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authorChris Johnson <jinx6568@sover.net>2019-05-12 19:54:02 -0400
committerChris Johnson <jinx6568@sover.net>2019-05-12 19:54:02 -0400
commitf6b60d4eccf2757049a5d9ac1a5cb32e68f6854b (patch)
tree0f4f6c3ef7071b6a5dbb6abbd395cf4d612bbfd8 /plugins/LinuxVST/src
parente81b1170faf01f35aa0c6b760c93387e4d585a73 (diff)
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VoiceTrick
Diffstat (limited to 'plugins/LinuxVST/src')
-rwxr-xr-xplugins/LinuxVST/src/VoiceTrick/VoiceTrick.cpp128
-rwxr-xr-xplugins/LinuxVST/src/VoiceTrick/VoiceTrick.h70
-rwxr-xr-xplugins/LinuxVST/src/VoiceTrick/VoiceTrickProc.cpp214
3 files changed, 412 insertions, 0 deletions
diff --git a/plugins/LinuxVST/src/VoiceTrick/VoiceTrick.cpp b/plugins/LinuxVST/src/VoiceTrick/VoiceTrick.cpp
new file mode 100755
index 0000000..ee066c8
--- /dev/null
+++ b/plugins/LinuxVST/src/VoiceTrick/VoiceTrick.cpp
@@ -0,0 +1,128 @@
+/* ========================================
+ * VoiceTrick - VoiceTrick.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __VoiceTrick_H
+#include "VoiceTrick.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new VoiceTrick(audioMaster);}
+
+VoiceTrick::VoiceTrick(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ A = 1.0;
+ iirLowpassA = 0.0;
+ iirLowpassB = 0.0;
+ iirLowpassC = 0.0;
+ iirLowpassD = 0.0;
+ iirLowpassE = 0.0;
+ iirLowpassF = 0.0;
+ count = 0;
+ lowpassChase = 0.0;
+ lowpassAmount = 1.0;
+ lastLowpass = 1000.0;
+ fpd = 17;
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+VoiceTrick::~VoiceTrick() {}
+VstInt32 VoiceTrick::getVendorVersion () {return 1000;}
+void VoiceTrick::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void VoiceTrick::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+static float pinParameter(float data)
+{
+ if (data < 0.0f) return 0.0f;
+ if (data > 1.0f) return 1.0f;
+ return data;
+}
+
+VstInt32 VoiceTrick::getChunk (void** data, bool isPreset)
+{
+ float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
+ chunkData[0] = A;
+ /* Note: The way this is set up, it will break if you manage to save settings on an Intel
+ machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
+ started with. */
+
+ *data = chunkData;
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 VoiceTrick::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ float *chunkData = (float *)data;
+ A = pinParameter(chunkData[0]);
+ /* We're ignoring byteSize as we found it to be a filthy liar */
+
+ /* calculate any other fields you need here - you could copy in
+ code from setParameter() here. */
+ return 0;
+}
+
+void VoiceTrick::setParameter(VstInt32 index, float value) {
+ switch (index) {
+ case kParamA: A = value; break;
+ default: throw; // unknown parameter, shouldn't happen!
+ }
+}
+
+float VoiceTrick::getParameter(VstInt32 index) {
+ switch (index) {
+ case kParamA: return A; break;
+ default: break; // unknown parameter, shouldn't happen!
+ } return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void VoiceTrick::getParameterName(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "Tone", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this is our labels for displaying in the VST host
+}
+
+void VoiceTrick::getParameterDisplay(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: float2string (A, text, kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this displays the values and handles 'popups' where it's discrete choices
+}
+
+void VoiceTrick::getParameterLabel(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ }
+}
+
+VstInt32 VoiceTrick::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool VoiceTrick::getEffectName(char* name) {
+ vst_strncpy(name, "VoiceTrick", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory VoiceTrick::getPlugCategory() {return kPlugCategEffect;}
+
+bool VoiceTrick::getProductString(char* text) {
+ vst_strncpy (text, "airwindows VoiceTrick", kVstMaxProductStrLen); return true;
+}
+
+bool VoiceTrick::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/LinuxVST/src/VoiceTrick/VoiceTrick.h b/plugins/LinuxVST/src/VoiceTrick/VoiceTrick.h
new file mode 100755
index 0000000..64c4b43
--- /dev/null
+++ b/plugins/LinuxVST/src/VoiceTrick/VoiceTrick.h
@@ -0,0 +1,70 @@
+/* ========================================
+ * VoiceTrick - VoiceTrick.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __VoiceTrick_H
+#define __VoiceTrick_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kNumParameters = 1
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'vtrk'; //Change this to what the AU identity is!
+
+class VoiceTrick :
+ public AudioEffectX
+{
+public:
+ VoiceTrick(audioMasterCallback audioMaster);
+ ~VoiceTrick();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ uint32_t fpd;
+ //default stuff
+ double iirLowpassA;
+ double iirLowpassB;
+ double iirLowpassC;
+ double iirLowpassD;
+ double iirLowpassE;
+ double iirLowpassF;
+ int count;
+ double lowpassChase;
+ double lowpassAmount;
+ double lastLowpass;
+ float A;
+};
+
+#endif
diff --git a/plugins/LinuxVST/src/VoiceTrick/VoiceTrickProc.cpp b/plugins/LinuxVST/src/VoiceTrick/VoiceTrickProc.cpp
new file mode 100755
index 0000000..b57b695
--- /dev/null
+++ b/plugins/LinuxVST/src/VoiceTrick/VoiceTrickProc.cpp
@@ -0,0 +1,214 @@
+/* ========================================
+ * VoiceTrick - VoiceTrick.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __VoiceTrick_H
+#include "VoiceTrick.h"
+#endif
+
+void VoiceTrick::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ lowpassChase = pow(A,2);
+ //should not scale with sample rate, because values reaching 1 are important
+ //to its ability to bypass when set to max
+ double lowpassSpeed = 300 / (fabs( lastLowpass - lowpassChase)+1.0);
+ lastLowpass = lowpassChase;
+ double invLowpass;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37;
+ if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37;
+
+ lowpassAmount = (((lowpassAmount*lowpassSpeed)+lowpassChase)/(lowpassSpeed + 1.0)); invLowpass = 1.0 - lowpassAmount;
+ //setting chase functionality of Capacitor Lowpass. I could just use this value directly from the control,
+ //but if I say it's the lowpass out of Capacitor it should literally be that in every behavior.
