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authorChris Johnson <jinx6568@sover.net>2020-06-08 12:56:05 -0400
committerChris Johnson <jinx6568@sover.net>2020-06-08 12:56:05 -0400
commit169631d08c44b5a46391e5ab90284ef07de46853 (patch)
treec3a0bfc2334eb06fad3c734945ab2f166bdbf393 /plugins/LinuxVST
parent3c0d151e1a8014ece2a3982ec0e7b364e23a7575 (diff)
downloadairwindows-lv2-port-169631d08c44b5a46391e5ab90284ef07de46853.tar.gz
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AverMatrix and Dark
Diffstat (limited to 'plugins/LinuxVST')
-rwxr-xr-xplugins/LinuxVST/CMakeLists.txt2
-rwxr-xr-xplugins/LinuxVST/src/AverMatrix/AverMatrix.cpp141
-rwxr-xr-xplugins/LinuxVST/src/AverMatrix/AverMatrix.h68
-rwxr-xr-xplugins/LinuxVST/src/AverMatrix/AverMatrixProc.cpp191
-rwxr-xr-xplugins/LinuxVST/src/Dark/Dark.cpp126
-rwxr-xr-xplugins/LinuxVST/src/Dark/Dark.h63
-rwxr-xr-xplugins/LinuxVST/src/Dark/DarkProc.cpp237
7 files changed, 828 insertions, 0 deletions
diff --git a/plugins/LinuxVST/CMakeLists.txt b/plugins/LinuxVST/CMakeLists.txt
index f1197f4..0be4c44 100755
--- a/plugins/LinuxVST/CMakeLists.txt
+++ b/plugins/LinuxVST/CMakeLists.txt
@@ -17,6 +17,7 @@ add_airwindows_plugin(AtmosphereBuss)
add_airwindows_plugin(AtmosphereChannel)
add_airwindows_plugin(Aura)
add_airwindows_plugin(Average)
+add_airwindows_plugin(AverMatrix)
add_airwindows_plugin(BassDrive)
add_airwindows_plugin(BassKit)
add_airwindows_plugin(Baxandall)
@@ -59,6 +60,7 @@ add_airwindows_plugin(CrunchyGrooveWear)
add_airwindows_plugin(Crystal)
add_airwindows_plugin(CStrip)
add_airwindows_plugin(curve)
+add_airwindows_plugin(Dark)
add_airwindows_plugin(DCVoltage)
add_airwindows_plugin(Deckwrecka)
add_airwindows_plugin(DeBess)
diff --git a/plugins/LinuxVST/src/AverMatrix/AverMatrix.cpp b/plugins/LinuxVST/src/AverMatrix/AverMatrix.cpp
new file mode 100755
index 0000000..585bd85
--- /dev/null
+++ b/plugins/LinuxVST/src/AverMatrix/AverMatrix.cpp
@@ -0,0 +1,141 @@
+/* ========================================
+ * AverMatrix - AverMatrix.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __AverMatrix_H
+#include "AverMatrix.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new AverMatrix(audioMaster);}
+
+AverMatrix::AverMatrix(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ A = 0.0;
+ B = 0.0;
+ C = 1.0;
+ for(int x = 0; x < 11; x++) {
+ f[x] = 0.0;
+ for (int y = 0; y < 11; y++) {
+ bL[x][y] = 0.0; bR[x][y] = 0.0;
+ }
+ }
+
+ fpd = 17;
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+AverMatrix::~AverMatrix() {}
+VstInt32 AverMatrix::getVendorVersion () {return 1000;}
+void AverMatrix::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void AverMatrix::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+static float pinParameter(float data)
+{
+ if (data < 0.0f) return 0.0f;
+ if (data > 1.0f) return 1.0f;
+ return data;
+}
+
+VstInt32 AverMatrix::getChunk (void** data, bool isPreset)
+{
+ float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
+ chunkData[0] = A;
+ chunkData[1] = B;
+ chunkData[2] = C;
+ /* Note: The way this is set up, it will break if you manage to save settings on an Intel
+ machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
+ started with. */
+
+ *data = chunkData;
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 AverMatrix::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ float *chunkData = (float *)data;
+ A = pinParameter(chunkData[0]);
+ B = pinParameter(chunkData[1]);
+ C = pinParameter(chunkData[2]);
+ /* We're ignoring byteSize as we found it to be a filthy liar */
+
+ /* calculate any other fields you need here - you could copy in
+ code from setParameter() here. */
+ return 0;
+}
+
+void AverMatrix::setParameter(VstInt32 index, float value) {
+ switch (index) {
+ case kParamA: A = value; break;
+ case kParamB: B = value; break;
+ case kParamC: C = value; break;
+ default: throw; // unknown parameter, shouldn't happen!
