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#include "Noise.h"
#include <iostream>
#include <lv2wrapper.h>
Noise::Noise(double rate)
: LV2Plugin(rate)
{
}
void Noise::activate()
{
A = 0.5;
B = 0.5;
C = 0.5;
D = 1.0;
E = 0.0;
F = 1.0;
position = 99999999;
quadratic = 0;
noiseAL = 0.0;
noiseBL = 0.0;
noiseCL = 0.0;
rumbleAL = 0.0;
rumbleBL = 0.0;
surgeL = 0.0;
noiseAR = 0.0;
noiseBR = 0.0;
noiseCR = 0.0;
rumbleAR = 0.0;
rumbleBR = 0.0;
surgeR = 0.0;
flipL = false;
flipR = false;
filterflip = false;
for(int count = 0; count < 11; count++) {bL[count] = 0.0; bR[count] = 0.0; f[count] = 0.0;}
fpNShapeL = 0.0;
fpNShapeR = 0.0;
//this is reset: values being initialized only once. Startup values, whatever they are.
}
void Noise::run(uint32_t num_samples)
{
A = *params[0];
B = *params[1];
C = *params[2];
D = *params[3];
E = *params[4];
F = *params[5];
processReplacing(const_cast<float **>(in), out, num_samples);
}
//
// Include the processing code from the VST version.
//
#include <cmath>
#include "../../../LinuxVST/src/Noise/NoiseProc.cpp"
// Create the LV2Wrapper and register the plugin
LV2Wrapper<Noise> plugin;
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