.7071 is Butterworth. Also can't be zero
+ //[2] is a0 but you need distinct ones for additional biquad instances so it's here
+ //[3] is a1 but you need distinct ones for additional biquad instances so it's here
+ //[4] is a2 but you need distinct ones for additional biquad instances so it's here
+ //[5] is b1 but you need distinct ones for additional biquad instances so it's here
+ //[6] is b2 but you need distinct ones for additional biquad instances so it's here
+ //[7] is LEFT stored delayed sample (freq and res are stored so you can move them sample by sample)
+ //[8] is LEFT stored delayed sample (you have to include the coefficient making code if you do that)
+ //[9] is RIGHT stored delayed sample (freq and res are stored so you can move them sample by sample)
+ //[10] is RIGHT stored delayed sample (you have to include the coefficient making code if you do that)
+
+ //to build a dedicated filter, rename 'biquad' to whatever the new filter is, then
+ //put this code either within the sample buffer (for smoothly modulating freq or res)
+ //or in this 'read the controls' area (for letting you change freq and res with controls)
+ //or in 'reset' if the freq and res are absolutely fixed (use GetSampleRate to define freq)
+
+ if (type == 1) { //lowpass
+ double K = tan(M_PI * biquad[0]);
+ double norm = 1.0 / (1.0 + K / biquad[1] + K * K);
+ biquad[2] = K * K * norm;
+ biquad[3] = 2.0 * biquad[2];
+ biquad[4] = biquad[2];
+ biquad[5] = 2.0 * (K * K - 1.0) * norm;
+ biquad[6] = (1.0 - K / biquad[1] + K * K) * norm;
+ }
+
+ if (type == 2) { //highpass
+ double K = tan(M_PI * biquad[0]);
+ double norm = 1.0 / (1.0 + K / biquad[1] + K * K);
+ biquad[2] = norm;
+ biquad[3] = -2.0 * biquad[2];
+ biquad[4] = biquad[2];
+ biquad[5] = 2.0 * (K * K - 1.0) * norm;
+ biquad[6] = (1.0 - K / biquad[1] + K * K) * norm;
+ }
+
+ if (type == 3) { //bandpass
+ double K = tan(M_PI * biquad[0]);
+ double norm = 1.0 / (1.0 + K / biquad[1] + K * K);
+ biquad[2] = K / biquad[1] * norm;
+ biquad[3] = 0.0; //bandpass can simplify the biquad kernel: leave out this multiply
+ biquad[4] = -biquad[2];
+ biquad[5] = 2.0 * (K * K - 1.0) * norm;
+ biquad[6] = (1.0 - K / biquad[1] + K * K) * norm;
+ }
+
+ if (type == 4) { //notch
+ double K = tan(M_PI * biquad[0]);
+ double norm = 1.0 / (1.0 + K / biquad[1] + K * K);
+ biquad[2] = (1.0 + K * K) * norm;
+ biquad[3] = 2.0 * (K * K - 1) * norm;
+ biquad[4] = biquad[2];
+ biquad[5] = biquad[3];
+ biquad[6] = (1.0 - K / biquad[1] + K * K) * norm;
+ }
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43;
+ if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43;
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+
+ inputSampleL = sin(inputSampleL);
+ inputSampleR = sin(inputSampleR);
+ //encode Console5: good cleanness
+
+ /*
+ long double mid = inputSampleL + inputSampleR;
+ long double side = inputSampleL - inputSampleR;
+ //assign mid and side.Between these sections, you can do mid/side processing
+
+ long double tempSampleM = (mid * biquad[2]) + biquad[7];
+ biquad[7] = (mid * biquad[3]) - (tempSampleM * biquad[5]) + biquad[8];
+ biquad[8] = (mid * biquad[4]) - (tempSampleM * biquad[6]);
+ mid = tempSampleM; //like mono AU, 7 and 8 store mid channel
+
+ long double tempSampleS = (side * biquad[2]) + biquad[9];
+ biquad[9] = (side * biquad[3]) - (tempSampleS * biquad[5]) + biquad[10];
+ biquad[10] = (side * biquad[4]) - (tempSampleS * biquad[6]);
+ inputSampleR = tempSampleS; //note: 9 and 10 store the side channel
+
+ inputSampleL = (mid+side)/2.0;
+ inputSampleR = (mid-side)/2.0;
+ //unassign mid and side
+ */
+
+ long double tempSampleL = (inputSampleL * biquad[2]) + biquad[7];
+ biquad[7] = (inputSampleL * biquad[3]) - (tempSampleL * biquad[5]) + biquad[8];
+ biquad[8] = (inputSampleL * biquad[4]) - (tempSampleL * biquad[6]);
+ inputSampleL = tempSampleL; //like mono AU, 7 and 8 store L channel
+
+ long double tempSampleR = (inputSampleR * biquad[2]) + biquad[9];
+ biquad[9] = (inputSampleR * biquad[3]) - (tempSampleR * biquad[5]) + biquad[10];
+ biquad[10] = (inputSampleR * biquad[4]) - (tempSampleR * biquad[6]);
+ inputSampleR = tempSampleR; //note: 9 and 10 store the R channel
+
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ //without this, you can get a NaN condition where it spits out DC offset at full blast!