+ }
+}
+
+float AverMatrix::getParameter(VstInt32 index) {
+ switch (index) {
+ case kParamA: return A; break;
+ case kParamB: return B; break;
+ case kParamC: return C; break;
+ default: break; // unknown parameter, shouldn't happen!
+ } return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void AverMatrix::getParameterName(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "Average", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "Depth", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "Inv/Wet", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this is our labels for displaying in the VST host
+}
+
+void AverMatrix::getParameterDisplay(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: float2string ((A * 9.0)+1.0, text, kVstMaxParamStrLen); break;
+ case kParamB: float2string ((B * 9.0)+1.0, text, kVstMaxParamStrLen); break;
+ case kParamC: float2string ((C * 2.0)-1.0, text, kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this displays the values and handles 'popups' where it's discrete choices
+}
+
+void AverMatrix::getParameterLabel(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "taps", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "poles", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ }
+}
+
+VstInt32 AverMatrix::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool AverMatrix::getEffectName(char* name) {
+ vst_strncpy(name, "AverMatrix", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory AverMatrix::getPlugCategory() {return kPlugCategEffect;}
+
+bool AverMatrix::getProductString(char* text) {
+ vst_strncpy (text, "airwindows AverMatrix", kVstMaxProductStrLen); return true;
+}
+
+bool AverMatrix::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/LinuxVST/src/AverMatrix/AverMatrix.h b/plugins/LinuxVST/src/AverMatrix/AverMatrix.h
new file mode 100755
index 0000000..b5f2012
--- /dev/null
+++ b/plugins/LinuxVST/src/AverMatrix/AverMatrix.h
@@ -0,0 +1,68 @@
+/* ========================================
+ * AverMatrix - AverMatrix.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __AverMatrix_H
+#define __AverMatrix_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kParamB = 1,
+ kParamC = 2,
+ kNumParameters = 3
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'avrm'; //Change this to what the AU identity is!
+
+class AverMatrix :
+ public AudioEffectX
+{
+public:
+ AverMatrix(audioMasterCallback audioMaster);
+ ~AverMatrix();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ double bL[11][11];
+ double bR[11][11];
+ double f[11];
+ uint32_t fpd;
+ //default stuff
+
+ float A;
+ float B;
+ float C;
+};
+
+#endif
diff --git a/plugins/LinuxVST/src/AverMatrix/AverMatrixProc.cpp b/plugins/LinuxVST/src/AverMatrix/AverMatrixProc.cpp
new file mode 100755
index 0000000..381ea9c
--- /dev/null
+++ b/plugins/LinuxVST/src/AverMatrix/AverMatrixProc.cpp
@@ -0,0 +1,191 @@
+/* ========================================
+ * AverMatrix - AverMatrix.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __AverMatrix_H
+#include "AverMatrix.h"
+#endif
+
+void AverMatrix::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overalltaps = (A * 9.0)+1.0;
+ double taps = overalltaps;
+ //this is our averaging, which is not integer but continuous
+
+ double overallpoles = (B * 9.0)+1.0;
+ //this is the poles of the filter, also not integer but continuous
+ int yLimit = floor(overallpoles)+1;
+ double yPartial = overallpoles - floor(overallpoles);
+ //now we can do a for loop, and also apply the final pole continuously
+
+ double wet = (C * 2.0)-1.0;
+ double dry = (1.0-wet);
+ if (dry > 1.0) dry = 1.0;
+
+ int xLimit = 1;
+ for(int x = 0; x < 11; x++) {
+ if (taps > 1.0) {
+ f[x] = 1.0;
+ taps -= 1.0;
+ xLimit++;
+ } else {
+ f[x] = taps;
+ taps = 0.0;
+ }
