/*
* File: FromTape.cpp
*
* Version: 1.0
*
* Created: 7/3/17
*
* Copyright: Copyright � 2017 Airwindows, All Rights Reserved
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/*=============================================================================
FromTape.cpp
=============================================================================*/
#include "FromTape.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPONENT_ENTRY(FromTape)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// FromTape::FromTape
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FromTape::FromTape(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_One, kDefaultValue_ParamOne );
SetParameter(kParam_Two, kDefaultValue_ParamTwo );
SetParameter(kParam_Three, kDefaultValue_ParamThree );
SetParameter(kParam_Four, kDefaultValue_ParamFour );
SetParameter(kParam_Five, kDefaultValue_ParamFive );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// FromTape::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult FromTape::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// FromTape::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult FromTape::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_One:
AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 2.0;
outParameterInfo.defaultValue = kDefaultValue_ParamOne;
break;
case kParam_Two:
AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
break;
case kParam_Three:
AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamThree;
break;
case kParam_Four:
AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 2.0;
outParameterInfo.defaultValue = kDefaultValue_ParamFour;
break;
case kParam_Five:
AUBase::FillInParameterName (outParameterInfo, kParameterFiveName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamFive;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// FromTape::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult FromTape::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// FromTape::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult FromTape::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// FromTape::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult FromTape::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____FromTapeEffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// FromTape::FromTapeKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void FromTape::FromTapeKernel::Reset()
{
iirMidRollerA = 0.0;
iirMidRollerB = 0.0;
iirMidRollerC = 0.0;
iirSampleA = 0.0;
iirSampleB = 0.0;
iirSampleC = 0.0;
iirSampleD = 0.0;
iirSampleE = 0.0;
iirSampleF = 0.0;
iirSampleG = 0.0;
iirSampleH = 0.0;
iirSampleI = 0.0;
iirSampleJ = 0.0;
iirSampleK = 0.0;
iirSampleL = 0.0;
iirSampleM = 0.0;
iirSampleN = 0.0;
iirSampleO = 0.0;
iirSampleP = 0.0;
iirSampleQ = 0.0;
iirSampleR = 0.0;
iirSampleS = 0.0;
iirSampleT = 0.0;
iirSampleU = 0.0;
iirSampleV = 0.0;
iirSampleW = 0.0;
iirSampleX = 0.0;
iirSampleY = 0.0;
iirSampleZ = 0.0;
flip = 0;
//noisesource = 0;
fpNShape = 0.0;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// FromTape::FromTapeKernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void FromTape::FromTapeKernel::Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence )
{
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
Float64 overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= GetSampleRate();
Float64 inputgain = GetParameter( kParam_One );
Float64 SoftenControl = GetParameter( kParam_Two );
Float64 RollAmount = (1.0-SoftenControl)/overallscale;
Float64 iirAmount = (0.004*(1.0-GetParameter( kParam_Three )))/overallscale;
Float64 altAmount = 1.0 - iirAmount;
Float64 outputgain = GetParameter( kParam_Four );
Float64 wet = GetParameter( kParam_Five );
Float64 dry = 1.0 - wet;
Float64 HighsSample = 0.0;
Float64 Subtract;
Float64 bridgerectifier;
Float64 randy;
Float64 invrandy;
Float64 tempSample;
Float64 drySample;
long double inputSample;
while (nSampleFrames-- > 0) {
inputSample = *sourceP;
if (inputSample<1.2e-38 && -inputSample<1.2e-38) {
static int noisesource = 0;
//this declares a variable before anything else is compiled. It won't keep assigning
//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
//but it lets me add this denormalization fix in a single place rather than updating
//it in three different locations. The variable isn't thread-safe but this is only
//a random seed and we can share it with whatever.
noisesource = noisesource % 1700021; noisesource++;
int residue = noisesource * noisesource;
residue = residue % 170003; residue *= residue;
residue = residue % 17011; residue *= residue;
residue = residue % 1709; residue *= residue;
residue = residue % 173; residue *= residue;
residue = residue % 17;
double applyresidue = residue;
applyresidue *= 0.00000001;
applyresidue *= 0.00000001;
inputSample = applyresidue;
//this denormalization routine produces a white noise at -300 dB which the noise
//shaping will interact with to produce a bipolar output, but the noise is actually
//all positive. That should stop any variables from going denormal, and the routine
//only kicks in if digital black is input. As a final touch, if you save to 24-bit
//the silence will return to being digital black again.
