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authorHarald Eilertsen <haraldei@anduin.net>2020-07-22 16:05:42 +0200
committerHarald Eilertsen <haraldei@anduin.net>2020-07-22 16:05:42 +0200
commitb11ed1fabd9c6db06e7aa7d4ad046d934bd113a7 (patch)
treec18b6fcf81fd1555b2328017b3e037e006ca38e6 /plugins/LV2/src/Aura/Aura.h
parent01d03573656f991814489e4c0fa03e7345a41015 (diff)
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LV2: Added Aura, Average and AverMatrix plugins.
Tried a way to get the units/labels for the AverMatrix controls to better fit. It's not perfect, and I'm not sure if it's possible to make it fit 100% either. I'll have to explore this some more.
Diffstat (limited to 'plugins/LV2/src/Aura/Aura.h')
-rw-r--r--plugins/LV2/src/Aura/Aura.h42
1 files changed, 42 insertions, 0 deletions
diff --git a/plugins/LV2/src/Aura/Aura.h b/plugins/LV2/src/Aura/Aura.h
new file mode 100644
index 0000000..5692234
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+++ b/plugins/LV2/src/Aura/Aura.h
@@ -0,0 +1,42 @@
+#ifndef __Aura_H
+#define __Aura_H
+
+#include <lv2plugin.h>
+
+class Aura : public LV2Plugin<2> {
+public:
+ Aura(double rate);
+
+ void run(uint32_t num_samples);
+
+ static constexpr const char * URI = "https://www.airwindows.com/aura";
+
+private:
+ /*
+ * These are the original DSP functions from the VST plugin.
+ * They need to be called from the LV2 plugins `run` function.
+ */
+ void processReplacing(float **in, float **out, VstInt32 samples);
+ void processDoubleReplacing(double **in, double **out, VstInt32 samples);
+
+ /*
+ * Members needed by the processing functions.
+ */
+ long double fpNShapeL;
+ long double fpNShapeR;
+ //default stuff
+ long double lastSampleL;
+ double previousVelocityL;
+ long double lastSampleR;
+ double previousVelocityR;
+
+ double bL[21];
+ double bR[21];
+ double f[21];
+
+
+ float A;
+ float B;
+};
+
+#endif