+ } //there, now we have a neat little moving average with remainders
+ if (xLimit > 9) xLimit = 9;
+
+ if (overalltaps < 1.0) overalltaps = 1.0;
+ for(int x = 0; x < xLimit; x++) {
+ f[x] /= overalltaps;
+ } //and now it's neatly scaled, too
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37;
+ if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37;
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ long double previousPoleL = 0;
+ long double previousPoleR = 0;
+ for (int y = 0; y < yLimit; y++) {
+ for (int x = xLimit; x >= 0; x--) {
+ bL[x+1][y] = bL[x][y];
+ bR[x+1][y] = bR[x][y];
+ }
+ bL[0][y] = previousPoleL = inputSampleL;
+ bR[0][y] = previousPoleR = inputSampleR;
+ inputSampleL = 0.0;
+ inputSampleR = 0.0;
+ for (int x = 0; x < xLimit; x++) {
+ inputSampleL += (bL[x][y] * f[x]);
+ inputSampleR += (bR[x][y] * f[x]);
+ }
+ }
+ inputSampleL = (previousPoleL * (1.0-yPartial)) + (inputSampleL * yPartial);
+ inputSampleR = (previousPoleR * (1.0-yPartial)) + (inputSampleR * yPartial);
+ //in this way we can blend in the final pole
+
+ inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
+ inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
+ //wet can be negative, in which case dry is always full volume and they cancel
+
+ //begin 32 bit stereo floating point dither
+ int expon; frexpf((float)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ frexpf((float)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ //end 32 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void AverMatrix::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+
+ double overalltaps = (A * 9.0)+1.0;
+ double taps = overalltaps;
+ //this is our averaging, which is not integer but continuous
+
+ double overallpoles = (B * 9.0)+1.0;
+ //this is the poles of the filter, also not integer but continuous
+ int yLimit = floor(overallpoles)+1;
+ double yPartial = overallpoles - floor(overallpoles);
+ //now we can do a for loop, and also apply the final pole continuously
+
+ double wet = (C * 2.0)-1.0;
+ double dry = (1.0-wet);
+ if (dry > 1.0) dry = 1.0;
+
+ int xLimit = 1;
+ for(int x = 0; x < 11; x++) {
+ if (taps > 1.0) {
+ f[x] = 1.0;
+ taps -= 1.0;
+ xLimit++;
+ } else {
+ f[x] = taps;
+ taps = 0.0;
+ }
+ } //there, now we have a neat little moving average with remainders
+ if (xLimit > 9) xLimit = 9;
+
+ if (overalltaps < 1.0) overalltaps = 1.0;
+ for(int x = 0; x < xLimit; x++) {
+ f[x] /= overalltaps;
+ } //and now it's neatly scaled, too
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43;
+ if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43;
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ long double previousPoleL = 0;
+ long double previousPoleR = 0;
+ for (int y = 0; y < yLimit; y++) {
+ for (int x = xLimit; x >= 0; x--) {
+ bL[x+1][y] = bL[x][y];
+ bR[x+1][y] = bR[x][y];
+ }
+ bL[0][y] = previousPoleL = inputSampleL;
+ bR[0][y] = previousPoleR = inputSampleR;
+ inputSampleL = 0.0;
+ inputSampleR = 0.0;
+ for (int x = 0; x < xLimit; x++) {
+ inputSampleL += (bL[x][y] * f[x]);
+ inputSampleR += (bR[x][y] * f[x]);
+ }
+ }
+ inputSampleL = (previousPoleL * (1.0-yPartial)) + (inputSampleL * yPartial);
+ inputSampleR = (previousPoleR * (1.0-yPartial)) + (inputSampleR * yPartial);
+ //in this way we can blend in the final pole
+
+ inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
+ inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
+ //wet can be negative, in which case dry is always full volume and they cancel
+
+ //begin 64 bit stereo floating point dither
+ int expon; frexp((double)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ frexp((double)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ //end 64 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