+
+ long double inputSample = (inputSampleL + inputSampleR) * 0.5;
+ //this is now our mono audio
+
+ count++; if (count > 5) count = 0; switch (count)
+ {
+ case 0:
+ iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
+ iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
+ iirLowpassD = (iirLowpassD * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassD;
+ break;
+ case 1:
+ iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
+ iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
+ iirLowpassE = (iirLowpassE * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassE;
+ break;
+ case 2:
+ iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
+ iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
+ iirLowpassF = (iirLowpassF * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassF;
+ break;
+ case 3:
+ iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
+ iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
+ iirLowpassD = (iirLowpassD * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassD;
+ break;
+ case 4:
+ iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
+ iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
+ iirLowpassE = (iirLowpassE * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassE;
+ break;
+ case 5:
+ iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
+ iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
+ iirLowpassF = (iirLowpassF * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassF;
+ break;
+ }
+ //Highpass Filter chunk. This is three poles of IIR highpass, with a 'gearbox' that progressively
+ //steepens the filter after minimizing artifacts.
+
+
+ inputSampleL = -inputSample;
+ inputSampleR = inputSample;
+
+ //and now the output is mono, maybe filtered, and phase flipped to cancel at the microphone.
+ //The purpose of all this is to allow for recording of lead vocals without use of headphones:
+ //or at least sealed headphones. You should be able to use this to record vocals with either
+ //open-back headphones, or literally speakers in the room so long as the mic is exactly
+ //equidistant from each speaker/headphone side.
+
+ //You'll probably want to not use voice monitoring: just mute the track being recorded, or monitor
+ //only reverb and echo for vibe. Direct sound is the singer's direct sound.
+
+ //The filtering is because, if you use open-back headphones and move your head, highs will
+ //bleed through first like a through-zero flange coming out of cancellation (which it is).
+ //Therefore, you can filter off highs until the bleed isn't annoying.
+ //Or just run with it, it shouldn't be that loud.
+
+ //Thanks to Peter Gabriel for many great examples of hit vocals recorded just like this :)
+
+ //begin 32 bit stereo floating point dither
+ int expon; frexpf((float)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ frexpf((float)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ //end 32 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void VoiceTrick::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ lowpassChase = pow(A,2);
+ //should not scale with sample rate, because values reaching 1 are important
+ //to its ability to bypass when set to max
+ double lowpassSpeed = 300 / (fabs( lastLowpass - lowpassChase)+1.0);
+ lastLowpass = lowpassChase;
+ double invLowpass;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43;
+ if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43;
+
+ lowpassAmount = (((lowpassAmount*lowpassSpeed)+lowpassChase)/(lowpassSpeed + 1.0)); invLowpass = 1.0 - lowpassAmount;
+ //setting chase functionality of Capacitor Lowpass. I could just use this value directly from the control,
+ //but if I say it's the lowpass out of Capacitor it should literally be that in every behavior.
+
+ long double inputSample = (inputSampleL + inputSampleR) * 0.5;
+ //this is now our mono audio
+
+ count++; if (count > 5) count = 0; switch (count)
+ {
+ case 0:
+ iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
+ iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
+ iirLowpassD = (iirLowpassD * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassD;
+ break;
+ case 1:
+ iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
+ iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
+ iirLowpassE = (iirLowpassE * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassE;
+ break;
+ case 2:
+ iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
+ iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
+ iirLowpassF = (iirLowpassF * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassF;
+ break;
+ case 3:
+ iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
+ iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
+ iirLowpassD = (iirLowpassD * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassD;
+ break;
+ case 4:
+ iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
+ iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
+ iirLowpassE = (iirLowpassE * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassE;
+ break;
+ case 5:
+ iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
+ iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
+ iirLowpassF = (iirLowpassF * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassF;
+ break;
+ }
+ //Highpass Filter chunk. This is three poles of IIR highpass, with a 'gearbox' that progressively
+ //steepens the filter after minimizing artifacts.
+
+
+ inputSampleL = -inputSample;
+ inputSampleR = inputSample;
+
+ //and now the output is mono, maybe filtered, and phase flipped to cancel at the microphone.
+ //The purpose of all this is to allow for recording of lead vocals without use of headphones:
+ //or at least sealed headphones. You should be able to use this to record vocals with either
+ //open-back headphones, or literally speakers in the room so long as the mic is exactly
+ //equidistant from each speaker/headphone side.
+
+ //You'll probably want to not use voice monitoring: just mute the track being recorded, or monitor
+ //only reverb and echo for vibe. Direct sound is the singer's direct sound.
+
+ //The filtering is because, if you use open-back headphones and move your head, highs will
+ //bleed through first like a through-zero flange coming out of cancellation (which it is).
+ //Therefore, you can filter off highs until the bleed isn't annoying.
+ //Or just run with it, it shouldn't be that loud.
+
+ //Thanks to Peter Gabriel for many great examples of hit vocals recorded just like this :)
+
+ //begin 64 bit stereo floating point dither
+ int expon; frexp((double)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ frexp((double)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ //end 64 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}