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/*
*	File:		Floor.cpp
*	
*	Version:	1.0
* 
*	Created:	12/8/10
*	
*	Copyright:  Copyright � 2010 Airwindows, All Rights Reserved
* 
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/*=============================================================================
	Floor.h
	
=============================================================================*/
#include "Floor.h"


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

COMPONENT_ENTRY(Floor)


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Floor::Floor
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Floor::Floor(AudioUnit component)
	: AUEffectBase(component)
{
	CreateElements();
	Globals()->UseIndexedParameters(kNumberOfParameters);
	SetParameter(kParam_One, kDefaultValue_ParamOne );
	SetParameter(kParam_Two, kDefaultValue_ParamTwo );
	SetParameter(kParam_Three, kDefaultValue_ParamThree );
        
#if AU_DEBUG_DISPATCHER
	mDebugDispatcher = new AUDebugDispatcher (this);
#endif
	
}


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Floor::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult		Floor::GetParameterValueStrings(AudioUnitScope		inScope,
                                                                AudioUnitParameterID	inParameterID,
                                                                CFArrayRef *		outStrings)
{
        
    return kAudioUnitErr_InvalidProperty;
}



//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Floor::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult		Floor::GetParameterInfo(AudioUnitScope		inScope,
                                                        AudioUnitParameterID	inParameterID,
                                                        AudioUnitParameterInfo	&outParameterInfo )
{
	ComponentResult result = noErr;

	outParameterInfo.flags = 	kAudioUnitParameterFlag_IsWritable
						|		kAudioUnitParameterFlag_IsReadable;
    
    if (inScope == kAudioUnitScope_Global) {
        switch(inParameterID)
        {
            case kParam_One:
                AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamOne;
                break;
            case kParam_Two:
                AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
                break;
            case kParam_Three:
                AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamThree;
                break;
           default:
                result = kAudioUnitErr_InvalidParameter;
                break;
            }
	} else {
        result = kAudioUnitErr_InvalidParameter;
    }
    


	return result;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Floor::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult		Floor::GetPropertyInfo (AudioUnitPropertyID	inID,
                                                        AudioUnitScope		inScope,
                                                        AudioUnitElement	inElement,
                                                        UInt32 &		outDataSize,
                                                        Boolean &		outWritable)
{
	return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Floor::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult		Floor::GetProperty(	AudioUnitPropertyID inID,
                                                        AudioUnitScope 		inScope,
                                                        AudioUnitElement 	inElement,
                                                        void *			outData )
{
	return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Floor::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Floor::Initialize()
{
    ComponentResult result = AUEffectBase::Initialize();
    if (result == noErr)
        Reset(kAudioUnitScope_Global, 0);
    return result;
}

#pragma mark ____FloorEffectKernel


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Floor::FloorKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void		Floor::FloorKernel::Reset()
{
	flip = false;
	iirSample1A = 0.0;
	iirSample1B = 0.0;
	iirSample1C = 0.0;
	iirSample1D = 0.0;
	iirSample1E = 0.0;
	iirSample2A = 0.0;
	iirSample2B = 0.0;
	iirSample2C = 0.0;
	iirSample2D = 0.0;
	iirSample2E = 0.0;
	fpNShape = 0.0;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Floor::FloorKernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void		Floor::FloorKernel::Process(	const Float32 	*inSourceP,
                                                    Float32		 	*inDestP,
                                                    UInt32 			inFramesToProcess,
                                                    UInt32			inNumChannels,
                                                    bool			&ioSilence )
{
	UInt32 nSampleFrames = inFramesToProcess;
	const Float32 *sourceP = inSourceP;
	Float32 *destP = inDestP;
	Float64 overallscale = 1.0;
	overallscale /= 44100.0;
	overallscale *= GetSampleRate();

	Float64 setting = pow(GetParameter( kParam_One ),2);
	Float64 iirAmount = (setting/4.0)/overallscale;
	Float64 tight = -1.0;
	Float64 gaintrim = 1.0 + (setting/4.0);
	Float64 offset;
	Float64 lows;
	Float64 density = GetParameter( kParam_Two );
	Float64 bridgerectifier;
	Float64 temp;
	iirAmount += (iirAmount * tight * tight);
	tight /=  3.0;
	if (iirAmount <= 0.0) iirAmount = 0.0;
	if (iirAmount > 1.0) iirAmount = 1.0;
	Float64 wet = GetParameter( kParam_Three );
	Float64 dry = 1.0-wet;
	
	while (nSampleFrames-- > 0) {
		long double inputSample = *sourceP;
		
