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authorChris Johnson <jinx6568@sover.net>2018-10-22 18:04:06 -0400
committerChris Johnson <jinx6568@sover.net>2018-10-22 18:04:06 -0400
commit633be2e22c6648c901f08f3b4cd4e8e14ea86443 (patch)
tree1e272c3d2b5bd29636b9f9f521af62734e4df012 /plugins/WinVST/ADClip7
parent057757aa8eb0a463caf0cdfdb5894ac5f723ff3f (diff)
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Updates (in case my plane crashes)
Diffstat (limited to 'plugins/WinVST/ADClip7')
-rwxr-xr-xplugins/WinVST/ADClip7/.vs/Console4Channel64/v14/.suobin0 -> 32768 bytes
-rwxr-xr-xplugins/WinVST/ADClip7/.vs/VSTProject/v14/.suobin0 -> 22528 bytes
-rwxr-xr-xplugins/WinVST/ADClip7/ADClip7.cpp165
-rwxr-xr-xplugins/WinVST/ADClip7/ADClip7.h85
-rwxr-xr-xplugins/WinVST/ADClip7/ADClip7Proc.cpp953
-rwxr-xr-xplugins/WinVST/ADClip7/VSTProject.sln28
-rwxr-xr-xplugins/WinVST/ADClip7/VSTProject.vcxproj183
-rwxr-xr-xplugins/WinVST/ADClip7/VSTProject.vcxproj.filters48
-rwxr-xr-xplugins/WinVST/ADClip7/VSTProject.vcxproj.user19
-rwxr-xr-xplugins/WinVST/ADClip7/vstplug.def3
10 files changed, 1484 insertions, 0 deletions
diff --git a/plugins/WinVST/ADClip7/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/ADClip7/.vs/Console4Channel64/v14/.suo
new file mode 100755
index 0000000..777b846
--- /dev/null
+++ b/plugins/WinVST/ADClip7/.vs/Console4Channel64/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/ADClip7/.vs/VSTProject/v14/.suo b/plugins/WinVST/ADClip7/.vs/VSTProject/v14/.suo
new file mode 100755
index 0000000..41b2402
--- /dev/null
+++ b/plugins/WinVST/ADClip7/.vs/VSTProject/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/ADClip7/ADClip7.cpp b/plugins/WinVST/ADClip7/ADClip7.cpp
new file mode 100755
index 0000000..fb6d6c6
--- /dev/null
+++ b/plugins/WinVST/ADClip7/ADClip7.cpp
@@ -0,0 +1,165 @@
+/* ========================================
+ * ADClip7 - ADClip7.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __ADClip7_H
+#include "ADClip7.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new ADClip7(audioMaster);}
+
+ADClip7::ADClip7(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ A = 0.0;
+ B = 0.5;
+ C = 0.5;
+ D = 0.0;
+
+ lastSampleL = 0.0;
+ lastSampleR = 0.0;
+ for(int count = 0; count < 22199; count++) {bL[count] = 0; bR[count] = 0;}
+ gcount = 0;
+ lowsL = 0;
+ lowsR = 0;
+ refclipL = 0.99;
+ refclipR = 0.99;
+ iirLowsAL = 0.0;
+ iirLowsAR = 0.0;
+ iirLowsBL = 0.0;
+ iirLowsBR = 0.0;
+
+ fpNShapeLA = 0.0;
+ fpNShapeLB = 0.0;
+ fpNShapeRA = 0.0;
+ fpNShapeRB = 0.0;
+ fpFlip = true;
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+ADClip7::~ADClip7() {}
+VstInt32 ADClip7::getVendorVersion () {return 1000;}
+void ADClip7::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void ADClip7::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+static float pinParameter(float data)
+{
+ if (data < 0.0f) return 0.0f;
+ if (data > 1.0f) return 1.0f;
+ return data;
+}
+
+VstInt32 ADClip7::getChunk (void** data, bool isPreset)
+{
+ float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
+ chunkData[0] = A;
+ chunkData[1] = B;
+ chunkData[2] = C;
+ chunkData[3] = D;
+ /* Note: The way this is set up, it will break if you manage to save settings on an Intel
+ machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
+ started with. */
+
+ *data = chunkData;
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 ADClip7::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ float *chunkData = (float *)data;
+ A = pinParameter(chunkData[0]);
+ B = pinParameter(chunkData[1]);
+ C = pinParameter(chunkData[2]);
+ D = pinParameter(chunkData[3]);
+ /* We're ignoring byteSize as we found it to be a filthy liar */
+
+ /* calculate any other fields you need here - you could copy in
+ code from setParameter() here. */
+ return 0;
+}
+
+void ADClip7::setParameter(VstInt32 index, float value) {
+ switch (index) {
+ case kParamA: A = value; break;
+ case kParamB: B = value; break;
+ case kParamC: C = value; break;
+ case kParamD: D = value; break;
+ default: throw; // unknown parameter, shouldn't happen!
+ }
+}
+
+float ADClip7::getParameter(VstInt32 index) {
+ switch (index) {
+ case kParamA: return A; break;
+ case kParamB: return B; break;
+ case kParamC: return C; break;
+ case kParamD: return D; break;
+ default: break; // unknown parameter, shouldn't happen!
