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author | Chris Johnson <jinx6568@sover.net> | 2018-10-22 18:04:06 -0400 |
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committer | Chris Johnson <jinx6568@sover.net> | 2018-10-22 18:04:06 -0400 |
commit | 633be2e22c6648c901f08f3b4cd4e8e14ea86443 (patch) | |
tree | 1e272c3d2b5bd29636b9f9f521af62734e4df012 /plugins/MacAU/FromTape/FromTape.cpp | |
parent | 057757aa8eb0a463caf0cdfdb5894ac5f723ff3f (diff) | |
download | airwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.tar.gz airwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.tar.bz2 airwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.zip |
Updates (in case my plane crashes)
Diffstat (limited to 'plugins/MacAU/FromTape/FromTape.cpp')
-rwxr-xr-x | plugins/MacAU/FromTape/FromTape.cpp | 400 |
1 files changed, 400 insertions, 0 deletions
diff --git a/plugins/MacAU/FromTape/FromTape.cpp b/plugins/MacAU/FromTape/FromTape.cpp new file mode 100755 index 0000000..4a305e9 --- /dev/null +++ b/plugins/MacAU/FromTape/FromTape.cpp @@ -0,0 +1,400 @@ +/* +* File: FromTape.cpp +* +* Version: 1.0 +* +* Created: 7/3/17 +* +* Copyright: Copyright © 2017 Airwindows, All Rights Reserved +* +* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in +* consideration of your agreement to the following terms, and your use, installation, modification +* or redistribution of this Apple software constitutes acceptance of these terms. If you do +* not agree with these terms, please do not use, install, modify or redistribute this Apple +* software. +* +* In consideration of your agreement to abide by the following terms, and subject to these terms, +* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this +* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the +* Apple Software, with or without modifications, in source and/or binary forms; provided that if you +* redistribute the Apple Software in its entirety and without modifications, you must retain this +* notice and the following text and disclaimers in all such redistributions of the Apple Software. +* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to +* endorse or promote products derived from the Apple Software without specific prior written +* permission from Apple. Except as expressly stated in this notice, no other rights or +* licenses, express or implied, are granted by Apple herein, including but not limited to any +* patent rights that may be infringed by your derivative works or by other works in which the +* Apple Software may be incorporated. +* +* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR +* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY +* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE +* OR IN COMBINATION WITH YOUR PRODUCTS. +* +* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL +* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS +* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, +* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER +* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN +* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/*============================================================================= + FromTape.cpp + +=============================================================================*/ +#include "FromTape.h" + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +COMPONENT_ENTRY(FromTape) + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// FromTape::FromTape +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +FromTape::FromTape(AudioUnit component) + : AUEffectBase(component) +{ + CreateElements(); + Globals()->UseIndexedParameters(kNumberOfParameters); + SetParameter(kParam_One, kDefaultValue_ParamOne ); + SetParameter(kParam_Two, kDefaultValue_ParamTwo ); + SetParameter(kParam_Three, kDefaultValue_ParamThree ); + SetParameter(kParam_Four, kDefaultValue_ParamFour ); + SetParameter(kParam_Five, kDefaultValue_ParamFive ); + +#if AU_DEBUG_DISPATCHER + mDebugDispatcher = new AUDebugDispatcher (this); +#endif + +} + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// FromTape::GetParameterValueStrings +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult FromTape::GetParameterValueStrings(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + CFArrayRef * outStrings) +{ + + return kAudioUnitErr_InvalidProperty; +} + + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// FromTape::GetParameterInfo +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult FromTape::GetParameterInfo(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + AudioUnitParameterInfo &outParameterInfo ) +{ + ComponentResult result = noErr; + + outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable + | kAudioUnitParameterFlag_IsReadable; + + if (inScope == kAudioUnitScope_Global) { + switch(inParameterID) + { + case