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/* ========================================
* AverMatrix - AverMatrix.h
* Copyright (c) 2016 airwindows, All rights reserved
* ======================================== */
#ifndef __AverMatrix_H
#include "AverMatrix.h"
#endif
void AverMatrix::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double overalltaps = (A * 9.0)+1.0;
double taps = overalltaps;
//this is our averaging, which is not integer but continuous
double overallpoles = (B * 9.0)+1.0;
//this is the poles of the filter, also not integer but continuous
int yLimit = floor(overallpoles)+1;
double yPartial = overallpoles - floor(overallpoles);
//now we can do a for loop, and also apply the final pole continuously
double wet = (C * 2.0)-1.0;
double dry = (1.0-wet);
if (dry > 1.0) dry = 1.0;
int xLimit = 1;
for(int x = 0; x < 11; x++) {
if (taps > 1.0) {
f[x] = 1.0;
taps -= 1.0;
xLimit++;
} else {
f[x] = taps;
taps = 0.0;
}
} //there, now we have a neat little moving average with remainders
if (xLimit > 9) xLimit = 9;
if (overalltaps < 1.0) overalltaps = 1.0;
for(int x = 0; x < xLimit; x++) {
f[x] /= overalltaps;
} //and now it's neatly scaled, too
while (--sampleFrames >= 0)
{
long double inputSampleL = *in1;
long double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37;
if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37;
long double drySampleL = inputSampleL;
long double drySampleR = inputSampleR;
long double previousPoleL = 0;
long double previousPoleR = 0;
for (int y = 0; y < yLimit; y++) {
for (int x = xLimit; x >= 0; x--) {
bL[x+1][y] = bL[x][y];
bR[x+1][y] = bR[x][y];
}
bL[0][y] = previousPoleL = inputSampleL;
bR[0][y] = previousPoleR = inputSampleR;
inputSampleL = 0.0;
inputSampleR = 0.0;
for (int x = 0; x < xLimit; x++) {
inputSampleL += (bL[x][y] * f[x]);
inputSampleR += (bR[x][y] * f[x]);
}
}
inputSampleL = (previousPoleL * (1.0-yPartial)) + (inputSampleL * yPartial);
inputSampleR = (previousPoleR * (1.0-yPartial)) + (inputSampleR * yPartial);
//in this way we can blend in the final pole
inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
//wet can be negative, in which case dry is always full volume and they cancel
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}
void AverMatrix::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overalltaps = (A * 9.0)+1.0;
double taps = overalltaps;
//this is our averaging, which is not integer but continuous
double overallpoles = (B * 9.0)+1.0;
//this is the poles of the filter, also not integer but continuous
int yLimit = floor(overallpoles)+1;
double yPartial = overallpoles - floor(overallpoles);
//now we can do a for loop, and also apply the final pole continuously
double wet = (C * 2.0)-1.0;
double dry = (1.0-wet);
if (dry > 1.0) dry = 1.0;
int xLimit = 1;
for(int x = 0; x < 11; x++) {
if (taps > 1.0) {
f[x] = 1.0;
taps -= 1.0;
xLimit++;
} else {
f[x] = taps;
taps = 0.0;
}
} //there, now we have a neat little moving average with remainders
if (xLimit > 9) xLimit = 9;
if (overalltaps < 1.0) overalltaps = 1.0;
for(int x = 0; x < xLimit; x++) {
f[x] /= overalltaps;
} //and now it's neatly scaled, too
while (--sampleFrames >= 0)
{
long double inputSampleL = *in1;
long double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43;
if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43;
long double drySampleL = inputSampleL;
long double drySampleR = inputSampleR;
long double previousPoleL = 0;
long double previousPoleR = 0;
for (int y = 0; y < yLimit; y++) {
for (int x = xLimit; x >= 0; x--) {
bL[x+1][y] = bL[x][y];
bR[x+1][y] = bR[x][y];
}
bL[0][y] = previousPoleL = inputSampleL;
bR[0][y] = previousPoleR = inputSampleR;
inputSampleL = 0.0;
inputSampleR = 0.0;
for (int x = 0; x < xLimit; x++) {
inputSampleL += (bL[x][y] * f[x]);
inputSampleR += (bR[x][y] * f[x]);
}
}
inputSampleL = (previousPoleL * (1.0-yPartial)) + (inputSampleL * yPartial);
inputSampleR = (previousPoleR * (1.0-yPartial)) + (inputSampleR * yPartial);
//in this way we can blend in the final pole
inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
//wet can be negative, in which case dry is always full volume and they cancel
//begin 64 bit stereo floating point dither
int expon; frexp((double)inputSampleL, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
frexp((double)inputSampleR, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}
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