+ } return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void ADClip7::getParameterName(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "Boost", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "Soften", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "Enhance", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "Mode", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this is our labels for displaying in the VST host
+}
+
+void ADClip7::getParameterDisplay(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: float2string (A*18.0, text, kVstMaxParamStrLen); break;
+ case kParamB: float2string (B, text, kVstMaxParamStrLen); break;
+ case kParamC: float2string (C, text, kVstMaxParamStrLen); break;
+ case kParamD: switch((VstInt32)( D * 2.999 )) //0 to almost edge of # of params
+ {case 0: vst_strncpy (text, "Normal", kVstMaxParamStrLen); break;
+ case 1: vst_strncpy (text, "Atten", kVstMaxParamStrLen); break;
+ case 2: vst_strncpy (text, "Clips", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this displays the values and handles 'popups' where it's discrete choices
+}
+
+void ADClip7::getParameterLabel(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "dB", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ }
+}
+
+VstInt32 ADClip7::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool ADClip7::getEffectName(char* name) {
+ vst_strncpy(name, "ADClip7", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory ADClip7::getPlugCategory() {return kPlugCategEffect;}
+
+bool ADClip7::getProductString(char* text) {
+ vst_strncpy (text, "airwindows ADClip7", kVstMaxProductStrLen); return true;
+}
+
+bool ADClip7::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/WinVST/ADClip7/ADClip7.h b/plugins/WinVST/ADClip7/ADClip7.h
new file mode 100755
index 0000000..f20d3fb
--- /dev/null
+++ b/plugins/WinVST/ADClip7/ADClip7.h
@@ -0,0 +1,85 @@
+/* ========================================
+ * ADClip7 - ADClip7.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __ADClip7_H
+#define __ADClip7_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kParamB = 1,
+ kParamC = 2,
+ kParamD = 3,
+ kNumParameters = 4
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'adcr'; //Change this to what the AU identity is!
+
+class ADClip7 :
+ public AudioEffectX
+{
+public:
+ ADClip7(audioMasterCallback audioMaster);
+ ~ADClip7();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ long double fpNShapeLA;
+ long double fpNShapeLB;
+ long double fpNShapeRA;
+ long double fpNShapeRB;
+ bool fpFlip;
+ //default stuff
+ long double lastSampleL;
+ long double lastSampleR;
+ float bL[22200];
+ float bR[22200];
+ int gcount;
+ double lowsL;
+ double lowsR;
+ double iirLowsAL;
+ double iirLowsAR;
+ double iirLowsBL;
+ double iirLowsBR;
+ long double refclipL;
+ long double refclipR;
+
+ float A;
+ float B;
+ float C;
+ float D;
+
+};
+
+#endif
diff --git a/plugins/WinVST/ADClip7/ADClip7Proc.cpp b/plugins/WinVST/ADClip7/ADClip7Proc.cpp
new file mode 100755
index 0000000..2705d61
--- /dev/null
+++ b/plugins/WinVST/ADClip7/ADClip7Proc.cpp
@@ -0,0 +1,953 @@
+/* ========================================
+ * ADClip7 - ADClip7.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __ADClip7_H
+#include "ADClip7.h"
+#endif
+
+void ADClip7::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ double inputGain = pow(10.0,(A*18.0)/20.0);
+ double softness = B * fpNew;
+ double hardness = 1.0 - softness;
+ double highslift = 0.307 * C;
+ double adjust = pow(highslift,3) * 0.416;
+ double subslift = 0.796 * C;
+ double calibsubs = subslift/53;
+ double invcalibsubs = 1.0 - calibsubs;
+ double subs = 0.81 + (calibsubs*2);
+ long double bridgerectifier;
+ int mode = (int) floor(D*2.999)+1;
+ double overshootL;
+ double overshootR;
+ double offsetH1 = 1.84;
+ offsetH1 *= overallscale;
+ double offsetH2 = offsetH1 * 1.9;
+ double offsetH3 = offsetH1 * 2.7;
+ double offsetL1 = 612;
+ offsetL1 *= overallscale;
+ double offsetL2 = offsetL1 * 2.0;
+ int refH1 = (int)floor(offsetH1);
+ int refH2 = (int)floor(offsetH2);
+ int refH3 = (int)floor(offsetH3);
+ int refL1 = (int)floor(offsetL1);
+ int refL2 = (int)floor(offsetL2);
+ int temp;
+ double fractionH1 = offsetH1 - floor(offsetH1);
+ double fractionH2 = offsetH2 - floor(offsetH2);
+ double fractionH3 = offsetH3 - floor(offsetH3);
+ double minusH1 = 1.0 - fractionH1;
+ double minusH2 = 1.0 - fractionH2;
+ double minusH3 = 1.0 - fractionH3;
+ double highsL = 0.0;
+ double highsR = 0.0;
+ int count = 0;
+
+ long double inputSampleL;
+ long double inputSampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+
+
+ if (inputGain != 1.0) {
+ inputSampleL *= inputGain;
+ inputSampleR *= inputGain;
+ }
+
+ overshootL = fabs(inputSampleL) - refclipL;
+ overshootR = fabs(inputSampleR) - refclipR;
+ if (overshootL < 0.0) overshootL = 0.0;
+ if (overshootR < 0.0) overshootR = 0.0;
+
+ if (gcount < 0 || gcount > 11020) {gcount = 11020;}
+ count = gcount;
+ bL[count+11020] = bL[count] = overshootL;
+ bR[count+11020] = bR[count] = overshootR;
+ gcount--;
+
+ if (highslift > 0.0)
+ {
+ //we have a big pile of b[] which is overshoots
+ temp = count+refH3;
+ highsL = -(bL[temp] * minusH3); //less as value moves away from .0
+ highsL -= bL[temp+1]; //we can assume always using this in one way or another?
+ highsL -= (bL[temp+2] * fractionH3); //greater as value moves away from .0
+ highsL += (((bL[temp]-bL[temp+1])-(bL[temp+1]-bL[temp+2]))/50); //interpolation hacks 'r us
+ highsL *= adjust; //add in the kernel elements backwards saves multiplies
+ //stage 3 is a negative add
+ highsR = -(bR[temp] * minusH3); //less as value moves away from .0
+ highsR -= bR[temp+1]; //we can assume always using this in one way or another?