		static int noisesource = 0;
		int residue;
		double applyresidue;
		noisesource = noisesource % 1700021; noisesource++;
		residue = noisesource * noisesource;
		residue = residue % 170003; residue *= residue;
		residue = residue % 17011; residue *= residue;
		residue = residue % 1709; residue *= residue;
		residue = residue % 173; residue *= residue;
		residue = residue % 17;
		applyresidue = residue;
		applyresidue *= 0.00000001;
		applyresidue *= 0.00000001;
		inputSample += applyresidue;
		if (inputSample<1.2e-38 && -inputSample<1.2e-38) {
			inputSample -= applyresidue;
		}
		//for live air, we always apply the dither noise. Then, if our result is 
		//effectively digital black, we'll subtract it again. We want a 'air' hiss
		long double drySample = inputSample;
		
		
		if (tight > 0) offset = (1 - tight) + (fabs(inputSample)*tight);
		else offset = (1 + tight) + ((1-fabs(inputSample))*tight);
		if (offset < 0) offset = 0;
		if (offset > 1) offset = 1;
		iirSample1A = (iirSample1A * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount));
		lows = iirSample1A;
		
		inputSample -= lows;
		
		temp = lows;
		if (lows < 0) {lows = -sin(-lows*1.5707963267949);}
		if (lows > 0) {lows = sin(lows*1.5707963267949);}
		lows -= temp;
		
		inputSample += lows;
		inputSample *= gaintrim;
		
		if (tight > 0) offset = (1 - tight) + (fabs(inputSample)*tight);
		else offset = (1 + tight) + ((1-fabs(inputSample))*tight);
		if (offset < 0) offset = 0;
		if (offset > 1) offset = 1;
		
		iirSample1B = (iirSample1B * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount));
		lows = iirSample1B;
		
		inputSample -= lows;
		
		temp = lows;
		if (lows < 0) {lows = -sin(-lows*1.5707963267949);}
		if (lows > 0) {lows = sin(lows*1.5707963267949);}
		lows -= temp;
		
		inputSample += lows;
		inputSample *= gaintrim;
		
		if (tight > 0) offset = (1 - tight) + (fabs(inputSample)*tight);
		else offset = (1 + tight) + ((1-fabs(inputSample))*tight);
		if (offset < 0) offset = 0;
		if (offset > 1) offset = 1;
		
		iirSample1C = (iirSample1C * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount));
		lows = iirSample1C;
		
		inputSample -= lows;
		
		temp = lows;
		if (lows < 0) {lows = -sin(-lows*1.5707963267949);}
		if (lows > 0) {lows = sin(lows*1.5707963267949);}
		lows -= temp;
		
		inputSample += lows;
		inputSample *= gaintrim;
		
		if (tight > 0) offset = (1 - tight) + (fabs(inputSample)*tight);
		else offset = (1 + tight) + ((1-fabs(inputSample))*tight);
		if (offset < 0) offset = 0;
		if (offset > 1) offset = 1;
		
		iirSample1D = (iirSample1D * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount));
		lows = iirSample1D;
		
		inputSample -= lows;
		
		temp = lows;
		if (lows < 0) {lows = -sin(-lows*1.5707963267949);}
		if (lows > 0) {lows = sin(lows*1.5707963267949);}
		lows -= temp;
		
		inputSample += lows;
		inputSample *= gaintrim;

		if (tight > 0) offset = (1 - tight) + (fabs(inputSample)*tight);
		else offset = (1 + tight) + ((1-fabs(inputSample))*tight);
		if (offset < 0) offset = 0;
		if (offset > 1) offset = 1;
		
		iirSample1E = (iirSample1E * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount));
		lows = iirSample1E;
		
		inputSample -= lows;
		
		temp = lows;
		if (lows < 0) {lows = -sin(-lows*1.5707963267949);}
		if (lows > 0) {lows = sin(lows*1.5707963267949);}
		lows -= temp;
		
		inputSample += lows;
		inputSample *= gaintrim;

		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		bridgerectifier = fabs(inputSample)*1.57079633;
		bridgerectifier = sin(bridgerectifier)*1.57079633;
		bridgerectifier = (fabs(inputSample)*(1-density))+(bridgerectifier*density);
		bridgerectifier = sin(bridgerectifier);
		if (inputSample > 0) inputSample = (inputSample*(1-density))+(bridgerectifier*density);
		else inputSample = (inputSample*(1-density))-(bridgerectifier*density);
		//drive section
		
		if (wet < 1.0) inputSample = (drySample * dry)+(inputSample*wet);

		//32 bit dither, made small and tidy.
		int expon; frexpf((Float32)inputSample, &expon);
		long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
		inputSample += (dither-fpNShape); fpNShape = dither;
		//end 32 bit dither
		
		*destP = inputSample;
		
		sourceP += inNumChannels; destP += inNumChannels;
	}
}