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author | Chris Johnson <jinx6568@sover.net> | 2019-01-27 21:13:54 -0500 |
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committer | Chris Johnson <jinx6568@sover.net> | 2019-01-27 21:13:54 -0500 |
commit | 966f2d253cd2ee6ce140ad68095a20a9d2b63052 (patch) | |
tree | b0400d95bd06512531ade6ddf55190a58b6a5623 /plugins/MacAU/Floor/Floor.cpp | |
parent | 0887543349dbbec0721a1fc8b1c7deba9afefa8b (diff) | |
download | airwindows-lv2-port-966f2d253cd2ee6ce140ad68095a20a9d2b63052.tar.gz airwindows-lv2-port-966f2d253cd2ee6ce140ad68095a20a9d2b63052.tar.bz2 airwindows-lv2-port-966f2d253cd2ee6ce140ad68095a20a9d2b63052.zip |
Floating Point Dither For All
Diffstat (limited to 'plugins/MacAU/Floor/Floor.cpp')
-rwxr-xr-x | plugins/MacAU/Floor/Floor.cpp | 18 |
1 files changed, 5 insertions, 13 deletions
diff --git a/plugins/MacAU/Floor/Floor.cpp b/plugins/MacAU/Floor/Floor.cpp index db0dbe5..fefa12e 100755 --- a/plugins/MacAU/Floor/Floor.cpp +++ b/plugins/MacAU/Floor/Floor.cpp @@ -346,23 +346,15 @@ void Floor::FloorKernel::Process( const Float32 *inSourceP, if (wet < 1.0) inputSample = (drySample * dry)+(inputSample*wet); - //noise shaping to 32-bit floating point - Float32 fpTemp = inputSample; - fpNShape += (inputSample-fpTemp); - inputSample += fpNShape; - //for deeper space and warmth, we try a non-oscillating noise shaping - //that is kind of ruthless: it will forever retain the rounding errors - //except we'll dial it back a hair at the end of every buffer processed - //end noise shaping on 32 bit output + //32 bit dither, made small and tidy. + int expon; frexpf((Float32)inputSample, &expon); + long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); + inputSample += (dither-fpNShape); fpNShape = dither; + //end 32 bit dither *destP = inputSample; sourceP += inNumChannels; destP += inNumChannels; } - fpNShape *= 0.999999; - //we will just delicately dial back the FP noise shaping, not even every sample - //this is a good place to put subtle 'no runaway' calculations, though bear in mind - //that it will be called more often when you use shorter sample buffers in the DAW. - //So, very low latency operation will call these calculations more often. } |