+ highsR -= (bR[temp+2] * fractionH3); //greater as value moves away from .0
+ highsR += (((bR[temp]-bR[temp+1])-(bR[temp+1]-bR[temp+2]))/50); //interpolation hacks 'r us
+ highsR *= adjust; //add in the kernel elements backwards saves multiplies
+ //stage 3 is a negative add
+ temp = count+refH2;
+ highsL += (bL[temp] * minusH2); //less as value moves away from .0
+ highsL += bL[temp+1]; //we can assume always using this in one way or another?
+ highsL += (bL[temp+2] * fractionH2); //greater as value moves away from .0
+ highsL -= (((bL[temp]-bL[temp+1])-(bL[temp+1]-bL[temp+2]))/50); //interpolation hacks 'r us
+ highsL *= adjust; //add in the kernel elements backwards saves multiplies
+ //stage 2 is a positive feedback of the overshoot
+ highsR += (bR[temp] * minusH2); //less as value moves away from .0
+ highsR += bR[temp+1]; //we can assume always using this in one way or another?
+ highsR += (bR[temp+2] * fractionH2); //greater as value moves away from .0
+ highsR -= (((bR[temp]-bR[temp+1])-(bR[temp+1]-bR[temp+2]))/50); //interpolation hacks 'r us
+ highsR *= adjust; //add in the kernel elements backwards saves multiplies
+ //stage 2 is a positive feedback of the overshoot
+ temp = count+refH1;
+ highsL -= (bL[temp] * minusH1); //less as value moves away from .0
+ highsL -= bL[temp+1]; //we can assume always using this in one way or another?
+ highsL -= (bL[temp+2] * fractionH1); //greater as value moves away from .0
+ highsL += (((bL[temp]-bL[temp+1])-(bL[temp+1]-bL[temp+2]))/50); //interpolation hacks 'r us
+ highsL *= adjust; //add in the kernel elements backwards saves multiplies
+ //stage 1 is a negative feedback of the overshoot
+ highsR -= (bR[temp] * minusH1); //less as value moves away from .0
+ highsR -= bR[temp+1]; //we can assume always using this in one way or another?
+ highsR -= (bR[temp+2] * fractionH1); //greater as value moves away from .0
+ highsR += (((bR[temp]-bR[temp+1])-(bR[temp+1]-bR[temp+2]))/50); //interpolation hacks 'r us
+ highsR *= adjust; //add in the kernel elements backwards saves multiplies
+ //stage 1 is a negative feedback of the overshoot
+ //done with interpolated mostly negative feedback of the overshoot
+ }
+
+ bridgerectifier = sin(fabs(highsL) * hardness);
+ //this will wrap around and is scaled back by softness
+ //wrap around is the same principle as Fracture: no top limit to sin()
+ if (highsL > 0) highsL = bridgerectifier;
+ else highsL = -bridgerectifier;
+
+ bridgerectifier = sin(fabs(highsR) * hardness);
+ //this will wrap around and is scaled back by softness
+ //wrap around is the same principle as Fracture: no top limit to sin()
+ if (highsR > 0) highsR = bridgerectifier;
+ else highsR = -bridgerectifier;
+
+ if (subslift > 0.0)
+ {
+ lowsL *= subs;
+ lowsR *= subs;
+ //going in we'll reel back some of the swing
+ temp = count+refL1;
+
+ lowsL -= bL[temp+127];
+ lowsL -= bL[temp+113];
+ lowsL -= bL[temp+109];
+ lowsL -= bL[temp+107];
+ lowsL -= bL[temp+103];
+ lowsL -= bL[temp+101];
+ lowsL -= bL[temp+97];
+ lowsL -= bL[temp+89];
+ lowsL -= bL[temp+83];
+ lowsL -= bL[temp+79];
+ lowsL -= bL[temp+73];
+ lowsL -= bL[temp+71];
+ lowsL -= bL[temp+67];
+ lowsL -= bL[temp+61];
+ lowsL -= bL[temp+59];
+ lowsL -= bL[temp+53];
+ lowsL -= bL[temp+47];
+ lowsL -= bL[temp+43];
+ lowsL -= bL[temp+41];
+ lowsL -= bL[temp+37];
+ lowsL -= bL[temp+31];
+ lowsL -= bL[temp+29];
+ lowsL -= bL[temp+23];
+ lowsL -= bL[temp+19];
+ lowsL -= bL[temp+17];
+ lowsL -= bL[temp+13];
+ lowsL -= bL[temp+11];
+ lowsL -= bL[temp+7];
+ lowsL -= bL[temp+5];
+ lowsL -= bL[temp+3];
+ lowsL -= bL[temp+2];
+ lowsL -= bL[temp+1];
+ //initial negative lobe
+
+ lowsR -= bR[temp+127];
+ lowsR -= bR[temp+113];
+ lowsR -= bR[temp+109];
+ lowsR -= bR[temp+107];
+ lowsR -= bR[temp+103];
+ lowsR -= bR[temp+101];
+ lowsR -= bR[temp+97];
+ lowsR -= bR[temp+89];
+ lowsR -= bR[temp+83];
+ lowsR -= bR[temp+79];
+ lowsR -= bR[temp+73];
+ lowsR -= bR[temp+71];
+ lowsR -= bR[temp+67];
+ lowsR -= bR[temp+61];
+ lowsR -= bR[temp+59];
+ lowsR -= bR[temp+53];
+ lowsR -= bR[temp+47];
+ lowsR -= bR[temp+43];
+ lowsR -= bR[temp+41];
+ lowsR -= bR[temp+37];
+ lowsR -= bR[temp+31];
+ lowsR -= bR[temp+29];
+ lowsR -= bR[temp+23];