kParam_One: + AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 2.0; + outParameterInfo.defaultValue = kDefaultValue_ParamOne; + break; + case kParam_Two: + AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamTwo; + break; + case kParam_Three: + AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamThree; + break; + case kParam_Four: + AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 2.0; + outParameterInfo.defaultValue = kDefaultValue_ParamFour; + break; + case kParam_Five: + AUBase::FillInParameterName (outParameterInfo, kParameterFiveName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamFive; + break; + default: + result = kAudioUnitErr_InvalidParameter; + break; + } + } else { + result = kAudioUnitErr_InvalidParameter; + } + + + + return result; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// FromTape::GetPropertyInfo +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult FromTape::GetPropertyInfo (AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + UInt32 & outDataSize, + Boolean & outWritable) +{ + return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable); +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// FromTape::GetProperty +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult FromTape::GetProperty( AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + void * outData ) +{ + return AUEffectBase::GetProperty (inID, inScope, inElement, outData); +} + +// FromTape::Initialize +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult FromTape::Initialize() +{ + ComponentResult result = AUEffectBase::Initialize(); + if (result == noErr) + Reset(kAudioUnitScope_Global, 0); + return result; +} + +#pragma mark ____FromTapeEffectKernel + + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// FromTape::FromTapeKernel::Reset() +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +void FromTape::FromTapeKernel::Reset() +{ + iirMidRollerA = 0.0; + iirMidRollerB = 0.0; + iirMidRollerC = 0.0; + iirSampleA = 0.0; + iirSampleB = 0.0; + iirSampleC = 0.0; + iirSampleD = 0.0; + iirSampleE = 0.0; + iirSampleF = 0.0; + iirSampleG = 0.0; + iirSampleH = 0.0; + iirSampleI = 0.0; + iirSampleJ = 0.0; + iirSampleK = 0.0; + iirSampleL = 0.0; + iirSampleM = 0.0; + iirSampleN = 0.0; + iirSampleO = 0.0; + iirSampleP = 0.0; + iirSampleQ = 0.0; + iirSampleR = 0.0; + iirSampleS = 0.0; + iirSampleT = 0.0; + iirSampleU = 0.0; + iirSampleV = 0.0; + iirSampleW = 0.0; + iirSampleX = 0.0; + iirSampleY = 0.0; + iirSampleZ = 0.0; + flip = 0; + //noisesource = 0; + fpNShapeA = 0.0; + fpNShapeB = 0.0; + fpFlip = true; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// FromTape::FromTapeKernel::Process +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +void FromTape::FromTapeKernel::Process( const Float32 *inSourceP, + Float32 *inDestP, + UInt32 inFramesToProcess, + UInt32 inNumChannels, + bool &ioSilence ) +{ + UInt32 nSampleFrames = inFramesToProcess; + const Float32 *sourceP = inSourceP; + Float32 *destP = inDestP; + Float64 overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= GetSampleRate(); + Float64 inputgain = GetParameter( kParam_One ); + Float64 SoftenControl = GetParameter( kParam_Two ); + Float64 RollAmount = (1.0-SoftenControl)/overallscale; + Float64 iirAmount = (0.004*(1.0-GetParameter( kParam_Three )))/overallscale; + Float64 altAmount = 1.0 - iirAmount; + Float64 outputgain = GetParameter( kParam_Four ); + Float64 wet = GetParameter( kParam_Five ); + Float64 dry = 1.0 - wet; + Float64 HighsSample = 0.0; + Float64 Subtract; + Float64 bridgerectifier; + Float64 randy; + Float64 invrandy; + Float64 tempSample; + Float64 drySample; + + + long double inputSample; + Float32 fpTemp; + long double fpOld = 0.618033988749894848204586; //golden ratio! + long double fpNew = 1.0 - fpOld; + + while (nSampleFrames-- > 0) { + inputSample = *sourceP; + if (inputSample<1.2e-38 && -inputSample<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSample = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + drySample = inputSample; + + + if (inputgain != 1.0) { + inputSample *= inputgain; + } + + randy = (rand()/(double)RAND_MAX) * SoftenControl; //for soften + invrandy = (1.0-randy); + randy /= 2.0; + //we've set up so that we dial in the amount of the alt sections (in pairs) with invrandy being the source section + + Subtract = 0.0; + tempSample = inputSample; + iirSampleA = (iirSampleA * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleA; Subtract += iirSampleA; + iirSampleB = (iirSampleB * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleB; Subtract += iirSampleB; + iirSampleC = (iirSampleC * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleC; Subtract += iirSampleC; + iirSampleD = (iirSampleD * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleD; Subtract += iirSampleD; + iirSampleE = (iirSampleE * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleE; Subtract += iirSampleE; + iirSampleF = (iirSampleF * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleF; Subtract += iirSampleF; + iirSampleG = (iirSampleG * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleG; Subtract += iirSampleG; + iirSampleH = (iirSampleH * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleH; Subtract += iirSampleH; + iirSampleI = (iirSampleI * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleI; Subtract += iirSampleI; + iirSampleJ = (iirSampleJ * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleJ; Subtract += iirSampleJ; + iirSampleK = (iirSampleK * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleK; Subtract += iirSampleK; + iirSampleL = (iirSampleL * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleL; Subtract += iirSampleL; + iirSampleM = (iirSampleM * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleM; Subtract += iirSampleM; + iirSampleN = (iirSampleN * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleN; Subtract += iirSampleN; + iirSampleO = (iirSampleO * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleO; Subtract += iirSampleO; + iirSampleP = (iirSampleP * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleP; Subtract += iirSampleP; + iirSampleQ = (iirSampleQ * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleQ; Subtract += iirSampleQ; + iirSampleR = (iirSampleR * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleR; Subtract += iirSampleR; + iirSampleS = (iirSampleS * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleS; Subtract += iirSampleS; + iirSampleT = (iirSampleT * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleT; Subtract += iirSampleT; + iirSampleU = (iirSampleU * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleU; Subtract += iirSampleU; + iirSampleV = (iirSampleV * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleV; Subtract += iirSampleV; + iirSampleW = (iirSampleW * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleW; Subtract += iirSampleW; + iirSampleX = (iirSampleX * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleX; Subtract += iirSampleX; + iirSampleY = (iirSampleY * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleY; Subtract += iirSampleY; + iirSampleZ = (iirSampleZ * altAmount) + (tempSample * iirAmount); tempSample -= iirSampleZ; Subtract += iirSampleZ; + //do the IIR on a dummy sample, and store up the correction in a variable at the same scale as the very low level + //numbers being used. Don't keep doing it against the possibly high level signal number. + //This has been known to add a resonant quality to the cutoff, which we're using on purpose. + inputSample -= Subtract; + //apply stored up tiny corrections. + + + if (flip < 1 || flip > 3) flip = 1; + switch (flip) + { + case 1: + iirMidRollerA = (iirMidRollerA * (1.0 - RollAmount)) + (inputSample * RollAmount); + iirMidRollerA = (invrandy * iirMidRollerA) + (randy * iirMidRollerB) + (randy * iirMidRollerC); + HighsSample = inputSample - iirMidRollerA; + break; + case 2: + iirMidRollerB = (iirMidRollerB * (1.0 - RollAmount)) + (inputSample * RollAmount); + iirMidRollerB = (randy * iirMidRollerA) + (invrandy * iirMidRollerB) + (randy * iirMidRollerC); + HighsSample = inputSample - iirMidRollerB; + break; + case 3: + iirMidRollerC = (iirMidRollerC * (1.0 - RollAmount)) + (inputSample * RollAmount); + iirMidRollerC = (randy * iirMidRollerA) + (randy * iirMidRollerB) + (invrandy * iirMidRollerC); + HighsSample = inputSample - iirMidRollerC; + break; + } + flip++; //increment the triplet counter + + Subtract = HighsSample; + bridgerectifier = fabs(Subtract)*1.57079633; + if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633; + bridgerectifier = 1-cos(bridgerectifier); + if (Subtract > 0) Subtract = bridgerectifier; + if (Subtract < 0) Subtract = -bridgerectifier; + inputSample -= Subtract; + + //Soften works using the MidRoller stuff, defining a bright parallel channel that we apply negative Density + //to, and then subtract from the main audio. That makes the 'highs channel subtract' hit only the loudest + //transients, plus we are subtracting any artifacts we got from the negative Density. + + + if (outputgain != 1.0) { + inputSample *= outputgain; + } + + if (wet !=1.0) { + inputSample = (inputSample * wet) + (drySample * dry); + } + + //noise shaping to 32-bit floating point + if (fpFlip) { + fpTemp = inputSample; + fpNShapeA = (fpNShapeA*fpOld)+((inputSample-fpTemp)*fpNew); + inputSample += fpNShapeA; + } + else { + fpTemp = inputSample; + fpNShapeB = (fpNShapeB*fpOld)+((inputSample-fpTemp)*fpNew); + inputSample += fpNShapeB; + } + fpFlip = !fpFlip; + //end noise shaping on 32 bit output + + *destP = inputSample; + + sourceP += inNumChannels; destP += inNumChannels; + } +} + |