+ inputSampleL = asin(inputSampleL);
+ inputSampleR = asin(inputSampleR);
+ //amplitude aspect
+
+ if (wet < 1.0) {
+ inputSampleL = (inputSampleL*wet) + (drySampleL*(1.0-fabs(wet)));
+ inputSampleR = (inputSampleR*wet) + (drySampleR*(1.0-fabs(wet)));
+ //inv/dry/wet lets us turn LP into HP and band into notch
+ }
+
+ //begin 64 bit stereo floating point dither
+ int expon; frexp((double)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ frexp((double)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ //end 64 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
diff --git a/plugins/WinVST/Biquad/VSTProject.sln b/plugins/WinVST/Biquad/VSTProject.sln
new file mode 100755
index 0000000..694b424
--- /dev/null
+++ b/plugins/WinVST/Biquad/VSTProject.sln
@@ -0,0 +1,28 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.25420.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VSTProject", "VSTProject.vcxproj", "{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.ActiveCfg = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.Build.0 = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.ActiveCfg = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.Build.0 = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.ActiveCfg = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.Build.0 = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.ActiveCfg = Release|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/plugins/WinVST/Biquad/VSTProject.vcxproj b/plugins/WinVST/Biquad/VSTProject.vcxproj
new file mode 100755
index 0000000..763083f
--- /dev/null
+++ b/plugins/WinVST/Biquad/VSTProject.vcxproj
@@ -0,0 +1,183 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp" />
+ <ClCompile Include="Biquad.cpp" />
+ <ClCompile Include="BiquadProc.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h" />
+ <ClInclude Include="Biquad.h" />
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}</ProjectGuid>
+ <RootNamespace>VSTProject</RootNamespace>
+ <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
+ <ProjectName>Biquad64</ProjectName>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <TargetExt>.dll</TargetExt>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <MinimalRebuild>false</MinimalRebuild>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MinimalRebuild>false</MinimalRebuild>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/Biquad/VSTProject.vcxproj.filters b/plugins/WinVST/Biquad/VSTProject.vcxproj.filters
new file mode 100755
index 0000000..22e7c4c
--- /dev/null
+++ b/plugins/WinVST/Biquad/VSTProject.vcxproj.filters
@@ -0,0 +1,48 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="Biquad.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="BiquadProc.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="Biquad.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/Biquad/VSTProject.vcxproj.user b/plugins/WinVST/Biquad/VSTProject.vcxproj.user
new file mode 100755
index 0000000..2216267
--- /dev/null
+++ b/plugins/WinVST/Biquad/VSTProject.vcxproj.user
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/Biquad/vstplug.def b/plugins/WinVST/Biquad/vstplug.def
new file mode 100755
index 0000000..5bf499a
--- /dev/null
+++ b/plugins/WinVST/Biquad/vstplug.def
@@ -0,0 +1,3 @@
+EXPORTS
+ VSTPluginMain
+ main=VSTPluginMain \ No newline at end of file
diff --git a/plugins/WinVST/DeHiss/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/DeHiss/.vs/Console4Channel64/v14/.suo
new file mode 100755
index 0000000..777b846
--- /dev/null
+++ b/plugins/WinVST/DeHiss/.vs/Console4Channel64/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/DeHiss/.vs/VSTProject/v14/.suo b/plugins/WinVST/DeHiss/.vs/VSTProject/v14/.suo
new file mode 100755
index 0000000..8a460cd
--- /dev/null
+++ b/plugins/WinVST/DeHiss/.vs/VSTProject/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/DeHiss/DeHiss.cpp b/plugins/WinVST/DeHiss/DeHiss.cpp
new file mode 100755