+ lowsR -= bR[temp+19];
+ lowsR -= bR[temp+17];
+ lowsR -= bR[temp+13];
+ lowsR -= bR[temp+11];
+ lowsR -= bR[temp+7];
+ lowsR -= bR[temp+5];
+ lowsR -= bR[temp+3];
+ lowsR -= bR[temp+2];
+ lowsR -= bR[temp+1];
+ //initial negative lobe
+
+ lowsL *= subs;
+ lowsL *= subs;
+ lowsR *= subs;
+ lowsR *= subs;
+ //twice, to minimize the suckout in low boost situations
+ temp = count+refL2;
+
+ lowsL += bL[temp+127];
+ lowsL += bL[temp+113];
+ lowsL += bL[temp+109];
+ lowsL += bL[temp+107];
+ lowsL += bL[temp+103];
+ lowsL += bL[temp+101];
+ lowsL += bL[temp+97];
+ lowsL += bL[temp+89];
+ lowsL += bL[temp+83];
+ lowsL += bL[temp+79];
+ lowsL += bL[temp+73];
+ lowsL += bL[temp+71];
+ lowsL += bL[temp+67];
+ lowsL += bL[temp+61];
+ lowsL += bL[temp+59];
+ lowsL += bL[temp+53];
+ lowsL += bL[temp+47];
+ lowsL += bL[temp+43];
+ lowsL += bL[temp+41];
+ lowsL += bL[temp+37];
+ lowsL += bL[temp+31];
+ lowsL += bL[temp+29];
+ lowsL += bL[temp+23];
+ lowsL += bL[temp+19];
+ lowsL += bL[temp+17];
+ lowsL += bL[temp+13];
+ lowsL += bL[temp+11];
+ lowsL += bL[temp+7];
+ lowsL += bL[temp+5];
+ lowsL += bL[temp+3];
+ lowsL += bL[temp+2];
+ lowsL += bL[temp+1];
+ //followup positive lobe
+
+ lowsR += bR[temp+127];
+ lowsR += bR[temp+113];
+ lowsR += bR[temp+109];
+ lowsR += bR[temp+107];
+ lowsR += bR[temp+103];
+ lowsR += bR[temp+101];
+ lowsR += bR[temp+97];
+ lowsR += bR[temp+89];
+ lowsR += bR[temp+83];
+ lowsR += bR[temp+79];
+ lowsR += bR[temp+73];
+ lowsR += bR[temp+71];
+ lowsR += bR[temp+67];
+ lowsR += bR[temp+61];
+ lowsR += bR[temp+59];
+ lowsR += bR[temp+53];
+ lowsR += bR[temp+47];
+ lowsR += bR[temp+43];
+ lowsR += bR[temp+41];
+ lowsR += bR[temp+37];
+ lowsR += bR[temp+31];
+ lowsR += bR[temp+29];
+ lowsR += bR[temp+23];
+ lowsR += bR[temp+19];
+ lowsR += bR[temp+17];
+ lowsR += bR[temp+13];
+ lowsR += bR[temp+11];
+ lowsR += bR[temp+7];
+ lowsR += bR[temp+5];
+ lowsR += bR[temp+3];
+ lowsR += bR[temp+2];
+ lowsR += bR[temp+1];
+ //followup positive lobe
+
+ lowsL *= subs;
+ lowsR *= subs;
+ //now we have the lows content to use
+ }
+
+ bridgerectifier = sin(fabs(lowsL) * softness);
+ //this will wrap around and is scaled back by hardness: hard = less bass push, more treble
+ //wrap around is the same principle as Fracture: no top limit to sin()
+ if (lowsL > 0) lowsL = bridgerectifier;
+ else lowsL = -bridgerectifier;
+
+ bridgerectifier = sin(fabs(lowsR) * softness);
+ //this will wrap around and is scaled back by hardness: hard = less bass push, more treble
+ //wrap around is the same principle as Fracture: no top limit to sin()
+ if (lowsR > 0) lowsR = bridgerectifier;
+ else lowsR = -bridgerectifier;
+
+ iirLowsAL = (iirLowsAL * invcalibsubs) + (lowsL * calibsubs);
+ lowsL = iirLowsAL;
+ bridgerectifier = sin(fabs(lowsL));
+ if (lowsL > 0) lowsL = bridgerectifier;
+ else lowsL = -bridgerectifier;
+
+ iirLowsAR = (iirLowsAR * invcalibsubs) + (lowsR * calibsubs);
+ lowsR = iirLowsAR;
+ bridgerectifier = sin(fabs(lowsR));
+ if (lowsR > 0) lowsR = bridgerectifier;
+ else lowsR = -bridgerectifier;
+
+ iirLowsBL = (iirLowsBL * invcalibsubs) + (lowsL * calibsubs);
+ lowsL = iirLowsBL;
+ bridgerectifier = sin(fabs(lowsL)) * 2.0;
+ if (lowsL > 0) lowsL = bridgerectifier;
+ else lowsL = -bridgerectifier;
+
+ iirLowsBR = (iirLowsBR * invcalibsubs) + (lowsR * calibsubs);
+ lowsR = iirLowsBR;
+ bridgerectifier = sin(fabs(lowsR)) * 2.0;
+ if (lowsR > 0) lowsR = bridgerectifier;
+ else lowsR = -bridgerectifier;
+
+ if (highslift > 0.0) inputSampleL += (highsL * (1.0-fabs(inputSampleL*hardness)));
+ if (subslift > 0.0) inputSampleL += (lowsL * (1.0-fabs(inputSampleL*softness)));
+
+ if (highslift > 0.0) inputSampleR += (highsR * (1.0-fabs(inputSampleR*hardness)));
+ if (subslift > 0.0) inputSampleR += (lowsR * (1.0-fabs(inputSampleR*softness)));
+
+ if (inputSampleL > refclipL && refclipL > 0.9) refclipL -= 0.01;
+ if (inputSampleL < -refclipL && refclipL > 0.9) refclipL -= 0.01;
+ if (refclipL < 0.99) refclipL += 0.00001;
+ //adjust clip level on the fly
+
+ if (inputSampleR > refclipR && refclipR > 0.9) refclipR -= 0.01;
+ if (inputSampleR < -refclipR && refclipR > 0.9) refclipR -= 0.01;
+ if (refclipR < 0.99) refclipR += 0.00001;