diff --git a/plugins/LinuxVST/src/Dark/Dark.cpp b/plugins/LinuxVST/src/Dark/Dark.cpp
new file mode 100755
index 0000000..0f9721c
--- /dev/null
+++ b/plugins/LinuxVST/src/Dark/Dark.cpp
@@ -0,0 +1,126 @@
+/* ========================================
+ * Dark - Dark.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Dark_H
+#include "Dark.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Dark(audioMaster);}
+
+Dark::Dark(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ A = 1.0;
+ for(int count = 0; count < 99; count++) {
+ lastSampleL[count] = 0;
+ lastSampleR[count] = 0;
+ }
+ fpd = 17;
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+Dark::~Dark() {}
+VstInt32 Dark::getVendorVersion () {return 1000;}
+void Dark::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void Dark::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+static float pinParameter(float data)
+{
+ if (data < 0.0f) return 0.0f;
+ if (data > 1.0f) return 1.0f;
+ return data;
+}
+
+VstInt32 Dark::getChunk (void** data, bool isPreset)
+{
+ float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
+ chunkData[0] = A;
+ /* Note: The way this is set up, it will break if you manage to save settings on an Intel
+ machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
+ started with. */
+
+ *data = chunkData;
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 Dark::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ float *chunkData = (float *)data;
+ A = pinParameter(chunkData[0]);
+ /* We're ignoring byteSize as we found it to be a filthy liar */
+
+ /* calculate any other fields you need here - you could copy in
+ code from setParameter() here. */
+ return 0;
+}
+
+void Dark::setParameter(VstInt32 index, float value) {
+ switch (index) {
+ case kParamA: A = value; break;
+ default: throw; // unknown parameter, shouldn't happen!
+ }
+}
+
+float Dark::getParameter(VstInt32 index) {
+ switch (index) {
+ case kParamA: return A; break;
+ default: break; // unknown parameter, shouldn't happen!
+ } return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void Dark::getParameterName(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "Quant", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this is our labels for displaying in the VST host
+}
+
+void Dark::getParameterDisplay(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: switch((VstInt32)( A * 1.999 )) //0 to almost edge of # of params
+ { case 0: vst_strncpy (text, "CD 16", kVstMaxParamStrLen); break;
+ case 1: vst_strncpy (text, "HD 24", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } break; //completed consoletype 'popup' parameter, exit
+ default: break; // unknown parameter, shouldn't happen!
+ } //this displays the values and handles 'popups' where it's discrete choices
+}
+
+void Dark::getParameterLabel(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ }
+}
+
+VstInt32 Dark::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool Dark::getEffectName(char* name) {
+ vst_strncpy(name, "Dark", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory Dark::getPlugCategory() {return kPlugCategEffect;}
+
+bool Dark::getProductString(char* text) {
+ vst_strncpy (text, "airwindows Dark", kVstMaxProductStrLen); return true;
+}
+
+bool Dark::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/LinuxVST/src/Dark/Dark.h b/plugins/LinuxVST/src/Dark/Dark.h
new file mode 100755
index 0000000..a54d31b
--- /dev/null
+++ b/plugins/LinuxVST/src/Dark/Dark.h
@@ -0,0 +1,63 @@
+/* ========================================
+ * Dark - Dark.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __Dark_H
+#define __Dark_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kNumParameters = 1
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'dark'; //Change this to what the AU identity is!