index 0000000..1f2d563
--- /dev/null
+++ b/plugins/WinVST/DeHiss/DeHiss.cpp
@@ -0,0 +1,137 @@
+/* ========================================
+ * DeHiss - DeHiss.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __DeHiss_H
+#include "DeHiss.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new DeHiss(audioMaster);}
+
+DeHiss::DeHiss(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ A = 0.0;
+ B = 1.0;
+
+ storedL[0] = storedL[1] = 0.0;
+ diffL[0] = diffL[1] = diffL[2] = diffL[3] = diffL[4] = diffL[5] = 0.0;
+ gateL = 1.0;
+ rawL = 2.0;
+
+ storedR[0] = storedR[1] = 0.0;
+ diffR[0] = diffR[1] = diffR[2] = diffR[3] = diffR[4] = diffR[5] = 0.0;
+ gateR = 1.0;
+ rawR = 2.0;
+
+ fpd = 17;
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+DeHiss::~DeHiss() {}
+VstInt32 DeHiss::getVendorVersion () {return 1000;}
+void DeHiss::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void DeHiss::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+static float pinParameter(float data)
+{
+ if (data < 0.0f) return 0.0f;
+ if (data > 1.0f) return 1.0f;
+ return data;
+}
+
+VstInt32 DeHiss::getChunk (void** data, bool isPreset)
+{
+ float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
+ chunkData[0] = A;
+ chunkData[1] = B;
+ /* Note: The way this is set up, it will break if you manage to save settings on an Intel
+ machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
+ started with. */
+
+ *data = chunkData;
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 DeHiss::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ float *chunkData = (float *)data;
+ A = pinParameter(chunkData[0]);
+ B = pinParameter(chunkData[1]);
+ /* We're ignoring byteSize as we found it to be a filthy liar */
+
+ /* calculate any other fields you need here - you could copy in
+ code from setParameter() here. */
+ return 0;
+}
+
+void DeHiss::setParameter(VstInt32 index, float value) {
+ switch (index) {
+ case kParamA: A = value; break;
+ case kParamB: B = value; break;
+ default: throw; // unknown parameter, shouldn't happen!
+ }
+}
+
+float DeHiss::getParameter(VstInt32 index) {
+ switch (index) {
+ case kParamA: return A; break;
+ case kParamB: return B; break;
+ default: break; // unknown parameter, shouldn't happen!
+ } return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void DeHiss::getParameterName(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "Thresh", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "Dry/Wet", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this is our labels for displaying in the VST host
+}
+
+void DeHiss::getParameterDisplay(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: float2string (A, text, kVstMaxParamStrLen); break;
+ case kParamB: float2string (B, text, kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this displays the values and handles 'popups' where it's discrete choices
+}
+
+void DeHiss::getParameterLabel(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ }
+}
+
+VstInt32 DeHiss::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool DeHiss::getEffectName(char* name) {
+ vst_strncpy(name, "DeHiss", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory DeHiss::getPlugCategory() {return kPlugCategEffect;}
+
+bool DeHiss::getProductString(char* text) {
+ vst_strncpy (text, "airwindows DeHiss", kVstMaxProductStrLen); return true;
+}
+
+bool DeHiss::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/WinVST/DeHiss/DeHiss.h b/plugins/WinVST/DeHiss/DeHiss.h
new file mode 100755
index 0000000..f8fb0a7
--- /dev/null
+++ b/plugins/WinVST/DeHiss/DeHiss.h
@@ -0,0 +1,72 @@
+/* ========================================
+ * DeHiss - DeHiss.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __DeHiss_H
+#define __DeHiss_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kParamB = 1,
+ kNumParameters = 2
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'Dehs'; //Change this to what the AU identity is!