+ //adjust clip level on the fly
+
+ if (lastSampleL >= refclipL)
+ {
+ if (inputSampleL < refclipL) lastSampleL = ((refclipL*hardness) + (inputSampleL * softness));
+ else lastSampleL = refclipL;
+ }
+
+ if (lastSampleR >= refclipR)
+ {
+ if (inputSampleR < refclipR) lastSampleR = ((refclipR*hardness) + (inputSampleR * softness));
+ else lastSampleR = refclipR;
+ }
+
+ if (lastSampleL <= -refclipL)
+ {
+ if (inputSampleL > -refclipL) lastSampleL = ((-refclipL*hardness) + (inputSampleL * softness));
+ else lastSampleL = -refclipL;
+ }
+
+ if (lastSampleR <= -refclipR)
+ {
+ if (inputSampleR > -refclipR) lastSampleR = ((-refclipR*hardness) + (inputSampleR * softness));
+ else lastSampleR = -refclipR;
+ }
+
+ if (inputSampleL > refclipL)
+ {
+ if (lastSampleL < refclipL) inputSampleL = ((refclipL*hardness) + (lastSampleL * softness));
+ else inputSampleL = refclipL;
+ }
+
+ if (inputSampleR > refclipR)
+ {
+ if (lastSampleR < refclipR) inputSampleR = ((refclipR*hardness) + (lastSampleR * softness));
+ else inputSampleR = refclipR;
+ }
+
+ if (inputSampleL < -refclipL)
+ {
+ if (lastSampleL > -refclipL) inputSampleL = ((-refclipL*hardness) + (lastSampleL * softness));
+ else inputSampleL = -refclipL;
+ }
+
+ if (inputSampleR < -refclipR)
+ {
+ if (lastSampleR > -refclipR) inputSampleR = ((-refclipR*hardness) + (lastSampleR * softness));
+ else inputSampleR = -refclipR;
+ }
+ lastSampleL = inputSampleL;
+ lastSampleR = inputSampleR;
+
+ switch (mode)
+ {
+ case 1: break; //Normal
+ case 2: inputSampleL /= inputGain; inputSampleR /= inputGain; break; //Gain Match
+ case 3: inputSampleL = overshootL + highsL + lowsL; inputSampleR = overshootR + highsR + lowsR; break; //Clip Only
+ }
+ //this is our output mode switch, showing the effects
+
+ if (inputSampleL > refclipL) inputSampleL = refclipL;
+ if (inputSampleL < -refclipL) inputSampleL = -refclipL;
+ if (inputSampleR > refclipR) inputSampleR = refclipR;
+ if (inputSampleR < -refclipR) inputSampleR = -refclipR;
+ //final iron bar
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void ADClip7::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ double fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ double inputGain = pow(10.0,(A*18.0)/20.0);
+ double softness = B * fpNew;
+ double hardness = 1.0 - softness;
+ double highslift = 0.307 * C;
+ double adjust = pow(highslift,3) * 0.416;
+ double subslift = 0.796 * C;
+ double calibsubs = subslift/53;
+ double invcalibsubs = 1.0 - calibsubs;
+ double subs = 0.81 + (calibsubs*2);
+ long double bridgerectifier;
+ int mode = (int) floor(D*2.999)+1;
+ double overshootL;
+ double overshootR;
+ double offsetH1 = 1.84;
+ offsetH1 *= overallscale;
+ double offsetH2 = offsetH1 * 1.9;
+ double offsetH3 = offsetH1 * 2.7;
+ double offsetL1 = 612;
+ offsetL1 *= overallscale;
+ double offsetL2 = offsetL1 * 2.0;
+ int refH1 = (int)floor(offsetH1);
+ int refH2 = (int)floor(offsetH2);
+ int refH3 = (int)floor(offsetH3);
+ int refL1 = (int)floor(offsetL1);
+ int refL2 = (int)floor(offsetL2);
+ int temp;
+ double fractionH1 = offsetH1 - floor(offsetH1);
+ double fractionH2 = offsetH2 - floor(offsetH2);
+ double fractionH3 = offsetH3 - floor(offsetH3);
+ double minusH1 = 1.0 - fractionH1;
+ double minusH2 = 1.0 - fractionH2;
+ double minusH3 = 1.0 - fractionH3;
+ double highsL = 0.0;
+ double highsR = 0.0;
+ int count = 0;
+
+ long double inputSampleL;
+ long double inputSampleR;
+
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+
+
+ if (inputGain != 1.0) {
+ inputSampleL *= inputGain;
+ inputSampleR *= inputGain;
+ }
+
+ overshootL = fabs(inputSampleL) - refclipL;
+ overshootR = fabs(inputSampleR) - refclipR;
+ if (overshootL < 0.0) overshootL = 0.0;
+ if (overshootR < 0.0) overshootR = 0.0;
+
+ if (gcount < 0 || gcount > 11020) {gcount = 11020;}
+ count = gcount;
+ bL[count+11020] = bL[count] = overshootL;
+ bR[count+11020] = bR[count] = overshootR;
+ gcount--;
+
+ if (highslift > 0.0)
+ {
+ //we have a big pile of b[] which is overshoots
+ temp = count+refH3;
+ highsL = -(bL[temp] * minusH3); //less as value moves away from .0
+ highsL -= bL[temp+1]; //we can assume always using this in one way or another?