}
drySample = inputSample;
if (inputgain != 1.0) {
inputSample *= inputgain;
}
randy = (rand()/(double)RAND_MAX) * SoftenControl; //for soften
invrandy = (1.0-randy);
randy /= 2.0;
//we've set up so that we dial in the amount of the alt sections (in pairs) with invrandy being the source section
Subtract = 0.0;
tempSample = inputSample;
iirSampleA = (iirSampleA * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleA; Subtract += iirSampleA;
iirSampleB = (iirSampleB * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleB; Subtract += iirSampleB;
iirSampleC = (iirSampleC * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleC; Subtract += iirSampleC;
iirSampleD = (iirSampleD * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleD; Subtract += iirSampleD;
iirSampleE = (iirSampleE * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleE; Subtract += iirSampleE;
iirSampleF = (iirSampleF * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleF; Subtract += iirSampleF;
iirSampleG = (iirSampleG * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleG; Subtract += iirSampleG;
iirSampleH = (iirSampleH * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleH; Subtract += iirSampleH;
iirSampleI = (iirSampleI * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleI; Subtract += iirSampleI;
iirSampleJ = (iirSampleJ * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleJ; Subtract += iirSampleJ;
iirSampleK = (iirSampleK * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleK; Subtract += iirSampleK;
iirSampleL = (iirSampleL * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleL; Subtract += iirSampleL;
iirSampleM = (iirSampleM * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleM; Subtract += iirSampleM;
iirSampleN = (iirSampleN * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleN; Subtract += iirSampleN;
iirSampleO = (iirSampleO * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleO; Subtract += iirSampleO;
iirSampleP = (iirSampleP * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleP; Subtract += iirSampleP;
iirSampleQ = (iirSampleQ * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleQ; Subtract += iirSampleQ;
iirSampleR = (iirSampleR * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleR; Subtract += iirSampleR;
iirSampleS = (iirSampleS * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleS; Subtract += iirSampleS;
iirSampleT = (iirSampleT * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleT; Subtract += iirSampleT;
iirSampleU = (iirSampleU * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleU; Subtract += iirSampleU;
iirSampleV = (iirSampleV * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleV; Subtract += iirSampleV;
iirSampleW = (iirSampleW * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleW; Subtract += iirSampleW;
iirSampleX = (iirSampleX * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleX; Subtract += iirSampleX;
iirSampleY = (iirSampleY * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleY; Subtract += iirSampleY;
iirSampleZ = (iirSampleZ * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleZ; Subtract += iirSampleZ;
//do the IIR on a dummy sample, and store up the correction in a variable at the same scale as the very low level
//numbers being used. Don't keep doing it against the possibly high level signal number.
//This has been known to add a resonant quality to the cutoff, which we're using on purpose.
inputSample -= Subtract;
//apply stored up tiny corrections.
if (flip < 1 || flip > 3) flip = 1;
switch (flip)
{
case 1:
iirMidRollerA = (iirMidRollerA * (1.0 - RollAmount)) + (inputSample * RollAmount);
iirMidRollerA = (invrandy * iirMidRollerA) + (randy * iirMidRollerB) + (randy * iirMidRollerC);
HighsSample = inputSample - iirMidRollerA;
break;
case 2:
iirMidRollerB = (iirMidRollerB * (1.0 - RollAmount)) + (inputSample * RollAmount);
iirMidRollerB = (randy * iirMidRollerA) + (invrandy * iirMidRollerB) + (randy * iirMidRollerC);
HighsSample = inputSample - iirMidRollerB;
break;
case 3:
iirMidRollerC = (iirMidRollerC * (1.0 - RollAmount)) + (inputSample * RollAmount);
iirMidRollerC = (randy * iirMidRollerA) + (randy * iirMidRollerB) + (invrandy * iirMidRollerC);
HighsSample = inputSample - iirMidRollerC;
break;
}
flip++; //increment the triplet counter
Subtract = HighsSample;
bridgerectifier = fabs(Subtract)*1.57079633;
if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
bridgerectifier = 1-cos(bridgerectifier);
if (Subtract > 0) Subtract = bridgerectifier;
if (Subtract < 0) Subtract = -bridgerectifier;
inputSample -= Subtract;
//Soften works using the MidRoller stuff, defining a bright parallel channel that we apply negative Density
//to, and then subtract from the main audio. That makes the 'highs channel subtract' hit only the loudest
//transients, plus we are subtracting any artifacts we got from the negative Density.
if (outputgain != 1.0) {
inputSample *= outputgain;
}
if (wet !=1.0) {
inputSample = (inputSample * wet) + (drySample * dry);
}
//32 bit dither, made small and tidy.
int expon; frexpf((Float32)inputSample, &expon);
long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
inputSample += (dither-fpNShape); fpNShape = dither;
//end 32 bit dither
*destP = inputSample;
sourceP += inNumChannels; destP += inNumChannels;
}
}