aboutsummaryrefslogtreecommitdiffstats
path: root/plugins/LinuxVST/src/VoiceTrick/VoiceTrickProc.cpp
blob: b57b695de0ae7bf336be0dba3448785c8c5a0a47 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
/* ========================================
 *  VoiceTrick - VoiceTrick.h
 *  Copyright (c) 2016 airwindows, All rights reserved
 * ======================================== */

#ifndef __VoiceTrick_H
#include "VoiceTrick.h"
#endif

void VoiceTrick::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) 
{
    float* in1  =  inputs[0];
    float* in2  =  inputs[1];
    float* out1 = outputs[0];
    float* out2 = outputs[1];

	lowpassChase = pow(A,2);
	//should not scale with sample rate, because values reaching 1 are important
	//to its ability to bypass when set to max
	double lowpassSpeed = 300 / (fabs( lastLowpass - lowpassChase)+1.0);
	lastLowpass = lowpassChase;	
	double invLowpass;
    
    while (--sampleFrames >= 0)
    {
		long double inputSampleL = *in1;
		long double inputSampleR = *in2;
		if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37;
		if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37;
		
		lowpassAmount = (((lowpassAmount*lowpassSpeed)+lowpassChase)/(lowpassSpeed + 1.0)); invLowpass = 1.0 - lowpassAmount;
		//setting chase functionality of Capacitor Lowpass. I could just use this value directly from the control,
		//but if I say it's the lowpass out of Capacitor it should literally be that in every behavior.
		
		long double inputSample = (inputSampleL + inputSampleR) * 0.5;
		//this is now our mono audio
		
		count++; if (count > 5) count = 0; switch (count)
		{
			case 0:
				iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
				iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
				iirLowpassD = (iirLowpassD * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassD;
				break;
			case 1:
				iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
				iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
				iirLowpassE = (iirLowpassE * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassE;
				break;
			case 2:
				iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
				iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
				iirLowpassF = (iirLowpassF * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassF;
				break;
			case 3:
				iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
				iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
				iirLowpassD = (iirLowpassD * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassD;
				break;
			case 4:
				iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
				iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
				iirLowpassE = (iirLowpassE * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassE;
				break;
			case 5:
				iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
				iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
				iirLowpassF = (iirLowpassF * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassF;
				break;
		}
		//Highpass Filter chunk. This is three poles of IIR highpass, with a 'gearbox' that progressively
		//steepens the filter after minimizing artifacts.
		
		
		inputSampleL = -inputSample;
		inputSampleR = inputSample;
		
		//and now the output is mono, maybe filtered, and phase flipped to cancel at the microphone.
		//The purpose of all this is to allow for recording of lead vocals without use of headphones:
		//or at least sealed headphones. You should be able to use this to record vocals with either
		//open-back headphones, or literally speakers in the room so long as the mic is exactly
		//equidistant from each speaker/headphone side.
		
		//You'll probably want to not use voice monitoring: just mute the track being recorded, or monitor
		//only reverb and echo for vibe. Direct sound is the singer's direct sound.
		
		//The filtering is because, if you use open-back headphones and move your head, highs will
		//bleed through first like a through-zero flange coming out of cancellation (which it is).
		//Therefore, you can filter off highs until the bleed isn't annoying.
		//Or just run with it, it shouldn't be that loud.
		
		//Thanks to Peter Gabriel for many great examples of hit vocals recorded just like this :)
		
		//begin 32 bit stereo floating point dither
		int expon; frexpf((float)inputSampleL, &expon);
		fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
		inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
		frexpf((float)inputSampleR, &expon);
		fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
		inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
		//end 32 bit stereo floating point dither
		
		*out1 = inputSampleL;
		*out2 = inputSampleR;

		*in1++;
		*in2++;
		*out1++;
		*out2++;
    }
}

void VoiceTrick::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) 
{
    double* in1  =  inputs[0];
    double* in2  =  inputs[1];
    double* out1 = outputs[0];
    double* out2 = outputs[1];

	lowpassChase = pow(A,2);
	//should not scale with sample rate, because values reaching 1 are important
	//to its ability to bypass when set to max
	double lowpassSpeed = 300 / (fabs( lastLowpass - lowpassChase)+1.0);
	lastLowpass = lowpassChase;	
	double invLowpass;
	
    while (--sampleFrames >= 0)
    {
		long double inputSampleL = *in1;
		long double inputSampleR = *in2;
		if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43;
		if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43;
		
		lowpassAmount = (((lowpassAmount*lowpassSpeed)+lowpassChase)/(lowpassSpeed + 1.0)); invLowpass = 1.0 - lowpassAmount;
		//setting chase functionality of Capacitor Lowpass. I could just use this value directly from the control,
		//but if I say it's the lowpass out of Capacitor it should literally be that in every behavior.
		
		long double inputSample = (inputSampleL + inputSampleR) * 0.5;
		//this is now our mono audio
		
		count++; if (count > 5) count = 0; switch (count)
		{
			case 0:
				iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
				iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
				iirLowpassD = (iirLowpassD * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassD;
				break;
			case 1:
				iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
				iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
				iirLowpassE = (iirLowpassE * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassE;
				break;
			case 2:
				iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
				iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
				iirLowpassF = (iirLowpassF * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassF;
				break;
			case 3:
				iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
				iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
				iirLowpassD = (iirLowpassD * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassD;
				break;
			case 4:
				iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
				iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
				iirLowpassE = (iirLowpassE * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassE;
				break;
			case 5:
				iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
				iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
				iirLowpassF = (iirLowpassF * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassF;
				break;
		}
		//Highpass Filter chunk. This is three poles of IIR highpass, with a 'gearbox' that progressively
		//steepens the filter after minimizing artifacts.
		
		
		inputSampleL = -inputSample;
		inputSampleR = inputSample;
		
		//and now the output is mono, maybe filtered, and phase flipped to cancel at the microphone.
		//The purpose of all this is to allow for recording of lead vocals without use of headphones:
		//or at least sealed headphones. You should be able to use this to record vocals with either
		//open-back headphones, or literally speakers in the room so long as the mic is exactly
		//equidistant from each speaker/headphone side.
		
		//You'll probably want to not use voice monitoring: just mute the track being recorded, or monitor
		//only reverb and echo for vibe. Direct sound is the singer's direct sound.
		
		//The filtering is because, if you use open-back headphones and move your head, highs will
		//bleed through first like a through-zero flange coming out of cancellation (which it is).
		//Therefore, you can filter off highs until the bleed isn't annoying.
		//Or just run with it, it shouldn't be that loud.
		
		//Thanks to Peter Gabriel for many great examples of hit vocals recorded just like this :)
		
		//begin 64 bit stereo floating point dither
		int expon; frexp((double)inputSampleL, &expon);
		fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
		inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
		frexp((double)inputSampleR, &expon);
		fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
		inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
		//end 64 bit stereo floating point dither
		
		*out1 = inputSampleL;
		*out2 = inputSampleR;

		*in1++;
		*in2++;
		*out1++;
		*out2++;
    }
}