+ highsL -= (bL[temp+2] * fractionH3); //greater as value moves away from .0
+ highsL += (((bL[temp]-bL[temp+1])-(bL[temp+1]-bL[temp+2]))/50); //interpolation hacks 'r us
+ highsL *= adjust; //add in the kernel elements backwards saves multiplies
+ //stage 3 is a negative add
+ highsR = -(bR[temp] * minusH3); //less as value moves away from .0
+ highsR -= bR[temp+1]; //we can assume always using this in one way or another?
+ highsR -= (bR[temp+2] * fractionH3); //greater as value moves away from .0
+ highsR += (((bR[temp]-bR[temp+1])-(bR[temp+1]-bR[temp+2]))/50); //interpolation hacks 'r us
+ highsR *= adjust; //add in the kernel elements backwards saves multiplies
+ //stage 3 is a negative add
+ temp = count+refH2;
+ highsL += (bL[temp] * minusH2); //less as value moves away from .0
+ highsL += bL[temp+1]; //we can assume always using this in one way or another?
+ highsL += (bL[temp+2] * fractionH2); //greater as value moves away from .0
+ highsL -= (((bL[temp]-bL[temp+1])-(bL[temp+1]-bL[temp+2]))/50); //interpolation hacks 'r us
+ highsL *= adjust; //add in the kernel elements backwards saves multiplies
+ //stage 2 is a positive feedback of the overshoot
+ highsR += (bR[temp] * minusH2); //less as value moves away from .0
+ highsR += bR[temp+1]; //we can assume always using this in one way or another?
+ highsR += (bR[temp+2] * fractionH2); //greater as value moves away from .0
+ highsR -= (((bR[temp]-bR[temp+1])-(bR[temp+1]-bR[temp+2]))/50); //interpolation hacks 'r us
+ highsR *= adjust; //add in the kernel elements backwards saves multiplies
+ //stage 2 is a positive feedback of the overshoot
+ temp = count+refH1;
+ highsL -= (bL[temp] * minusH1); //less as value moves away from .0
+ highsL -= bL[temp+1]; //we can assume always using this in one way or another?
+ highsL -= (bL[temp+2] * fractionH1); //greater as value moves away from .0
+ highsL += (((bL[temp]-bL[temp+1])-(bL[temp+1]-bL[temp+2]))/50); //interpolation hacks 'r us
+ highsL *= adjust; //add in the kernel elements backwards saves multiplies
+ //stage 1 is a negative feedback of the overshoot
+ highsR -= (bR[temp] * minusH1); //less as value moves away from .0
+ highsR -= bR[temp+1]; //we can assume always using this in one way or another?
+ highsR -= (bR[temp+2] * fractionH1); //greater as value moves away from .0
+ highsR += (((bR[temp]-bR[temp+1])-(bR[temp+1]-bR[temp+2]))/50); //interpolation hacks 'r us
+ highsR *= adjust; //add in the kernel elements backwards saves multiplies
+ //stage 1 is a negative feedback of the overshoot
+ //done with interpolated mostly negative feedback of the overshoot
+ }
+
+ bridgerectifier = sin(fabs(highsL) * hardness);
+ //this will wrap around and is scaled back by softness
+ //wrap around is the same principle as Fracture: no top limit to sin()
+ if (highsL > 0) highsL = bridgerectifier;
+ else highsL = -bridgerectifier;
+
+ bridgerectifier = sin(fabs(highsR) * hardness);
+ //this will wrap around and is scaled back by softness
+ //wrap around is the same principle as Fracture: no top limit to sin()
+ if (highsR > 0) highsR = bridgerectifier;
+ else highsR = -bridgerectifier;
+
+ if (subslift > 0.0)
+ {
+ lowsL *= subs;
+ lowsR *= subs;
+ //going in we'll reel back some of the swing
+ temp = count+refL1;
+
+ lowsL -= bL[temp+127];
+ lowsL -= bL[temp+113];
+ lowsL -= bL[temp+109];
+ lowsL -= bL[temp+107];
+ lowsL -= bL[temp+103];
+ lowsL -= bL[temp+101];
+ lowsL -= bL[temp+97];
+ lowsL -= bL[temp+89];
+ lowsL -= bL[temp+83];
+ lowsL -= bL[temp+79];
+ lowsL -= bL[temp+73];
+ lowsL -= bL[temp+71];
+ lowsL -= bL[temp+67];
+ lowsL -= bL[temp+61];
+ lowsL -= bL[temp+59];
+ lowsL -= bL[temp+53];
+ lowsL -= bL[temp+47];
+ lowsL -= bL[temp+43];
+ lowsL -= bL[temp+41];
+ lowsL -= bL[temp+37];
+ lowsL -= bL[temp+31];
+ lowsL -= bL[temp+29];
+ lowsL -= bL[temp+23];
+ lowsL -= bL[temp+19];
+ lowsL -= bL[temp+17];
+ lowsL -= bL[temp+13];
+ lowsL -= bL[temp+11];
+ lowsL -= bL[temp+7];
+ lowsL -= bL[temp+5];
+ lowsL -= bL[temp+3];
+ lowsL -= bL[temp+2];
+ lowsL -= bL[temp+1];
+ //initial negative lobe
+
+ lowsR -= bR[temp+127];
+ lowsR -= bR[temp+113];
+ lowsR -= bR[temp+109];
+ lowsR -= bR[temp+107];
+ lowsR -= bR[temp+103];
+ lowsR -= bR[temp+101];
+ lowsR -= bR[temp+97];
+ lowsR -= bR[temp+89];
+ lowsR -= bR[temp+83];
+ lowsR -= bR[temp+79];
+ lowsR -= bR[temp+73];
+ lowsR -= bR[temp+71];
+ lowsR -= bR[temp+67];
+ lowsR -= bR[temp+61];
+ lowsR -= bR[temp+59];
+ lowsR -= bR[temp+53];
+ lowsR -= bR[temp+47];
+ lowsR -= bR[temp+43];
+ lowsR -= bR[temp+41];
+ lowsR -= bR[temp+37];
