diff options
Diffstat (limited to 'plugins/WinVST/ADClip7/ADClip7Proc.cpp')
-rwxr-xr-x | plugins/WinVST/ADClip7/ADClip7Proc.cpp | 953 |
1 files changed, 953 insertions, 0 deletions
diff --git a/plugins/WinVST/ADClip7/ADClip7Proc.cpp b/plugins/WinVST/ADClip7/ADClip7Proc.cpp new file mode 100755 index 0000000..2705d61 --- /dev/null +++ b/plugins/WinVST/ADClip7/ADClip7Proc.cpp @@ -0,0 +1,953 @@ +/* ======================================== + * ADClip7 - ADClip7.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __ADClip7_H +#include "ADClip7.h" +#endif + +void ADClip7::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) +{ + float* in1 = inputs[0]; + float* in2 = inputs[1]; + float* out1 = outputs[0]; + float* out2 = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + float fpTemp; + long double fpOld = 0.618033988749894848204586; //golden ratio! + long double fpNew = 1.0 - fpOld; + + double inputGain = pow(10.0,(A*18.0)/20.0); + double softness = B * fpNew; + double hardness = 1.0 - softness; + double highslift = 0.307 * C; + double adjust = pow(highslift,3) * 0.416; + double subslift = 0.796 * C; + double calibsubs = subslift/53; + double invcalibsubs = 1.0 - calibsubs; + double subs = 0.81 + (calibsubs*2); + long double bridgerectifier; + int mode = (int) floor(D*2.999)+1; + double overshootL; + double overshootR; + double offsetH1 = 1.84; + offsetH1 *= overallscale; + double offsetH2 = offsetH1 * 1.9; + double offsetH3 = offsetH1 * 2.7; + double offsetL1 = 612; + offsetL1 *= overallscale; + double offsetL2 = offsetL1 * 2.0; + int refH1 = (int)floor(offsetH1); + int refH2 = (int)floor(offsetH2); + int refH3 = (int)floor(offsetH3); + int refL1 = (int)floor(offsetL1); + int refL2 = (int)floor(offsetL2); + int temp; + double fractionH1 = offsetH1 - floor(offsetH1); + double fractionH2 = offsetH2 - floor(offsetH2); + double fractionH3 = offsetH3 - floor(offsetH3); + double minusH1 = 1.0 - fractionH1; + double minusH2 = 1.0 - fractionH2; + double minusH3 = 1.0 - fractionH3; + double highsL = 0.0; + double highsR = 0.0; + int count = 0; + + long double inputSampleL; + long double inputSampleR; + + while (--sampleFrames >= 0) + { + inputSampleL = *in1; + inputSampleR = *in2; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL = applyresidue; + } + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + static int noisesource = 0; + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + + + + if (inputGain != 1.0) { + inputSampleL *= inputGain; + inputSampleR *= inputGain; + } + + overshootL = fabs(inputSampleL) - refclipL; + overshootR = fabs(inputSampleR) - refclipR; + if (overshootL < 0.0) overshootL = 0.0; + if (overshootR < 0.0) overshootR = 0.0; + + if (gcount < 0 || gcount > 11020) {gcount = 11020;} + count = gcount; + bL[count+11020] = bL[count] = overshootL; + bR[count+11020] = bR[count] = overshootR; + gcount--; + + if (highslift > 0.0) + { + //we have a big pile of b[] which is overshoots + temp = count+refH3; + highsL = -(bL[temp] * minusH3); //less as value moves away from .0 + highsL -= bL[temp+1]; //we can assume always using this in one way or another? + highsL -= (bL[temp+2] * fractionH3); //greater as value moves away from .0 + highsL += (((bL[temp]-bL[temp+1])-(bL[temp+1]-bL[temp+2]))/50); //interpolation hacks 'r us + highsL *= adjust; //add in the kernel elements backwards saves multiplies + //stage 3 is a negative add + highsR = -(bR[temp] * minusH3); //less as value moves away from .0 + highsR -= bR[temp+1]; //we can assume always using this in one way or another? + highsR -= (bR[temp+2] * fractionH3); //greater as value moves away from .0 + highsR += (((bR[temp]-bR[temp+1])-(bR[temp+1]-bR[temp+2]))/50); //interpolation hacks 'r us + highsR *= adjust; //add in the kernel elements backwards saves multiplies + //stage 3 is a negative add + temp = count+refH2; + highsL += (bL[temp] * minusH2); //less as value moves away from .0 + highsL += bL[temp+1]; //we can assume always using this in one way or another? + highsL += (bL[temp+2] * fractionH2); //greater as value moves away from .0 + highsL -= (((bL[temp]-bL[temp+1])-(bL[temp+1]-bL[temp+2]))/50); //interpolation hacks 'r us + highsL *= adjust; //add in the kernel elements backwards saves multiplies + //stage 2 is a positive feedback of the overshoot + highsR += (bR[temp] * minusH2); //less as value moves away from .0 + highsR += bR[temp+1]; //we can assume always using this in one way or another? + highsR += (bR[temp+2] * fractionH2); //greater as value moves away from .0 + highsR -= (((bR[temp]-bR[temp+1])-(bR[temp+1]-bR[temp+2]))/50); //interpolation hacks 'r us + highsR *= adjust; //add in the kernel elements backwards saves multiplies + //stage 2 is a positive feedback of the overshoot + temp = count+refH1; + highsL -= (bL[temp] * minusH1); //less as value moves away from .0 + highsL -= bL[temp+1]; //we can assume always using this in one way or another? + highsL -= (bL[temp+2] * fractionH1); //greater as value moves away from .0 + highsL += (((bL[temp]-bL[temp+1])-(bL[temp+1]-bL[temp+2]))/50); //interpolation hacks 'r us + highsL *= adjust; //add in the kernel elements backwards saves multiplies + //stage 1 is a negative feedback of the overshoot + highsR -= (bR[temp] * minusH1); //less as value moves away from .0 + highsR -= bR[temp+1]; //we can assume always using this in one way or another? + highsR -= (bR[temp+2] * fractionH1); //greater as value moves away from .0 + highsR += (((bR[temp]-bR[temp+1])-(bR[temp+1]-bR[temp+2]))/50); //interpolation hacks 'r us + highsR *= adjust; //add in the kernel elements backwards saves multiplies + //stage 1 is a negative feedback of the overshoot + //done with interpolated mostly negative feedback of the overshoot + } + + bridgerectifier = sin(fabs(highsL) * hardness); + //this will wrap around and is scaled back by softness + //wrap around is the same principle as Fracture: no top limit to sin() + if (highsL > 0) highsL = bridgerectifier; + else highsL = -bridgerectifier; + + bridgerectifier = sin(fabs(highsR) * hardness); + //this will wrap around and is scaled back by softness + //wrap around is the same principle as Fracture: no top limit to sin() + if (highsR > 0) highsR = bridgerectifier; + else highsR = -bridgerectifier; + + if (subslift > 0.0) + { + lowsL *= subs; + lowsR *= subs; + //going in we'll reel back some of the swing + temp = count+refL1; + + lowsL -= bL[temp+127]; + lowsL -= bL[temp+113]; + lowsL -= bL[temp+109]; + lowsL -= bL[temp+107]; + lowsL -= bL[temp+103]; + lowsL -= bL[temp+101]; + lowsL -= bL[temp+97]; + lowsL -= bL[temp+89]; + lowsL -= bL[temp+83]; + lowsL -= bL[temp+79]; + lowsL -= bL[temp+73]; + lowsL -= bL[temp+71]; + lowsL -= bL[temp+67]; + lowsL -= bL[temp+61]; + lowsL -= bL[temp+59]; + lowsL -= bL[temp+53]; + lowsL -= bL[temp+47]; + lowsL -= bL[temp+43]; + lowsL -= bL[temp+41]; + lowsL -= bL[temp+37]; + lowsL -= bL[temp+31]; + lowsL -= bL[temp+29]; + lowsL -= bL[temp+23]; + lowsL -= bL[temp+19]; + lowsL -= bL[temp+17]; + lowsL -= bL[temp+13]; + lowsL -= bL[temp+11]; + lowsL -= bL[temp+7]; + lowsL -= bL[temp+5]; + lowsL -= bL[temp+3]; + lowsL -= bL[temp+2]; + lowsL -= bL[temp+1]; + //initial negative lobe + + lowsR -= bR[temp+127]; + lowsR -= bR[temp+113]; + lowsR -= bR[temp+109]; + lowsR -= bR[temp+107]; + lowsR -= bR[temp+103]; + lowsR -= bR[temp+101]; + lowsR -= bR[temp+97]; + lowsR -= bR[temp+89]; + lowsR -= bR[temp+83]; + lowsR -= bR[temp+79]; + lowsR -= bR[temp+73]; + lowsR -= bR[temp+71]; + lowsR -= bR[temp+67]; + lowsR -= bR[temp+61]; + lowsR -= bR[temp+59]; + lowsR -= bR[temp+53]; + lowsR -= bR[temp+47]; + lowsR -= bR[temp+43]; + lowsR -= bR[temp+41]; + lowsR -= bR[temp+37]; + lowsR -= bR[temp+31]; + lowsR -= bR[temp+29]; + lowsR -= bR[temp+23]; + lowsR -= bR[temp+19]; + lowsR -= bR[temp+17]; + lowsR -= bR[temp+13]; + lowsR -= bR[temp+11]; + lowsR -= bR[temp+7]; + lowsR -= bR[temp+5]; + lowsR -= bR[temp+3]; + lowsR -= bR[temp+2]; + lowsR -= bR[temp+1]; + //initial negative lobe + + lowsL *= subs; + lowsL *= subs; + lowsR *= subs; + lowsR *= subs; + //twice, to minimize the suckout in low boost situations + temp = count+refL2; + + lowsL += bL[temp+127]; + lowsL += bL[temp+113]; + lowsL += bL[temp+109]; + lowsL += bL[temp+107]; + lowsL += bL[temp+103]; + lowsL += bL[temp+101]; + lowsL += bL[temp+97]; + lowsL += bL[temp+89]; + lowsL += bL[temp+83]; + lowsL += bL[temp+79]; + lowsL += bL[temp+73]; + lowsL += bL[temp+71]; + lowsL += bL[temp+67]; + lowsL += bL[temp+61]; + lowsL += bL[temp+59]; + lowsL += bL[temp+53]; + lowsL += bL[temp+47]; + lowsL += bL[temp+43]; + lowsL += bL[temp+41]; + lowsL += bL[temp+37]; + lowsL += bL[temp+31]; + lowsL += bL[temp+29]; + lowsL += bL[temp+23]; + lowsL += bL[temp+19]; + lowsL += bL[temp+17]; + lowsL += bL[temp+13]; + lowsL += bL[temp+11]; + lowsL += bL[temp+7]; + lowsL += bL[temp+5]; + lowsL += bL[temp+3]; + lowsL += bL[temp+2]; + lowsL += bL[temp+1]; + //followup positive lobe + + lowsR += bR[temp+127]; + lowsR += bR[temp+113]; + lowsR += bR[temp+109]; + lowsR += bR[temp+107]; + lowsR += bR[temp+103]; + lowsR += bR[temp+101]; + lowsR += bR[temp+97]; + lowsR += bR[temp+89]; + lowsR += bR[temp+83]; + lowsR += bR[temp+79]; + lowsR += bR[temp+73]; + lowsR += bR[temp+71]; + lowsR += bR[temp+67]; + lowsR += bR[temp+61]; + lowsR += bR[temp+59]; + lowsR += bR[temp+53]; + lowsR += bR[temp+47]; + lowsR += bR[temp+43]; + lowsR += bR[temp+41]; + lowsR += bR[temp+37]; + lowsR += bR[temp+31]; + lowsR += bR[temp+29]; + lowsR += bR[temp+23]; + lowsR += bR[temp+19]; + lowsR += bR[temp+17]; + lowsR += bR[temp+13]; + lowsR += bR[temp+11]; + lowsR += bR[temp+7]; + lowsR += bR[temp+5]; + lowsR += bR[temp+3]; + lowsR += bR[temp+2]; + lowsR += bR[temp+1]; + //followup positive lobe + + lowsL *= subs; + lowsR *= subs; + //now we have the lows content to use + } + + bridgerectifier = sin(fabs(lowsL) * softness); + //this will wrap around and is scaled back by hardness: hard = less bass push, more treble + //wrap around is the same principle as Fracture: no top limit to sin() + if (lowsL > 0) lowsL = bridgerectifier; + else lowsL = -bridgerectifier; + + bridgerectifier = sin(fabs(lowsR) * softness); + //this will wrap around and is scaled back by hardness: hard = less bass push, more treble + //wrap around is the same principle as Fracture: no top limit to sin() + if (lowsR > 0) lowsR = bridgerectifier; + else lowsR = -bridgerectifier; + + iirLowsAL = (iirLowsAL * invcalibsubs) + (lowsL * calibsubs); + lowsL = iirLowsAL; + bridgerectifier = sin(fabs(lowsL)); + if (lowsL > 0) lowsL = bridgerectifier; + else lowsL = -bridgerectifier; + + iirLowsAR = (iirLowsAR * invcalibsubs) + (lowsR * calibsubs); + lowsR = iirLowsAR; + bridgerectifier = sin(fabs(lowsR)); + if (lowsR > 0) lowsR = bridgerectifier; + else lowsR = -bridgerectifier; + + iirLowsBL = (iirLowsBL * invcalibsubs) + (lowsL * calibsubs); + lowsL = iirLowsBL; + bridgerectifier = sin(fabs(lowsL)) * 2.0; + if (lowsL > 0) lowsL = bridgerectifier; + else lowsL = -bridgerectifier; + + iirLowsBR = (iirLowsBR * invcalibsubs) + (lowsR * calibsubs); + lowsR = iirLowsBR; + bridgerectifier = sin(fabs(lowsR)) * 2.0; + if (lowsR > 0) lowsR = bridgerectifier; + else lowsR = -bridgerectifier; + + if (highslift > 0.0) inputSampleL += (highsL * (1.0-fabs(inputSampleL*hardness))); + if (subslift > 0.0) inputSampleL += (lowsL * (1.0-fabs(inputSampleL*softness))); + + if (highslift > 0.0) inputSampleR += (highsR * (1.0-fabs(inputSampleR*hardness))); + if (subslift > 0.0) inputSampleR += (lowsR * (1.0-fabs(inputSampleR*softness))); + + if (inputSampleL > refclipL && refclipL > 0.9) refclipL -= 0.01; + if (inputSampleL < -refclipL && refclipL > 0.9) refclipL -= 0.01; + if (refclipL < 0.99) refclipL += 0.00001; + //adjust clip level on the fly + + if (inputSampleR > refclipR && refclipR > 0.9) refclipR -= 0.01; + if (inputSampleR < -refclipR && refclipR > 0.9) refclipR -= 0.01; + if (refclipR < 0.99) refclipR += 0.00001; + //adjust clip level on the fly + + if (lastSampleL >= refclipL) + { + if (inputSampleL < refclipL) lastSampleL = ((refclipL*hardness) + (inputSampleL * softness)); + else lastSampleL = refclipL; + } + + if (lastSampleR >= refclipR) + { + if (inputSampleR < refclipR) lastSampleR = ((refclipR*hardness) + (inputSampleR * softness)); + else lastSampleR = refclipR; + } + + if (lastSampleL <= -refclipL) + { + if (inputSampleL > -refclipL) lastSampleL = ((-refclipL*hardness) + (inputSampleL * softness)); + else lastSampleL = -refclipL; + } + + if (lastSampleR <= -refclipR) + { + if (inputSampleR > -refclipR) lastSampleR = ((-refclipR*hardness) + (inputSampleR * softness)); + else lastSampleR = -refclipR; + } + + if (inputSampleL > refclipL) + { + if (lastSampleL < refclipL) inputSampleL = ((refclipL*hardness) + (lastSampleL * softness)); + else inputSampleL = refclipL; + } + + if (inputSampleR > refclipR) + { + if (lastSampleR < refclipR) inputSampleR = ((refclipR*hardness) + (lastSampleR * softness)); + else inputSampleR = refclipR; + } + + if (inputSampleL < -refclipL) + { + if (lastSampleL > -refclipL) inputSampleL = ((-refclipL*hardness) + (lastSampleL * softness)); + else inputSampleL = -refclipL; + } + + if (inputSampleR < -refclipR) + { + if (lastSampleR > -refclipR) inputSampleR = ((-refclipR*hardness) + (lastSampleR * softness)); + else inputSampleR = -refclipR; + } + lastSampleL = inputSampleL; + lastSampleR = inputSampleR; + + switch (mode) + { + case 1: break; //Normal + case 2: inputSampleL /= inputGain; inputSampleR /= inputGain; break; //Gain Match + case 3: inputSampleL = overshootL + highsL + lowsL; inputSampleR = overshootR + highsR + lowsR; break; //Clip Only + } + //this is our output mode switch, showing the effects + + if (inputSampleL > refclipL) inputSampleL = refclipL; + if (inputSampleL < -refclipL) inputSampleL = -refclipL; + if (inputSampleR > refclipR) inputSampleR = refclipR; + if (inputSampleR < -refclipR) inputSampleR = -refclipR; + //final iron bar + + //noise shaping to 32-bit floating point + if (fpFlip) { + fpTemp = inputSampleL; + fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeLA; + fpTemp = inputSampleR; + fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeRA; + } + else { + fpTemp = inputSampleL; + fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeLB; + fpTemp = inputSampleR; + fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeRB; + } + fpFlip = !fpFlip; + //end noise shaping on 32 bit output + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +} + +void ADClip7::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) +{ + double* in1 = inputs[0]; + double* in2 = inputs[1]; + double* out1 = outputs[0]; + double* out2 = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + double fpTemp; + long double fpOld = 0.618033988749894848204586; //golden ratio! + long double fpNew = 1.0 - fpOld; + + double inputGain = pow(10.0,(A*18.0)/20.0); + double softness = B * fpNew; + double hardness = 1.0 - softness; + double highslift = 0.307 * C; + double adjust = pow(highslift,3) * 0.416; + double subslift = 0.796 * C; + double calibsubs = subslift/53; + double invcalibsubs = 1.0 - calibsubs; + double subs = 0.81 + (calibsubs*2); + long double bridgerectifier; + int mode = (int) floor(D*2.999)+1; + double overshootL; + double overshootR; + double offsetH1 = 1.84; + offsetH1 *= overallscale; + double offsetH2 = offsetH1 * 1.9; + double offsetH3 = offsetH1 * 2.7; + double offsetL1 = 612; + offsetL1 *= overallscale; + double offsetL2 = offsetL1 * 2.0; + int refH1 = (int)floor(offsetH1); + int refH2 = (int)floor(offsetH2); + int refH3 = (int)floor(offsetH3); + int refL1 = (int)floor(offsetL1); + int refL2 = (int)floor(offsetL2); + int temp; + double fractionH1 = offsetH1 - floor(offsetH1); + double fractionH2 = offsetH2 - floor(offsetH2); + double fractionH3 = offsetH3 - floor(offsetH3); + double minusH1 = 1.0 - fractionH1; + double minusH2 = 1.0 - fractionH2; + double minusH3 = 1.0 - fractionH3; + double highsL = 0.0; + double highsR = 0.0; + int count = 0; + + long double inputSampleL; + long double inputSampleR; + + + while (--sampleFrames >= 0) + { + inputSampleL = *in1; + inputSampleR = *in2; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL = applyresidue; + } + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + static int noisesource = 0; + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + + + + if (inputGain != 1.0) { + inputSampleL *= inputGain; + inputSampleR *= inputGain; + } + + overshootL = fabs(inputSampleL) - refclipL; + overshootR = fabs(inputSampleR) - refclipR; + if (overshootL < 0.0) overshootL = 0.0; + if (overshootR < 0.0) overshootR = 0.0; + + if (gcount < 0 || gcount > 11020) {gcount = 11020;} + count = gcount; + bL[count+11020] = bL[count] = overshootL; + bR[count+11020] = bR[count] = overshootR; + gcount--; + + if (highslift > 0.0) + { + //we have a big pile of b[] which is overshoots + temp = count+refH3; + highsL = -(bL[temp] * minusH3); //less as value moves away from .0 + highsL -= bL[temp+1]; //we can assume always using this in one way or another? + highsL -= (bL[temp+2] * fractionH3); //greater as value moves away from .0 + highsL += (((bL[temp]-bL[temp+1])-(bL[temp+1]-bL[temp+2]))/50); //interpolation hacks 'r us + highsL *= adjust; //add in the kernel elements backwards saves multiplies + //stage 3 is a negative add + highsR = -(bR[temp] * minusH3); //less as value moves away from .0 + highsR -= bR[temp+1]; //we can assume always using this in one way or another? + highsR -= (bR[temp+2] * fractionH3); //greater as value moves away from .0 + highsR += (((bR[temp]-bR[temp+1])-(bR[temp+1]-bR[temp+2]))/50); //interpolation hacks 'r us + highsR *= adjust; //add in the kernel elements backwards saves multiplies + //stage 3 is a negative add + temp = count+refH2; + highsL += (bL[temp] * minusH2); //less as value moves away from .0 + highsL += bL[temp+1]; //we can assume always using this in one way or another? + highsL += (bL[temp+2] * fractionH2); //greater as value moves away from .0 + highsL -= (((bL[temp]-bL[temp+1])-(bL[temp+1]-bL[temp+2]))/50); //interpolation hacks 'r us + highsL *= adjust; //add in the kernel elements backwards saves multiplies + //stage 2 is a positive feedback of the overshoot + highsR += (bR[temp] * minusH2); //less as value moves away from .0 + highsR += bR[temp+1]; //we can assume always using this in one way or another? + highsR += (bR[temp+2] * fractionH2); //greater as value moves away from .0 + highsR -= (((bR[temp]-bR[temp+1])-(bR[temp+1]-bR[temp+2]))/50); //interpolation hacks 'r us + highsR *= adjust; //add in the kernel elements backwards saves multiplies + //stage 2 is a positive feedback of the overshoot + temp = count+refH1; + highsL -= (bL[temp] * minusH1); //less as value moves away from .0 + highsL -= bL[temp+1]; //we can assume always using this in one way or another? + highsL -= (bL[temp+2] * fractionH1); //greater as value moves away from .0 + highsL += (((bL[temp]-bL[temp+1])-(bL[temp+1]-bL[temp+2]))/50); //interpolation hacks 'r us + highsL *= adjust; //add in the kernel elements backwards saves multiplies + //stage 1 is a negative feedback of the overshoot + highsR -= (bR[temp] * minusH1); //less as value moves away from .0 + highsR -= bR[temp+1]; //we can assume always using this in one way or another? + highsR -= (bR[temp+2] * fractionH1); //greater as value moves away from .0 + highsR += (((bR[temp]-bR[temp+1])-(bR[temp+1]-bR[temp+2]))/50); //interpolation hacks 'r us + highsR *= adjust; //add in the kernel elements backwards saves multiplies + //stage 1 is a negative feedback of the overshoot + //done with interpolated mostly negative feedback of the overshoot + } + + bridgerectifier = sin(fabs(highsL) * hardness); + //this will wrap around and is scaled back by softness + //wrap around is the same principle as Fracture: no top limit to sin() + if (highsL > 0) highsL = bridgerectifier; + else highsL = -bridgerectifier; + + bridgerectifier = sin(fabs(highsR) * hardness); + //this will wrap around and is scaled back by softness + //wrap around is the same principle as Fracture: no top limit to sin() + if (highsR > 0) highsR = bridgerectifier; + else highsR = -bridgerectifier; + + if (subslift > 0.0) + { + lowsL *= subs; + lowsR *= subs; + //going in we'll reel back some of the swing + temp = count+refL1; + + lowsL -= bL[temp+127]; + lowsL -= bL[temp+113]; + lowsL -= bL[temp+109]; + lowsL -= bL[temp+107]; + lowsL -= bL[temp+103]; + lowsL -= bL[temp+101]; + lowsL -= bL[temp+97]; + lowsL -= bL[temp+89]; + lowsL -= bL[temp+83]; + lowsL -= bL[temp+79]; + lowsL -= bL[temp+73]; + lowsL -= bL[temp+71]; + lowsL -= bL[temp+67]; + lowsL -= bL[temp+61]; + lowsL -= bL[temp+59]; + lowsL -= bL[temp+53]; + lowsL -= bL[temp+47]; + lowsL -= bL[temp+43]; + lowsL -= bL[temp+41]; + lowsL -= bL[temp+37]; + lowsL -= bL[temp+31]; + lowsL -= bL[temp+29]; + lowsL -= bL[temp+23]; + lowsL -= bL[temp+19]; + lowsL -= bL[temp+17]; + lowsL -= bL[temp+13]; + lowsL -= bL[temp+11]; + lowsL -= bL[temp+7]; + lowsL -= bL[temp+5]; + lowsL -= bL[temp+3]; + lowsL -= bL[temp+2]; + lowsL -= bL[temp+1]; + //initial negative lobe + + lowsR -= bR[temp+127]; + lowsR -= bR[temp+113]; + lowsR -= bR[temp+109]; + lowsR -= bR[temp+107]; + lowsR -= bR[temp+103]; + lowsR -= bR[temp+101]; + lowsR -= bR[temp+97]; + lowsR -= bR[temp+89]; + lowsR -= bR[temp+83]; + lowsR -= bR[temp+79]; + lowsR -= bR[temp+73]; + lowsR -= bR[temp+71]; + lowsR -= bR[temp+67]; + lowsR -= bR[temp+61]; + lowsR -= bR[temp+59]; + lowsR -= bR[temp+53]; + lowsR -= bR[temp+47]; + lowsR -= bR[temp+43]; + lowsR -= bR[temp+41]; + lowsR -= bR[temp+37]; + lowsR -= bR[temp+31]; + lowsR -= bR[temp+29]; + lowsR -= bR[temp+23]; + lowsR -= bR[temp+19]; + lowsR -= bR[temp+17]; + lowsR -= bR[temp+13]; + lowsR -= bR[temp+11]; + lowsR -= bR[temp+7]; + lowsR -= bR[temp+5]; + lowsR -= bR[temp+3]; + lowsR -= bR[temp+2]; + lowsR -= bR[temp+1]; + //initial negative lobe + + lowsL *= subs; + lowsL *= subs; + lowsR *= subs; + lowsR *= subs; + //twice, to minimize the suckout in low boost situations + temp = count+refL2; + + lowsL += bL[temp+127]; + lowsL += bL[temp+113]; + lowsL += bL[temp+109]; + lowsL += bL[temp+107]; + lowsL += bL[temp+103]; + lowsL += bL[temp+101]; + lowsL += bL[temp+97]; + lowsL += bL[temp+89]; + lowsL += bL[temp+83]; + lowsL += bL[temp+79]; + lowsL += bL[temp+73]; + lowsL += bL[temp+71]; + lowsL += bL[temp+67]; + lowsL += bL[temp+61]; + lowsL += bL[temp+59]; + lowsL += bL[temp+53]; + lowsL += bL[temp+47]; + lowsL += bL[temp+43]; + lowsL += bL[temp+41]; + lowsL += bL[temp+37]; + lowsL += bL[temp+31]; + lowsL += bL[temp+29]; + lowsL += bL[temp+23]; + lowsL += bL[temp+19]; + lowsL += bL[temp+17]; + lowsL += bL[temp+13]; + lowsL += bL[temp+11]; + lowsL += bL[temp+7]; + lowsL += bL[temp+5]; + lowsL += bL[temp+3]; + lowsL += bL[temp+2]; + lowsL += bL[temp+1]; + //followup positive lobe + + lowsR += bR[temp+127]; + lowsR += bR[temp+113]; + lowsR += bR[temp+109]; + lowsR += bR[temp+107]; + lowsR += bR[temp+103]; + lowsR += bR[temp+101]; + lowsR += bR[temp+97]; + lowsR += bR[temp+89]; + lowsR += bR[temp+83]; + lowsR += bR[temp+79]; + lowsR += bR[temp+73]; + lowsR += bR[temp+71]; + lowsR += bR[temp+67]; + lowsR += bR[temp+61]; + lowsR += bR[temp+59]; + lowsR += bR[temp+53]; + lowsR += bR[temp+47]; + lowsR += bR[temp+43]; + lowsR += bR[temp+41]; + lowsR += bR[temp+37]; + lowsR += bR[temp+31]; + lowsR += bR[temp+29]; + lowsR += bR[temp+23]; + lowsR += bR[temp+19]; + lowsR += bR[temp+17]; + lowsR += bR[temp+13]; + lowsR += bR[temp+11]; + lowsR += bR[temp+7]; + lowsR += bR[temp+5]; + lowsR += bR[temp+3]; + lowsR += bR[temp+2]; + lowsR += bR[temp+1]; + //followup positive lobe + + lowsL *= subs; + lowsR *= subs; + //now we have the lows content to use + } + + bridgerectifier = sin(fabs(lowsL) * softness); + //this will wrap around and is scaled back by hardness: hard = less bass push, more treble + //wrap around is the same principle as Fracture: no top limit to sin() + if (lowsL > 0) lowsL = bridgerectifier; + else lowsL = -bridgerectifier; + + bridgerectifier = sin(fabs(lowsR) * softness); + //this will wrap around and is scaled back by hardness: hard = less bass push, more treble + //wrap around is the same principle as Fracture: no top limit to sin() + if (lowsR > 0) lowsR = bridgerectifier; + else lowsR = -bridgerectifier; + + iirLowsAL = (iirLowsAL * invcalibsubs) + (lowsL * calibsubs); + lowsL = iirLowsAL; + bridgerectifier = sin(fabs(lowsL)); + if (lowsL > 0) lowsL = bridgerectifier; + else lowsL = -bridgerectifier; + + iirLowsAR = (iirLowsAR * invcalibsubs) + (lowsR * calibsubs); + lowsR = iirLowsAR; + bridgerectifier = sin(fabs(lowsR)); + if (lowsR > 0) lowsR = bridgerectifier; + else lowsR = -bridgerectifier; + + iirLowsBL = (iirLowsBL * invcalibsubs) + (lowsL * calibsubs); + lowsL = iirLowsBL; + bridgerectifier = sin(fabs(lowsL)) * 2.0; + if (lowsL > 0) lowsL = bridgerectifier; + else lowsL = -bridgerectifier; + + iirLowsBR = (iirLowsBR * invcalibsubs) + (lowsR * calibsubs); + lowsR = iirLowsBR; + bridgerectifier = sin(fabs(lowsR)) * 2.0; + if (lowsR > 0) lowsR = bridgerectifier; + else lowsR = -bridgerectifier; + + if (highslift > 0.0) inputSampleL += (highsL * (1.0-fabs(inputSampleL*hardness))); + if (subslift > 0.0) inputSampleL += (lowsL * (1.0-fabs(inputSampleL*softness))); + + if (highslift > 0.0) inputSampleR += (highsR * (1.0-fabs(inputSampleR*hardness))); + if (subslift > 0.0) inputSampleR += (lowsR * (1.0-fabs(inputSampleR*softness))); + + if (inputSampleL > refclipL && refclipL > 0.9) refclipL -= 0.01; + if (inputSampleL < -refclipL && refclipL > 0.9) refclipL -= 0.01; + if (refclipL < 0.99) refclipL += 0.00001; + //adjust clip level on the fly + + if (inputSampleR > refclipR && refclipR > 0.9) refclipR -= 0.01; + if (inputSampleR < -refclipR && refclipR > 0.9) refclipR -= 0.01; + if (refclipR < 0.99) refclipR += 0.00001; + //adjust clip level on the fly + + if (lastSampleL >= refclipL) + { + if (inputSampleL < refclipL) lastSampleL = ((refclipL*hardness) + (inputSampleL * softness)); + else lastSampleL = refclipL; + } + + if (lastSampleR >= refclipR) + { + if (inputSampleR < refclipR) lastSampleR = ((refclipR*hardness) + (inputSampleR * softness)); + else lastSampleR = refclipR; + } + + if (lastSampleL <= -refclipL) + { + if (inputSampleL > -refclipL) lastSampleL = ((-refclipL*hardness) + (inputSampleL * softness)); + else lastSampleL = -refclipL; + } + + if (lastSampleR <= -refclipR) + { + if (inputSampleR > -refclipR) lastSampleR = ((-refclipR*hardness) + (inputSampleR * softness)); + else lastSampleR = -refclipR; + } + + if (inputSampleL > refclipL) + { + if (lastSampleL < refclipL) inputSampleL = ((refclipL*hardness) + (lastSampleL * softness)); + else inputSampleL = refclipL; + } + + if (inputSampleR > refclipR) + { + if (lastSampleR < refclipR) inputSampleR = ((refclipR*hardness) + (lastSampleR * softness)); + else inputSampleR = refclipR; + } + + if (inputSampleL < -refclipL) + { + if (lastSampleL > -refclipL) inputSampleL = ((-refclipL*hardness) + (lastSampleL * softness)); + else inputSampleL = -refclipL; + } + + if (inputSampleR < -refclipR) + { + if (lastSampleR > -refclipR) inputSampleR = ((-refclipR*hardness) + (lastSampleR * softness)); + else inputSampleR = -refclipR; + } + lastSampleL = inputSampleL; + lastSampleR = inputSampleR; + + switch (mode) + { + case 1: break; //Normal + case 2: inputSampleL /= inputGain; inputSampleR /= inputGain; break; //Gain Match + case 3: inputSampleL = overshootL + highsL + lowsL; inputSampleR = overshootR + highsR + lowsR; break; //Clip Only + } + //this is our output mode switch, showing the effects + + if (inputSampleL > refclipL) inputSampleL = refclipL; + if (inputSampleL < -refclipL) inputSampleL = -refclipL; + if (inputSampleR > refclipR) inputSampleR = refclipR; + if (inputSampleR < -refclipR) inputSampleR = -refclipR; + //final iron bar + + //noise shaping to 64-bit floating point + if (fpFlip) { + fpTemp = inputSampleL; + fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeLA; + fpTemp = inputSampleR; + fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeRA; + } + else { + fpTemp = inputSampleL; + fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeLB; + fpTemp = inputSampleR; + fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeRB; + } + fpFlip = !fpFlip; + //end noise shaping on 64 bit output + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +}
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