+
+class Dark :
+ public AudioEffectX
+{
+public:
+ Dark(audioMasterCallback audioMaster);
+ ~Dark();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ float lastSampleL[100];
+ float lastSampleR[100];
+ uint32_t fpd;
+ //default stuff
+
+ float A;
+};
+
+#endif
diff --git a/plugins/LinuxVST/src/Dark/DarkProc.cpp b/plugins/LinuxVST/src/Dark/DarkProc.cpp
new file mode 100755
index 0000000..672d8e0
--- /dev/null
+++ b/plugins/LinuxVST/src/Dark/DarkProc.cpp
@@ -0,0 +1,237 @@
+/* ========================================
+ * Dark - Dark.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Dark_H
+#include "Dark.h"
+#endif
+
+void Dark::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+ int processing = (VstInt32)( A * 1.999 );
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ int depth = (int)(17.0*overallscale);
+ if (depth < 3) depth = 3;
+ if (depth > 98) depth = 98;
+ bool highres = false;
+ if (processing == 1) highres = true;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37;
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37;
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+
+ if (highres) {
+ inputSampleL *= 8388608.0;
+ inputSampleR *= 8388608.0;
+ } else {
+ inputSampleL *= 32768.0;
+ inputSampleR *= 32768.0;
+ }
+ //0-1 is now one bit, now we dither
+ //We are doing it first Left, then Right, because the loops may run faster if
+ //they aren't too jammed full of variables. This means re-running code.
+
+ //begin left
+ int quantA = floor(inputSampleL);
+ int quantB = floor(inputSampleL+1.0);
+ //to do this style of dither, we quantize in either direction and then
+ //do a reconstruction of what the result will be for each choice.
+ //We then evaluate which one we like, and keep a history of what we previously had
+
+ float expectedSlew = 0;
+ for(int x = 0; x < depth; x++) {
+ expectedSlew += (lastSampleL[x+1] - lastSampleL[x]);
+ }
+ expectedSlew /= depth; //we have an average of all recent slews
+ //we are doing that to voice the thing down into the upper mids a bit
+ //it mustn't just soften the brightest treble, it must smooth high mids too
+
+ float testA = fabs((lastSampleL[0] - quantA) - expectedSlew);
+ float testB = fabs((lastSampleL[0] - quantB) - expectedSlew);
+
+ if (testA < testB) inputSampleL = quantA;
+ else inputSampleL = quantB;
+ //select whichever one departs LEAST from the vector of averaged
+ //reconstructed previous final samples. This will force a kind of dithering
+ //as it'll make the output end up as smooth as possible
+
+ for(int x = depth; x >=0; x--) {
+ lastSampleL[x+1] = lastSampleL[x];
+ }
+ lastSampleL[0] = inputSampleL;
+ //end left
+
+ //begin right
+ quantA = floor(inputSampleR);
+ quantB = floor(inputSampleR+1.0);
+ //to do this style of dither, we quantize in either direction and then
+ //do a reconstruction of what the result will be for each choice.