+ lowsR -= bR[temp+31];
+ lowsR -= bR[temp+29];
+ lowsR -= bR[temp+23];
+ lowsR -= bR[temp+19];
+ lowsR -= bR[temp+17];
+ lowsR -= bR[temp+13];
+ lowsR -= bR[temp+11];
+ lowsR -= bR[temp+7];
+ lowsR -= bR[temp+5];
+ lowsR -= bR[temp+3];
+ lowsR -= bR[temp+2];
+ lowsR -= bR[temp+1];
+ //initial negative lobe
+
+ lowsL *= subs;
+ lowsL *= subs;
+ lowsR *= subs;
+ lowsR *= subs;
+ //twice, to minimize the suckout in low boost situations
+ temp = count+refL2;
+
+ lowsL += bL[temp+127];
+ lowsL += bL[temp+113];
+ lowsL += bL[temp+109];
+ lowsL += bL[temp+107];
+ lowsL += bL[temp+103];
+ lowsL += bL[temp+101];
+ lowsL += bL[temp+97];
+ lowsL += bL[temp+89];
+ lowsL += bL[temp+83];
+ lowsL += bL[temp+79];
+ lowsL += bL[temp+73];
+ lowsL += bL[temp+71];
+ lowsL += bL[temp+67];
+ lowsL += bL[temp+61];
+ lowsL += bL[temp+59];
+ lowsL += bL[temp+53];
+ lowsL += bL[temp+47];
+ lowsL += bL[temp+43];
+ lowsL += bL[temp+41];
+ lowsL += bL[temp+37];
+ lowsL += bL[temp+31];
+ lowsL += bL[temp+29];
+ lowsL += bL[temp+23];
+ lowsL += bL[temp+19];
+ lowsL += bL[temp+17];
+ lowsL += bL[temp+13];
+ lowsL += bL[temp+11];
+ lowsL += bL[temp+7];
+ lowsL += bL[temp+5];
+ lowsL += bL[temp+3];
+ lowsL += bL[temp+2];
+ lowsL += bL[temp+1];
+ //followup positive lobe
+
+ lowsR += bR[temp+127];
+ lowsR += bR[temp+113];
+ lowsR += bR[temp+109];
+ lowsR += bR[temp+107];
+ lowsR += bR[temp+103];
+ lowsR += bR[temp+101];
+ lowsR += bR[temp+97];
+ lowsR += bR[temp+89];
+ lowsR += bR[temp+83];
+ lowsR += bR[temp+79];
+ lowsR += bR[temp+73];
+ lowsR += bR[temp+71];
+ lowsR += bR[temp+67];
+ lowsR += bR[temp+61];
+ lowsR += bR[temp+59];
+ lowsR += bR[temp+53];
+ lowsR += bR[temp+47];
+ lowsR += bR[temp+43];
+ lowsR += bR[temp+41];
+ lowsR += bR[temp+37];
+ lowsR += bR[temp+31];
+ lowsR += bR[temp+29];
+ lowsR += bR[temp+23];
+ lowsR += bR[temp+19];
+ lowsR += bR[temp+17];
+ lowsR += bR[temp+13];
+ lowsR += bR[temp+11];
+ lowsR += bR[temp+7];
+ lowsR += bR[temp+5];
+ lowsR += bR[temp+3];
+ lowsR += bR[temp+2];
+ lowsR += bR[temp+1];
+ //followup positive lobe
+
+ lowsL *= subs;
+ lowsR *= subs;
+ //now we have the lows content to use
+ }
+
+ bridgerectifier = sin(fabs(lowsL) * softness);
+ //this will wrap around and is scaled back by hardness: hard = less bass push, more treble
+ //wrap around is the same principle as Fracture: no top limit to sin()
+ if (lowsL > 0) lowsL = bridgerectifier;
+ else lowsL = -bridgerectifier;
+
+ bridgerectifier = sin(fabs(lowsR) * softness);
+ //this will wrap around and is scaled back by hardness: hard = less bass push, more treble
+ //wrap around is the same principle as Fracture: no top limit to sin()
+ if (lowsR > 0) lowsR = bridgerectifier;
+ else lowsR = -bridgerectifier;
+
+ iirLowsAL = (iirLowsAL * invcalibsubs) + (lowsL * calibsubs);
+ lowsL = iirLowsAL;
+ bridgerectifier = sin(fabs(lowsL));
+ if (lowsL > 0) lowsL = bridgerectifier;
+ else lowsL = -bridgerectifier;
+
+ iirLowsAR = (iirLowsAR * invcalibsubs) + (lowsR * calibsubs);
+ lowsR = iirLowsAR;
+ bridgerectifier = sin(fabs(lowsR));
+ if (lowsR > 0) lowsR = bridgerectifier;
+ else lowsR = -bridgerectifier;
+
+ iirLowsBL = (iirLowsBL * invcalibsubs) + (lowsL * calibsubs);
+ lowsL = iirLowsBL;
+ bridgerectifier = sin(fabs(lowsL)) * 2.0;
+ if (lowsL > 0) lowsL = bridgerectifier;
+ else lowsL = -bridgerectifier;
+
+ iirLowsBR = (iirLowsBR * invcalibsubs) + (lowsR * calibsubs);
+ lowsR = iirLowsBR;
+ bridgerectifier = sin(fabs(lowsR)) * 2.0;
+ if (lowsR > 0) lowsR = bridgerectifier;
+ else lowsR = -bridgerectifier;
+
+ if (highslift > 0.0) inputSampleL += (highsL * (1.0-fabs(inputSampleL*hardness)));
+ if (subslift > 0.0) inputSampleL += (lowsL * (1.0-fabs(inputSampleL*softness)));
+
+ if (highslift > 0.0) inputSampleR += (highsR * (1.0-fabs(inputSampleR*hardness)));
+ if (subslift > 0.0) inputSampleR += (lowsR * (1.0-fabs(inputSampleR*softness)));
+
+ if (inputSampleL > refclipL && refclipL > 0.9) refclipL -= 0.01;
+ if (inputSampleL < -refclipL && refclipL > 0.9) refclipL -= 0.01;
+ if (refclipL < 0.99) refclipL += 0.00001;
+ //adjust clip level on the fly
+
+ if (inputSampleR > refclipR && refclipR > 0.9) refclipR -= 0.01;
+ if (inputSampleR < -refclipR && refclipR > 0.9) refclipR -= 0.01;
+ if (refclipR < 0.99) refclipR += 0.00001;
+ //adjust clip level on the fly
+
+ if (lastSampleL >= refclipL)
+ {
+ if (inputSampleL < refclipL) lastSampleL = ((refclipL*hardness) + (inputSampleL * softness));
+ else lastSampleL = refclipL;
+ }
+
+ if (lastSampleR >= refclipR)
+ {
+ if (inputSampleR < refclipR) lastSampleR = ((refclipR*hardness) + (inputSampleR * softness));