+
+class DeHiss :
+ public AudioEffectX
+{
+public:
+ DeHiss(audioMasterCallback audioMaster);
+ ~DeHiss();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ uint32_t fpd;
+ //default stuff
+ double storedL[2];
+ double diffL[6];
+ double gateL;
+ double rawL;
+
+ double storedR[2];
+ double diffR[6];
+ double gateR;
+ double rawR;
+
+ float A;
+ float B;
+};
+
+#endif
diff --git a/plugins/WinVST/DeHiss/DeHissProc.cpp b/plugins/WinVST/DeHiss/DeHissProc.cpp
new file mode 100755
index 0000000..405566e
--- /dev/null
+++ b/plugins/WinVST/DeHiss/DeHissProc.cpp
@@ -0,0 +1,270 @@
+/* ========================================
+ * DeHiss - DeHiss.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __DeHiss_H
+#include "DeHiss.h"
+#endif
+
+void DeHiss::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double meanAL;
+ double meanBL;
+ double meanOutL = 0;
+ double meanLastL;
+ double averageL[5];
+
+ double meanAR;
+ double meanBR;
+ double meanOutR = 0;
+ double meanLastR;
+ double averageR[5];
+
+ double threshold = pow(A,9);
+ double wet = B;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37;
+ if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37;
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ //begin L
+ storedL[1] = storedL[0];
+ storedL[0] = inputSampleL;
+ diffL[5] = diffL[4];
+ diffL[4] = diffL[3];
+ diffL[3] = diffL[2];
+ diffL[2] = diffL[1];
+ diffL[1] = diffL[0];
+ diffL[0] = storedL[0] - storedL[1];
+
+ averageL[4] = (diffL[0] + diffL[1] + diffL[2] + diffL[3] + diffL[4] + diffL[5])/6.0;
+ averageL[3] = (diffL[0] + diffL[1] + diffL[2] + diffL[3] + diffL[4])/5.0;
+ averageL[2] = (diffL[0] + diffL[1] + diffL[2] + diffL[3])/4.0;
+ averageL[1] = (diffL[0] + diffL[1] + diffL[2])/3.0;
+ averageL[0] = (diffL[0] + diffL[1])/2.0;
+
+ meanAL = diffL[0];
+ meanBL = diffL[0];
+ if (fabs(averageL[4]) < fabs(meanBL)) {meanAL = meanBL; meanBL = averageL[4];}
+ if (fabs(averageL[3]) < fabs(meanBL)) {meanAL = meanBL; meanBL = averageL[3];}
+ if (fabs(averageL[2]) < fabs(meanBL)) {meanAL = meanBL; meanBL = averageL[2];}
+ if (fabs(averageL[1]) < fabs(meanBL)) {meanAL = meanBL; meanBL = averageL[1];}
+ if (fabs(averageL[0]) < fabs(meanBL)) {meanAL = meanBL; meanBL = averageL[0];}
+ meanLastL = meanOutL;
+ meanOutL = ((meanAL+meanBL)/2.0);
+
+ if (rawL > 0) rawL -= 0.001;
+ if (fabs(inputSampleL) > threshold) {gateL = 1.0; rawL = 2.0;}
+ else {gateL = (gateL * 0.999); if (threshold > 0) gateL += ((fabs(inputSampleL)/threshold) * 0.001);}
+
+ if ((fabs(meanOutL) > threshold) || (fabs(meanLastL) > threshold)){}
+ else storedL[0] = storedL[1] + (meanOutL * gateL);
+
+ if (rawL < 1) inputSampleL = (inputSampleL * rawL) + (storedL[0] * (1-rawL));
+ //end L
+
+ //begin R
+ storedR[1] = storedR[0];
+ storedR[0] = inputSampleR;
+ diffR[5] = diffR[4];
+ diffR[4] = diffR[3];
+ diffR[3] = diffR[2];
+ diffR[2] = diffR[1];
+ diffR[1] = diffR[0];
+ diffR[0] = storedR[0] - storedR[1];
+
+ averageR[4] = (diffR[0] + diffR[1] + diffR[2] + diffR[3] + diffR[4] + diffR[5])/6.0;
+ averageR[3] = (diffR[0] + diffR[1] + diffR[2] + diffR[3] + diffR[4])/5.0;
+ averageR[2] = (diffR[0] + diffR[1] + diffR[2] + diffR[3])/4.0;
+ averageR[1] = (diffR[0] + diffR[1] + diffR[2])/3.0;
+ averageR[0] = (diffR[0] + diffR[1])/2.0;
+
+ meanAR = diffR[0];
+ meanBR = diffR[0];
+ if (fabs(averageR[4]) < fabs(meanBR)) {meanAR = meanBR; meanBR = averageR[4];}
+ if (fabs(averageR[3]) < fabs(meanBR)) {meanAR = meanBR; meanBR = averageR[3];}
+ if (fabs(averageR[2]) < fabs(meanBR)) {meanAR = meanBR; meanBR = averageR[2];}
+ if (fabs(averageR[1]) < fabs(meanBR)) {meanAR = meanBR; meanBR = averageR[1];}
+ if (fabs(averageR[0]) < fabs(meanBR)) {meanAR = meanBR; meanBR = averageR[0];}
+ meanLastR = meanOutR;
+ meanOutR = ((meanAR+meanBR)/2.0);
+
+ if (rawR > 0) rawR -= 0.001;
+ if (fabs(inputSampleR) > threshold) {gateR = 1.0; rawR = 2.0;}