+ //We then evaluate which one we like, and keep a history of what we previously had
+
+ expectedSlew = 0;
+ for(int x = 0; x < depth; x++) {
+ expectedSlew += (lastSampleR[x+1] - lastSampleR[x]);
+ }
+ expectedSlew /= depth; //we have an average of all recent slews
+ //we are doing that to voice the thing down into the upper mids a bit
+ //it mustn't just soften the brightest treble, it must smooth high mids too
+
+ testA = fabs((lastSampleR[0] - quantA) - expectedSlew);
+ testB = fabs((lastSampleR[0] - quantB) - expectedSlew);
+
+ if (testA < testB) inputSampleR = quantA;
+ else inputSampleR = quantB;
+ //select whichever one departs LEAST from the vector of averaged
+ //reconstructed previous final samples. This will force a kind of dithering
+ //as it'll make the output end up as smooth as possible
+
+ for(int x = depth; x >=0; x--) {
+ lastSampleR[x+1] = lastSampleR[x];
+ }
+ lastSampleR[0] = inputSampleR;
+ //end right
+
+ if (highres) {
+ inputSampleL /= 8388608.0;
+ inputSampleR /= 8388608.0;
+ } else {
+ inputSampleL /= 32768.0;
+ inputSampleR /= 32768.0;
+ }
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void Dark::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ int processing = (VstInt32)( A * 1.999 );
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ int depth = (int)(17.0*overallscale);
+ if (depth < 3) depth = 3;
+ if (depth > 98) depth = 98;
+ bool highres = false;
+ if (processing == 1) highres = true;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43;
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43;
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+
+ if (highres) {
+ inputSampleL *= 8388608.0;
+ inputSampleR *= 8388608.0;
+ } else {
+ inputSampleL *= 32768.0;
+ inputSampleR *= 32768.0;
+ }
+ //0-1 is now one bit, now we dither
+ //We are doing it first Left, then Right, because the loops may run faster if
+ //they aren't too jammed full of variables. This means re-running code.
+
+ //begin left
+ int quantA = floor(inputSampleL);
+ int quantB = floor(inputSampleL+1.0);
+ //to do this style of dither, we quantize in either direction and then
+ //do a reconstruction of what the result will be for each choice.
+ //We then evaluate which one we like, and keep a history of what we previously had
+
+ float expectedSlew = 0;
+ for(int x = 0; x < depth; x++) {
+ expectedSlew += (lastSampleL[x+1] - lastSampleL[x]);
+ }
+ expectedSlew /= depth; //we have an average of all recent slews
+ //we are doing that to voice the thing down into the upper mids a bit
+ //it mustn't just soften the brightest treble, it must smooth high mids too
+
+ float testA = fabs((lastSampleL[0] - quantA) - expectedSlew);
+ float testB = fabs((lastSampleL[0] - quantB) - expectedSlew);
+
+ if (testA < testB) inputSampleL = quantA;
+ else inputSampleL = quantB;
+ //select whichever one departs LEAST from the vector of averaged
+ //reconstructed previous final samples. This will force a kind of dithering
+ //as it'll make the output end up as smooth as possible
+
+ for(int x = depth; x >=0; x--) {
+ lastSampleL[x+1] = lastSampleL[x];
+ }
+ lastSampleL[0] = inputSampleL;
+ //end left
+
+ //begin right
+ quantA = floor(inputSampleR);
+ quantB = floor(inputSampleR+1.0);
+ //to do this style of dither, we quantize in either direction and then
+ //do a reconstruction of what the result will be for each choice.
+ //We then evaluate which one we like, and keep a history of what we previously had
+
+ expectedSlew = 0;
+ for(int x = 0; x < depth; x++) {
+ expectedSlew += (lastSampleR[x+1] - lastSampleR[x]);
+ }
+ expectedSlew /= depth; //we have an average of all recent slews
+ //we are doing that to voice the thing down into the upper mids a bit
+ //it mustn't just soften the brightest treble, it must smooth high mids too
+
+ testA = fabs((lastSampleR[0] - quantA) - expectedSlew);
+ testB = fabs((lastSampleR[0] - quantB) - expectedSlew);
+
+ if (testA < testB) inputSampleR = quantA;
+ else inputSampleR = quantB;
+ //select whichever one departs LEAST from the vector of averaged
+ //reconstructed previous final samples. This will force a kind of dithering
+ //as it'll make the output end up as smooth as possible
+
+ for(int x = depth; x >=0; x--) {
+ lastSampleR[x+1] = lastSampleR[x];
+ }
+ lastSampleR[0] = inputSampleR;
+ //end right
+
+ if (highres) {
+ inputSampleL /= 8388608.0;
+ inputSampleR /= 8388608.0;
+ } else {
+ inputSampleL /= 32768.0;
+ inputSampleR /= 32768.0;
+ }
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}