+ else lastSampleR = refclipR;
+ }
+
+ if (lastSampleL <= -refclipL)
+ {
+ if (inputSampleL > -refclipL) lastSampleL = ((-refclipL*hardness) + (inputSampleL * softness));
+ else lastSampleL = -refclipL;
+ }
+
+ if (lastSampleR <= -refclipR)
+ {
+ if (inputSampleR > -refclipR) lastSampleR = ((-refclipR*hardness) + (inputSampleR * softness));
+ else lastSampleR = -refclipR;
+ }
+
+ if (inputSampleL > refclipL)
+ {
+ if (lastSampleL < refclipL) inputSampleL = ((refclipL*hardness) + (lastSampleL * softness));
+ else inputSampleL = refclipL;
+ }
+
+ if (inputSampleR > refclipR)
+ {
+ if (lastSampleR < refclipR) inputSampleR = ((refclipR*hardness) + (lastSampleR * softness));
+ else inputSampleR = refclipR;
+ }
+
+ if (inputSampleL < -refclipL)
+ {
+ if (lastSampleL > -refclipL) inputSampleL = ((-refclipL*hardness) + (lastSampleL * softness));
+ else inputSampleL = -refclipL;
+ }
+
+ if (inputSampleR < -refclipR)
+ {
+ if (lastSampleR > -refclipR) inputSampleR = ((-refclipR*hardness) + (lastSampleR * softness));
+ else inputSampleR = -refclipR;
+ }
+ lastSampleL = inputSampleL;
+ lastSampleR = inputSampleR;
+
+ switch (mode)
+ {
+ case 1: break; //Normal
+ case 2: inputSampleL /= inputGain; inputSampleR /= inputGain; break; //Gain Match
+ case 3: inputSampleL = overshootL + highsL + lowsL; inputSampleR = overshootR + highsR + lowsR; break; //Clip Only
+ }
+ //this is our output mode switch, showing the effects
+
+ if (inputSampleL > refclipL) inputSampleL = refclipL;
+ if (inputSampleL < -refclipL) inputSampleL = -refclipL;
+ if (inputSampleR > refclipR) inputSampleR = refclipR;
+ if (inputSampleR < -refclipR) inputSampleR = -refclipR;
+ //final iron bar
+
+ //noise shaping to 64-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file
diff --git a/plugins/WinVST/ADClip7/VSTProject.sln b/plugins/WinVST/ADClip7/VSTProject.sln
new file mode 100755
index 0000000..694b424
--- /dev/null
+++ b/plugins/WinVST/ADClip7/VSTProject.sln
@@ -0,0 +1,28 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.25420.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VSTProject", "VSTProject.vcxproj", "{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.ActiveCfg = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.Build.0 = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.ActiveCfg = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.Build.0 = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.ActiveCfg = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.Build.0 = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.ActiveCfg = Release|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/plugins/WinVST/ADClip7/VSTProject.vcxproj b/plugins/WinVST/ADClip7/VSTProject.vcxproj
new file mode 100755
index 0000000..9134595
--- /dev/null
+++ b/plugins/WinVST/ADClip7/VSTProject.vcxproj
@@ -0,0 +1,183 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp" />
+ <ClCompile Include="ADClip7.cpp" />
+ <ClCompile Include="ADClip7Proc.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h" />
+ <ClInclude Include="ADClip7.h" />
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}</ProjectGuid>
+ <RootNamespace>VSTProject</RootNamespace>
+ <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
+ <ProjectName>ADClip764</ProjectName>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <TargetExt>.dll</TargetExt>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <MinimalRebuild>false</MinimalRebuild>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MinimalRebuild>false</MinimalRebuild>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/ADClip7/VSTProject.vcxproj.filters b/plugins/WinVST/ADClip7/VSTProject.vcxproj.filters
new file mode 100755
index 0000000..9739ed7
--- /dev/null
+++ b/plugins/WinVST/ADClip7/VSTProject.vcxproj.filters
@@ -0,0 +1,48 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="ADClip7.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="ADClip7Proc.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="ADClip7.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/ADClip7/VSTProject.vcxproj.user b/plugins/WinVST/ADClip7/VSTProject.vcxproj.user
new file mode 100755
index 0000000..2216267
--- /dev/null
+++ b/plugins/WinVST/ADClip7/VSTProject.vcxproj.user
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/ADClip7/vstplug.def b/plugins/WinVST/ADClip7/vstplug.def
new file mode 100755
index 0000000..5bf499a
--- /dev/null
+++ b/plugins/WinVST/ADClip7/vstplug.def
@@ -0,0 +1,3 @@
+EXPORTS
+ VSTPluginMain
+ main=VSTPluginMain \ No newline at end of file