+ else {gateR = (gateR * 0.999); if (threshold > 0) gateR += ((fabs(inputSampleR)/threshold) * 0.001);}
+
+ if ((fabs(meanOutR) > threshold) || (fabs(meanLastR) > threshold)){}
+ else storedR[0] = storedR[1] + (meanOutR * gateR);
+
+ if (rawR < 1) inputSampleR = (inputSampleR * rawR) + (storedR[0] * (1-rawR));
+ //end R
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
+ inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
+ }
+
+ //begin 32 bit stereo floating point dither
+ int expon; frexpf((float)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ frexpf((float)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ //end 32 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void DeHiss::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double meanAL;
+ double meanBL;
+ double meanOutL = 0;
+ double meanLastL;
+ double averageL[5];
+
+ double meanAR;
+ double meanBR;
+ double meanOutR = 0;
+ double meanLastR;
+ double averageR[5];
+
+ double threshold = pow(A,9);
+ double wet = B;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43;
+ if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43;
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ //begin L
+ storedL[1] = storedL[0];
+ storedL[0] = inputSampleL;
+ diffL[5] = diffL[4];
+ diffL[4] = diffL[3];
+ diffL[3] = diffL[2];
+ diffL[2] = diffL[1];
+ diffL[1] = diffL[0];
+ diffL[0] = storedL[0] - storedL[1];
+
+ averageL[4] = (diffL[0] + diffL[1] + diffL[2] + diffL[3] + diffL[4] + diffL[5])/6.0;
+ averageL[3] = (diffL[0] + diffL[1] + diffL[2] + diffL[3] + diffL[4])/5.0;
+ averageL[2] = (diffL[0] + diffL[1] + diffL[2] + diffL[3])/4.0;
+ averageL[1] = (diffL[0] + diffL[1] + diffL[2])/3.0;
+ averageL[0] = (diffL[0] + diffL[1])/2.0;
+
+ meanAL = diffL[0];
+ meanBL = diffL[0];
+ if (fabs(averageL[4]) < fabs(meanBL)) {meanAL = meanBL; meanBL = averageL[4];}
+ if (fabs(averageL[3]) < fabs(meanBL)) {meanAL = meanBL; meanBL = averageL[3];}
+ if (fabs(averageL[2]) < fabs(meanBL)) {meanAL = meanBL; meanBL = averageL[2];}
+ if (fabs(averageL[1]) < fabs(meanBL)) {meanAL = meanBL; meanBL = averageL[1];}
+ if (fabs(averageL[0]) < fabs(meanBL)) {meanAL = meanBL; meanBL = averageL[0];}
+ meanLastL = meanOutL;
+ meanOutL = ((meanAL+meanBL)/2.0);
+
+ if (rawL > 0) rawL -= 0.001;
+ if (fabs(inputSampleL) > threshold) {gateL = 1.0; rawL = 2.0;}
+ else {gateL = (gateL * 0.999); if (threshold > 0) gateL += ((fabs(inputSampleL)/threshold) * 0.001);}
+
+ if ((fabs(meanOutL) > threshold) || (fabs(meanLastL) > threshold)){}
+ else storedL[0] = storedL[1] + (meanOutL * gateL);
+
+ if (rawL < 1) inputSampleL = (inputSampleL * rawL) + (storedL[0] * (1-rawL));
+ //end L
+
+ //begin R
+ storedR[1] = storedR[0];
+ storedR[0] = inputSampleR;
+ diffR[5] = diffR[4];
+ diffR[4] = diffR[3];
+ diffR[3] = diffR[2];
+ diffR[2] = diffR[1];
+ diffR[1] = diffR[0];
+ diffR[0] = storedR[0] - storedR[1];
+
+ averageR[4] = (diffR[0] + diffR[1] + diffR[2] + diffR[3] + diffR[4] + diffR[5])/6.0;
+ averageR[3] = (diffR[0] + diffR[1] + diffR[2] + diffR[3] + diffR[4])/5.0;
+ averageR[2] = (diffR[0] + diffR[1] + diffR[2] + diffR[3])/4.0;
+ averageR[1] = (diffR[0] + diffR[1] + diffR[2])/3.0;
+ averageR[0] = (diffR[0] + diffR[1])/2.0;
+
+ meanAR = diffR[0];
+ meanBR = diffR[0];
+ if (fabs(averageR[4]) < fabs(meanBR)) {meanAR = meanBR; meanBR = averageR[4];}
+ if (fabs(averageR[3]) < fabs(meanBR)) {meanAR = meanBR; meanBR = averageR[3];}
+ if (fabs(averageR[2]) < fabs(meanBR)) {meanAR = meanBR; meanBR = averageR[2];}
+ if (fabs(averageR[1]) < fabs(meanBR)) {meanAR = meanBR; meanBR = averageR[1];}
+ if (fabs(averageR[0]) < fabs(meanBR)) {meanAR = meanBR; meanBR = averageR[0];}
+ meanLastR = meanOutR;
+ meanOutR = ((meanAR+meanBR)/2.0);
+
+ if (rawR > 0) rawR -= 0.001;
+ if (fabs(inputSampleR) > threshold) {gateR = 1.0; rawR = 2.0;}
+ else {gateR = (gateR * 0.999); if (threshold > 0) gateR += ((fabs(inputSampleR)/threshold) * 0.001);}
+
+ if ((fabs(meanOutR) > threshold) || (fabs(meanLastR) > threshold)){}
