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/* ========================================
 *  EQ - EQ.h
 *  Created 8/12/11 by SPIAdmin 
 *  Copyright (c) 2011 __MyCompanyName__, All rights reserved
 * ======================================== */

#ifndef __EQ_H
#define __EQ_H

#ifndef __audioeffect__
#include "audioeffectx.h"
#endif

#include <set>
#include <string>
#include <math.h>

enum {
	kParamA = 0,
	kParamB = 1,
	kParamC = 2,
	kParamD = 3,
	kParamE = 4,
	kParamF = 5,
	kParamG = 6,
	kParamH = 7,
	kNumParameters = 8
}; //

const int kNumPrograms = 0;
const int kNumInputs = 2;
const int kNumOutputs = 2;
const unsigned long kUniqueId = 'eqeq';    //Change this to what the AU identity is!

class EQ : 
    public AudioEffectX 
{
public:
    EQ(audioMasterCallback audioMaster);
    ~EQ();
    virtual bool getEffectName(char* name);                       // The plug-in name
    virtual VstPlugCategory getPlugCategory();                    // The general category for the plug-in
    virtual bool getProductString(char* text);                    // This is a unique plug-in string provided by Steinberg
    virtual bool getVendorString(char* text);                     // Vendor info
    virtual VstInt32 getVendorVersion();                          // Version number
    virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
    virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
    virtual void getProgramName(char *name);                      // read the name from the host
    virtual void setProgramName(char *name);                      // changes the name of the preset displayed in the host
	virtual VstInt32 getChunk (void** data, bool isPreset);
	virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
    virtual float getParameter(VstInt32 index);                   // get the parameter value at the specified index
    virtual void setParameter(VstInt32 index, float value);       // set the parameter at index to value
    virtual void getParameterLabel(VstInt32 index, char *text);  // label for the parameter (eg dB)
    virtual void getParameterName(VstInt32 index, char *text);    // name of the parameter
    virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value    
    virtual VstInt32 canDo(char *text);
private:
    char _programName[kVstMaxProgNameLen + 1];
    std::set< std::string > _canDo;
    
	long double fpNShapeL;
	long double fpNShapeR;
	//default stuff
	
	double lastSampleL;
	double last2SampleL;
	double lastSampleR;
	double last2SampleR;
	
	//begin EQ
	double iirHighSampleLA;
	double iirHighSampleLB;
	double iirHighSampleLC;
	double iirHighSampleLD;
	double iirHighSampleLE;
	double iirLowSampleLA;
	double iirLowSampleLB;
	double iirLowSampleLC;
	double iirLowSampleLD;
	double iirLowSampleLE;
	double iirHighSampleL;
	double iirLowSampleL;
	
	double iirHighSampleRA;
	double iirHighSampleRB;
	double iirHighSampleRC;
	double iirHighSampleRD;
	double iirHighSampleRE;
	double iirLowSampleRA;
	double iirLowSampleRB;
	double iirLowSampleRC;
	double iirLowSampleRD;
	double iirLowSampleRE;
	double iirHighSampleR;
	double iirLowSampleR;
	
	double tripletLA;
	double tripletLB;
	double tripletLC;
	double tripletFactorL;
	
	double tripletRA;
	double tripletRB;
	double tripletRC;
	double tripletFactorR;
	
	double lowpassSampleLAA;
	double lowpassSampleLAB;
	double lowpassSampleLBA;
	double lowpassSampleLBB;
	double lowpassSampleLCA;
	double lowpassSampleLCB;
	double lowpassSampleLDA;
	double lowpassSampleLDB;
	double lowpassSampleLE;
	double lowpassSampleLF;
	double lowpassSampleLG;
	
	double lowpassSampleRAA;
	double lowpassSampleRAB;
	double lowpassSampleRBA;
	double lowpassSampleRBB;
	double lowpassSampleRCA;
	double lowpassSampleRCB;
	double lowpassSampleRDA;
	double lowpassSampleRDB;
	double lowpassSampleRE;
	double lowpassSampleRF;
	double lowpassSampleRG;
	
	double highpassSampleLAA;
	double highpassSampleLAB;
	double highpassSampleLBA;
	double highpassSampleLBB;
	double highpassSampleLCA;
	double highpassSampleLCB;
	double highpassSampleLDA;
	double highpassSampleLDB;
	double highpassSampleLE;
	double highpassSampleLF;
	
	double highpassSampleRAA;
	double highpassSampleRAB;
	double highpassSampleRBA;
	double highpassSampleRBB;
	double highpassSampleRCA;
	double highpassSampleRCB;
	double highpassSampleRDA;
	double highpassSampleRDB;
	double highpassSampleRE;
	double highpassSampleRF;
	
	bool flip;
	int flipthree;
	//end EQ
	

    float A;
    float B;
    float C;
    float D;
    float E;
    float F;
    float G;
    float H;
	
};

#endif