+ else storedR[0] = storedR[1] + (meanOutR * gateR);
+
+ if (rawR < 1) inputSampleR = (inputSampleR * rawR) + (storedR[0] * (1-rawR));
+ //end R
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
+ inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
+ }
+
+ //begin 64 bit stereo floating point dither
+ int expon; frexp((double)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ frexp((double)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ //end 64 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
diff --git a/plugins/WinVST/DeHiss/VSTProject.sln b/plugins/WinVST/DeHiss/VSTProject.sln
new file mode 100755
index 0000000..694b424
--- /dev/null
+++ b/plugins/WinVST/DeHiss/VSTProject.sln
@@ -0,0 +1,28 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.25420.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VSTProject", "VSTProject.vcxproj", "{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.ActiveCfg = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.Build.0 = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.ActiveCfg = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.Build.0 = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.ActiveCfg = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.Build.0 = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.ActiveCfg = Release|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/plugins/WinVST/DeHiss/VSTProject.vcxproj b/plugins/WinVST/DeHiss/VSTProject.vcxproj
new file mode 100755
index 0000000..8e6861b
--- /dev/null
+++ b/plugins/WinVST/DeHiss/VSTProject.vcxproj
@@ -0,0 +1,183 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp" />
+ <ClCompile Include="DeHiss.cpp" />
+ <ClCompile Include="DeHissProc.cpp" />
+ </ItemGroup>
+ <ItemGroup>
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+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h" />
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+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}</ProjectGuid>
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+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
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+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
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+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
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+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
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+ <TargetExt>.dll</TargetExt>
+ </PropertyGroup>
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+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
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+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
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+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MinimalRebuild>false</MinimalRebuild>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/DeHiss/VSTProject.vcxproj.filters b/plugins/WinVST/DeHiss/VSTProject.vcxproj.filters
new file mode 100755
index 0000000..dd3701c
--- /dev/null
+++ b/plugins/WinVST/DeHiss/VSTProject.vcxproj.filters
@@ -0,0 +1,48 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="DeHiss.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="DeHissProc.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="DeHiss.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/DeHiss/VSTProject.vcxproj.user b/plugins/WinVST/DeHiss/VSTProject.vcxproj.user
new file mode 100755
index 0000000..2216267
--- /dev/null
+++ b/plugins/WinVST/DeHiss/VSTProject.vcxproj.user
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/DeHiss/vstplug.def b/plugins/WinVST/DeHiss/vstplug.def
new file mode 100755
index 0000000..5bf499a
--- /dev/null
+++ b/plugins/WinVST/DeHiss/vstplug.def
@@ -0,0 +1,3 @@
+EXPORTS
+ VSTPluginMain
+ main=VSTPluginMain \ No newline at end of file